See more AUF secrets here: kzitem.info/door/PLZEV1cycS7zdx_rPW87D8o9og4hYDvEDo
@trekker105
Жыл бұрын
I think this might be the only ps2 exclusive feature I've ever heard of. Unless you count a control scheme that fires with a face button instead of a trigger.
@UltimaKeyMaster
Жыл бұрын
That would probably make all those mines actually useful since you can surprise people with them far easier.
@drunub
2 ай бұрын
i was the one who requested jlink to dance to this ahahah
@AshleyFoxo
Жыл бұрын
Excellent coverage.
@CosmicX
Жыл бұрын
Such an interesting way to completely change a multiplayer map. Perhaps there's a way to restore these doors with the use of an AR code
@hitkid96fan
Жыл бұрын
"Doors? I don't remember that. Well, many of you won't" * Laughs in best selling console, the PS2 *
@aleckermit
Жыл бұрын
I made sure not to say most!
@italobrettmusic
Жыл бұрын
Is Harbor meant to be a heavily reduced version of the City of Walkways level from TWINE?
@aleckermit
Жыл бұрын
I wouldn't be surprised at all if Harbor is made of the remaining texture assets from TWINE.
@sigmaramen
11 ай бұрын
That's interesting, in all the times that I played both games and the Harbor map it never occurred to me that it was just a repurposing of the City of Walkways level.
@USandwich64
Жыл бұрын
I'm guessing they were removed since the bots would have a hard time navigating them?
@aleckermit
Жыл бұрын
Hadn't thought of that, I bet you're correct.
@X2011racer
Жыл бұрын
Bots can still open doors as seen in Cooling Station, so that may not be the case.
@aleckermit
Жыл бұрын
@@X2011racer In both maps the doors open automatically when approached, that's not the issue. The issue would be bots navigating around these swing open doors, knowing that they're now perpendicular to their resting position. They'd probably walk into them unknowingly.
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