The enemies evolving as you destroy them repeatedly in HZD is actually part of the lore. Its just that we're so use to lore not directly impacting active and progressive game mechanics in any major way it just sort of slips the mind to even consider that the thing they mentioned in the story actively happens as you play the game lol.
@CorundumDevil
3 жыл бұрын
Says a lot about our expectations of game design, doesn't it? If players aren't explicitly told that something works a certain way, they typically assume that it's just not an element and have no real incentive to explore or experiment with their abilities. There's a vagueness to unexplained game mechanics that makes the games seem as complex as a living world; it's why the world design of the Soulsborne games is so uncanny and disturbing.
@Commandramon74
3 жыл бұрын
Thats true. It saddens me tough, that he's telling it wrong. "A post apocalyptic World, where machines have evolved to dominance over human society" ... yeah sry, thats not really the case here. Makes me wonder though, if he played the game and remembered wrong, or if he didn't do research.
@vanhay8318
3 жыл бұрын
@@Commandramon74 i guess he only said it like that to sum it up spoiler free in just a few words.
@roguishpaladin
3 жыл бұрын
@@Commandramon74 At a strict level, though, that's what actually happened. The Faro Swarm did evolve to dominance. The modern machines are not the product of the Faro swarm, but at the same time Hades is definitely trying to leverage the Faro Swarm to succeed against all other comers.
@Insharai
2 жыл бұрын
coming from Dark Souls, I like this method of storytelling sooooo much more.
@peshkybee7721
4 жыл бұрын
I played through Horizon twice and THOUGHT this was happening but felt like I was just losing my mind lmao
@TrizerFlame
4 жыл бұрын
I noticed this when I was playing after a break from it, was confused as to why the giant bird kept dodging when I tried to tie it to the ground wondering how it worked the first time, thought the difficulty was changed or because I was near the end. Then I realize they were getting better.
@parijatsingh5858
4 жыл бұрын
And I thought I was getting worse at it by the day. Just found out about this mechanic 😑.
@somendrasharma4907
4 жыл бұрын
Where does it say about horizon? I am not able to find the game in the video
@JTProductions3
4 жыл бұрын
What I liked about horizon is that half way through the game the animals start destroying natural elements like trees and walls and what not
@Y0PPS
4 жыл бұрын
@@somendrasharma4907 :11 - the very first game discussed.
@ChrisCa1601
4 жыл бұрын
Actually, Cranky Kong tells you the jump trick in Donkey Kong Country 1. His quote as follows: "I hear if you roll off a platform, and press the jump button, you'll do a super jump."
@borisegelston
3 жыл бұрын
Cranky also talks about it in donkey kong country returns in the shop
@dondavir6658
4 жыл бұрын
Out of all the craziest things, the one I thought was craziest was how in Pac-Man, all the ghosts names rhymed except for "Clyde" because he was the orange one. And orange doesn't perfectly rhyme with anything. I'm winded.
@devforfun5618
4 жыл бұрын
the secret is that their name are some kind of translation of their name in japanese, the names tells their personalities
@Chestersinthecar
4 жыл бұрын
Abhinav Banerjee underrated comment
@desukyatchashinigami744
4 жыл бұрын
@Abhinav Banerjee A man of culture
@matsimoto3541
4 жыл бұрын
orange door hinge storage
@killrickroll5731
3 жыл бұрын
Porage Storage Storage Borage
@MetallicA4658
4 жыл бұрын
My life is like Demon's Souls World Tendancy except everything you do makes it harder.
@Grapefruit5000
4 жыл бұрын
Just set it to easy mode then
@vgrabid8336
4 жыл бұрын
@@Grapefruit5000 🤯
@shinozu
4 жыл бұрын
@Saint Frank L. yep, just fastpass to hard
@MetallicA4658
4 жыл бұрын
@Saint Frank L. the air I breath is viagra made gaseous
@Mr.Mauful
4 жыл бұрын
EN3NRA ,z,
@lordoaf
4 жыл бұрын
Learning the Pac-Man ghosts actually have roles is revelatory
@manuelmontoya8839
4 жыл бұрын
Rudiger Schneider funny, last time I checked the arcade, each character description tells you exactly what they do as a personality.
@jackedupshihtzu3998
4 жыл бұрын
I think the word you want is revolutionary..
@bp4861
4 жыл бұрын
JackedUp ShihTzu haha nah man a simple google search would have saved you from that one.
@jiro6172
4 жыл бұрын
I knew one always chased. I thought the other three just patrolled areas.
@eklavyamishra4271
4 жыл бұрын
I know right? Dont worry about the other dicks. That is definitely not public knowledge.
@doomsdayng
4 жыл бұрын
When he was talking about the Donkey Kong roll-jump, I immediately recognized THAT SPECIFIC 'K' ! I never got that, no matter how many times I tried, and the frustration all came bubbling back up. Now that I know this move exists, I am VERY tempted to dig out my old consoles and beat the frikken game!
@in5aneguy597
4 жыл бұрын
years later after trying for a few hours again without success he puts his console back again for another 10 years
@Ellidyre
4 жыл бұрын
I thought everyone knew lol how the hell did you never know?
@illastar
4 жыл бұрын
Ellidyre cranky literally says it. Does no one listen to cranky’s tips?? Frickin heck
@kermdeezy5330
4 жыл бұрын
@@in5aneguy597 It's honestly really easy, if I could do it as a kid anyone can
@joeydirt420
4 жыл бұрын
I feel bad for these guys. The K he showed took me 3 attempts to figure out when i was 8 years old. These are the guys who quit games because of the puzzles in games like uncharted and resident evil.
@TheJwolf1101
4 жыл бұрын
In all fairness, the storyline for HZD mentions the "derangement" of the machines, and how they become more aggressive all the time. I personally took this as they were ever-evolving.
@lechking941
3 жыл бұрын
ya its a lore based warning aka hidden mechanic thats got lore logic.
@dougsteele5387
Жыл бұрын
I took that as they're getting violent and out of control lol
@xXHaibaneXx
4 жыл бұрын
Seeing the Silent Hill endings brings back memories. It's weird how, at that time, me and my friend were playing the same 2-4 games for several years. Silent Hill was definitely one of them and everyone was so excited if they got their hands on a guide or a magazine with some tips and tricks. Now I'm over 30 and I sometimes struggle to even finish a game just because I tell myself that I don't have time right now or I can't keep up my attention or just push through bits I dislike to get to the good stuff... I wish I could experience another childhood. It's a pretty interesting time to grow up (except for the whole covid stuff :P) with some games I would've loved as a child. Enjoy your youth, kids!
