Good video, but you seemed to have skipped over naval trade which can be VERY powerful. Garrison your traders in a merchant ship and those traders onboard also trade while in port, dramatically increasing income. Load a ship full of land traders and send them on a short route between docks even if it's like gain 4 you'll still have like 10 land traders all making a gain 4 trip together as well as the merchant ship. That garrisoned ship is now also easier to defend and protect on shorter, closer routes. Use this strategy on island maps with low resources and you can really boom.
@Tom0ad
4 жыл бұрын
This is a great additional tip - thanks for adding it!
@tbone8358
2 жыл бұрын
?
@ooorkanooo
4 жыл бұрын
Mauryans have a hero that is mostly crap but allows to build some altars that make traders run faster. You can create the hero, build the altars along the trading route and then use the hero for scouting (it's a chariot) or just kill him and get one of the other heroes I you prefer.. the healer or the elefant. This strategy works well for long games where you have time to set up a nice trading route.
@Orphydian
2 жыл бұрын
regarding trading percentages can you be more specific about what percentage to set up if some resources are scarcely than others!
@smit17xp
3 жыл бұрын
Thanks
@hectorminator4
4 жыл бұрын
Ok dude, very educational video, didn't really know how traders work, but what gives you in return the trader?? Because there's nothing as gold in the game...
@Tom0ad
4 жыл бұрын
However much the journey is worth, you get that much of the resource. So, if the distance says it's worth 5 you'll get 5 of whatever it decides to trade in that journey. As I say in the video you set the percentage of journeys you'd like to be providing each resource. So, if it's left at the default then one in every four journeys will give you the trade routes value of metal, stone, food or wood. If you set it to 100% stone then all journeys will give you the trade route value of stone. And so on... Does that make sense?
@hectorminator4
4 жыл бұрын
@@Tom0ad aaaaaaam, ok ok, I misunderstood you in the video, I thought that in each travel the trader picked some of your resources to trade and gave you back something (didn't know what) and the percentages were to select what resource the trader took to trade, much clearer now, thanks P.S. great videos man, I love them, keep going this way 👍
@pshah4317
4 жыл бұрын
The traders gain more resources based on how far they go, but does gain increase linearly with distance (aka does twice as far mean twice the gain)? Because if so, would it not be better to actually have a very short route, so that while they gain less per trip they make the trips much faster and are more defendable? Or does gain increase more with distance, like quadratically, to make it worth having a longer route?
@Tom0ad
4 жыл бұрын
I'm not sure TBH, but logically it must increase by more tan double for double the distance or there would be no point in making longer routes. I'll have a look through the code if I can find the correct lines then I'll let you know!
@pshah4317
4 жыл бұрын
@@Tom0ad That would be great, thanks!
@pshah4317
3 жыл бұрын
So I'm unsure how many people will see this and find it useful, but my findings: I conducted some very unscientific tests, basically, I placed one market, and then placed two more, with the second new market roughly double the distance away. However, the change was still very noticeable, for example, the shorter route had a gain of 3 and the double-length route a gain of 10 in one test, so while I highly doubt I was being exact with it, it seems very likely that the gain is more than linear with distance.
@nikhilprem7998
3 жыл бұрын
I am not able to play online, port forwarding😫
@khanhlam7278
4 жыл бұрын
How do you make weapons? (not for units/champions)
@tbone8358
2 жыл бұрын
0 AD is going to get more popular since AoE4 isn’t inclusive to macOS etc
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