3kiliks: *has the most powerful computer and the most FPS* also 3kliks: *stares at a low resolution corner without moving*
@Franshela
Жыл бұрын
Well, yeah... His objective was to get the highest fps so that makes sense
@EverythingPS5Pro
Жыл бұрын
Impressive how the rich do gaming 😭👏
@white_mage
Жыл бұрын
hes living the dream
@uncleurda8101
Жыл бұрын
kiliks
@JAnx01
Жыл бұрын
@@Franshela no shit?!?
@existentialselkath1264
Жыл бұрын
You can officially hit 4090fps on a 4090
@schmobot
Жыл бұрын
I can do 1080p on my GTX 1080, which is almost as impressive
@mouf32
Жыл бұрын
@@schmobot that's not 1080 fps silly goose.
@Hoppp4848
Жыл бұрын
@@mouf32 p is practically the same thing as fps
@flintfrommother3gaming
Жыл бұрын
@@Hoppp4848 What in the name of the tech degen
@Hoppp4848
Жыл бұрын
@@flintfrommother3gaming Y'know, p has a p, fps has a p, therefore: p and fps is one and the same, end of disscussion
@trulyinfamous
Жыл бұрын
I enjoy how your videos include subtitles. I never noticed them, but I always enjoy when creators go through the really not that great amount of effort to make them. Too many KZitemrs, even educational ones, don't have any subtitles on their videos in any form. It's really annoying because it's a bit time consuming but not that hard. For the accessibility it provides the amount of work is worth it.
@mythdecker6923
Жыл бұрын
I always thought the auto generated subs on philip's videos are pretty good, until one day i noticed some notes sprinkled in the subs by philip, just makes it easier to understand for non native english viewers.
@fazejohncenachristogamerfaze
Жыл бұрын
I also do. It makes the video so much more qualitative.
@Ultra289
Жыл бұрын
Yeah, even though KZitem auto subtitles arent as bad as I though it would be
@unfa00
Жыл бұрын
Probably the best way to do subtitles on YT is let it do them for you, download and tweak them, then re-upload. It's still quite a bit of work depending on how long the video is.
@rgvozdikov
Жыл бұрын
Yeah, it is much easier to watch videos with subtitles, even with so good speech
@callumcuda7903
Жыл бұрын
A little late to the party but I didn't see anyone in the comments talk about the fixated frame rate numbers at 10:43 so here's my best guess. The numbers are all fractions of 4096. The simple ones are the powers of two; 2048 and 1024 which are just 4096/2 and 4096/4 respectively while the other numbers are just the closest integers to the fractions 4096/3 and 4096/5. For example 4096/5=819.2. My theory for why this is happening is something along the lines of the game measuring frame times in 4096ths of a second. If a frame takes say 3 of these ticks to render, then the game sees this as a time of 3/4096 seconds which equates to 1365.33 frames every second. The calculation must be more complicated because you're getting fps numbers that aren't just fractions of 4096 but I would guess that at some point during the process it's doing something like what I described and then perhaps averaging over several frames to get the final number but it's worth more investigation. I don't think the paper has anything to do with the phenomenon. It just happens to also be looking at integers that are close to fractions of 4096. Essentially what it's describing is taking the numbers from 0 to 4095 inclusive and then putting them into a certain number of boxes. you can see how this would result in the same numbers as you're getting because if you're trying to equally split these 4096 numbers into five boxes, you're going to get 819 in four of the boxes and 820 in one of them. That is what's displayed in the table which shows how many numbers are in each box when you split 4096 into anywhere from 2 to 10 boxes (It's a little confusing because the number m on the side is the number of boxes minus one.) Edit: SOLUTION!!! The game seems to measure frame times in 65536ths of a second. When pausing your video and doing a bit of math I realized that all of the fps figures were fractions of 2^16 or 65536. This leads to the same the same math as before except this time a frame rate like 1376 corresponds to 65536/48 but it also explains all the other frame rates that the game can display like 1820 which is 65536/36. The reason these frame rates are sticky is that once you get to 2000+ fps the difference between the game taking say 32 ticks to render and 31 is a difference in the displayed frame rate of 66+. This means that if the real frame rate is holding steady at 2500fps plus or minus 100 then the only three possible frame times that the computer can see are 25, 26, or 27 65536ths of a second which it calculates as 2621, 2520, or 2427fps and so the 200 possible real frame rates get compressed down into only 3 that the computer can display. This isn't a problem at lower frame rates because at less than 256fps the difference between displayable frame rates is less than 1 frame per second.