@leothelion2001
4 жыл бұрын
Well said , I remember the trill of playing silent hill and reading the faqs online for playthrough, I've enjoyed my youth , still like video games but I don't nearly have the same available time as before , good times
@digsbious
4 жыл бұрын
Completely agree with this
@awoods1663
3 жыл бұрын
No, I’m not cryin, YOU’RE cryin.
@bizzetta
2 жыл бұрын
Facts
@GamingwiththeReaper
4 жыл бұрын
There was a thing called "focus" in Assassin's Creed Brotherhood multiplayer and it was kind of important but nobody was using it to a point where Ubisoft had to make a post about it, it eventually became part of the meta of that game after the post.
@DigiMatt52
4 жыл бұрын
Wait.. Enough people played it online enough for a meta to form..?
@Reydriel
4 жыл бұрын
@@DigiMatt52 AC was huge back then, and AC:B was the first time it had multiplayer, so I'd assume it was played a lot
@AM-rs9uf
4 жыл бұрын
@@Reydriel it was fire and I wish it would come back in a modern form where you could customize your assassin or make a br style ac mode
@fragarar1595
3 жыл бұрын
@@AM-rs9uf it was too good and we didnt appreciate it enough :"(
@TheB0sss
3 жыл бұрын
@@AM-rs9uf black flags online was awesome, you could customize every character to look very different
@otaviocamanho1135
4 жыл бұрын
Could mention Metal gear, for basically everything haha, love this game for its hidden and interesting possibilities
@mingywantwingy1379
4 жыл бұрын
Yup. I 100% expected it to be on this list. First game i thought of actually
@MrGamelover23
4 жыл бұрын
Are we talking about the first metal gear before metal gear solid?
@hagridsdisappointingson769
4 жыл бұрын
I never really got why people were so high on metal gear. Granted I never played the first 3 games but I put several hours into the ground zeroes and phantom pain and I just couldn't be bothered to return. The stealth mechanics are super basic, the combat is kinda flat and the level design was lacking imo.
@astrobro7322
4 жыл бұрын
metal gear games are absolute garbage games! i don’t understand how people like that shitty gameplay and all the weird stuff in the game. Kojima really is overrated
@Superabound2
4 жыл бұрын
@@hagridsdisappointingson769 Metal Gear Solid was an absolutely revolutionary experience when it first came out
@erickflostar9124
3 жыл бұрын
The horizon one was really cool. I noticed the enemies were getting tougher but I thought it was just power scaling but to find out theyre evolving is really cool 🆒
@wesleyrodgers886
4 жыл бұрын
I miss the olde cheat booklets.
@princefreddo5044
4 жыл бұрын
Damn those were the OG
@stonemonk549
4 жыл бұрын
I’ve still got unopened n64 with 5 unopened games, I think about those little booklets all the time now!!!!
@c4hI0fo2p
4 жыл бұрын
YES!!! I used to have my grandma buy the magazines for me. I miss that kind of feeling so much.
@gamer2101
4 жыл бұрын
w o o dL n d s it was so much fun to look through those. I miss those days.
@Landofalcon007
4 жыл бұрын
Tips and Tricks Magazine. classic.
@mattlane5632
4 жыл бұрын
The Kingdom Hearts thing was something I remember from buying a strategy guide. What you chose also changes what level you get abilities. Maybe they did this so people had different experiences.
@loveablehadesno2151
4 жыл бұрын
Thank you. I had no idea about the exp boosting thing. but yeah. Gotta pick certain answers if you want leaf bracer early!
@Poldovico
4 жыл бұрын
@@loveablehadesno2151 IIRC, the weapon you take determines the order you get abilities, the weapon you sacrifice determines your starting stats (HP, MP, AP) and the answers to the questions determine the exp requirement curve to level up. In theory, slow into fast should be the lowest total EXP to max level?
@TheLadyLiddell
4 жыл бұрын
Oh yeah, I only knew what the choices meant because I had the strategy guide.
@preposteroussvideos
4 жыл бұрын
@@TheLadyLiddell same
@blxckjxck47
4 жыл бұрын
One of my favorite series of all time and I just found this out today. No wonder I had such a hard time leveling up when replaying the game.
@renejaensch8723
3 жыл бұрын
Demon souls devs are like abusive parents: "Why doesn't my child understand that I support him and want him to become stronger.. after I hit him when he fails at a task?"
@lechking941
3 жыл бұрын
i wonder if the game had a bug swap it but they could not change it but now its a feature.
@TheBshwckr
3 жыл бұрын
Well everything good is bad for you in games
@douchebagvampire1283
3 жыл бұрын
well at this moment in time we know that from software is sadistic
@katheryn6748
3 жыл бұрын
in All the souls game if you use a mod to take less damage and do more damage, the game become very short bad and generic, making harder is a way to halt progress and get popular, but the game in general is really bad, nioh and sekiro actually have something different
@jokairou489
3 жыл бұрын
@@katheryn6748 The Souls games are only generic due to them being practically copied like 50 times over. Other than DS2, they're all awesome regardless of popularity. Although, DS3 would be even better if From Soft fixed the spell balancing issues, and Blooborne at 60 fps or higher would be nice.
@everardosalvador-martinez49
4 жыл бұрын
A hidden mechanic I found in Nier Automata was if you're locked on an enemy and you press A and RB you spin on your pod and Launch towards an enemy making it easy to fluidly combo enemy to enemy
@butwhataboutdragons7768
4 жыл бұрын
There are a LOT of hidden jumps and such in that game, and nowhere in it are these spelled out. That move you mention can be combined with other jumps too to give you extra distance. Certain items like weapons require you to do this, sometimes combined with the tricky platforming. None of this is needed to actually beat the game, even the best endings, but for the endings that require all items or all weapons....
@everardosalvador-martinez49
4 жыл бұрын
@@butwhataboutdragons7768 I haven't found any hidden jump like that, since I'm still play Automata I'll search around
@tatri292
4 жыл бұрын
@@everardosalvador-martinez49 One of the flowers is easier to access with some high jump tech, same with some chests in the forest castle and other places but I don't think it is actually required for anything? There's always a longer path afaik. What's your favorite weapon combo btw? Mine is light spear, heavy bracer
@everardosalvador-martinez49
4 жыл бұрын
@@tatri292 I enjoy using Spear and Heavy sword it looks cool
@AlmightyHat
3 жыл бұрын
I did this one by accident a couple of times. I wasn’t able to get myself to do it intentionally though.
