Very interesting facts, some known, some unknown. The 16-bit-aera was the best ever for me, because I was born in '82 - at the right time to have the best age when this amazing consoles came out. At first, i got a Megadrive from my mother, two years later the SNES from a friend. Good times, good memories! Now, i own a SNES classic mini - that's all I need for gaming, i love the "old stuff"... I'm not really interrested in all those next-generation-consoles, i prefer the old school
@InglebardGaming
2 жыл бұрын
We got the Genesis, Turbografx-16 and SNES all within a few weeks of when they were released. It was definitely my favorite time in gaming also, it was a huge generational leap over the last round of systems. So many classics from that era!
@atolm1
2 жыл бұрын
I love these facts videos, always fascinated by consoles technical aspects especially when compared to their competitors. Hope you do TG-16, Neo Geo, and dare I ask, Sharp x68000 ones in the future! Happy New Year Mr. Inglebard!
@InglebardGaming
2 жыл бұрын
Thanks, glad you liked it! If you haven't seen it yet, I did one on the Genesis a few weeks ago. I'll probably do at least a few more in the future. Also, Happy New Year to you, too!
@juststatedtheobvious9633
2 жыл бұрын
It was cathartic as Hell to see these in a video. (I gave you a thumbs up the second you started talking about the SlowRoms) While there were a few facts I would have used instead... (Like the two sprite tile sizes limit.) ...you picked the most important ones. And I had no idea how the SNES cpu would perform with an overclock. It's been a while since I learned anything new. Well done.
@InglebardGaming
2 жыл бұрын
Thanks, appreciate it! I have a few doubts on the numbers from that site (I stuck a card on there), particularly with 32-bit numbers, but I think they still give a good overview with roughly what to expect.
@captainmartin1219
24 күн бұрын
Dude thank you. People always talk about the great sound and how it destroys the genesis when not all of the games had great spund. Plenty of the games jas weal sound.
@InglebardGaming
24 күн бұрын
Both systems had their strengths and weaknesses when it came to sound. SNES games can sound great and I've made music for it myself, it just has its own unique limitations that get glossed over a lot. 64k of space for the samples and music is tiny, which is why a lot of games for it sound pretty rough. But when companies brought their A game, they did some amazing stuff.
@RolandoMarreroPR
2 жыл бұрын
I agree 100% with what you said about Nintendo these days! They also did the mini retro consoles right!
@Twenty_Six_Hundred
3 ай бұрын
What many don't realize is the 5A22 can execute instructions both ends of the clock when not using multiplication and division registers. Where as the 68000 cannot which evened out the playing field. It's funny when people look at clock speed as a sole measure of performance
@CasperEgas
2 жыл бұрын
Console Wars really is a great book, would recommended it to anyone.
@InglebardGaming
2 жыл бұрын
Yeah, definitely. Some people challenge a lot of what's in it as not being entirely accurate, but more than enough rung true for me and I haven't seen the central things people complain about being DISproven.
@anjodaharpa8757
2 жыл бұрын
Marvellous vídeo Inglebard!
@InglebardGaming
2 жыл бұрын
Thanks, glad you liked it!
@retrogamesmania2946
2 жыл бұрын
Good facts, great video!! 🙂
@InglebardGaming
2 жыл бұрын
Thanks, appreciate it!
@PigsysRetroGameDevTutorials
2 жыл бұрын
I wonder which CPU Nintendo would have went with if they never had entertained the idea of NES BC in the first place? It's interesting to hear of their concerns about devs just continuing to make games for the NES if it had been BC. Maybe there would have been a long "cross-gen" period, although that never happened with the Megadrive. I only found out recently that Mario Kart and Pilot Wings both used an enhancement chip. While I was aware that later games such as Star Fox and Yoshi's Island used special chips, I had always just assumed that MK and PW just relied on Mode 7 alone. It was a shame I never new this back in the 90s, as it would have provided some nice ammunition in the playground console wars, haha! F-Zero looks and runs better than Mario Kart IMO, so I'm not sure why the former didn't need an extra chip while the later did?
@InglebardGaming
2 жыл бұрын
Well, I didn't include it in the video because I couldn't verify it for sure anywhere, but the rumor is they were looking at the 68000 before they went with the 65C816. Which, considering how ubiquitous that chip was in those days, I believe it. Also, yeah, in my original script I mentioned the add-on chips for some of the mode 7 games and I don't know why I took it out of the finished one, lol. For Mario Kart, I don't know for sure, but it is showing split-screen graphics and way more detailed tiles that we see in F-Zero. I assume its both of those things that led to the need for some extra processing power.
