Skorpekh Destroyers are 90 per 3 now and they are terrifying. 180 with a Lord for 240 total points in awakened dynasty wrecks shop. Rerolling 1s with Lethal hits (Reroll all if you made a charge) can make em quite killy against just about anything. Throw in protocol of the hungry void for 1 more strength and 1 more AP to mulch any elite infantry.
@chrisbeau76
4 ай бұрын
FYI, a lot of the points on the cards are no longer correct. The Skorpekh Destroyer Lord is now 80 Points. Szeras is 175, All Crypteks went up in cost except the Psychomancer with Technomancer having gone up the most from 65 to 85. Deathmarks went down, Flayed Ones went down, Warriors went down, but so did their special reanimation rules. They now roll a D3 like all Necron units when they trigger reanimation, except they can reroll the dice. If you choose awakened dynasty you can trigger reanimation protocols via a strat and if you have a character in the unit you roll a D3+1. Its useable in the Shooting Phase and Fight Phase. The Rez orb has been nerfed multiple times and its back to once per game, you can only use one Orb per turn and it doesn't trigger until the end of the phase for a swingy D6 (Warriors get to reroll) The Psychomancer received an upgrade he can now target a unit within 18" and force them to make a BS check with a -1 penalty and you can choose which phase to use it, no longer restricted to the shooting phase. His upgrade is he can now force a battleshock check with a -1 penalty to all enemy units within 6" that are under start Str during your opponent's command phase which is huge. Getting a unit to become battle shocked during thier command phase effectively makes them unable to be targeted by strats and thier OC characteristic drops to 0. I built 3 Psychomancers so I can try using them in order to force 3 battle shock tests per turn in addition to placing a 6" aura in 3 different areas of the board. Praetorians actually have rules on thier data sheet now! Deep strike, reroll charges, fall back and charge. Ghost Arks can now carry 11 models in order to accommodate a leader and it can trigger reanimation protocols on a unit of Warriors once per turn. 125 points Immortals are the MVP of the Codex...common characters taken with them are Plasmancers to trigger Lethal/Sustained Hits on a 5+, Chronomancers for the -1 to hit and extra 5" move. Royal Warden to extract them out of combat and then shoot. Having Szeras nearby grants them a bonus AP and reduces enemy AP by 1. FYI, Plasmancer went up 10 points, Chronomancer went up 15 points, Skorpek Destroyers went down, Ophydians went down and are 5 points cheaper than Skorpeks, regular Lokhust Destroyers which can be taken in units of 6 for 30 points each are also considered one of our better units for points to damage. The Lokhust Lord increases thier Lethal hits to trigger on a 5+ and he can use a Rez Orb.
@Kingofdragons117
4 ай бұрын
Kinda baffles me that he didn't check the MFM For points at least.
@Dewoy1
4 ай бұрын
I think its so funny, the Reanimators shooting is always overlooked. Sure its only 12 inch, but you wouldn´t expect this model to have 6 shots BS4 with a strength of 6 AP 2 for 1 dmg. He could deffnitely some infantry here and there. 2 of them in Canoptekcourt could actually chip something off.
@ikarian8318
4 ай бұрын
The Hexmark is not so good (OP😅) as once but, if you plan to play the Hypercrypt detachment, 2 or even 3 of them can be very useful in later rounds to fulfill secondaries and steal Objectives when scarcely defended ..
@davehumphries7635
4 ай бұрын
I think you got the name for the Cryptothralls wrong Luke... We all know they're 'Murder Buckets' at heart 😅
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