@Saymite
Жыл бұрын
As someone who used to write and maintain TF 2 config files I'm not surprised at all by these results. While I was limited to sv_pure restrictions , obtaining 1000fps was a trivial task on 4th gen Intel CPUs, of course this was on a empty map staring into the wall, on an actual competitive match, 9v9 the frame rate would easily be reduced to a third, still it was really entertaining to see how low, or high, depending on the perspective, the game could go. Also LOD biasing the game to look like Minecraft is always a treat.
@huttyblue
Жыл бұрын
TF2 vs CSGO is an interesting case, as TF2 has alot more going on that would bog down the cpu, where as CS:GO is heavier on the rendering side with its shadow system. Although these differences are really only noticeable in 2010s era hardware. I wonder how high of a stable framerate a philip's cpu could handle staring across mid on a full 32 player hightower server.
@Kuba295k
Жыл бұрын
We all know that this is just Philip's way to flex with his brand new RTX 4090 gpu.
@EverythingPS5Pro
Жыл бұрын
Yes 👏👏 and am here for it 🔥
@ecclesman
Жыл бұрын
tbf you would too if you had cutting edge, unreleased hardware.
@calsta619
Жыл бұрын
And to make a sponsored video about it to offset the cost of buying one
@putinstea
Жыл бұрын
I don't understand. He alluded to it being temporary. Maybe he is borrowing it from a friend?
@LSK2K
Жыл бұрын
It's not just the GPU. It's the entire specs. It's the top of the line of the top of the line.
@TrueKyanite
Жыл бұрын
Looks like Valve is gonna give you a special thanks in the next patch notes
@hqwizard
Жыл бұрын
i think it's something do to with the engine, so it's unlikely to be fixed
@scottmcqueen3964
Жыл бұрын
@@hqwizard They can just limit the fps to 999 on official servers.
@hqwizard
Жыл бұрын
@@scottmcqueen3964 yeah i guess they just could not let the game run faster than a thousand fps for the time being
@boogameow
Жыл бұрын
@@scottmcqueen3964 It's not an problem though? When he tested it on an actual server, it was noticably teleporting him back since CSGO uses good networking techniques. By this logic, the speed hack will only ever work on local servers you're hosting so it's not really an issue.
@fitmotheyap
Жыл бұрын
@@boogameow that's the issue They need to fix it so you don't get teleported back(and walk at the correct speed)
@Lucavon
Жыл бұрын
Assumption about the speedup: Probably caused by the way source calculates delta time. Delta time is used to ensure that physics (movement etc) are not bound to the FPS, but to the ticks instead, while also allowing higher FPS than the tickrate. In this case, I assume that the original assumption was that a frame wouldn't ever be generated faster than 1ms (1/1000 sec --> reached at 1000fps), so the developers probably divided the value by 1000 to turn it into ms somewhere along the way. Assuming 1500 FPS, we have 1500fps / 1000ms = 1.5. Since the original code was written under the assumption that 1000fps would never be reached, this operation, fps/1000, would always result in a value below 1.0. Now here's why a value above 1.0 is significant: delta time is usually used by multiplying vectors (e.g. your movement direction and speed) with the delta time. Since this is usually below 1, if the delta time is for example 0.5 (right in the middle between two ticks), the game would multiply your movement vector with something below 1 and thus emulate a "partial tick", putting you somewhere between where you were at the last tick and will be at the next tick. From the previous example, 0.5 would put you in the middle between those 2 positions. Now, if that value, which was assumed to be below 1, happens to be something like 1.1 due to them doing 1100fps/1000, this means that at some point betweem the two ticks, you will actually have surpassed the point you were supposed to be at at the next tick. This is just my assumption based on knowledge I gained while programming a few small games, and it may be wrong. Still, this explanation makes sense to me.
@Skylarr
Жыл бұрын
I'd bet the game running faster than intended is something to do with delta time values between frames. If they're only tracked to 3 decimal places, the minimum would be 0.001, but at above 1000 fps this might be rounded to 0 in some cases, which would mean the game thinks no time has passed between one frame and the next, and might skip ticks to "catch up", since it thinks it needs to, or something like that.