@gbemiadura81
4 жыл бұрын
This is CRAAZYY I didn’t know, ima play zero dawn again
@natethethird3330
4 жыл бұрын
Honestly man I was wondering why the thunder jaw was almost learning my attack patterns when ever I Hunt for a thunder jaw
@natethethird3330
4 жыл бұрын
How many times have you completed horizon
@CasperVonGhoul
4 жыл бұрын
trace legacy 3 times. One one normal, twice on max difficulty.
@ritchiemartin1234
4 жыл бұрын
Im downloading it as we speak 🤣🤣
@bigsneak12
4 жыл бұрын
Worth it. Had it for a year and just beat it. Very very good
@MrWitchblade
4 жыл бұрын
Back when they gave you a small book with all the moves, we"d have known. Now, it's like, if you want to play the game, you're on your own. We aren't printing manuals any more..... ;/
@CookiePieMonster
4 жыл бұрын
Fr. When they stopped printing manuals with the story, moves, some lore, and art is when, I'd say, they started leaning more on the "Gimme moar money" side for example EA to name a very specific repeat offender. Imo anyway.
@roonkolos
4 жыл бұрын
For some games, certain mechanics not being told but discovered can be good. But if they're things like basic moves, mechanics and so forth, then theres no harm having a guide for it
@iChefTheImpossible
4 жыл бұрын
Thats why I buy digital mostly now. I remember reading the manuals on the way home when I would rent a game as a kid
@silaschambers7413
4 жыл бұрын
@@CookiePieMonster agreed. the games aren't leaned towards fun. they're leaned towards making $$
@icaruswindrune7116
4 жыл бұрын
@@CookiePieMonster EA is a great example. I am still mad at them for ruining the Simcity games and having almost 30 DLC for just the sims 4 alone (it probably costs more than a console to play the full game by now).
@mishayoutub
3 жыл бұрын
This! I'm so glad to see someone give credit to RE6 intricate combat system, this games takes way too much flak
@darthsisk1218
3 жыл бұрын
I agree. This was an awesome game.
@Shanghaimartin
4 жыл бұрын
I'm almost entirely certain that HZD does tell you about the machines evolving. I knew they evolved, and I'm not the type of person to go hunting down game facts so it must have been the game that gave me this knowledge. 95% sure.
@KitchenerLeslie2
4 жыл бұрын
Shanghaimartin yeah, somehow I knew it and Demon’s Souls light & dark I knew.
@moisessanchez5272
4 жыл бұрын
While digging into the story of the game they do tell you several times the machines had been getting more aggressive in the past 20 years. The more you play, the more difficult they get.
@TTIOttio
3 жыл бұрын
@@moisessanchez5272 Yeah, it mentions it in the plot but it never explicitly tells you. I kinda assumed that the in-story explanation was enough, but I guess a lot of people didn't pick up on it?
@Juan800PimpBot
3 жыл бұрын
The light and dark of course because thats how you do certain things in the game.
@Narniak69
4 жыл бұрын
Monster Hunter World, take your pick. Hidden weapon elemental damage, elemental damage caps, gold crown requirements, special event rewards, rare decoration drop rates, canteen rare ingredients, rare wildlife spawning, etc, etc, etc. Basically most of the game for any new player to the series.
@gregoryartaviasalazar426
4 жыл бұрын
Wait, there are gold crown requirements in World? Even in the older ones?
@Johnny_Awesome
4 жыл бұрын
Well, Hidden weapon element is shown, special event rewards are somewhat shown. But these two are actually the least worrysome. Deco drop rates and pools are simply put trash agreed. But things what are really relevant like how focus affects the movementspeed of some attacks even without using the said mechanic like the CBs charged slash. You are not only going to need less attacks to get yellow or red flasks but your charged slash is significantly faster than without focus, and this is just an example. Then Guard: Guard has actually 9 possible points, two of them only obtainable with the CB. Also guard only counts 1,3,5,7 and 9. 2, 4, 6 and 8 are reduced by 1. There are many more hidden mechanics I either don't know about or are too lazy to write about. I love the game series, ever since it's first iteration. And not knowing everything is actually part of the experience. I swear till today that certain armors have hidden mechanics and boni as well as negatives too. Like the Shogun Cenataur Armor provides a hidden Heavenly protection.
@Johnny_Awesome
4 жыл бұрын
@@gregoryartaviasalazar426 It's just what size is gold crown. The requirements of these are achievement only.
@HanDaimond
4 жыл бұрын
I was about to mention this game. It hides so many mechanics from the player is downright criminal.
@Shipwrecksos
4 жыл бұрын
In Golden Sun, there was a "random number generator" for battle loot based on the attacks you performed. Once you knew how it worked, you could manipulate loot drops by performing certain attacks during battle (which was awesome for farming extremely rare items).
@tGif2nd
2 жыл бұрын
That's how I got several Kikuichimonji from fenrirs at the venus lighthouse. There was a guide that exactly showed what to do.
@lunarjellyfish5538
2 жыл бұрын
Weird.... When I was playing HZD I was aware of the enemies evolving. I can't remember where I learned that fact, but I remember loosely keeping track of some of the enemies, to see ***how*** they were going to evolve. I definitely noticed the Striders get tougher armor. One minute I could one shot them by shooting their blaze canister, the next minute they've got a layer of armor on it and it takes two arrows to pierce now.
@ZzForCryingOutLoudzZ
4 жыл бұрын
The original Pac-Man game tells you what each ghosts' roll is before you start a new game if you let the insert coin screen roll.
@lechking941
3 жыл бұрын
now that is nice.
@djack6318
3 жыл бұрын
I think I seen that. lol I remember as a kid the arcade art telling you stuff. But it just looked like them telling you a story not gameplay.
@irkorpus
3 жыл бұрын
i sucked at Pacman but my brother and dad did alright. maybe i was a little young back in the Atari days
@roguishpaladin
3 жыл бұрын
Not really, though. They're listed as character/nickname pairs: Shadow/Blinky, Speedy/Pinky, Bashful/Inky, Pokey/Clyde. The first fits, and the second if you really squint, I guess, but bashful and pokey really has nothing to do with their behavior.
