I can't believe I've never heard of the scene depth node before. I made a plane with the "Silhouette shader" and put it as a child of the camera and with some messing with the colors I got some really awesome results. The visuals I got, reminded me of "Firewatch". Thank you for sharing this!
@AlqueMeteor
2 ай бұрын
I'm glad that I found you! the best shadergraph teacher so far!!
@WingofTech
2 жыл бұрын
Slick n’ quick video. I’d love to see more exciting Shader Graph ideas you have in mind. Thank you so much!! ☺️
@Yumenoki99
5 ай бұрын
Straight to the "tutorials that saved me" list. Thanks so much! Your editing style with that blue progress bar is perfect! :3
@jonassackarndt1174
2 ай бұрын
Multiplying by an HDR enabled colour is the one idea i needed to get hdr on the Output of the blackbody emission. Thanks, hope that works.
@ilikepieandgames
2 жыл бұрын
I'd love to see some more shaders from games, for example the three houses shader. Keep up the good work!
@bazyt1
2 жыл бұрын
Thank you for this excellent resource + for the sample project. Top job! 👍
@LowLevelLemmy
2 жыл бұрын
Amazing, thank you for this vid
@paloma8423
2 жыл бұрын
excited to try these out! thank you for another great video
@Drsuds
2 жыл бұрын
Damn, I took a break from trying to learn unity and did overhaul on blender.. I thought it was blender at first. lol. Now I want to go back to Unity learning because of this. Great video!
@danielilett
2 жыл бұрын
On the flipside, I've seen what people can do with the material node stuff in Blender and I've always been curious how far I could get if I gave it a go! Maybe one day when I have more time.
@dominiauk
2 жыл бұрын
Great video, thanks for this !
@benjaminswee-shaders
2 жыл бұрын
Nice work these are pretty cool!
@habibsadkcetin5539
2 жыл бұрын
Dude, nice, keep it up 💫
@equalique1
2 жыл бұрын
Thanks for sharing! Great help!
@AaronAsherRandall
9 ай бұрын
Wow this is awesome! Do you have a course that goes a bit slower and explains how to get each separate effect?
@danielilett
8 ай бұрын
Some of these effects are ones I've already covered in full-length videos. The others are ones I will definitely consider spinning out into a full video if I think they are interesting enough!
@ultmatepotato
2 жыл бұрын
Clicked faster then he coyld explain the universe in 2 seconds
@TREXYT
10 ай бұрын
can we make some part of vertex wave transparent ? mabe sides for exemple ?
@henrytribble3071
2 жыл бұрын
Very nice and informative video! Do you have any games in the works?
@danielilett
2 жыл бұрын
Glad you found it useful. Don't have any games in the works at the moment - I'm entirely too busy with a PhD and a shader book on the go right now!
@mk9999ful
2 жыл бұрын
I love any channel on shaders i can find .. legit such limited recourses
@Hazzel31337
Жыл бұрын
great channel, great teacher
@dasparadoxon
2 жыл бұрын
really cool, thank you (also tip : please get a better microphone :) )
@santiagolovera
Жыл бұрын
great work. thanks!
@saiisako5880
2 жыл бұрын
Hi Daniel, Can you make a tutorial about how to make Among Trees Atmosphere ?
@danielilett
2 жыл бұрын
I've never played Among Trees, but I just looked up a few screenshots and it does look pretty! No promises if I can make such a video, but it's definitely going on my list of ideas!
@lemapp
Жыл бұрын
I got an 80. That is, I got 8 of the 10 shader graphs to work. I'm thinking that Silhouette failed because I didn't check the correct URP asset check box. the portal appears in the SG Editor screen but not on the main editor screen. I do struggle with Shader Graphs so this great progress for me.
@adrienbrunelat2438
2 жыл бұрын
TIL there is a "twirl" node... I've spent 2 days on combining a thousand nodes to get a similar inferior effect... Thanks.
@danielilett
2 жыл бұрын
There are so many weird and useful nodes in Shader Graph that you probably didn't expect to be there!
@denizdemir9255
2 жыл бұрын
very cool!!