@VideoklipBG
Жыл бұрын
I would be guessing that it's some floating point arithmetic error too, but it might even be Windows being Windows. As far as I know in some languages like Python one of the time library functions is limited to resolution of about a millisecond, and that might have to do with HPET or some internal timer implementations of the Windows API. I'm not a low-level C programmer though, so someone with more experience could maybe explain what's going on. Regardless, after a quick test in Python 3.10 I get relatively consistently 0.00099706649 seconds (0.99706649 ms) per step in a loop. This isn't close to 0.001 ms, but might still affect the game engine since 1000 ms / 1000 frames = 1 frame every millisecond.
@VideoklipBG
Жыл бұрын
@Based Madara Using time.perf_counter and time.perf_counter_ns I can get it down to ~500 ns which is great for Python, but it gets it from the OS and it's the process time, not system time. time.monotonic returns very accurate and stable value, but the resolution on Windows is about 16 milliseconds. Although I'm guessing game engines use way more accurate methods for time-critical functionality, lots of games nowadays break completely with high polling rate mouse sensors or even the very widely used 1000 Hz which is baffling to me. At the very least devs should ensure that high framerates or huge frame time variations don't cause unfair advantage or stuttering.
@Fattts
Жыл бұрын
I have no idea why or what the technical details are, but I do know that this is a problem from old DOS games where the original software was designed for a slower processor, the devs didn’t account for the future, and now your game runs 2000 times faster than it should because of everything being built on the CPU/GPU response time clock
@1337Dennis
Жыл бұрын
I've been waiting for this moment for a long time. Ever since I surpassed 40 fps by upgrading laptops, I've wondered how far we can go. Congrats on cracking 1000 fps!
@alephcake
Жыл бұрын
MANS GOT 4000 AND YOURE CONGRATULATING HIM ON REACHING A FOURTH OF THAT
@EctoGamer
Жыл бұрын
@@alephcake didn't watch the full vid probs
@1337Dennis
Жыл бұрын
kzitem.infoUgkxUrJjH-jMS4W85S_nI9ebL5Ws1hOfsRNj
@BidoMaggot
Жыл бұрын
help
@Citiesinmotionplayer
Жыл бұрын
I'm a verifier for Portal on srdc, and one time someone actually submitted a run that had the game running at over 1000 fps. it appears that framerates higher than 1000 actually cause the tickrate to increase, going from Portal's default 66.67 to over 100 ticks per second. Needless to say we didn't accept that run :p
@plebisMaximus
Жыл бұрын
So we're getting to a point where you can't run if your computer is too good lol. I wonder how we're going to deal with that in the future.
@NovaStrike118
Жыл бұрын
@@plebisMaximus framerate caps. If your pc is really good, then 120 fps or 240 fps limit should be good enough.
@Old_Ladies
Жыл бұрын
@@NovaStrike118 and you really don't need to run much faster than your refresh rate anyways.
@plebisMaximus
Жыл бұрын
@@NovaStrike118 Yea, don't know how I didn't think of that.
@keppycs
Жыл бұрын
@@Old_Ladies this is just not true, unless we're talking very high refresh rates
@Lucky13Kirinto14
8 ай бұрын
What happend to E clicks philip
@octav5692
Жыл бұрын
hey, wanted to tune in and let you know that the fps counter being weird and hovering around certain numbers is due to how CS internally calculates the fps it displays you. instead of doing it "properly" and counting how many frames are drawn it uses a rolling average which breaks at "higher" numbers due to the time between frames being so small it just can't hold that much info. a way more accurate fps counter would be the afterburner/rivatuner overlay thingy.
@JRPW
Жыл бұрын
Philip's gpu/cpu videos are so entertaining and more interesting than other tech channels. You focus on the less relevant benchmarks, but they are FAR MORE INTESTING! The power consumption was very interesting, thank E-Philip!
@sapphyrusxyz
Жыл бұрын
the speedup bug is probably caused by cl_clock_correction, setting it to 0 might fix it. unfortunately I don't have the hardware to test that tho
@z0176
Жыл бұрын
sapphyrus my love
@imperator3087
Жыл бұрын
uid issue
@0x225
Жыл бұрын
You can test this on css or older source games that you don't need the latest hardware to get this fps. I discovered this bug on CSS few years ago.
@TREVXXXR
Жыл бұрын
@13:13 For a 30 year old man, I laughed way too much to this part, poor cat!
@chadmacdonald996
Жыл бұрын
I laughed out loudly! That caught me off guard hard!
