This NEEDS to be a recurring video series. This is really fascinating "under the hood" information and video game history. Great work guys!
@PlazDreamweaver
2 жыл бұрын
AGREEDDD!! This was so interesting.
@Lazerscythe
2 жыл бұрын
There is already a whole YT channel dedicated to that, it is called Game Maker's Toolkit
@CowmanUK
2 жыл бұрын
@@Lazerscythe Just looked at it, very interesting channel! I used to make a lot of games (as a hobby, I'm not good enough to have ever done it professionally) first back in the day in BASIC, then game designers, and currently using PICO8. So thanks for sharing that, very much up my street (I subbed)!
@thegadflygang5381
2 жыл бұрын
I rarely make it through these whole videos, usually skipping around or just stopping. This is the first where I was glued to the screen whether i even knew of or had played the game. For those who understand programming or those that Dont makes no difference . interesting as hell
@zackplayzeverything2459
2 жыл бұрын
Those were crazy I really liked the Zelda and fallout ones I've never noticed until now
@draconusfrigidus
2 жыл бұрын
The Fallout New Vegas one gets hinted at if you have the Vault 13 canteen equipped (as you demonstrate in the footage). I suspected something was up when I saw the 'You take a sip from your trusty Vault 13 canteen' still popping up during cutscenes, indicating my character was somehow still present.
@kettelbe
2 жыл бұрын
I exactly thought that when i saw the notif popping up ahah very nice trick
@nortteppup
2 жыл бұрын
never had the Moreno bug then. there's a bug where if the Remnants are present including Orion Moreno when you finish the dam, and some other shit happens, orion sticks around during the end slides, slowly circle-strafing around the player
@earlofill2580
2 жыл бұрын
@@nortteppup I’ve never gotten that myself but I’ve seen a video, serious ending cards and you’ve got this guy just staring you down on a green screen, it’s pretty funny
@Jukletsplay
2 жыл бұрын
The Fallout New Vegas and Fallout 3 bits are actually quite clever solutions to their respective problems. Anyone who has used the Geck or tried to mod the games more extensively knows how broken they actually are. Often times the games feel like they work when they shouldn’t, and don’t when they should.
@toomanybrews7123
2 жыл бұрын
Say what you want about Gamebryo, but its one of the more simple engines to mess with. Thats why Bethesda Softworks games have unrivaled modding communities. I read an interview a few years back where some devs at Obsidian were talking about how incredibly user friendly and versatile the engine actually is. Which is not to say it doesn't have its limitations. That being said, I am slightly annoyed at the whole "this engine is outdated" BS though. Some of the most popular game engines in modern gaming are old as hell but have been somewhat regularly upgraded and further modernized. Building an entirely new engine takes YEARS, and then comes the learning curve, and then comes the supplementary years spent upgrading and adding things that weren't added initially. The Creation engine is great. It's very much in need of some modernization, but it's arguably the best WRPG engine in existence.
@ktbeaverhausen2211
2 жыл бұрын
@@toomanybrews7123 100%
@ktbeaverhausen2211
2 жыл бұрын
@felix gonzalez I seen your comment and thought about this comment I read before I seen yours. This person makes a good point about creation engine
@zebwiz1900
2 жыл бұрын
It just works.
@Armeggadeth
2 жыл бұрын
It's understandable when people complaing about the bugs but comparatively there aren't really many games achieving the same thing. Stress test other open world games on AI pathing, item collision, item physics/velocity, world loading, world/AI mechanics, simultaneously on the level Bethesda games work with and the bugs will seem understandable
@MrPidi86
2 жыл бұрын
As a software developer, most of these hacks make me roll my eyes so hard because of how representative it is. I keep telling people that software development should be considered as some sort of art because you've gotta be pretty damn creative some times.
@JunkiMoturi
2 жыл бұрын
Gotta be honest, the one from the train blew my mind.
@ivicamajmunskikreten9714
2 жыл бұрын
you're not a software developer if you think that.
@Fiery.
2 жыл бұрын
Developers are insane. If an error stops them while they are trying to integrate a process they rebuild the process themselves in some other way.
@CLove511
2 жыл бұрын
I remember reading an interview with one of the devs on the original FFVII, and he explained that they used up every last inch of memory on those CDs. It kept causing issues because they'd have to shuffle around literal bytes to make changes, and he said something to the effect that the memory stack was fitted like a game of Tetris. I've been searching for years trying to find the interview, so fascinating.
