mp5 was in the game from the beginning but nice video as always ^^
@hirumaredx
7 жыл бұрын
oops
@Raybayize
7 жыл бұрын
This and resilience worked in PvE in case of crit reduction (tanks had to raise the defense skill to get crit immune from bosses, resilience worrked too and mostly druids took advantage from it in Burning crusade) Nice video, brings back what changed, what worked and what is missed
@SoyDrinker
7 жыл бұрын
Hey my dude, just thought I'd let you know that the end of this video, at the part where you put links to some of your other videos, you have a link that just links back to this same video.
@Fare443
7 жыл бұрын
Raybayize yeah there was that but it wasnt always the best because the other stats were crap for endgame at max i think it was 1 or 2 items
@joshuabrunet4096
7 жыл бұрын
marks were a vanilla thing
@joshuamccreery1641
7 жыл бұрын
The sheer irony of their reforging removal reasons and the current problems with gear is hilarious.
@naccycaccygaming1025
6 жыл бұрын
"I need haste & crit. Cool!" *gets gear with nothing but versatility*
@Intrspace
4 жыл бұрын
When you finally get the 475 azerite piece but it has shit traits
@LMFAOOWNAGE
4 жыл бұрын
Intrspace nd corruption
@RoboBongoCuckooCop
4 жыл бұрын
I mean I kinda get it now; moving into Shadowlands everyone will have a BiS list with their best stats. nothing would ruin that more than if you saw an item drop from your BiS list that could be traded to you but the person who got it declined because they will go reforge it as it is a minor upgrade for them with that reforging.
@danielpritchard510
2 жыл бұрын
@@RoboBongoCuckooCop sounds like a guildie problem not a gear one
@petrinafilip96
7 жыл бұрын
Reforging would fit so nicely with modern RNG based drops.
@Noldo18
5 жыл бұрын
Without this RNG based drops most of people will stop the game even faster then now. This system is completely voluntary on the part of Blizzard to keep people hooked on the game.
@shii5795
5 жыл бұрын
@@Noldo18 Entirely false. More people are leaving than ever due impart to just how unsatisfying everything is. Especially gear drops. Oh hey an epic. Aw dang it didn't upgrade and it didn't warforge. Gues I wasted my time again. The so called methods to keep people hooked aren't doing their job at all.
@Noldo18
5 жыл бұрын
@@shii5795 I didn't say it was a success, but that was the plan. Anyway, WoW is slowly dying for several extensions and all Blizzard's choice only makes things worse.
@lc9245
4 жыл бұрын
@@Noldo18 Nah, they did it not to stop people from quitting. They did it because someone at the top demand more engagement statistics to show to investors. I suspect the reason the Diablo team was put onto WoW was because of it.
@masongroves4226
4 жыл бұрын
Yooooo I’ve thought about this during all this shit in BFA.
@Kalitz231
7 жыл бұрын
12:14 Oh yeah. I forgot this video wasnt "10 stats no longer in wow." Lol That section went on so long i thought it was the end of the video on the last one. haha
@Andorvaelis1
3 жыл бұрын
I was literally thinking that same thing lol
@inujosha
4 жыл бұрын
I'm still salty about them removing guild perks.
@Priestelar
7 жыл бұрын
make a class history video series like how you explain their different playstyles and relavence in each expansion like how disc priests went from a weird melee intended garbage healing spec in vanilla to a bubble spamming damage healer
@johnjones6307
7 жыл бұрын
Priestelar Check out PreachGaming. He's got a series called The Legacy of the . They're really well done you might enjoy checking it out if you already haven't
@Priestelar
7 жыл бұрын
They call power word shield and Divine protection bubbles because in the earlier graphic versions of wow they looked like normal "bubbles" so that's where it came from
@TheAdarkerglow
6 жыл бұрын
So PreachGaming does class by class retrospectives and analysis? Sounds neat!
@MisteriousGaga
7 жыл бұрын
I remember when we needed to buy the ability to use new weapons ^^ and then you needed to play with it to up your level, otherwise you couldn't even touch you enemies because you missed them while they are killing you. xD
@jordanbauer5843
7 жыл бұрын
my hunter carried around 28,000 bullets at the end of wrath as i mainly used a 28 slot ammo pouch that same ammo pouch is now just a regular 20 slot bag that i keep in my bank as a memento of my time spent in wrath
@silverspear21
7 жыл бұрын
Farming ore on my paladin to make arrows for my hunter.
@THE1andONLYHairfish
7 жыл бұрын
Cobalt Arrows, RIP.
@TheReaverOfDarkness
7 жыл бұрын
I carried around no more than about 6 stacks of ammo even when they stacked to 200. When they stacked to 1000 I carried just 1 stack.
@doorkicker5667
7 жыл бұрын
I miss ammo
@robertfouquette1232
6 жыл бұрын
I still have a Druid named Kwivur who I had made specifically to make and hold ammo for my Hunter.