@PKGangsta18
4 жыл бұрын
So that is why I was able to beat the game at level 28 in FFVIII 😱
@Puremindgames
4 жыл бұрын
The game does actually tell you, if you take the SeeD tests.
@CrusadingJello
3 жыл бұрын
Horizon Zero Dawn, would probably have an interesting second game if you discovered humanoid robots. Like, they were very advanced before robots decided to off humanity, but how about a small group of them, like humanoid assistants, which did the opposite and tried to help? I think it'd be interesting finding a bunch of humanoid robots in an old facility, still guarding the long-deceased human inhabitants.
@diakor9991
2 жыл бұрын
My first playthrough, i thought "Animal robots, Dinosaur robots. This game's missing androids/humanoids!" then got teary eyed seeing metal skeletons after watching the holo-entries. They deserved better than to just stand around waiting to fail/die, but they'd never survive the world Faro created. Scary thought
@jsc6x751
4 жыл бұрын
The KH level pace is actually a gamer type gut check. If you want to breeze the story and finish fast, you're likely to pick options that get you to 50 fast. If you are the 100% platinum trophy type that likes a challenge and wants to max everything, you're more likely to end up choosing things that make your late levels go faster (the slow early levels will force you to engage with the mechanics and gear). Notably, speedruns favor the fast 50.
@PoetsAges
2 жыл бұрын
It's possible to escape grabs from many monsters in Dark Souls 3. This includes mimics and the Stray Demon mini-boss. I've played the series for years and years and I only found out a few months ago because Zulie The Witch made a video on it.
@andremerrick4925
4 жыл бұрын
I was playing horizon zero dawn while watching this lol
@AgentKryos
4 жыл бұрын
Its a great game
@cheese8540
4 жыл бұрын
I just got the game today
@osvyk4800
4 жыл бұрын
Ew PlayStation
@thediegooo
4 жыл бұрын
Griff- asauras stfu
@AgentKryos
4 жыл бұрын
@@osvyk4800 no one asked xD
@RickRocker742
4 жыл бұрын
One of Cranky Kong's dialogues tells you about the "Leap of Faith" trick....
@Juuggy
4 жыл бұрын
In Super Smash Bros Brawl, if you button mash Up Down Up on the D-Pad when using Samsus, your costume explodes and you turn into Zero Suit Samus
@kentho7093
4 жыл бұрын
I remember there is one dialogue in HZD tells you that machines do evolve.
@paramjoshi2714
4 жыл бұрын
Yes there is, even before you leave the Nora tribe I think. But it seems as if it's just a story thing and not actually a game mechanic you know
@jpc8103
4 жыл бұрын
@@paramjoshi2714 yeah I agree with that seeming like just story, but the DLC did a great job of pointing out the mechanic.
@ztsottles
4 жыл бұрын
Absolutely nobody: From software: lol git gud scrub
@Veladus
4 жыл бұрын
That's one of the dumbest mechanics I've ever seen in 33 years of gaming. I'll never understand what the fuck is wrong with From Software fanboys.
@ananmaysahu4563
4 жыл бұрын
and also good gameplay is hard to come by, when everyone is ripping off other people fromsoftware is ripping itself off
@lounthery956
4 жыл бұрын
@@Veladus git gud
@waseemaldemeri7552
4 жыл бұрын
@@Veladus "suffering is what I desire"
@Veladus
4 жыл бұрын
@@waseemaldemeri7552 What I desire is women to stop doing crack while they're pregnant and filling the world with people like Lounthery .
@chrisa6595
4 жыл бұрын
That Pacman one was actually super interesting
@borismuller86
4 жыл бұрын
early AI was almost always super interesting; they had to do a lot with very little.
@donaldcurry1020
4 жыл бұрын
and know by anyone that played and paid attention the arcade version. if you watch stuff scrolling thru(before playing) on it you will see a info page of what all the ghost does.
@chicob.8419
4 жыл бұрын
Didn't know that the roll+jump on DK was a secret. Felt natural to me once you try to jump after rolling, not as much as a mistery. On pokemon, i salute the guys who came up with the tutorials and numbers on EV, so many years ago. Incredible effort on crunching that.
@blaster5800
4 жыл бұрын
Rage 2: nobody tells you that the very last mission it's bugged as hell, and you're literally screwed.
@DbladeMedic
3 жыл бұрын
Really? Hmm i didnt have a problem with it. What was the bug? Mabye i encountered it and dont know it?
@directorjustin
4 жыл бұрын
In the The Last of Us and Uncharted series' there's a mechanic to keep you moving and not just stay in one place for too long. The enemy AI uses grenades and/or attempts to surround you to encourage you to move around the map more during combat. It gets more extreme the higher the difficulty level you choose, requiring you to move more frequently.
@peaceandloveusa6656
2 жыл бұрын
I remember intentionally staying in one spot when I thought I noticed an odd pattern to their behavior while I was AFK. I kept watching and, sure enough, it was not random. They were actively trying to surround me. I thought that was really cool.
@Caceraann
2 жыл бұрын
and in tlou if you are hiding from a clicker he wont see you per se but if ellie got up and ran around they wouldnt notice her at all. kinda sucky how stupid the ai is in regards to that.
@peaceandloveusa6656
2 жыл бұрын
@@Caceraann Immersion breaking, yes, but great AI. The game would be awful if you failed stealth because they noticed the constantly moving ally.
@Caceraann
2 жыл бұрын
@@peaceandloveusa6656 thank you for your comment. i understand about the constant moving however i play the game as stealthy as i can and i always notice how ellie or teresa i forget her name the one in the beginning that sacrificed herself any way they would move about and clickers wouldnt react to them. thats all i was saying.
@jordandennis6794
4 жыл бұрын
Whatculture wishes they could stay relevant like gameranx.
@sheikhspeare6637
4 жыл бұрын
Only if those guys would stop spoiling everything.
@jordandennis6794
4 жыл бұрын
@@MisogynyMan everyone has look at their comments and view counts. Utter trash
@OneAndZer0
4 жыл бұрын
For me it's the constant forcing of jokes. They're rarely funny to me so it's hard for me to watch. Top 10 lists are pretty mindless entertainment, at best they show you stuff to check out. Gameranx seems to understand that while whatculture constantly goes overboard with it.
@jbaketkd
3 жыл бұрын
This is way better than what culture
@buzpower2582
4 жыл бұрын
The world tendency in demons souls was god level cool. Also it was actualy the whole server who affected it not just your player and it opened up closed off areas if it was black which led to hidden bosses.