@BrokenNoah
2 жыл бұрын
What software have you helped developed and what were the craziest stuff you or your team have to do to make something work?
@fernandosoto2995
2 жыл бұрын
Another genius programming workaround I have seen in games is npcs in Bloodborne that have special attacks like the Winter Lanterns are actually two npcs. The npc you see and an invisible npc that rests on top of the other one and is the one actually performing the special attack. This is predominant with npcs that have multiple attacks that go off when the actual enemy npc is performing its own animations and attacks.
@lunarjellyfish5538
2 жыл бұрын
Fuck Winter Lanterns. I hated them so much XD Some of the most infuriating enemies I've ever had the displeasure of fighting.
@G4System
2 жыл бұрын
0:19 Number 10 - The Elder Scrolls III Morrowind 1:23 Number 9 - Battlefield 3 2:25 Number 8 - Ratchet and Clank 3: Up Your Arsenal 4:21 Number 7 - The Legend Of Zelda Breath Of The Wild 5:43 Number 6 - Fallout New Vegas 7:25 Number 5 - Wind Commander 8:43 Number 4 - Half-life 9:59 Number 3 - The Legend Of Zelda The Wind Waker 11:00 Number 2 - World Of Warcraft 11:53 Number 1 - Fallout 3
@Bryanmiester
2 жыл бұрын
*spoilers*
@Bryanmiester
2 жыл бұрын
It’s always a wonderful time experiencing gameranx vids bro
@tag206
2 жыл бұрын
Don't forget to timestamp the double ' right here on gameranx'
@lightstar1053
2 жыл бұрын
God's work, 🙏
@gengoosekhan
2 жыл бұрын
#5 'Wing' Commander
@Not-Great-at-Gaming
2 жыл бұрын
Can't wait to wear my space ship hat in Starfield.
@Gatorade69
2 жыл бұрын
No clip spaceship hat is the best kind of spaceship.
@ftniceberg874
2 жыл бұрын
Oh you gonna wait...for a long time! The only thing bugthesda actually works on is microtransactions and crappy merch.
@user-xh3qk3ub5q
2 жыл бұрын
10/10 to Bethesda for their genius hacks! 👏👏👏 I bet the devs were laughing so much when they came up with the solutions and actually found out they worked
@ftniceberg874
2 жыл бұрын
They were probably fired and had the idea stolen by bugthesda is more likely. They are the shady cl0wns that stole free mods and sold them on their games.
@Non-Negotiable
2 жыл бұрын
When I used to make maps on Unreal Tournament 99 GOTY edition, I was curious how one of the main map designers made a particular map where it looks like your flying hyper speed while being in a space ship. When I opened it up in editor, the ship was stationary with a box around it that was projecting the space simulation though a cylnder sky box which was also stationary. It made it look as it was going through endless space with stars flying by super fast. Very interesting idea.
@Elwaves2925
2 жыл бұрын
It's a good solution and exactly what TV and movies were doing decades before video games existed. Also, I miss making maps in UT. I was never any good at it but I did enjoy it.
@Leontine74
2 жыл бұрын
I never made maps but l loved playing them. Miss that community and those times! Thanks (you both) for that!
@beenismcbeen7365
2 жыл бұрын
Oh man I totally remember the map you're talking about - That's so cool.
@infernas
2 жыл бұрын
Destiny 2 uses a modified modern version of this trick. One of the strikes has an elevator level that in higher difficulties could take several minutes to clear but just take a few seconds in normal. It turns out that the elevator is actually stationary and it's the walls that are moving, that way you arrive at your destination floor as soon as you clear that part.
@Gatorade69
2 жыл бұрын
DM-HyperBlast ? That was also the game that got me into modding, though I sucked at it.
@GB-sh9st
2 жыл бұрын
This one was really funny... and pretty enlightening regarding how creative game devs get
@charliekelly735
2 жыл бұрын
@shani yan Why are you treating this random dude like he made the video?
@slopeye7894
2 жыл бұрын
@@charliekelly735 she's a bot dum dum
@Aristowi
2 жыл бұрын
I always wear my car as a hat and start running when I go out. It really feels as if I were driving but it saves me a lot of money on gas.