@someostrich
Жыл бұрын
Return of the Fartmaster
@framekixrr
5 ай бұрын
@@someostrichiykyk
@Peterscraps
Жыл бұрын
13:13 your cat just looking at you disappointed like "really fart master? I thought all of this was behind you"
@hi_its_jerry
Жыл бұрын
i generally dont care for ads, but i gotta admit that what Phil did here with the nordvpn ad read was pretty cool. he knows his audience and was able to turn it into something actually new and informative instead of the usual boring and repetitive script ever other youtuber follows
@CS2architecture
Жыл бұрын
The bar graph starting @5:26 is getting comical. I cannot believe the 1% low is still above 400fps... WITH 3840x2160. I bet moving your mouse on CSGO felt like butter while still enjoying the visual clarity of 4K. I cannot help but to envy.
@22Titus22
Жыл бұрын
15:22 Everybody gangsta till you hit integer overflow FPS
@BlackBirdMax
Жыл бұрын
This video brought a smile to my face. You somehow answered questions I didn't know I wanted to know in the best and dumbest way. Thanks!
@Aelfraed26
Жыл бұрын
12:55 Took me a while to realize that my cat was staring at your cat
@Collin0
Жыл бұрын
hardware releases this year are so disgustingly fast even high fps csgo has met its match
@plebisMaximus
Жыл бұрын
Exciting time to be a computer person.
@griffin1366
Жыл бұрын
I would say 5 years ago
@OliverCaldwell
Жыл бұрын
@@griffin1366 I'm trying to work out the sweet spot for my next PC. Maybe a 3070, maybe Ti. Seems like most stuff after that is just overkill for anything I'd need for a while. The 4090 just seems silly.
@user-tb8zt7wg4p
Жыл бұрын
I love that you are tech aware. All the youtubers, streamers, pro players dont know shit about components and pcs. You even mentioned the then upcoming x3d cpus which are now a thing and would totally make the fps higher.
@crylune
Ай бұрын
Too bad CS doesn't give a shit about L3 cache... X3D isn't magic in every single scenario.
@EverythingPS5Pro
Жыл бұрын
Its sad that V-Sync is enabled on console games and takes around 6-12fps per game, and it adds more then 10ms in latency, in games were you can preview it like in Rainbow Six Siege, I found that it runs at 4K maxed settings and it pushes 150+fps impressive for a console, but then again this game is not hard to run. 23ms with v-sync on, and 11ms with it off. The game felt more responsive and if VRR was enabled and DLSS 3 was available the experience would have pushed 200+fps. On a console. This was tested on a PS5. Cat scared by fart and weird FPS phenomenon was the high points! Thanks for the entertainment ❤️🥺
@campbellyk
Жыл бұрын
COD4 had some engine quirks that gave different optimizations at different frame rates. At 500 you could walk up slanted surfaces I think. 250 frames I'm pretty sure was the highest jump while 333 was the best for getting acceleration in the air while strafing. These mattered for the COD4 jumping (KZ kind of) and bouncing community. I think these are all general quake engine quirks but I've always wondered if other games had benefits like these.
@iceangelx22
Жыл бұрын
333 doesn't give the most acceleration. That's used for height as its better for height than 250. 125 fps is the best for head on strafe jumps and for acceleration before landing on a platform. 250 is best for diagonal jumps. I love cod4 physics and play codjumper pretty much every day
@iceangelx22
Жыл бұрын
333 stops acceleration*
@campbellyk
Жыл бұрын
@@iceangelx22 ahh its been awhile thank you for the clarification. I can remember my first time hitting the pipeline bounce. The cheers from my more experienced friends in voice chat. It was a high like no other. I was a lurker on the codjumper forums once upon a time as well. I'll have to install it again sometime.
@therealwetwizard
Жыл бұрын
13:13 Wow that was a master at work right there
@DTM1337
Жыл бұрын
Meow to your cat @ 13:03, confused me for a sec as thought it was mine behind me! Awesome video as always, glad you have such a beast of a PC also!
@NSPlayer
Жыл бұрын
Hey Philip There was a command in half-life 1 called clockwindow that stopped this "jitter" of FPS, perhaps CSGO has one too, i was pulling, 999fps but had to cap it to 200 and it requires server owners to change the variable. Valve implemented it as an anti cheat for speedhacks(edited)
@dealloc
Жыл бұрын
there has never been a sv_clockspeed command in any GoldSrc games, let alone Source games. It also wouldn't make any sense, since game clients/servers has nothing to do with setting any hardware configuration.
@mmert138
Жыл бұрын
@@dealloc are you calling him a liar then?
