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@DaneInTheUS
Жыл бұрын
Thank you! Glad to see deathmarks are good again. Don't think I played them once in 9th and they were in pretty much every list for me in 8th. Thank you for your insight!
@IDICBeer
Жыл бұрын
Thanks Martin, I played them a few times in 9th and they were always rubbish, I was genuinely surprised in this gane and will defo take them again
@brainbane25
Жыл бұрын
Love running 6 scarabs and wraiths. Flying is actually pretty interesting as it ignores Desperate Breakout. If they get tagged and survive, you can fly over the unit to snag back field tactical objectives. 2x5 Deathmarks are our cheapest Deep Strike for objectives too. Don’t be afraid to rapid ingress them in their turn either.
@IDICBeer
Жыл бұрын
Thanks, yeah my new list has two units of five Deathmarks :D NECRONS!!
@Khobai
Жыл бұрын
flying units are mostly just a liability unfortunately. it makes no sense that a helverin gets anti-air 2+ against wraiths for example. they dont actually fly its just representing their phasing through walls ability.
@thashadowspawn
Жыл бұрын
I'm always happy to see a video from brother Nick pop up on my Feed! :D Have a great weekend and 2023 Season Family!
@IDICBeer
Жыл бұрын
Thanks very much mate, much appreciated 👍
@0815Murks
Жыл бұрын
Thank you for sharing your experiences playing Necrons in 10th! It would be cool if you could add a written Army List while you are talking about it. Makes it easier to follow :) Thank you!
@IDICBeer
Жыл бұрын
Thanks buddy, I'll try to remember that 👍
@jasonmartinez1948
Жыл бұрын
So my thoughts have changed a bit since I posted that particular set of takeaways, but very cool to have that featured :D I put out some recent thoughts in the same group.
@IDICBeer
Жыл бұрын
Ah thanks Jason, I'll be sure to keep an eye out for them. I've played another game now and defo learning new things all the time
@saturnaufstieg6477
Жыл бұрын
I’ve played one game with a doomsday ark. I had terrible rolls and it hit a leman Russ for 4 damage, then got killed round 2. The Lokhust heavies, 1 with a Lokhust lord, are pound for pound my best units. Wraiths feel ok to me, I was able to advance them up the field and charge my opponent’s Lord Solar and get his orders off the table.
@IDICBeer
Жыл бұрын
Thanks for sharing that mate, I'm looking forward to get more games under my belt
@Jfeldhake
Жыл бұрын
I started with 2 reanimators but backed down to 1 after playtesting. Did you talk about how the Tesla Immortals performed? I must have missed it.
@IDICBeer
Жыл бұрын
Thanks buddy, yeah a bit, I felt Gauss was better but they died from the Desolators so quickly I still need more play time lol
@JuanThunder79
Жыл бұрын
The Lokhust heavies are superb, not just the Gauss but the enmitic exterminators as well, 50 points cheaper than the DDA, which is spectacular as well. I run 3x3 LHD, point for point they are one of the best. The Lokust lord with a squad of LHD with EE is a very powerful combo
@IDICBeer
Жыл бұрын
Thanks buddy, I'm defo going to play them at some point
@tykeorama9898
Жыл бұрын
Only problem is they are a glass hammer. Once they expose themselves to shoot, they die.
@JuanThunder79
Жыл бұрын
@@tykeorama9898 being less tough than a DDA is not necessarily a bad thing, they arent huge models so at 135 points its OK if they die and if they get a dread or a tank, Armiger, maybe even soften up a big knight, they are efficient at the points. Secondly your opponent can't ignore them and you can bring them in from reserve to keep them from being alpha struck or hit by IDF... it's a Tank meta at the moment so lots of armour on the battle field.... the more big guns you take the better. I'm not necessarily saying that if you can field 3 DDA you need these but you'll need to put 700-800 pts into anti-armour they are very very good. I've played over a dozen games either as Necrons or into Necrons and they always perform well. Everyone's raving about the Lancer at 145 points, these will comfortably pop one of those and it will struggle to do the same back at range.