@FlyboyHelosim
2 жыл бұрын
One famous example in the Half-Life modding community is trains (or any other moving platforms) with ladders. The engine can't do climbable ladders on moving platforms. So the trick is to have a train that moves and a 'dumb' prop ladder... and when the train comes to a stop it gets replaced in the blink of an eye by a now stationary 'dumb' train with a climbable ladder.
@TheRopiak
2 жыл бұрын
LOVE this video. please do more objective "lists" like this.
@gameranxTV
2 жыл бұрын
👍🏼👌🏼
@thesituation5315
2 жыл бұрын
@@gameranxTV Yes please! I love bits of knowledge about this kind of stuff. It's amazing to see different things games do to actually work, other than the base behavior and rendering.
@TroyBlake
2 жыл бұрын
Great information. As a former developer, I know we were constantly asked for creative solutions to problems, and you do what you got to do to ship your product on time.
@Ben-rz9cf
2 жыл бұрын
As far as the becoming the missile thing, i can tell you why they did that. Basically when you're controlling a character there are 2 parts, the actual character "controller" (the brain that takes inputs) and the "pawn" itself. Different controllers are designed with custom controls to work with different types of pawns, for instance the actual human CHARACTERs are really just one type of controllable pawn, with other types being vehicles or in this case missiles... So if someone designed a character controller to work with all of the custom controls and player info to work specifically with humanoid characters and didn't want to have to completely rewrite from scratch all of the same exact systems just for a new missile pawn, a hacky workaround is just to keep it as the same already compatible character class and just replace the geometry with a missile.
@OklyDokly
2 жыл бұрын
The Half Life one is hilarious, reminds me of my childhood days honking instead of my toy car “beep beep”
@soangry
2 жыл бұрын
I learned this playing the Point Lookout DLC for fallout 3. A person would occasionally show up on your HUD in the building next to the docks, so I used noclip to see what was going on. Then I had to look up online why there was a hidden person in a building I couldn't access. Turns out it's the narrator voice, which then lead me to read about all the other narrators.
@TheBattleRabbit860
2 жыл бұрын
I noticed the mouth animations for Half-Life back when I played it sometime in the year 2000, and for some reason I never put two and two together.
@wintercvlt
2 жыл бұрын
I’ve noticed that a lot of people don’t know this - in The Witcher 3 you’ll bump into roaming trader. You can’t talk to him, he won’t stop. He just walks the path around the game’s world. That’s actually CDPR’s bot/box that seeks bugs and glitches and sends reports back to CDPR so they can fix it.
@Dorian_Barber
2 жыл бұрын
This video was actually super informative man. Normally I know a lot of those things in your videos but this time you had me the whole time through. Love your videos guys. Have a great day.
@SplittingProductions
2 жыл бұрын
Really fun to learn about these tricks. Sometimes when I've made little animations there were issues where I couldn't figure out how to achieve a certain goal without using a creative workaround/cheat.
@Rougesteelproject
2 жыл бұрын
The Fallout cutscene solution applies to Skyrim, too. When you get the Ebony Blade, when you talk to Mephala, you are actually talking to a random table placed behind the door. In terms of freezing your character in place, it happens twice in Skyrim: once if you get married, and once near the end of the game at the top of the Throat of the World. The one at the top of the world is in-game, meaning it's not a video, but actual NPCs running around. If you fail to show up to your wedding, the game unlocks your character, just in case. In the speedrun, if you fail to show up to your wedding during the cutscene, it will unlock your character and you can run around messing with the cutscene - even though you're supposed to be watching something in the past.
@mercury2110
2 жыл бұрын
Really enjoyed the video! Also just wanted to commend you all on always linking sources and being honest when things aren't a definite - shows integrity❤
@EdwardZNorton
2 жыл бұрын
The one from Fallout and the train, using vehicles wasnt as bad a thing to add as bethesda made it out to be, as a modder done that for New Vegas, I mean its not exactly forza or need for speed, but someone adapted the engine physics to accept it and it works pretty damn well for 2009/2010
@LutzHerting
2 жыл бұрын
It was also ONE scene in ONE DLC. A business won't throw a ton of money at such a problem - while a modder can spend as much of their free time on it as they choose to.