@janwitt5220
3 жыл бұрын
I loved final fantasy 8's leveling system :D Just a sidenote: Later on your GF's get abilities that increase your stats on level up, that will actually allow you to get stronger while you level.
@Corethegamer007
4 жыл бұрын
Like that lootboxes are basically gambling
@jordandennis6794
4 жыл бұрын
UK: "We got you fam."
@TheJohnboyhunter
4 жыл бұрын
No, everyone knows lootboxes are gambling. They just don't want to admit that it's gambling, otherwise they'd be either very heavily regulated or outright banned in most countries.
@Corethegamer007
4 жыл бұрын
@@TheJohnboyhunter hence the comment
@jacobs9604
4 жыл бұрын
Like baseball and Pokémon cards? I feel like gambling has more to do with receiving a potential monetary reward. At least with cards and loot boxes you are always receiving something (at least in every game I’ve seen) Parents don’t need to link up a credit card to the game tho and then there’s no issue.
@ZachX888
4 жыл бұрын
@@TheJohnboyhunter Dude, until it was mainstream, no one thought there were hidden scams in games. I even fell for some of that bullshit, and there are always going to be people who fall for it because they don't know any better. The only reason it's not "as bad" these days is because we're so vocal about it so as many people know about it as possible.
@ZachX888
4 жыл бұрын
#2 was interesting, never knew that! Regardless, I feel the other thing is more important, the weapon choices. Depending on what weapon you choose, and what you drop, it's not just about what you use during the dream sequences, it affects your stats throughout the whole game! Depending on choices, some increase max HP or MP, or even your inventory space for items during fights! It's very significant stuff that isn't exactly explained to you, and I only noticed it from hundreds of hours of playing it personally.
@deanrich6928
2 жыл бұрын
RE 6 definitely tells you about most of that stuff. I specifically remember learning the quick recover and healing while downed from their hints on loading screens
@matatosauce
3 жыл бұрын
When I realized how the robots were evolving in horizon I thought it was the cooles thing.
@N.I.R.A.T.I.A.S.
4 жыл бұрын
"Hi folks, it's Falcon" *clicks like*
@switchboygrenade1000
4 жыл бұрын
Facts
@josephbenobasa
4 жыл бұрын
Hi Falcon, it's folks Likes click
@Laughingwithtravii
4 жыл бұрын
i remember trying to explain IVs and EVs to someone once and they were like eevee? was so cute lmao. demons souls world tendancy was awesome also! you got invaded by NPCs as well.
@tankofnova9022
4 жыл бұрын
The one with Horizon Zero dawn evolving machines... That's called the derangement of the machines and you are told about it really early on.
@xaderalert
4 жыл бұрын
Yes, you're told about it. But it's never really expressed that it's a game mechanic and not just a narrative device.
@OrphanCrippler1
4 жыл бұрын
@@xaderalert Yet somehow everyone knows about it playing through the game unless you just dont pay attention at all lol. Read the comments.
@mrj5256
4 жыл бұрын
Yeah it quite literally says "The machines evolve the more we hunt them so be careful out there" Sure its in story context but that's just immersion
@brockwiththepot
4 жыл бұрын
If you pay attention to Horizon Zero Dawn's story it mentions multiple times that one of the reasons the machines were winning the war is because they learned after every battle. Pretty safe to assume they would have retained that ability. Should also be kinda obvious once you start noticing machines start haveing their blaze/shock/freeze containers covered.
@superslash7254
4 жыл бұрын
A really great addition: Monster Hunters' "Motion Values". That number on all the weapons? That's not how much damage you do. Your damage is a different number, multiplied by another number, also multiplied by various numbers depending on the monster you're attacking and its stats and body parts.
@agenticex
3 жыл бұрын
The souls games have motion values on the moves as well :P But yeah, Mohun, holy moly is that a game requiring a wiki to decypher.
@andreasschreiber8486
3 жыл бұрын
I mean, I didn’t figure out the Crazy Taxi boost until years later. Changed my life. And wasn’t in any instruction booklet.
@qwormuli77
3 жыл бұрын
Isn't it the first thing the menu tutorial gives you? Coincidentally, a roommate was playing that an hour ago and that's the first thing it told us.
@andreasschreiber8486
3 жыл бұрын
@@qwormuli77 not in the arcade version at least. I don’t remember there even being tutorial.
@zacharythomasfreeman
4 жыл бұрын
In Nioh there's a status effect called confusion that you can apply to enemies if you give them any two other status effects. The game tells you this nowhere, but confusion removes a yokai's Ki bar entirely and allows you to stagger them, take massive damage, and this works even on bosses! It makes the game way way easier, and it makes magic attacks super useful.
@AJ-em2rb
3 жыл бұрын
As an avid DKC fan, that segment of the video has so many visuals that prompted sound effect hallucinations in my head. wild time, man. wild time.
@DTCarel
4 жыл бұрын
Shout out to all my dudes who made Ultimecia impossible for themselves to beat at the end of FFVIII.
@JuliaWAE
4 жыл бұрын
Nah higher lv mean higher magics which means better junctions and squall doing around 150k with his lion heart plus mega heroes making the entire team LITERALLY immortal ff8 is easy
@iLLBiLLsRoastBeats
4 жыл бұрын
Back in the old days you could pop open the disk tray and cycle selphies limit break for The End.
@mattterrell4304
4 жыл бұрын
Thatd be me
@sub4you282
4 жыл бұрын
I think it had over a million hit points when I got to it. But, I still beat it with no problem. I actually knew about the scaling of difficulty in the game because I had the strategy guide and it told me in there.
@shamlix
4 жыл бұрын
its so much easier and faster to beat her in no level up walkthrough
@1122markj
3 жыл бұрын
The questionaire in Kingdom Hearts is a tad bit more advanced than you had explained. There are two or three more layers to what happens after your choices. Including learning different abilities at different times and when you look at what those abilities are, you can see that the game would be MUCH different based on even just this fact alone. And yet there's even more complication with all the beginning choices.
@stefantherainbowphoenix
2 жыл бұрын
The questionaire only determines the rate at which you level up. The starting stats and the order in which you learn abilities are determined by what weapons you choose and sacrifice. Whatever you do, never sacrifice the staff, as doing that will cause you to start the game with two ability points less.