@tykeorama9898
Жыл бұрын
@@JuanThunder79 the armiger doesn't fall over when the wind blows. If you put these two units against each other, odds are the armiger will come out on top - even if the LHDs get first turn. The armiger is MUCH faster, has a 5+ invol, and nasty close combat. The board isn't big enough to keep the LHD at max range from all enemy units and odds are can't kill an armiger in one turn. The armiger CAN wipe a unit of LHD in one turn given their speed, shooting, and close combat. I'm not saying they are a bad unit, I'm saying they are a glass hammer.
@Khobai
Жыл бұрын
@@JuanThunder79 necron heavy weapons all require you to sacrificially trade them. none of them fall into the categories of disposable or difficult to kill. whether its the DS or DDA or heavy lokhust destroyers they all tend to die horribly as soon as you expose them. necrons have always had a serious problem with filling their heavy weapon slots with something good because there is nothing good and 10th edition has made that problem worse because our heavies dont trade as well against the higher toughness units. the worst part is somehow armigers are only 140 points each! and I can barely kill them as necrons.
Жыл бұрын
I wonder if Scarabs could be the answer for secondary objectives. There should be quite a few that dont require OC, no?
@IDICBeer
Жыл бұрын
Well my new list has two small units of three for just that, deploy them in the corners of my deployment zone ready for the cards to come up 👍
@Trueflights
10 ай бұрын
Smaller, deep strikes units of death marks are good for taking infective as well. I've seen them used rather effectively for this in several games
@redgreen09
Жыл бұрын
sounds like an evil plain and see the game some time when can see nest vid
@IDICBeer
Жыл бұрын
Thanks mate, next Necron vid will be Monday
@caboose759
Жыл бұрын
I have three games under my belt now. I havent gotten to try out everything yet but im pretty confident about how i feel for a few different units. Warriors are definitely great but i think Gauss Flayers are the way to go if youre running full blobs of 20 now. Gauss Reapers are still strong, but losing Assault as a base keyword really hurts them. Not to mention Lethal Hits being base for all gauss weapons evens out the playing field alot for the guns in terms of strength. Unless youre making very aggressive plays with your warriors involving teleporting or a Royal warden to advance as you go, i think at least 10 flayers per blob are a great default for the unit instead of ignoring them entirely. Immortals are so much better now and are the way to go for Battleline killing. I love the reroll wounds and getting full range on our Gauss Blasters which helps keep them out of danger a bit. Personal favorite unit so far this edition is the Triarch Stalker. You dont realize just how easy it is to benefit from cover in this edition until you play. Every terrain rule basically boils doen to, "If you cant see the whole unit, they benefit from cover." So the Targeting Relay ability helps crank our damage up quite alot, plus hes just tanky enough at T8, 12 Wounds and a 4+ Invuln to last a while. Have him with a Heat Ray and some Lokhusts following behind to captialize on the Ignore Cover and you have some major pain to throw at your enemy. Segway, Lokhusts are so good in this Detachment its wild. Coupled with a Lokhust Lord, they pack such a punch to pretty much everything when they get to hit on 2's, reroll 1's and crit on 5's. In every game they have killed at least 1.5x their weight in points and its fantastic. The only units ive played with that im not too big a fan of right now are Skorpekhs. I like the Skorpekh Lord quite alot with his Mortal Wounds chatge and his killing potential, but the regular skorpekhs are just too damn expensive. I still gotta try them with movement units like a Night Scythe or Monolith but i had a very hard time getting them into combat in the first place, and they didnt kill very well when they did. Especially against terminators. Having to get 2 attacks through just to kill one feels really bad compared to their kill potential in 9th and their big blades.
@IDICBeer
Жыл бұрын
Thanks for sharing all that, much appreciated. I'm defo going to try the Stalker out myself and of course the LHD/leader combo
@caboose759
Жыл бұрын
@@IDICBeer I really want to try out an Enmitic Annihilator squad but the Gauss Destructors are still very good. I'm gonna stick with Regular Lokhusts in most of my lists though.