@EdwardZNorton
2 жыл бұрын
@@LutzHerting Yeah but the driving force (no pun intended) behind the whole topic is that Bethesda could have adapted the game engine for the use of vehicles and added in drivable trucks/cars as a cool feature that would have made the game that much better, as well as making it more enjoyable to travel the map. No idea if you've played Fallout New Vegas but travelling the Mojave ON foot, at a slow walking pace can be cruel, making the majority of the player base rely on the fast travel system, BUT why fast travel and wait for a loading screen, when a drivable, cobbled together vehicle and the adaptation to the game engine would have been a more pleasurable experience, while also sparking an interest in exploring the map!
@dehno3538
2 жыл бұрын
@@EdwardZNorton it would have added more importantace to junk too, gotta find parts for your car after a while lol
@soangry
2 жыл бұрын
That's interesting. I remember the first working vehicle mod stuttered like crazy and was super buggy. I never really paid attention to them since then.
@EdwardZNorton
2 жыл бұрын
@@soangry If you wanna get back into it, look into XRE-Cars on the nexus for New Vegas, don't get me wrong, it is not perfect but its pretty close for the date the game was released and the workarounds that the mod author had to utilize to make it work properly
@TheBlackItalianGamer
2 жыл бұрын
I love this channel's Top 10. Falcon voice is just perfect for these kind of videos
@b.y.o.p.9035
2 жыл бұрын
This is some scary, unreal, jaw dropping, eyes wide open, deep and unbelievably insane information to find out. I am just in awe. Its like, when people say Aliens from space are controlling us. Now, developers have these crazy secrets and methods that are just out of this world in our games. Wow. Awesome video. The Falcon narrator is the best narrator. He really knows how to engage you in these videos. 🙂
@abdulwahabkhan3081
2 жыл бұрын
Starfield is said to run on Creation engine "2". I so hope that it just works.
@gameranxTV
2 жыл бұрын
🤞
@Not-Great-at-Gaming
2 жыл бұрын
See that planet over there?
@abdulwahabkhan3081
2 жыл бұрын
@@Not-Great-at-Gaming 🤣🤣🤣😭😭😭
@Katojana
2 жыл бұрын
Sixteen times the details!
@eif6051
2 жыл бұрын
The fallout new vegas trick is actually a very close representation of the cave allegory by Plato. Pretty deep
@ChippyD
2 жыл бұрын
Been watching your channel for years now. This is probably my favorite video/topic. Please continue to make videos about game dev tricks.
@iDEATH
2 жыл бұрын
Oh man, Wing Commander! I remember being blown away by the graphics of the first game when I first saw it previewed in Dragon Magazine. Wing Commander 1 & 2 were such great games.
@RC2225
2 жыл бұрын
I remember a Stream from a former lead developer of Republic Commado where he told that instead of moving the LAAT with the player inside they moved the level. This because UE2 could not do that or it was complicated. Can't remember exactly and unfortunately I don't find the stream again. Now we have games like Star Citizen where multiple persons can move in multiple moving ships and you see them.
@fubarasamiel7289
2 жыл бұрын
Can’t imagine where I’ll be without this channel honestly 😂
@gameranxTV
2 жыл бұрын
😍
@fubarasamiel7289
2 жыл бұрын
@@riley-6324 ok 👍
@rosshurst5630
2 жыл бұрын
This was one of the most interesting video game vids I've watched in a long time. I have more respect for the game designers now that I see all these crazy workarounds they came up with.
@Fools_Requiem
Жыл бұрын
I'm a big fan of games using visual tricks to artificially simulate the size and scope of the world in order to make games work on old tech. Like in the Library level in the Wii FPS "Conduit," there are windows that if you take time to look out of, you can tell that there's a painted wall being used to similate the outdoor environment. When you're just running around in a fast-paced shooter, you won't really notice it, so they choose to make it good enough. Instead of rendering objects far off in the distance like some other games will do, they chose to go the painted skybox route. This was especially noticeable when you actually go outside for a little bit. I also appreciate the usage of radios to increase the scope of the game. Max Payne did that as well. You get to listen to news reports detailing what is going on outside of the level area or how your actions are affecting the world outside. In Conduit and Max Payne, you're in small skyboxes because the system you're playing on can't handle large open environments, so they found ways to keep you locked into small areas that are highly detailed while still giving you the feeling of you being a part of a bigger game universe. The Windwaker trick is similar in that regard. You're shown a massive world, but your character is locked in something much smaller than it appears unless you're reaaaaaallly looking hard.