@NSPlayer
Жыл бұрын
Sorry i named it wrong it it might have been clockwindow or something im drunk, hack servers would disable it to stop this "jitter"
@NSPlayer
Жыл бұрын
Clockwindow 0.5 make it 0
@NSPlayer
Жыл бұрын
@@dealloc you're right it's called clockwindow and it was made to stop speedhacks, setting to 0 foxes this issue you have to increase updaterate/cmdrate/rate and interp
@鐽
Жыл бұрын
13:12 **FART** cat: what the bloody-
@willis936
Жыл бұрын
Thank you for making this. At my work I occasionally work with real-time control loops running at 10 kHz. I will suggest they start writing the algorithms in source.
@MineXplayPL
Жыл бұрын
The speed hack at more than 1000FPS can be caused by floating point rounding error - if the game calculates movement by multiplying moveSpeed * deltaTime (time between frames), then with so small values rounding errors occur and may prevent calculations from being done correctly. It's especially probable, because those rounding errors occur mostly at powers of 2 (1024, 2048, 4096) which are the numbers that FPS locks at
@MrCoosmiyn2
Жыл бұрын
It would be interesting to see a follow up on the high fps speed bug. How does the game timer work, how does a bomb plan go? Bomb explosion? Just throwing some ideas out there.
@ZeludeRose
Жыл бұрын
New World's bricking issue was a specific manufacturer error with 1 gpu that just happened to only come up because of New World. all that stuff about low settings & max fps has nothing to do with it. the menu ran too fast, and 1 specific card didn't have the right safeties in place to deal with it.
@griffin1366
Жыл бұрын
Yep. I hate how this is just brushed over by people. A game will not brick your PC, only if the hardware fails. I remember the Battlefield 4 menu screen would hit 6000 fps at launch the GPU to 100% / full load, but by default the game was capped to 200 fps if I recall.
@griffin1366
Жыл бұрын
@@Unknown_Genius No. It only pointed out flaws in a specific manufacturers model while it was pulling 500W...
@_alexcr
Жыл бұрын
the audio in the premiere is pretty bad, the video isn't tho
@The1Wolfcast
Жыл бұрын
Seemed to fix itself towards the end, that or I got used to it
@greyliances
Жыл бұрын
Yeah. The premiere sounded noticeably worse. Weird
@AngryBeaverNerd
11 ай бұрын
Gemmy thumbnail
@G.A.N.
Жыл бұрын
Just a heads up, the smaller FoV also boosts fps.
@shiloh_moonfrost
Жыл бұрын
3:35 "You're not good enough at the game to justify that level of power-draw" Wow, that hurts
@tauzN
Жыл бұрын
13:13 very impressive!
@nishanpokhrel1043
Жыл бұрын
My bro thought we wouldn't notice the +hax.exe @ 1:54. ha.
@Dipper_23
Жыл бұрын
Can't wait to see the 1000 Hz monitor!
@akumpi
Жыл бұрын
You already need a 4486.32Hz monitor to play
@TheBestestOne
Жыл бұрын
1000fps at 60hz
@Gee25
Жыл бұрын
Lower input latency. Input is polled each frame in most games. As long as framerate is lower than polling rate, there is potential to decrease input latency by increasing framerate (1000 FPS being most optimal for both 1khz polling rate input devices and also 1khz refresh rate monitors which, based on what blurbusters have said, is the (minimum?) refresh rate at which zero motion blur occurs during movement on screen).
@griffin1366
Жыл бұрын
@@Gee25 GPU usage also has a part to play. If you're at 100% GPU usage running at 1000 fps, you will have far higher input lag than 300 fps.
@jaymarvinmaglangit7956
Жыл бұрын
I never thought I'd be enjoying this video more than the videos for the games that I played. Thanks philip
@randylahey3534
Жыл бұрын
Your videos are borderline poetic, very nicely done!
@RequiemFPS
Жыл бұрын
I love how intelligent you are my friend. And sometimes that rabbit hole isn't worth it.
@thehen101
Жыл бұрын
the fps counter liking certain values might be because the counter you were using doesn't use a high enough resolution system clock/timer API, just a guess. edit: for example if an fps counter was implemented like a queue, with frames older than 1000 milliseconds being discarded, the accuracy of FPS this gives you can go wrong in two ways: the time recorded with the frame, and the current time you are comparing to. for example this would go wrong if the current time function resolution was too low, and it returned the same time in milliseconds for two frames. the reason you saw these funny numbers in a psuedo-random number generator research paper is possibly because random number generators are seeded on the system clock. edit 2 (thanks octav): it seems that CSGO fps is calculated with the time it takes to render each frame (averaged), and due to 32-bit floating point values not being accurate with very small values, precision can be lost as these very small values have maths operations performed on them. so in CSGO the issue is unrelated to the system clock.