@PigsysRetroGameDevTutorials
2 жыл бұрын
@@InglebardGaming I'm glad they went for the 65C816. Different hardware makes things interesting. Things would have been more boring if the Amiga, Neo Geo, MD and SNES all had 68000s (although I'm sure the developers would have appreciated the greater ease of porting games). I'm looking forward to the next video in this series (if this is indeed going to become a series)
@InglebardGaming
2 жыл бұрын
Personally, I'd rather have had the performance gains than the excitement of a different chip that no one else but Apple used in a failed computer 😁 As for this being a new series... yeah, probably. Been thinking about doing something like this with various systems for a while. It's just way more effort than I planned for (which is par for the course) so I'll probably just do new eps here and there.
@diegocrusius
2 жыл бұрын
thank you
@InglebardGaming
2 жыл бұрын
Glad you liked it!
@StaticTV80
2 жыл бұрын
SNES was slow 🐌
@InglebardGaming
2 жыл бұрын
Yes 🐢
@thehumbleone1983
2 жыл бұрын
Great video 👍
@InglebardGaming
2 жыл бұрын
Thanks, glad you liked it!
@cliffchampion5501
Жыл бұрын
This is an awesome channel
@InglebardGaming
Жыл бұрын
Thanks, glad you like it!
@greenelf6506
2 жыл бұрын
My 8bitdo SN30 pro bt controller I use on my switch lite and play ps2 games on android has convex and concave or whatever buttons and that's relatively new
@InglebardGaming
2 жыл бұрын
Yeah there are plenty of third party controllers that mimic the US SNES button setup, I was talking about wanting to see it in first party controllers specifically, like those directly from Nintendo, Sony or MS.
@greenelf6506
2 жыл бұрын
@@InglebardGaming Yes you are correct it's just such a comfortable configuration for your thumb I cannot remember if I cared that much back in the day as my first year or so of Snes was always renting with tons of third party controllers etc but yes comfortable as
@tenebrasm
2 жыл бұрын
See you next year.
@InglebardGaming
2 жыл бұрын
Have a good New Years!
@fazares
2 жыл бұрын
31 years from 2021...2052 not 2051...but great video as usual..i knew most of these facts but ur video explained them very well ^^
@InglebardGaming
2 жыл бұрын
Yes, I should have probably avoided math in my pain addled, recovering state. Now the internet will just know forever that I can be a dummy. Oh well!
@CasperEgas
2 жыл бұрын
Agree that there are great games on any system. I personally don't like many first party Nintendo games though. Luckily the SNES has great third party support too. Ever noticed that most Europeans say Snes as a word and Americans say S.N.E.S. The first is faster, so why would you spell out the letters?
@InglebardGaming
2 жыл бұрын
It's just the way most people have said it here for the system's whole life. I know in the UK they say it more as a word, but as you can tell, I'm not from the UK 😁 Although my mother WAS from Scotland!
@CasperEgas
2 жыл бұрын
@@InglebardGaming oh nice. I have been to Scotland a few times. I live in The Netherlands myself. Most people said Super Nintendo here, or otherwise snes as a word. Doesn't really matter much, but I find it kind of interesting that it is different.
@Sinn0100
8 ай бұрын
Fun Fact- The Snes was going to come with a 10MHz Motorola 68K at launch. They decided to scrap the idea as the cost of a 10MHz 68K was astronomical. Can you imagine what the 4th generation would have been like had this happened?
@InglebardGaming
8 ай бұрын
I have never seen credible news that Nintendo ever considered using a 68000 in the SNES. A 10 mhz 68k would not have been expensive at the point the SNES came out in 1990/1991. They were somewhere under $10 per unit back then. Sega used a 12.5 mhz 68000 in the sega/mega cd, which despite having a cd-rom with its laser and motor, a new sound chip, scaling/rotation asic, motorized tray and more was only $300 in April 1993 in the US. The scaled down top loader that came later was much less. The 65c18 the SNES uses, which from any interview I've seen with the designers, was specifically chosen because of the planned backwards compatibility with NES/famicom games since it's essentially a modified 6502 with a 16-bit mode. If you've got a link to an interview with any of the designers stating they were going to use a 68k, please include that.