@jm221
2 жыл бұрын
The Fallout one is peak Bethesda
@Mark73
2 жыл бұрын
What you're saying about Windwaker, the game Raft works the same way. Your initial four tile raft is the center of the world and always stays there. Islands spawn at the edge of the world and move towards you.
@Leontine74
2 жыл бұрын
I love how you express yourself Falcon! I did laugh out loud a few times. Stay yourself in these vids and l will keep watching and listening (and laughing)!!!
@llxVxll
2 жыл бұрын
After this video, I now believe Bethesda is the epitome of "if it works, don't fuck with it"
@Oopyuman
2 жыл бұрын
One to mention is the sanity in Amnesia which doesn't actually do anything if it goes out! It's just a trick devs did to make you scared, they said this themselves
@anewsin
2 жыл бұрын
Is the Mass Effect elevator load trick just too known for this list? It still stands as one of the greatest deceptions in gaming I have come across in my 30 ish years of exploration.
@skaetur1
2 жыл бұрын
You owe everything to Resident Evil walking through a doorway.
@Gatorade69
2 жыл бұрын
Many games do that in one form or another. You could easily have a list of "Ways games disguised loading sequences." Personally the selections in this list were a bit more interesting to me.
@-OokySpooky-
2 жыл бұрын
Soooo does this mean that train helmet is technically somewhere deep in the files, and if I mess around hard enough I can can technically always be murder train?
@marksasoldier
2 жыл бұрын
The burning questions now are: Are the train npcs killable? Is there a way to wear the train hat?
@RaphaelAmbrosiusCosteau
2 жыл бұрын
Yeah, if you’re on pc, you can use console commands (press ~) and type in “player.additem DLCXXMetroCarArmor 1” just replace the “XX” with whatever number that dlc is in your load order (so 01, 02, 03…)
@Petrico94
2 жыл бұрын
"Okay so the boss targets the player with a continuous laser that does a fire spell, have the angle shift to follow whoever has taunted them and make sure the laser is consistent with the moving aoe thing" "What if, we had it target an invisible exploding bunny instead?" "..." that actually makes too much sense to simplify the game, and it's just an interesting quirk of like the world where little things are handled by spirits you dont actually see but guide a bunch of stuff.
@WilliesDET
2 жыл бұрын
This is one of my favorite lists ever! So cool to see how these devs think
@blzahz7633
2 жыл бұрын
That Half-Life thing would be a nice game theory about Freeman's psychosis or something.
@NGMonocrom
2 жыл бұрын
Train-hat is ultimate Hat!
@Smilley85
2 жыл бұрын
I remember reading that the damage calculation for SNES adventure Terranigma was held together by duct tape and chewing gum. I don't quite remember the details, but it was something about rounding the characters level and adding it to the damage. This would mean that in the game, every 5 levels gained would be a massive damage spike.
@MisterTingles
2 жыл бұрын
The world only rendering around the protagonist was actually pioneered and basically invented by the team that made the first Crash Bandicoot, since the PS1 didn't have enough memory to render the entire level at once (although there's likely some convergent evolution that happened across developers who never had anything to do with each other as well, and now it's the standard method for most games)
@brickafide
2 жыл бұрын
Please do this again! Soon! Best and most interesting Gameranx video I’ve seen in at least a year!
@Case_
Жыл бұрын
There's a fun one in Dark Souls involving the Four Kings boss fight. The game engine is incapable of having several NPCs share a common healthbar, so when you are fighting the individual Kings, there's another one hidden under the floor, and every time you damage one of the visible ones, the damage is applied to the hidden one and the boss health bar you see on screen is the actual health of this hidden King. (But really, there's tons of clever solutions like this in all Souls games.)
@gustavoargumanis1863
2 жыл бұрын
Including a literal soft reset mechanic into the lore of the game (Zelda BOTW) is something mind blowing actually Now I understand why sometimes the blood moon appeared earlier than what I calculated Completing the map reduces the cache load on the system? Picking up some chest in the wild too? (they don't respawn, so maybe the game has less data to load)
@john-wiggains
2 жыл бұрын
This is wild. I would love a sequel to this!