@tokageki
4 жыл бұрын
I've freaking noticed that the big cat with gun on is back started to actively avoid my trip wires. Like, u take out the gun, drop a trap while it's charging at new and it stops, circumnavigates the trap, and precedes to suck the marrow from my bones
@SG-wj2qj
4 жыл бұрын
The Pokémon one is only really important if you plant to build competitive Pokémon teams. You could easily beat any game with low tier Pokémon with garbage IVs and scattered EVs But it’s not till the competitive scene where all the hidden mechanics that nobody officially tells you in game that becomes so important. Your Pokémon’s IVs for high base stats, the EVs to boost said stats to their max potential, and the Pokémon’s Nature. For example, if your plan is to counter psychic Pokémon with a MegaBeedrill. Ideally perfect 31/31 IVs are wanted but you mainly want to make sure you’ve got good stats all around with max IVs in Speed and Basic attack. Then you want to make sure your Pokémon is EV trained so that attack and Speed both have 252/252 EVs maxed out. A single stat can only have a max 252 EV points and the Pokémon in general can only have 510 points to disperse amongst the 6 stat fields. You then want to make sure your Pokémon has a Adamant or Jolly Nature. Their are 25 possible natures. And then... you get into held items, special abilities and bla bla bla ....
@notchomomma239
3 жыл бұрын
I found the exploit in FF8 that exploits the enemies level up system. By turning every single enemy into a card which gave full ap without awarding any exp. You get much strong while the enemies stay the same.
@Caceraann
2 жыл бұрын
i do that too. lol its fun but damn it takes forever
@silhouettewonders3133
4 жыл бұрын
Woah I've never been early, had to click because of horizon
@natethethird3330
4 жыл бұрын
How many times have you completed horizon
@silhouettewonders3133
4 жыл бұрын
@@natethethird3330 twice I think, and ultra hard new game+
@oppium7588
4 жыл бұрын
Horizon sucks
@paramjoshi2714
4 жыл бұрын
@@oppium7588 just because you don't like it doesn't mean it sucks. It's an amazing game, you just have different tastes. So rather than shitting on ppl who enjoy the game, why don't you go play something that you like?
@paramjoshi2714
4 жыл бұрын
@@CrolyGiart waddya mean endure? It was a really fun experience
@shadowstallion71
3 жыл бұрын
The Donkey Kong one, if I remember correctly, Cranky tells you how to do the roll jump... haven't really played it in years but I know I learned it somewhere in the game
@juanmam.2113
4 жыл бұрын
The roll on donkey kong. They never tell you but in all the games there are some KONG letters that require that mechanic to catch. Quite smart actually even as a kid I understood what the game was trying to show me.
@gargaduk
3 жыл бұрын
And Cranky told you ☺
@snowtime5500
4 жыл бұрын
The second memory in Sekiro is really really more hidden than all of these. You have to talk to hidden NPC in a certain order, in a certain way, give good answers and do certains things. Finding this without internet is virtually impossible.
@mgsxmike
4 жыл бұрын
That's not really something the game doesn't tell you
@russellnindynine5905
4 жыл бұрын
Martin Ducharme I was thinking about buying Sekiro, is it worth it? Or is it a game that only a select player audience would enjoy
@Puremindgames
4 жыл бұрын
@@russellnindynine5905 It's basically a souls game.
@WarriorCicada
4 жыл бұрын
@@russellnindynine5905 are you a souls fan at all?,did you like the Tenchu games?,did you play Jedi:fallen order? because the combat is really similar,and lastly do you like stories set in feudal Japan? if you answered yes to any of these I would give it a go,just be ok with dieing a lot but the "bonfires" have really good placement expressly right before bosses you almost never have to run past dozens of enemies just to go retry a boss fight so it may be tough but its not as daunting as dark souls.
@thedarkking9174
4 жыл бұрын
@@russellnindynine5905 if you like difficult games then yes. but if you are like me only for enjoyment and cant play souls then dont buy it. i couldnt even go through first boss too difficult for me....but warrior i did play jedi fallen order i enjoyed it and completed it.sekiro is too difficult compared to jedi.
@DangerAngelous
3 жыл бұрын
2:30 'Let's choose a GF' god damn I wish I could
@TheWickerman12
4 жыл бұрын
You know it's a good list when number 10 blows your mind
@Shadowarfare117
4 жыл бұрын
I used to IV breed and EV train in Pokemon White and loved it. I IV bred and EV trained a Relicanth with aqua tail as an egg move and leveled it up to level 78 to teach it head smash (It was also bred to have the ability Rock Head to negate the recoil damage from head smash) in one day. That was a 14 hour Pokemon day that was totally worth it because I could annihilate a lot of strong Pokemon by utilizing great defense and a powerful moveset.
@hypr.
4 жыл бұрын
Who else clicked because of Horizon Zero Dawn?
@jordandennis6794
4 жыл бұрын
Aloy can get it. Trying to make baby
@tmoneytechnic
4 жыл бұрын
@@jordandennis6794 I don't even know or want to know what you're trying to say lmao
@jennie2602
4 жыл бұрын
@Do Do King It doesnt come out til next year
@jordandennis6794
4 жыл бұрын
@@tmoneytechnic trying to get Aloy pregnant
@AzeleMarquise
4 жыл бұрын
I clicked cuz i love falcon's voice
@emdash8944
4 жыл бұрын
I actually didn't want to know that about Horizon Zero Dawn. Curiosity got the best of me.
@victormroman1640
4 жыл бұрын
I thought most people knew about the DK roll jump. Getting that first K was like a little tutorial.
@stefantherainbowphoenix
2 жыл бұрын
If I had known about the enemy level scaling in Final Fantasy 8, I would never have added the remastered version to my PS5 wishlist.
@natethethird3330
4 жыл бұрын
Man I have fun memories of horizon zero Dawn I was always tried taking on the cauldrons at a low level and the story was so great that my father even got into the game
@manbrad3596
4 жыл бұрын
Am I the only one who didn't know that those cool options were in resident evil,Because I never knew about it.
@jackychang9148
4 жыл бұрын
That's why it's on this list. Almost no one knows these.