@Ws_minion
Жыл бұрын
I could be wrong but from the bits of the battle report I saw I got the impression that the desolators were being somewhat overplayed shall we say. They seemed to be rerolling a lot more dice than they should have been and also only 1 of their weapons is indirect so they should never be that deadly unless they expose themselves. As for the stormlord, I'm still not sold, an extra cp is really nice but hes a big tax because he doesnt have a res orb so theres nowhere to put him, only real option I can think of is with a unit of immortals as a backline screening/holding unit and 175 points is a lot of points for a unit thats is basically going to sit and do nothing for the whole game, especially when you consider that for 10 points more you can have a doomsday ark which will do the same job (minus the cp gen obviously) but better and it can do real damage whilst its doing it
@Khobai
Жыл бұрын
nah they really do roll that many dice (they get 10d3+1d6 indirect attacks with sustained hits 1 and crits on 5+ with bolter discipline in devastator doctrine and +4 attacks each from blast) and reroll all their hits and wounds. oath of moment is that stupid. A desolation squad can commonly pump out 30+ indirect attacks with full rerolls before adding in blast attacks. Thats not even the worst it can get they can stack even more buffs from units like incursors or stormspeeders.
@IDICBeer
Жыл бұрын
I hear ya, Imotekh should have a res orb as standard
@Khobai
Жыл бұрын
@@IDICBeer he should also not bizarrely have less wounds than other necron lords.
@JuanThunder79
Жыл бұрын
if your playing the tactical mission deck you can bin a failed/unrealistic secondary for a CP.
@Ws_minion
Жыл бұрын
@@Khobai Id have to go back and rewatch to work out where I thought the error was exactly, i just remember seeing dice get picked back up and rerolled and "thinking that isnt something youre rerolling". Either way since there were 35 wounds left over after the 20 that killed the warriors that says they had to be using the frag rounds which arent indirect so unless Nick just didnt shoot them after that. Theyre definitely strong though, no doubt, hence the points hike.
@keatonmcglothlin6637
Жыл бұрын
tomb blades are good for objectives, with scout and their movement they can get a lot of places quickly if needed and with the tesla weapons they get assault so can advance and still be "eligible to shoot" and do actions. also like the technomancer with canoptek cloak to have lone operator and 10" move, good host for sovereign coronal.
@IDICBeer
Жыл бұрын
Yeah, telsa on tomb blades was my first thought tbh
@Khobai
Жыл бұрын
you lose out on the technomancers best ability if you take it as a lone operative though. you dont get the 5+++ FNP for having it lead a unit. I like putting the sovereign coronal on a royal warden it can move nearly as fast as a technomancer with the cloak by advancing and can give any unit it joins assault (usually immortals). that unit of immortals then becomes your action unit. I prefer putting particle weapons on the tombblades because theyre like 2-3 times more damaging than tesla statistically. devastating wounds is one of the best keywords in the game.
@DerKnaII
Жыл бұрын
i have around 20 games played at this point with necrons and from my observation this list is non beatable: CHARACTER Nemesor Zahndrekh (85 points) • 1x Staff of light Overlord (85 points) • Warlord • 1x Resurrection Orb 1x Voidscythe Technomancer (90 points) • 1x Canoptek Cloak 1x Staff of light • Enhancement: The Sovereign Coronal (Aura) Technomancer (60 points) • 1x Canoptek Cloak 1x Staff of light Technomancer (60 points) • 1x Canoptek Cloak 1x Staff of light Transcendent C’tan (290 points) • 1x Crackling tendrils 1x Seismic assault • Enhancement: Sempiternal Weave OTHER DATASHEETS Canoptek Reanimator (95 points) • 2x Atomiser beam 1x Reanimator’s claws Cryptothralls (40 points) • 2x Scouring eye 2x Scythed limbs Cryptothralls (40 points) • 2x Scouring eye 2x Scythed limbs Doomsday Ark (185 points) • 1x Armoured bulk 1x Doomsday cannon 2x Gauss flayer array Doomsday Ark (185 points) • 1x Armoured bulk 1x Doomsday cannon 2x Gauss flayer array Lokhust Heavy Destroyers (135 points) • 3x Close combat weapon 3x Gauss destructor Lokhust Heavy Destroyers (135 points) • 3x Close combat weapon 3x Enmitic exterminator Lokhust Heavy Destroyers (135 points) • 3x Close combat weapon 3x Enmitic exterminator Lychguard (190 points) • 10x Dispersion Shield 10x Hyperphase sword Lychguard (190 points) • 10x Dispersion Shield 10x Hyperphase sword LHD can switch from Destructor to Enmitic and viceversa and maybe the Technomancers can be substitutes by a Chronomancers (not the one with the Sovereign, he has to be a lonely operative) but everything else is pretty much where it needs to be. maybe Nemessor can be a simple Overlord but if you can target an enemy stratagem correctly you can do SERIOUS damages to their game. this is not a FF list, this is probably around the best tournament list we have at the moment, you resist to everything and is frustrating to play against you.