@sonic5147
2 жыл бұрын
So, you actually can play a media file in fallout 3 and NV directly. There are just limitations and it's really slow to initialize. With all the endings NV has and the way they manage them, it's actually just quicker and easier to change the texture on the screen and tell the npc to say something specific. The intro video in NV and 3 are both videos played directly, for instance, because it's just 1 video and it doesn't need to manage it in any way.
@bkleimann
10 ай бұрын
I picture the fallout development sitting in a room trying to come up with solutions and one guy just stands up and yells "I'm a train" before running out of the room and everybody else is like "we can work with that. . ."
@LONEWOLF-XIIV-
2 жыл бұрын
A newer instance of the lip sync oddity is in the Mafia remaster, whenever you hear the police dispatch, Tommy contorts his face and says the line himself.
@acomingextinction
2 жыл бұрын
Man, that Wing Commander solution was slick. Simple but perfect.
@joshua117ify
2 жыл бұрын
Don't know what is scarier, just a laser following you or a bunny constantly casting fire spells chasing you lol
@dickhayworth1139
2 жыл бұрын
Wow, Bethesda really goes the extra mile…to not go the extra mile…
@Gatorade69
2 жыл бұрын
Yep. I do not think starfield will be very good. The engine doesn't even support vehicles... How are they going to add Spaceships ? Some janky work around... Can't wait to see how much of a mess that game is.
@SineN0mine3
2 жыл бұрын
@@Gatorade69 There are dozens of engines that do support vehicles for bethesda to copy. Why not wait til its out before jumping to conclusions? They've already said there won't be playable transitions between space and planets so it seems like there's little left to screw up.
@Gatorade69
2 жыл бұрын
@@SineN0mine3 You think they can easily just copy vehicles from other engines ? Lol. It doesn't work that way.
@jacobmcguire9174
2 жыл бұрын
So part of video game design that creators have to fight against is how you can do things ingame that the software doesn’t specifically allow you to do/create? They are creating a script, within a script???? That’s some 200iq stuff right there 🔥 Wait, does that mean that there is a possibility that variables can potentially do things that shouldn’t be possible within the software?
@keybladewielder9425
2 жыл бұрын
Yes, just look at Minecraft, those Minecraft players can create another computer inside Minecraft just to play Minecraft
@someguy227
2 жыл бұрын
Someone programmed flappy bird in Super Mario World by exploiting the way that game stores and handles variables.
@NorseGraphic
2 жыл бұрын
In 3D-programs they uses 'Instances', meaning when you 'copy' an object and paste it into the scene, it isn't the actual mesh, but a preview of the object. You can have lots of previews, while full-mesh objects takes up a lot more memory. So, they 'cheat' by showing previews instead of the real thing. And you can modify each instance individually so they don't all look the same. Each edit of a preview with the preview itself uses less memory of an edited full-mesh object.
@jameshealan2881
10 ай бұрын
If you want a really wild one, the "plants" that you can grow in the Skyrim: Hearthfire DLC are actually held in the ground by a naked Nord NPC who can't move or speak, whose entire purpose for existence is to sit just under the ground holding up your plant.
@Dargonhuman
2 жыл бұрын
Holy crap, I noticed Barney's mouth movements with the beeps, but it never really registered in my brain what was going on - I thought it was some weird glitch or bug that either went unnoticed or wasn't worth the time or effort to fix so in my headcanon, Barney was whispering his access code to himself.
@ryantracey8574
2 жыл бұрын
I like how overall the fallout series and Eden scrolls series is beloved but we still get mad at the game engine, Skyrim is heavily in the running for greatest game of all time especially of it's time, who cares how they did it
@toomanybrews7123
2 жыл бұрын
@@webbie7503 But it still was used to create some of the greatest RPGs of all time, soooo.... Also, how is it bad? Limited in ways, sure. But bad? Stop armchair developing.