@octav5692
Жыл бұрын
the fps counters in source games are either a rolling average based on frametime (when using net_graph 1) or 1.0 / frametime (when using cl_showfps 1)
@ado3247
Жыл бұрын
@@octav5692 And precision issues with super small frametimes could cause those numbers to pop up. Good explanation 👍🏻
@thehen101
Жыл бұрын
@@octav5692 i see, so the inaccuracy is fps measurement in this scenario is probably due to low floating point precision, since all those usercmd/createmove values such as frametime are floats (or otherwise 32 bit) if i recall correctly.
@octav5692
Жыл бұрын
@@thehen101 the values are indeed floats but have nothing to do with your usercmd or with createmove. look up CGlobalVarsBase
@thehen101
Жыл бұрын
@@octav5692 you're right, I forgot what struct/class (depending on your sdk) it was in.
@m1st87
Жыл бұрын
Thank you philip for showing your air-cooled setup. It shows that you can have a perfectly fine high end rig that doesn't need water cooling if you don't intend to overclock anything. The market and most tech youtube channels seem to shove water cooling in the face of anyone that's looking to build even a mid level gaming pc, and honestly you don't need it unless you're a PC enthusiast or going for heavy overclocking on your system.
@AnimeUniverseDE
Жыл бұрын
@@3kliksphilip Or just set it to the eco preset
@AnimeUniverseDE
Жыл бұрын
@@3kliksphilip is there something wrong with it? I thought the eco preset was also a simple power limit Edit: ahh, we were talking about Intel CPUs. I thought eco mode was something you could set in the BIOS on both platforms. I think I've heard this mentioned a few times by different reviewers.
@Car_D_Board
Жыл бұрын
This video is so much more than the title. One of the best in a whlie.
@samson_BNR32
Жыл бұрын
wow, you found another mathematical phenomenon with those frame rate numbers and that write up you found. same thing happened to me. there is a buger joint in ann arbor michigan that is famous for as many toppings as you want. they have a sign on the wall that showed the possible combinations equaling 2,147,483,646..... one off from the runescape mash cash stack size aka highest integer number on a 32 bit system. but yours is much more odd to me.... good vid as always phillip
@RaimaNd
Жыл бұрын
Bro that GPU is freaking thick. Soon we build our whole computer INSIDE the gpu case.
@EfeDursun125
Жыл бұрын
remember goldsrc engine, if you reach over 400-500 fps game becomes slower but in source engine game becomes faster for some reason
@SK1PP3R88
Жыл бұрын
There was an exploit in TF 2 where if you had high FPS the sticky launcher would reload faster. Sure, it's useless for casual play but makes huge difference in comp play.
@FNScence
Жыл бұрын
Can you check what velocity the command "cl_showpos 1" shows when going faster due to 1000+ fps please?
@BrandanFischer
Жыл бұрын
I have been wondering what that whining noise from my PC was ever since I got my 3900x back in 2019. Thank you for clearing that up! I usually got it in Minecraft or in loading screens
@JackAllpikeMusic
Жыл бұрын
1024 and 2048 are powers of 2, pretty important numbers in a binary world such as computers. Not sure why that phenomenon would occur with the framerate fixating around certain numbers however. I'd love to see a follow up video if you are ever able to discover what is causing it.
@miksuko
Жыл бұрын
4096÷2=2048 4096÷3=1365 4096÷4=1024 4096÷5=819
@BenLubar
Жыл бұрын
Source Engine has a thing to limit frame time to be at least 0.001 seconds unless you have sv_cheats enabled. Which means enabling cheats will *stop* the speed hack from working.
@Chris-xl6pd
Жыл бұрын
I love how a game a I dont even play is something i follow so intently simply because of the way you present your videos. You probs wont see it but I appreciate your content.
@Pedro7526
Жыл бұрын
Please do some VR related content with this beast of a machine!
@TurntableTV
Жыл бұрын
At 13:13 we got a glimpse of the mysterious Fart Master.
@kmah324
Жыл бұрын
What about "average" 0.01% frame rate (eg, the 0.01% frame rate result for let's say, 10, 100, 1000 runs)?