@IDICBeer
Жыл бұрын
Cool, thanks for that, I might give that one a go :D
@DerKnaII
Жыл бұрын
@@IDICBeer if you are going to try it remember to just sit on three objectives to maximise them, and then try to score some secondaries, you shall have no problem, let me know, cya!
@cjwoulard
Жыл бұрын
What do you think about dooms stalkers over the DDA? I have 2 of them and only 1 DDA so I’m trying to figure out what I should use.
@IDICBeer
Жыл бұрын
Played them in my second game and they did well, not so good at vehicle damage, but they plucked away very nicely. Good for 1k points or as a support unit in 2k
@Khobai
Жыл бұрын
@@IDICBeer the main advantage of doomstalkers is how cheap they are though. 125 points vs 185 points is a considerable difference. You get 3 of them for the same cost as 2 DDA. They compare very favorably to DDAs. Doomstalkers do require some technomancer support but not a big deal since you should have technomancers anyway.
@MitchT97
Жыл бұрын
Pretty new to WH40k but I’m loving necrons. Question though. My friend and have run multiple scenarios in a sim to test 10th edition. Each time his blood angels have won, which I expected as he has been in the series a lot longer, but each time not only do my warriors get absolutely decimated. Once he even wiped them all in two attacks with a unit that had ‘blast’, rolling an crazy amount of dice due to blast adding dice to each of his models attacks and then that unit still had two other guns. How does one survive this? Even with a ghost ark, hypermaterial ablater, a reanimatior, protocol of the undying legion, and a few other things they still died to only one other unit attacking. It didn’t help his oath of moment caused many failures to become hits. In fact my Lychguard with a technomancer and cyptothrall did much better matching his melee squad that deepstriked them. What can I do against someone who has overwhelmingly more attacks and so many invulnerability and feel no pains?
@IDICBeer
Жыл бұрын
Hi mate, I'm finding smaller units are better against Oath, I'm currently using three units if five Immortals with no characters and putting the characters with my Lychguard who are much more survivable 👍
@MitchT97
Жыл бұрын
@@IDICBeer Thanks I’ll have to try that. Would take care of a few troubles I have against him. He’s pretty leader heavy so i considered potentially something with precision? Less sure about that though.
@IDICBeer
Жыл бұрын
@@MitchT97 Deathmarks or Transcendent C'tan might be useful 👍
@MitchT97
Жыл бұрын
@@IDICBeer I just saw the Transcendent C’Tan. Right before this message and am tempted to try it out! Thanks 🙏
@es83stevenson88
Жыл бұрын
I definitely feel the best set up for warrior is overlord with res orb technomancer and cryptothralls. The thralls have feel no pain 4+ and when they go down the warrior still have 5+. Then the overlord lets you use the reanimaton stratagem for free . Very tanky and the option of a ghost ark even better. I was surprised by a unit of immortal with plasmancer and royal warden can punch up for very little cost. Still not a fan of the storm lord just feel that a res orb and free stratagem is just stronger 💪 But i do like zahndakha with plasmancer in a warrior blob. Can definitely do so work. Overall i would say there is plenty to tryout and find what works for us
@IDICBeer
Жыл бұрын
Thanks for your thoughts, we seem to have good options atm which is great
@Khobai
Жыл бұрын
@@IDICBeer wouldnt it be better just to kill off one cryptothrall then start allocating wounds to the warriors while leaving the other cryptothrall alive? that way you can keep bringing cryptothralls back to life with 4+ FNP.