@Gatorade69
2 жыл бұрын
@@toomanybrews7123 They can rewrite renderer all they want, but that is not going to fix any of the issues. They haven't fixed anything, they just added more graphical crap on top of it useless middleware. Just of the top of my head some of the issues with the engine: Game engine speed tied to the framerate (can't go above 60) - absolutely massive problem especially now with 140/240hz monitors - this one is so huge they will be forced to make a new engine. A heightmap-based terrain generator, engine allow only single axis modifications otherwise you have to use of static assets. Which is why even simplest caves aren't in open world. cell based loading is completely outdated - look at Witcher 3 for christ sake, loading every single home, underground place and outside dynamically without any issues, while in gamebryo games you are a subject to loading screens. I suspect (can't confirm though) 3D objects can't interact(or maybe they cant detect and that's why) with the environment. That's why none of the games have any sort of climbing, dynamic jumping or cover shooting. You can fly in Fallout 4 but your character still can't make a pull-up over the ledge. Again massively limiting the design space. Tied to the previous one, characters are still ice skating instead of running just like back in morrowind. They have tried really hard to hide it over the years but it's still there. Very likely because of how running animation is handled. Nothing has weight. Look at overwatch, 20 different models, all have very distinct feel, that's how a good engine handles movement. Engine AI is basically primitive, something CS students do for their first project in AI course. Even with all the scripts it's still useless. No native physics, uses slapped in havok, which is the trash tier of the physics at this point. The way dragon skeleton jumps is hilarious and sad. No native mod support, this is what Bethesda added themselves and it causes all sorts of issues. For one when engine detects an error caused by a mod, it just crashes the game. And it can't even tell you why at times! Modern engines can detect an error and automatically disable the mod if is it causing the problem without crashing the game. And I am probably forgetting quite a bit. Most of these are completely unfixable, the core of gamebryo was written in 90s and it isn't just simple jump in and add new code. This crappy old engine is both limiting the performance and limits the design space.
@ryantracey8574
2 жыл бұрын
@@Gatorade69 if it's so bad don't play there games, after all if it's that bad they won't be able to make any games worth playing anyways
@Gatorade69
2 жыл бұрын
@@ryantracey8574 lol. I like their games but that doesn't mean the engine isn't janky as fuck. It's like you can like a band but say they made a bad album.
@UndeadDragonWarrior
2 жыл бұрын
You made me love BF3 more, because I love the idea of someone seeing seconds before dying a Gamertag of their killer 😂
@ic651
2 жыл бұрын
I thoroughly enjoyed this segment! All of the ingenious ways the programmers used to address issues to save time and money are pretty damn funny in all honesty. The funniest of them all is the Fallout 3 and New Vegas ones, can't believe in the DLC for FO3 you're inside someone's train hat and then you eventually wear a train helmet, freaking hilarious hahaha
@Chidulo
2 жыл бұрын
Creating these videos is also hard work. Thank you Gameranx team!
@TheDorianTube
2 жыл бұрын
These feel like some of the exploits you would use as a kid in RPGMaker, when you wanted to make cool stuff, but didn't know how to do it properly lol
@Sam-nn9hv
2 жыл бұрын
This was a really cool and interesting video. Do more of these hidden developer things in games! Super cool
@ghassanalzaidi7411
2 жыл бұрын
First
@kingshadow8782
2 жыл бұрын
Caught me of guard didn't ya.
@F_M_M
2 жыл бұрын
Really nice soundtrack for this video, who worked on this background songs ? Ty gameranx amazing channel btw
@GrayFox76
2 жыл бұрын
Lol the wind waker one reminds me of Dr. Farnsworth's explanation of how his ship moves in Futurama.
@alexanderblacklow23
2 жыл бұрын
The Fallout games are basically held together by duct tape at this point
@Justanobody8472
2 жыл бұрын
Bethesda lives in an echo chamber. If 8 billion dollars couldn't get them to change their engine, nothing will.
@Steam-Player
2 жыл бұрын
Pre-recorded Falcon: Moving on to number nine. Current Falcon: BATTLE FIELD 3... Dang Falcon, you really didn't give your past self a chance lol.
@HelFrostKara
2 жыл бұрын
"an npc wearing a train as hat" AMAZING
@collieee2957
2 жыл бұрын
Munches oddysee was one of my family’s favorites growing up, my sister literally referenced munch last time I saw her
@DefenDefault4
Жыл бұрын
I do this kinds of funny techniques sometimes when I'm animating.
@NoLifeLeftInMe
2 жыл бұрын
Needed a little more time between the "moving on to number nine" and the "guided missiles" cuts.