@waldolemmer
Жыл бұрын
We need a sequel. Empty map + newer AMD processors + Linux + overclock + liquid nitrogen
@Cat_in_The-Box
Жыл бұрын
Can you play on your local 2000 fps server with other pc/player that has normal fps and see what happens regarding fps speed boost?
@theminecraft4202
Жыл бұрын
ngl i read this as "100 FPS in CS:GO????" and was like "oh cool a video on integrated graphics or something"
@user-qb7qb1si5c
Жыл бұрын
13:34 You gave little bro pinkeye
@FishikK
Жыл бұрын
9:18 throwback to FOV TOO FAR
@SamSayaz
Жыл бұрын
This was so entertaining and funny. Thanks Philip for such a fun video :)
@ogdar0
Жыл бұрын
baggage, give you the highest FPS because, the maps has a low weight, the less map weight, the more FPS you can get ;)
@randomyoutubechannel1017
Жыл бұрын
Game might be even faster with other version of Windows. Something like Windows 10 LTSC, which will free the processor a bit (cuz no telemetry is collected)
@b1zzler
Жыл бұрын
with a 13900k I don’t think that will have a measurable effect
@crylune
Ай бұрын
Literally zero difference because modern Intel CPUs can run the entirety on Windows on 10% of an efficiency core. Stop with this placebo bullshit. LTSC is not even aimed at you. And it's fucking hilarious you think telemetry has any effect on performance.
@Millenia3D
Жыл бұрын
i think it's the Deck exhaust sniff that really made this video for me
@tf_lecter
Жыл бұрын
10:35 - 10:50 Can confirm this also happens in tf2. Especially notable on jump maps and other maps that don't center around chaotic fights or actual gameplay.
@ElijahIngle
Жыл бұрын
How much detail he puts into videos and how much depth that goes into every step and analyzing every detail is absolutely insane and I for one love it. Only how much information would he be able to gain if he had virtually unlimited resources to help eliminate performance limiters such as component temp, If he somehow used dry ice to cool components and benchmark overkill cs, on one of the most overkill pc's.
@TheOfficalReapex
Жыл бұрын
Is no one going to talk about the cat's reaction to his fart? I actually almost died
@OffBrandChicken
Жыл бұрын
I feel like the 1000fps mark for stuttering has something to do with milliseconds and timing on the source engines part. The game might be running too fast and CSGO is telling it to slow down for a split second.
@LAMAMANU
Жыл бұрын
I remember time when in cs 1.6 you hit over some fps limits it did give you speedhack and you had to install something cpu related to get it fixed. Atleast for the AMD Athlons at the time. It could have been something with 32-bit vs 64-bit versions too.
@SmileAndWave
Жыл бұрын
Damn, this is one of your best videos.
@jimbobuz
Жыл бұрын
Brother ripped ass in the cat's face like that I'm dead
@jeremieh5009
Жыл бұрын
Hell for better performance, as you said, there’s not much you can’t disable. Add DXVK on top of that (Linux wouldn’t be good for extra frames in this situation due to nvidia bs) and you’re pretty much achieving peak performance
@killshow7355
Жыл бұрын
6:00 This is not the case only with csgo or source engine. Similar bugs or same bugs sometimes appear in other games I think. I think that there was a similar bug in fortnite or I think even in call of duty infinite warfare.
@stephenkamenar
Жыл бұрын
wtf? the fact you started running faster is insane, never would've guessed that. and you even confirmed that forum post about the guy getting stutter over 1000 fps looool, neat
@YOGURT1
Жыл бұрын
All the northern journey music in your videos makes me very happy!!!
@LandisGames
Жыл бұрын
This has to do with how source handles prediction, the client and server basically do the same things and are expected to have the same result, so when the server updates you as the client, you don’t notice it since you are where you should be. However, when you give source a lot of frames, my guess is somewhere in the deltatime (movement calculated between each frame to move a specific speed per real second) is getting crushed by just how many frames the engine is receiving, making it speed you up more than normal. I’m fairly sure you can find a way to display prediction errors, the console variable “developer 1” is where I’d start. Love your vids! Keep up the good content ^^
@NanoBite
Жыл бұрын
13:13 the Fart Master returns... or maybe he never left
@TheBattleMac
Жыл бұрын
yo
@duhaesbaert
Жыл бұрын
Does this for some reason mean that players playing at 144 fps would move slower when compared to players with e.g 750 fps? Does it scale like that, or that is something specifically related to 1000fps+?