@tomjordan4123
4 жыл бұрын
There's a lot that this video even haven't tells you; 1. While aiming, if you press action button, normally you'll do crouch dodge, but if you do it while strafing, you dodge roll to that direction. Keep holding down the aim button makes you aim in a laying down position. 2. Double dodge. While you do the dodge roll to the front, if you quickly tilt Left Stick down, you'll do a quick second dodge to the front but makes you turn 180° so you'll aim to the back instead. 3. Sprint will make you automatically do contextual action such as hopping fences, climb ladder, open door, etc in a faster manner. And while you sprint, if you stumble upon wall, you can quickly tilt Left Stick sideway to turn to that direction without losing much speed. Also, if you press aim during sprint, you'll do a sliding tackle instead, a non damaging attack but induce daze on the enemy. Keep holding the aim button to aim in a lay down position. You can also do the double dodge after a slide. If you do a slide while equipping a remote bomb, you will plant the bomb along the way while you're sliding. 4. Unique dodge. If you equip certain weapon such as knifes, Jake's fists, crossbow, etc, the rolling dodges are replaced with special dodges. 5. Quick draw. By simultaneously press the aim and shoot button, you will do an auto aiming attack with equipped weapon by using stamina. Some weapons like handguns can be done repeatedly. 6. Unique quick draw. Some weapons have interesting unique quick draw action. They are as follow, melee weapons, Leon's dual guns, Helena's hydra shotgun, Jake's fists, and Ada's crossbow. Jake, Leon and Helena's can be done consecutively like in a combo to create a cool effect. 7. Jake's fists. There are a lot of things this weapon offers. Aside from the aforementioned combo-able quick draw, there's also a charging move. Aim and then hold the attack button until the enemy's locked-on, then release, Jake will rush toward the enemy to do Wesker's punch. While rushing, you can tilt Left Stick sideway to dodge while still rushing toward. This can be comboed into its quick draw moves. 8. Partner button. If you press it while there's no context prompt to do so, you'll just look to your partner direction instead. Holding the button will open up a command order such as attack or hold position. If you press the button while aiming your gun's laser at the enemy, you'll put a red marker on the enemy. Your partner's AI will prioritize marked enemy if you told them to attack. 9. Coup de Grace. Some attacks will put the enemy dazed, which will make them open for a contextual melee attacks unique from character to character and situations such as near wall, near ledge, near fences, from behind, etc. But if you instead do another daze inducing attack on an already dazed enemy, it will open them up for a powerful attack called Coup de Grace. One example way to set this up is sliding tackle and quick shot combo.
@Spyder1246
4 жыл бұрын
@@tomjordan4123 I knew all this stuff & it's a big part of why I enjoyed RE6 so much. It gets so much hate, but I always defend it as one of my favorite action & coop games of all time. I think this game has too much going on for the average gamer.
@nothingman7163
4 жыл бұрын
Gameranx thank you guys for avoiding the temptation of spamming low quality videos. You guys continue to put out well made videos that are genuinely interesting.
@karenfromfinasse8430
Жыл бұрын
The Pac-Man ghosts thing actually blows my mind. I never realized they each had different movement patterns
@davidbeaulieu4815
4 жыл бұрын
Master of the junction system right here. First ff game i played and still my fav.
@blisterroseblood2109
3 жыл бұрын
I literally just started playing horizon zero dawn a day ago and they hint at exactly that mechanic in story telling through optional dialogs!
@foxeh.
4 жыл бұрын
🎶 Leaving on a jet plane.....I don't know when I'll be back again 🎶........
@rrockoutt
4 жыл бұрын
Nobody is first, second or third! It's annoying and nobody cares please stop!
@michaethomas4025
4 жыл бұрын
You’re gonna have to patrol a lot of videos if you want people to stop
@butwhataboutdragons7768
3 жыл бұрын
Nier Automata also does the thing where they never actually tell you half the moves you can do. There are some fancy jump combos, to get a lot more range, that you won't hear about in the game. Some of these triple-jump-and-glide moves are *required* to reach some secret areas and weapons. Though none are needed to complete the story or get most of the endings, some endings DO require you to have found those secrets. Not a bad thing of course, well-hidden secrets are nice when you finally stumble upon them, and it's a fantastic game.
@BlastedMaster
2 жыл бұрын
Before "The Proving" in Mother's Cradle in the beginning of the game in Horizon Zero Dawn, the guy from the Sun-Capital who's giving his speech steps down from the stage after you talk to his companion with the broken focus in his ear. In your dialogue with him, there's an option to talk about "derangement". He then goes on explaining that this term means how over time and hostile encounters with the machines they become stronger and evolve. That's literally the only time I know of it being mentioned but it is mentioned nonetheless.
@187guy
4 жыл бұрын
No you didn’t enter the video this fast to watch it, instead you came to write a comment before any one does “̮ Like me 🌚
@nepsy_junior8874
4 жыл бұрын
True XD
@hahalol8454
4 жыл бұрын
"He's orange and moves around randomly." Sounds like Trump.
@omari6108
4 жыл бұрын
See, I’m glad you touched on RE6. Judging it as a RE game is one thing, but no one can’t deny that it was a fun game in total.
@RichardGomore
3 жыл бұрын
after over 100 HOURS in dungeon 3, I found out that if you seal the room with a door you get 100% more productivity. Those 100 Hours could have been maybe 30 hours. NOWHERE in the game does it tell you that.
@idlehour
2 жыл бұрын
In SH2 the boat part varys in length. The variables are set to a random generator. It was the most fun game i was ever a part of before i moved on. [I was a Visuals Dev at the time living in Kobe JP]
@SunnyTacos
4 жыл бұрын
God Eater Resurrection, the game never tells you that you can edit bullets let alone how to as it is really complicated but worth it, also Donkey Kong 3 you can bounce off of water after rolling, if you time it right you bounce higher and higher and it's needed to reach a bonus level in lake arangatangan.
@trentsims
3 жыл бұрын
Another big one in Horizon is how the elemental effects work. Because nowhere in the game does it actually bother to tell you that you need to keep pelting enemies with the same element to fill up the circle to actually make them do anything meaningful. I've seen many people use fire arrows for the first time, see the small fire cycle appear, and just assume that meant the fire was working. Then realizes that it is basically doing nothing, assume the arrows just suck, and not bother with them again for hours.
@phill8273
4 жыл бұрын
After just recently finishing DKC2 it was definitely required in the last level before the K. Rool fight. As I played the level it didn't seem like there was an intended way to do 2 or 3 jumps without it at that level. You could brute force the first one, but then you would maybe need Dixie after. Also, the water skip with Kiddie was never explained.