@Sinn0100
8 ай бұрын
@@InglebardGaming I believe the first time I heard about the Super Nintendo possibly coming with a 10MHz Motorola 68K was in an EGM. This...I don't know if you want to call it a rumor or what has persisted for a very long time. Further, the Snes might have come out 2 years after the Genesis but it definitely was under development as far back as 1988. For reference, there was a huge chip shortage in 1988/1989 that could very well have caused the price of the Motorola 68K to rise exponentially. I don't think you could get a 68K in 1988-1990 for 10 bucks a piece. Food for thought- From 1988-1991 the Motorola 68K was the go-to processor for high-end arcade games. Knowing this I highly doubt Motorola was giving them away at 10 bucks a pop. It flat didn't make business sense to do something like that.
@Sinn0100
8 ай бұрын
@@InglebardGaming Okay...even better. It looks like there is an interview with Masayuki Uemura about this very subject in The Ultimate Retro Hardware Guide. I can only pull up bits and pieces of it because they want me to buy it. It does look highly promising. However, it is also equally possible that he flat denies it completely or it's nothing but bait and switch fluff trying to get me to buy it.
@Sinn0100
8 ай бұрын
@@InglebardGaming Wait a minute...my first response did not post. Here it is again and this time I hope it sticks.... It was a good thing for Sega that they chose to act when they did. Nintendo already its own 16-bit console in the design pipeline. This was the system that would later become known as the Super Famicom in Japan and the Super NES (SNES) in the rest of the world. Nintendo CEO Hiroshi Yamauchi had warned his company that they needed to be poised to seize the 16-bit console market by 1990; however, his statement did not have the binding edge of command that his pronouncements usually carried. Nintendo was still reaping huge profits from the NES, so there was no hurry to come up with a successor system. There was also another reason for the delay - Nintendo was having development problems with this newest box. It was little more than a design concept and a few barely working prototypes at this point, but already certain issues had surfaced that demanded attention. The system as originally designed was way too expensive to be produced in a version affordable for the average consumer, let alone cost-effective for Nintendo. On top of that, project leader Masayuki Uemura was unable to meet Yamauchi's demand that the new box be back-compatible with the NES. The back-compatability feature was eventually abandoned; however, that only saved about US$75 on the anticipated end-user price tag. The chief culprit of the cost was, of course, the all-new graphics and sound processing suite upon which Yamauchi insisted. Designed in anticipation of the coming multimedia boom, it drove up the cost of the system so much that Nintendo was again forced to cut costs elsewhere or scrap it and risk being left behind. The problem was eventually solved by installing a slower CPU - a Motorola-based WDC65816 CPU - instead of the faster 10 Mhz MC68000 that Uemura originally intended. This meant that the new box would not be that much faster than the NES itself, so a math coprocessor (as cheap as Nintendo could cobble together) was thrown in to ease the processing strain a bit. This excerpt was taken from web.archive.org/web/20080505070423/www.eidolons-inn.net/tiki-index.php?page=SegaBase+Genesis
@InglebardGaming
8 ай бұрын
I literally quoted you the 1990 price of a 10 mhz 68k from a vendor at the time 😁
@apollosungod2819
2 жыл бұрын
Nintendo nor Sony never beat Sega, Sega got beaten by Sega of America's management staff. That's one consistent beat down during the 1980s, got worse in the 1990s and climaxed in 2001 when Sega of America's then chief made exclusive deals with Microsoft ahead of the Japanese headquarters.
@davezanko9051
2 жыл бұрын
If it weren't for Sega of America's staff (especially during the tenure of Tom Kalinske) Sega would have been an afterthought in the market. It was SoA that successfully marketed the Genesis turning it into the successful platform it was. In Japan the Mega Drive was a distant third. The stumble with the 32X (the thing that most damaged Sega's rep) was largely due to the poor communication from the Japanese office as to how far along Saturn development was, which was compounded by the Japanese office ordering the premature release of the Saturn in the US over Kalinske's objections. Sounds to me like Sega of America management was the one that knew what they were doing.
@roberto1519
Жыл бұрын
I still think there's plenty of room to sit a few drinks in the US design, behind the cartridge. Nice perspectives at the end! Here's the console picture from above: cdn0.vox-cdn.com/uploads/chorus_asset/file/8773491/snes_classic_edition_01_2400.jpg
@InglebardGaming
Жыл бұрын
Thanks, glad you liked it! Regarding he drink thing, while you can definitely rest drinks or whatever on an SNES, it's a lot tougher than on the completely flat surface of the NES.
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