@Krilium
Жыл бұрын
The high pitched whines are the bane of my existence. Every build I’ve had has had it, even my expensive ass gaming laptop. It’s worse when I turn my studio monitor speakers on because the whine transfers through a lot louder. Making music on speakers has been undoable for me for that reason FYI you can control the pitch based on how close your virtual camera is to a 3D object lol
@lordofthebombs
Жыл бұрын
“You’re not good enough at the game to justify that level of power draw!” 😂
@FurryWrecker911
Жыл бұрын
7:48 OH MY GOD this explains why my work PC whines sometimes when I type on my keyboard. It doesn't always do it. Just _sometimes_
@wojtuspizza5057
Жыл бұрын
the fps speedhack should be new meta for tutorial speedrunners lol
@lufetm
Жыл бұрын
This reminded me of GTA San Andreas and its bugs when you have higher FPS than they intended while making the game (and its engine)
@DatMilu2K
Жыл бұрын
The music hits hard in this one, well done!
@DWVoid0321
Жыл бұрын
Judging by the magical number of '1000', I can speculate at a rather high certanty that this is related to some clock values being fetched at millisecond accuracy instead of higher during client side interpolation, which could well explain the glitchy yet rapid movement (though this is the stable one, due to a lot of extra complexity introduced by multicore if you use the higher accuracy yet unstable clock, you might travel 'back in time' if fetching from a different core). I do not think this is fixable on most current computers without having some rather un-universal requirements on the system. Also, being sub-millisecond per frame, system context switching from syscalls and scheduling might start to come into picture (as these are usually tens to hundreds of microseconds on current PCs) and might start to introduce instabilities to the frametime. Nice video and very fun experiment with the now 10+ year old engine (definitely not advised for normies to try this at home XD). Please keep on with such content.
@wojtekpolska1013
8 ай бұрын
It feels very weird watching a video like this about a game that... simply doesnt exist anymore
@mrmarcleman322
Жыл бұрын
(new title) 3kliksphilip flexes his pc as you look at your potato with 3 wires connecting to a lemon with a screen
@Tommo_
Жыл бұрын
THE DECK AIR SNIFF I CANT
@craftman4761
Жыл бұрын
15:22 almost -2137 fps, regards from Poland, great video 3kliks
@Teimo
Жыл бұрын
In all sources games when you reach over 1000fps, it will start messing up. If you enable sv cheats however, it fixes it.
@huntercz1226
Жыл бұрын
We can also count driver overhead from NVIDIA drivers. CS:GO is running on DX9 which is several years old and driver developers don't optimize it that much anymore (look at you Intel). Even there are cases where for example a translation layer DXVK which translates DX calls to Vulkan can run much faster than native DX9 implemention because how Vulkan drivers are more maintained, optimized for modern hardware and efficient. This was case for me with Portal 2, where even when DXVK adds some overhead, it improves CPU-bound performance from around 600fps to over 1200fps being basically GPU-bound. Unfortunately CS:GO with DXVK is only available on Linux. Also CS:GO on Linux is 64bit executable which should fix some limitations. Also we can count many things, from CPU mitigations (for example Retbleed) which can steal some CPU cycles to unoptimized implementations of some software components.
@David-ms3zf
Жыл бұрын
DXVK can be manually installed, even in Windows, I tested DXVK with Half-Life 2, Portal and Garry's Mod, all of them had DXVK working just fine on Windows. The thing about installing DXVK manually in Windows is that you have to figure out where the files go, but in source games, they can go in the root directory of the game and the "bin" folder located at the game's root directory.
@huntercz1226
Жыл бұрын
@@David-ms3zf It can I'm aware, but CS:GO right now only officially supports DXVK on Linux (on Windows you need to do it manually as you mentioned and then turn off VAC with insecure flag).
@David-ms3zf
Жыл бұрын
@@huntercz1226 Oh well since you have to turn off VAC then it's not really worth it at that point.
@felis267
Жыл бұрын
from a quick google search, i think that the frame rates going at weird numbers is because they are considered psuedo random numbers, and are generated to be random, from what i can assume is because of the fluctuation of the fps numbers if the system does not get a good read, it uses the system to give you a number closest to the framerate's last accurate reading
@lawrence_lg4992
Жыл бұрын
7:56 had me absolutely howling. JOKES ON THEM!
@lawrence_lg4992
Жыл бұрын
Just got to 13:10 ffs
@SBoOoStEd
Жыл бұрын
Good to see A Plague Innocence: Requiem in the video, I think it's a really underrated game
@armanharutyunyan8619
Жыл бұрын
The background music in your vids is great as always!
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