@fjuanignacio
4 жыл бұрын
You forgot the best hide mechanic in videogames: when you dont move the stick in Crash Bandicoot for a while, he makes a sexy dance
@midknight198
3 жыл бұрын
Dark souls: Doesn't explain everything to you, LOVE IT RE 6: Doesn't explain everything to you, ANNOYING
@PaNDaSNiP3R
2 жыл бұрын
World tendency was annoying af. Basically go into a level dead already is a good thing. That’s why you’ll see soooo many people killing themselves in the nexus
@ZephyrusRaine
4 жыл бұрын
Powerstancing in Dark Souls 2 is a hefty mechanic that a lot of people never discovered. That alone makes DS2 my favourite Dark Souls game. People I know that hated DS2 never knew that exists in the first place
@Emelenyt
4 жыл бұрын
The junction system in FF8 is so easily abused but I think it could be worked on and refined. Its pretty unique
@tomjordan4123
4 жыл бұрын
Resident Evil 6 has a lot of other interesting stuffs that the game didn't tell you at all. The amount of them are ridiculous. 1. The dodge roll, while aiming, if you press action button, normally you'll do crouch dodge, but if you do it while strafing, you dodge roll to that direction. Keep holding down the aim button makes you aim in a laying down position. 2. Double dodge. While you do the dodge roll to the front, if you quickly tilt Left Stick down, you'll do a quick second dodge to the front but makes you turn 180° so you'll aim to the back instead. 3. Sprint will make you automatically do contextual action such as hopping fences, climb ladder, open door, etc in a faster manner. And while you sprint, if you stumble upon wall, you can quickly tilt Left Stick sideway to turn to that direction without losing much speed. Also, if you press aim during sprint, you'll do a sliding tackle instead, a non damaging attack but induce daze on the enemy. Keep holding the aim button to aim in a lay down position. You can also do the double dodge after a slide. If you do a slide while equipping a remote bomb, you will plant the bomb along the way while you're sliding. 4. Unique dodge. If you equip certain weapon such as knifes, Jake's fists, crossbow, etc, the rolling dodges are replaced with special dodges. 5. Quick draw. By simultaneously press the aim and shoot button, you will do an auto aiming attack with equipped weapon by using stamina. Some weapons like handguns can be done repeatedly. 6. Unique quick draw. Some weapons have interesting unique quick draw action. They are as follow, melee weapons, Leon's dual guns, Helena's hydra shotgun, Jake's fists, and Ada's crossbow. Jake, Leon and Helena's can be done consecutively like in a combo to create a cool effect. 7. Jake's fists. There are a lot of things this weapon offers. Aside from the aforementioned combo-able quick draw, there's also a charging move. Aim and then hold the attack button until the enemy's locked-on, then release, Jake will rush toward the enemy to do Wesker's punch. While rushing, you can tilt Left Stick sideway to dodge while still rushing toward. This can be comboed into its quick draw moves. 8. Partner button. If you press it while there's no context prompt to do so, you'll just look to your partner direction instead. Holding the button will open up a command order such as attack or hold position. If you press the button while aiming your gun's laser at the enemy, you'll put a red marker on the enemy. Your partner's AI will prioritize marked enemy if you told them to attack. 9. Coup de Grace. Some attacks will put the enemy dazed, which will make them open for a contextual melee attacks unique from character to character and situations such as near wall, near ledge, near fences, from behind, etc. But if you instead do another daze inducing attack on an already dazed enemy, it will open them up for a powerful attack called Coup de Grace. One example way to set this up is sliding tackle and quick shot combo.
@Sh1ne42
4 жыл бұрын
I actually knew the Paxman ghost thing through super smash bros. For the 3ds. You can get the ghosts trophies and their description tells you how they move in the game.
@donaldcurry1020
4 жыл бұрын
the arcade machine even tell you if your paying attention.
@DownWithBureaucracy
4 жыл бұрын
A list actually starting with the thumbnail rather than using it as bait? This is why I'm a fan of Falcon
@job4robvideo
4 жыл бұрын
"1. This thing levelling thing from Pokemon that they didn't explain. And neither will I! Thanks for watching"
@joshc5309
2 жыл бұрын
Donkey Kong Country - The Roll jump was actually in this thing that used to come with the games called an instruction manual. The fact that these no longer exist is a goddamn shame. Rare put out the *best* damn manuals.
@EnAuEllai
3 жыл бұрын
About Final Fantasy VIII, it's widely false that leveling up to max makes the game harder and keeping low level makes it easier. There are a few cases where monsters will get stronger than you can handle IF you don't know what you're doing; but apart from that, getting to level 100 before even leaving Balamb has been my standard since my third playthrough (and I did more than ten playthroughs). Things are: 1) Common monsters don't get significantly stronger, and at the same time they get higher level spells that you can draw and junction, so you get much stronger too. 2) You develop your GF skills (supposing you want to start leveling up right before leaving Balamb with Zell and Selphie, you'll have Quetzalcotl, Shiva, Ifrit, Siren, and Diablos), which means a lot of stat-junctions, extra abilities, and crafting skills, which you can use to get even better spells for junctions. 3) High level T-Rexaur in Balamb forests (or in the Garden's training area) can drop items that can be crafted into Quake spells (with one of Diablos' abilities, if I recall correctly), which will be one of your most powerful junction-spells, and *much more importantly*, it can drop an item (can't remember the name) that is used for Squall's final gunblade. The nice thing here is that with that item and one that you can get later, during Laguna's flashback on Centra's ruins from a high-level Invinta monster, allow you to craft Squall's final gunblade (and final Limit Break) as soon as you end that flashback, in disc 1. And NO, you don't need the weapon magazine to unlock any weapon at a blacksmith, contrary to the wide and deeply rooted belief that you need it; you just need to have the right materials in the right amount, and it will show and be craftable. And having the final weapon and final Limit for Squall at disc 1 makes the game a breeze.
@Pooky1991
2 жыл бұрын
The room jump I knew about. What I didn't know about was that you could ride on barrels. I didn't know that until seeing an lp many years later
@fukukyun78
2 жыл бұрын
It's actually pretty crazy to think Pacman ghosts had fairly advanced AI for the time, but nobody knew about it.
@forcedfeedbackclassicgamer5499
4 жыл бұрын
In the OG versions of Resident Evil 2 (PS1, N64, Gamecube), the longer you take to get through the game, the more deadly the basic enemies become: the virus actually evolves over time, mutating the zombies and other creatures into deadlier forms as the player's gameplay time crosses certain thresholds (the three hour mark, and the five hour mark, if I remember correctly). It pays to try for the 2.5 hour mark for the A grade playthrough.
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