@umeshmarappa3991
5 ай бұрын
Thank you for excellent shaders, I have question about Outline shader. When the single game object have two materials, outline shader is not working for two materials. How can we solve that.?
@raelroque5595
2 жыл бұрын
can you make a tutorial about shades eye? with cornea and iris inside
@alec_almartson
2 жыл бұрын
> 20 Likes in 10 Minutes 😂 Nice video, thank you for sharing 👍🏻
@palanolho82
4 ай бұрын
How would you adjust the Dissolve shader to be a normal dissolve (whole object at same time) instead of directional (from top to bottom for example)?
@danielilett
4 ай бұрын
You could use the UVs/texture coordinates of the object instead of its height, which would make it dissolve from all over the object surface.
@spacedreamer99
Жыл бұрын
For the Silhouette shader, let's say I want a specific type of object that must not be affected by the silhouette shader, how should I do that? i've been thinking for now to create an UI object that follows the wanted object if it's is in the shader circle. It works but doesn't look really good so yeah... x)
@SantanaOnYoutube
4 ай бұрын
This video is a bit old, but I was thinking of adding a offset on the hull outlines for one side for a more Stylistic effect. i 'm just founding a tiny problem related to the camera position changing how the outline is rendered. Is there a way to fix the position of the outline in this case?
@yuanchiu1512
2 жыл бұрын
Bea-fucking-utiful
@dylandesban9506
11 ай бұрын
Hi Daniel. Is it possible to add an intermediate color to the Silhouette shader ?
@Bhakti_Ras_041
2 жыл бұрын
How to make shader graph for UI Image in canvas
@danielilett
2 жыл бұрын
I've never tried this myself. I've heard it's a lot easier to do this with shader code, just because UI shaders aren't yet officially supported with Shader Graph. It's 'under consideration' on their roadmap, for whatever that's worth: portal.productboard.com/unity/1-unity-platform-rendering-visual-effects/c/50-ui-integration-with-shader-graph
@Pachink0P
Жыл бұрын
I wonder, whats the way to unify these shader in a single one? Or better to say, how can you use all of these in the same model? I see the outline added an additional material, if i wanted to use these effects a base shader, how would you add these?
@bloodyidit4506
Жыл бұрын
Animation. You can change shaders in a model by animating a switch to that shader.
@yarosyari3516
11 ай бұрын
I'm looking double sided URP shader
@kaian2005
2 жыл бұрын
Você sabe fazer o efeito VHS ?. Que são usados nos jogos da puppet combo.
@TheRavenK
Жыл бұрын
Hey, Are these compatiable with HDRP?
@danielilett
Жыл бұрын
Hey! I made these in URP with Shader Graph, so if you dropped them into an HDRP project, you may have to manually rewire the graph outputs but I think they should work with minimal changes!
@TheRavenK
Жыл бұрын
@@danielilett Hey Daniel, I created the same flow for HDRP and its working. Thanks much for this wireframe. I am just wondering how to set the texture for my glowing object, as it is a human hand model.
@exactspace
2 жыл бұрын
"Base color" doesn't show up when I search for it in Create Node.
@danielilett
2 жыл бұрын
In this context, "Base Color" is the name I gave to one of the graph's properties. You should be able to search all the properties by name in Create Node once you've added them.
@exactspace
2 жыл бұрын
@@danielilett thanks! I've since learned a lot, and definitely have a ways to go.
@SanLiuk
2 ай бұрын
hdrp?
@Epsio0
Жыл бұрын
How do I know when to use a lit or unlit shader?
@danielilett
Жыл бұрын
If you want Unity to automatically apply lighting to objects - so, for example, if you have one directional light in your scene, the back side of objects not facing the light will appear darker - use a Lit shader. If you don't want Unity to apply lighting, then use Unlit. Does that answer your question or do you need more detail?
@Epsio0
Жыл бұрын
@@danielilett Thanks, so basically if I know that I'll be using lighting, I should use the Lit shaders. Wondering now when I'll ever use an unlit shader as I can't imagine a game without some kind of lighting in it. I suppose 2D games would fall under that?
Пікірлер: 58