Hey, 1 more. Holding ctrl while push/pulling the building also does it slowly, this is useful for getting buildings touching to seal gaps.
@m4stermodder
Жыл бұрын
If you were to ever make a part 2, I have some suggestions. First, in order to repair structures, you need to aim at it's center of mass. For example, in the clip you showed near the end with the bunker, you stopped repairing because you stopped aiming at the center of the base, you started aiming at the rear terminal. This can be tricky with something like the vehicle gate, as you also have to envision the stairs as moving where the center of the gate it. You'll end up approximately 5 meters from the gate, aiming up at nothing, seemingly off center from the center of the actual energy field Secondly, work with what the terrain gives you. For example, if you start building near the turn towards Burgess by Scarred Mesa Skydock on Indar, on the other side of the rocky cliff bits is a shelf you can build on. With some clever placements, you can get vehicle turret towers to poke over those rocks, allowing you to shoot directly down the bridge, and be safely protected with a skyshield. At the same time, the only way for enemies to destroy your base, is to attack from the air, which you can have AA turrets set up to handle, or hot drop a bunch of infantry
@poisonouslemon
Жыл бұрын
Good start, but this is like a chapter 1 of building… throw some Sun Tzu Art of War in there!! Just the immediate thoughts: - building in a valley or open area only works if you or someone else places a sky guard shield, otherwise you’re just sitting in a pit for grenades/air vehicles - Invest in your engineer!! The CEO of a successful construction company doesn’t drive a beater or use dial up, neither should you soldier! Pimp that ANT, upgrade those engi turrets, and god DANGIT GET MORE AMMO. - Know which vehicles to use at what time: ANT at start or to maintain cortium if your base survives a while; Sunderer to supplement spawns and possibly provide AoE repair and guns; lightning tank/harasser to deal with threats; aircraft if your base is safe and protected and you wanna help move the frontline forward. - The ANT is highly underrated: it’s fast like a harasser, beefy like a sunderer, can climb like a dune buggy, and it has a support module that NOT ONLT distributes vehicle ammo, but is ALSO a troop deploy spawn like a Sunderer! Choose your fav turret, slap some recon equipment on there, post up at the nearest battle, and let your turret do the talking. Want to run into people without thinking “what if I die?” CORTIUM SHIELD! Lots of diversity on top of being the only construction vehicle. - Bunkers get a LOT of hate, but they have uses: away from a base as a pop up shelter for a large assault/capture; outside of the perimeter of a base preferably with the terminal destroyed, and lastly as a barrier to soak tank shots while you place more important stuff behind it aka cheap cover. - For people wanting cheap construction purchases with a high rate of return, I advise the AA turret, a vehicle ammo tower structure, and a router spire. These three things cost 1500 and each serves a very tasty farming system. If you can get an ammo tower set up for a vehicle zerg you can sit back and watch the credits rolls in. - ANTs can reach crazy places, especially with upgrades. Use that to your advantage both for reaching sweet base spots and escaping enemies - when setting up an offensive forward outpost in enemy territory, the speed that you can assemble can be the difference between failure and success: place the silo, pull SMALL OBJECTS from ANT terminal especially turret AI, then set up walls and turrets. - A well located base established before a population rush is essentially a random lottery system to farm a bunch of lazy credits just for playing Minecraft. When you have a bunch of snipers and heavies using your base for cover and vehicles regrouping there, it can almost be hard to keep up with all the work and potential credits to be had. - using the repair/construction tools on an in-progress object will speed it up by a TINY amount. So tiny that I might be wrong, but I swear it goes faster, maybe it’s ‘Watched Pot Never Boils’ logic? - How to 1v1 a noob lightning with a base AP turret: spam repair on your turret if you overheat jump in and shoot back, always overestimate the drop of your shots and you’ll likely be pretty close unless they’re right up on you lol. Learn to lead shots, and pick the right target. Don’t instigate a fight with fancy looking vehicles they are likely maxed players on a killing spree. Piss off the wrong pro and you’ll wind up leveled. Ask me for more
@Harmsxway
Жыл бұрын
pretty sure ammo towers dont give you xp. its been years since ive placed one. once i found out it didnt i never used it again, so maybe its changed. i imagine because of how easy it would be to set up a macro that fires one round then reloads would allow the owner to afk farm certs. actually, i think you dont have a clue as to what youre talking about since i know for a fact you can't even use rep tools on "in-progress" objects to repair or deconstruct, let alone speed up their construction time.
@mikebond3210
Жыл бұрын
Thats cool would be interesting to see bases on the small island of Oshur
@tylerrichter4066
Жыл бұрын
My guy has the watchman just like me 🙃💕
@UrbanAstray
Жыл бұрын
Did they remove the ANT passives? I watched an older video where you could add Cortium Storage and other things, but those are missing in my ANT
@Markfr0mCanada
Жыл бұрын
I would like to expand on your "have a plan" point, and say that use of cover should be part of the plan. Most players understand that infantry behind a crate is better than infantry in the open. Most players understand that a tank using a rock for hull down is better off than a tank in the open. Yet many players build their bases out in the open, then wonder why they die. Use of cover applies to construction.
@fgdsjr
Жыл бұрын
can someone kindly help me into using the ANT as a siege for destroying enemies bases? i legit didn't get how should i use the top mount or the cert clincky thing
@exorias625
Жыл бұрын
theres a thing i learned a while back about turrets and most structures to build it with max efficiency in therms of rep and target mods the door of the turret is where it needs to hit and to make this easier its better to place the mods first then the turrets. there is also ways to make walls basically immortal with no exploits... theres a shield mod for the walls that allows you to overcharge the so it reduces damage and the rep mods do the rest if youre building a base just for routers or lightnings for your squad or just for you PLEASE FOR THE LOVE OF GOD DONT PLACE IT IN A COMMON BASE SPOT IF YOU WONT KEEP IT FILLED and this will take some serious practice but its for your own good. since the devs wont add it we have to make due with what we have so try to place walls and structures close enough to seal gaps that would allow people to sneak in. yes you can do it with the limited walls and stuff you have and make no gap base
@ahmetatis
Жыл бұрын
Please someone explain how i build everything with cortium? My building thing just crafting with db cash or cert. Dont say me its about membership, i will be dissapointed.
@Teszro
Жыл бұрын
In order to obtain building pieces you do need to first buy them with certs to unlock them. After that they will cost cortium. Here soon, we should get a update to construction. Which they said would lower prices.
@ahmetatis
Жыл бұрын
@@Teszro I see, ty man.
@Teszro
Жыл бұрын
You are given some stuff for free, walls and such. But with the update being possible close, I'd save my 20k + certs for the moment lol
Пікірлер: 14