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In this lesson we want to explain how to import geometry files. To do this, going the import section and click on the + sign. The import window opens with four tabs. which you can import different types of formats, we will explain one by one in the next lessons. The first mode. Import geometry files. Which is the main part and you can import variety of 3D files from different softwares . Of course, in the direct link section, you can import files from some software directly into the TW, which you can refer to this website download plugins. We will give a separate description for each software. Let's go back to the geometry section. You can import cinema 4d, 3da max, sketchup, software files.. Also general formats like obj, fbx, stl. To start I use cinema 4d . As you can see in this file, there are some simple objects. Twinmotion identifies objects based on the materials we give them. Well, now we import this file into the software and check its settings. Open the options section. In the collapse section. First we examine the collapse all state. That is, it merges all the objects that you see in c4d that are separated. We import the file. If you miss the file in the scene, do this. Enter the scene manager. As you can see, all the objects in the scene are listed here. The ground object is the base of the software. There is always starting ground. Which is a subset of the scene graph. That all objects are under the same set. And this is the object that we imported. Click on it and hit the F button meaning focus. As you can see, even had a lot of objects,but they are not selectable individually and they are all in one file.. Click on the ... symbol to delete it. We also delete it from the scene. Now we import the file again, this time we select collapse by material., it convert the object that has similar material to one object . as you see . These two cubes, which have the same material, have become one. Delete and re-import the files. This time in keep hierarchy mode. This is the best case and it no longer look the materials and imports exactly the same number of files was in the c4d . Or your favorite software. It makes no difference. The rest of its settings. fix uvs / texture I will give more details in the materials lessons . But if the object that entered was in the wrong direction, you have to change the up axis. But if it is in auto mode, the software itself correct up axis of the file. And the unit conversion section is for converting units of measurement from your software to twinmotion, in auto mode, this is done automatically, but note that the default unit is meters.
. But another point about importing the file .. in this file in c4d. For example, we want to insert a wall. Be careful never to design files without thickness. Of course, in architectural software such as revit, all the walls have thick, but in other software, you have to be careful. The important thing is that if we want to give each part of a wall a material. We have to give separate materials to different parts of the object in our design software so that twinmotion can identify them separately. We export this file as fbx and import it into the software. Now we want to put different materials on the back and on the wall. First, as you can see. Each part of the object we have given a separate material. The software has identified a separate object. So it is easy to control . Secondly, look at this wall that is not thick. By changing the view. It disappear at some angles. That's the problem.
Негізгі бет 0004. import geometry files in twinmotion
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