@TakesTwoToTango
2 жыл бұрын
I remember invisible NPC's in League of Legends. This same trick broke the game several times. Back in the day many spells that had a lingering effect did so by spawning and killing invisible minions. Like Singed's poison worked like that. Alistar had a spell that had its cooldown reduced whenever an enemy NPC died near it so... yeah... 0 cooldown spell casts in a multiplayer game :)
@tomi210210210
2 жыл бұрын
This nicely illustrates how programming is just about finding creative solutions to problems.
@Antipodean91
7 ай бұрын
The Subway hack is actually brilliant, and I love Ron the Narrator.
@CromCruachTheElderK
2 жыл бұрын
I can tell you, it's the same thing with electronic music. We often use quirky workarounds to make things sound certain ways that completely differ from what they actually are.
@richardtherichard26
2 жыл бұрын
Oh my god #10 puts so many things into context. I got the og xbox the Christmas after it came out and I noticed that with some of my games if they “froze” during a loading screen if I quickly restarted the console it would “pick up” at the point where it froze. I never knew there was an actual reason for it
@anthonymensah7315
2 жыл бұрын
Man I love the way you narrate. Keep it up
@nisshoku1568
2 жыл бұрын
Man watching all these workarounds make me feel like I don't know if to be disappointed or impressed.
@slentilus7439
2 жыл бұрын
"garbage engine" LOL that last jab at it was priceless 😭
@nemesisurvivorleon
2 жыл бұрын
They sure love to use mutated, surgically-altered NPCs for everything
@Maniac3020
2 жыл бұрын
I actually noticed barneys lips moving myself, having played half life quite a few times. Also, there's nothing wrong with the Gamebryo engine, Bethesda is just too lazy to make it work properly. (Okay, it might be still old, but having a newer engine won't fix the lazyness problem.)
@Dubya3030
Жыл бұрын
This was an epic video. One of the best ones. I think I’ve watched damn near all of your videos.
@user-ku6uf2qj1l
2 жыл бұрын
Morrowind pulls the Half Life trick as well. Every time you are spoken to by a daedric lord you’re staring at a statue but if you switch to third person your character’s mouth will be moving.
@Gatorade69
2 жыл бұрын
That would be cool to add into the lore, like a Daedric Lord using your body as a vessel to communicate with yourself.
@Gatorade69
2 жыл бұрын
That Wing Commander one is gold. Also I knew about the Half Life one. If you watch their mouths you can to5ally see them say it. If Valve ever made another Half Life game that would be a funny Easter Egg. Have a character making the beeps and someone says "Why you making beeping noises ?" "Oh force of habit." I bet you could make an entire video about janky tricks and hacks used in Bethesda games. God, they just need to make a new engine. I think you also share my perspective on Gamebyro huh Falcon ?
@Tomyironmane
2 жыл бұрын
For #4, Black Mesa just hired 437 clones of Michael Winslow.
@music4my4
2 жыл бұрын
Holy crap! That #1 entry literally made my mouth drop... that is insane!!!
@jifij89
2 жыл бұрын
take a shot every time he says ‘for all intents and purposes’! brilliant video, more lists like this would be cool!
@theedrprice6532
2 жыл бұрын
Thanks for the update. I'm so loving this game it reminds me of Lost Odyssey Star Ocean I wish there were more games like this.
@bigwomp932
2 жыл бұрын
I like you guys. Also props for having a script and not being annoying and obvious
@CallMeZorbin
2 жыл бұрын
"Right here on Gameranx" 2x Honestly highlight of my day lol idk why. But also the train heads my favorite. Need a mod of it for silent hill to replace pyramid head
@novavortex7763
2 жыл бұрын
Behind the scenes of games is almost the same as movies. Movies have green and blue screens. Games have work around for seemingly complicated tasks like moving a train in fallout.
@geoffwilliams01
2 жыл бұрын
This is my favorite video from gameranx so far! Love it
@_emory
Жыл бұрын
For the train, I don’t know why they didn’t just teleport you to a room with a screen showing a train riding scene, with Ron Perlman making choo choo sounds behind it
@thejackal007
2 жыл бұрын
Ah, the old EMM386 error. I'm also old enough to remember these errors, so you're not alone, Falcon.
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