@IDICBeer
Жыл бұрын
@@Khobai You could do, although you can kill both of them and then bring them back anyway as it's all one unit
@Khobai
Жыл бұрын
right but you lose the 4+ fights on death if you kill both cryptothralls. that was my thinking anyway. if youre not going to be fighting in melee I guess it doesnt matter.
@Khobai
Жыл бұрын
Im not sure I agree that gauss flayers are better than gauss reapers. That really only applies against targets that have a 3+ save, but if the target has worse than a 3+ save the extra AP on the Reapers will always be relevant. S5 on the reapers vs S4 on the flayers is also almost always relevant. Lastly necrons have a stratagem that lets them ignore cover when shooting which is actually crucial for necrons due to their lack of torrent weapons and lack of ignores cover. Gauss reapers are still the superior weapon choice for warriors IMO since your warrior blob should always be advancing towards the center objective anyway. And again theres a stratagem that gives the warriors assault with the reapers. Its a bit unfortunate that warriors now have to pay CP to gain back the AP they lost and assault they used to get for free, but it is what it is.
@IDICBeer
Жыл бұрын
Yeah, don't think I said they were better, my Warriors died without even shooting so said need to play test again. I did say that Gauss seemed to be better on the Immortals though
@Ws_minion
Жыл бұрын
Going from AP1 to AP2 is a much bigger deal than AP0 to AP1 and, combined with the loss of assault, it just isnt worth the loss in range when you take into account how the army plays now. Warrior movement has reduced massively and the army has much less usable buffer units so sitting at 12" from the enemy isnt as viable as it once was. I can maybe see appeal in running a squad of each but I wouldnt reach for the reapers before the flayers and Im running 2 units of flayers atm
@Khobai
Жыл бұрын
@@Ws_minion S4 vs S5 is also a consideration though. the reaper brings more to the table than 1 extra AP. Flayers are really only better if your target has both T3 and an armor save of 3+. And again, you can still advance and fire gauss reapers you just have to use a stratagem now. And you should be advancing your warrior blob towards the center objective every turn anyway. Immortals are the ideal units for holding backfield objectives. Warriors are better for pushing the center.
@TheFIRESTARX
Жыл бұрын
@@Khobai With the amount of cover saves ap1 and ap0 are basically the same. The range is generally better to have. You aren't doing much damage regardless of which weapon u take.
@Khobai
Жыл бұрын
@@TheFIRESTARX thats simply not true at all because necrons have a stratagem that ignores cover. But even if you dont ignore cover, AP1 vs AP0 still matters against units in cover that dont have 3+ saves or better because it will still reduce their saves. Additionally the difference between S5 and S4 against a T4 or T5 unit is huge. thats twice as much damage potentially. The only time flayers are gonna be equal is against T3 targets where the difference between S4 and S5 doesnt matter. Reapers are still better most of the time.
@avalon8782
Жыл бұрын
I wonder how well a CCB with Sovereign Coronal will cover for multiple characters?
@IDICBeer
Жыл бұрын
I've played the CCB now and it did pretty well
@avalon8782
Жыл бұрын
@@IDICBeer I’ve also been thinking that blobs of 20 Warriors are kinda pricy, especially with support, and lack both flexibility and firepower. I wonder if a Ghost Ark would improve that?
@IDICBeer
Жыл бұрын
@@avalon8782 Not played Ghost Arks yet, but assuming the Warrior unit isn't wiped it should help a lot
@clementcate4730
Жыл бұрын
Im starting to think that Szeras is sort of a must if you play 1 unit of warriors and 1 unit of immortals. It makes them so tanky O_O
@IDICBeer
Жыл бұрын
Defo need to try him out, those points though, not sure
@Khobai
Жыл бұрын
szeras' points cost is absurd. but if youre playing a foot army you just have to suck it up and pay the szeras tax.
@TheHobbyCorner
Жыл бұрын
Here to learn the secrets of your craft to beat you 🤣
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