@fizola88
7 жыл бұрын
I loved the pet training system, besides many people hated it. I loved that you had to gain the trust of your pet, by fighting with it, feeding it what it likes etc. Back then pet diet was a real thing. As your pet leveled it gained its own talents, 1 every 4 lvls, we had 1 every lvl so it was pretty nice. And you felt really bad, when you left ypur pets at stable master because you needed that bugy ravager for the fight in Zul Aman
@tompson854
2 жыл бұрын
People just wanted to get things, not to earn them. Thats why wow is so shit today lazy newplayers started to cry about things.
@YuyuHakurei
2 жыл бұрын
I think the pet running away probably didn't need to exist, but I did like that system overall. I also liked how every pet was unique in playstyle. I think they went in the wrong direction in hunter pet design. They should have made it more in depth instead of simplifying it because hunters are super boring to play now since they stripped so much from pets. Also they don't need a pet for every spec either. I think they should focus on Marksman spec being a Archer spec that doesn't use pets at all. The other 2 can use pets or make Survival a tank spec that tanks with the pet so they can have an alternate role. The game could probably do with less 3 dps spec classes in the game tbh.
@SleepySloth2705
2 жыл бұрын
I miss when hunter pets had their own unique abilities depending on species, though I'm glad devilsaurs still have their healing reduction debuff which is still useful for pvp
@hirumaredx
7 жыл бұрын
Fun Facts about this video! -It took me 3 weeks to make -I had stabbing chest pains the whole time I worked on it -It took me 2 days to record the audio for it because using my fake "KZitem" voice surprisingly, hurt my chest. Well more than it was already hurting. The voice I use in videos is not my real voice. -The original list of things to be included was a little longer than 11 things. And I thought of cutting the "stats" part and just making that its own video, since thats about half the video. -This video was meant to be a lot shorter. But when I was done with my script it just happened to be 20 minutes long. I didnt think this video topic could have that much to talk about. -MP5 was a stat in vanilla wow, it just wasn't used as often until TBC. So it shouldn't be on this list. -Apparently Marks of Honor were added at the end of Vanilla wow, and not in TBC. Marks of Honor are the reason AV was changed and is a major point in pvp history. So I still would have included if I had found this out before the video, and just said "yah marks of honor were technically not added until late Vanilla but its close enough to TBC, and heres why they're so important" -The first "Hard Mode Raid Trigger" was in vanilla wow as well with the bug trio in AQ40. Although I did mention that in the video. -"Mythic" mode use to be called "Heroic" mode from wrath to mists. The "Heroic" mode we have today is actually the "Normal" mode from wrath-mists. And the "Normal" mode we have today is a new mode made to be easier than the old "Normal" mode for causal people to actually complete the raid outside of Raid Finder. Normal modes back in the day use to be actually a challenge. It was very common for causal guilds to never complete Normal mode before the next raid came out. Also in case you were wondering, I have already gone to the doctor multiple times and I'm feeling a little better. So I'm probably not dying.
@Raybayize
7 жыл бұрын
Best of those facts are that you apparently not dying. Get well soon!
@THE1andONLYHairfish
7 жыл бұрын
Don't be too quick to discount the effect of WoW on your health: I had a massive heart attack the day after seeing the "Warcraft" movie, and open-heart surgery 6 days later. I blame Gul'dan!
@Garrettthecrabb
7 жыл бұрын
THE1andONLYHairfish blame the shitty movie!
@flamerollerx01
7 жыл бұрын
Yeah, you got one thing wrong riiiight here "-MP5 was a stat in vanilla wow, it just wasn't used as often until TBC. So it shouldn't be on this list. " Nah dude. MP5 was mandatory for holy paladins all throughout vanilla and nearly equally as mandatory for resto shamans. Did you start playing the game in TBC or something? I started in late 2004 and quit entirely by 2012.
@re3d90
7 жыл бұрын
Spell pen was also in vanilla : check mage t2.5 :) Nevertheless enjoyable vid. Get well soon !
@SoulsofWarcraft
7 жыл бұрын
Rip Gladiator Warrior. I miss you every day.
@HAIKU-c7z
7 жыл бұрын
Daily quests were just redesigned and renamed to World quests
@MrLachyG
7 жыл бұрын
Tony Grind yeah a lot of things in this video were changed but not removed
@danielskrivan6921
7 жыл бұрын
I'm also pretty sure previous dailies exist.
@MalonzeProductionsGaming
7 жыл бұрын
Dailies are better imo then fucking WQ
@MrLachyG
7 жыл бұрын
Weapon Smith, Brynjar how the fuck are dailies better? They are literally exactly the same as WQs, just a different name
@danielskrivan6921
7 жыл бұрын
I can think of a couple reasons: 1) Daily quests usually were repeatable events at the end of a story or to progress reputation, whereas WQs were basically just redoing all of the story. 2) Daily quests usually had an end in sight (got enough rep) or were done as one option for gold, instead of being required for power progression (as long as you don't look at Mists). 3) Daily quests were less likely to be bugged than WQs because you did them every day. 4) Daily quest hubs require less travel than going all over a zone or continent. Overall, I feel WQs were nice, but the fact they overlapped so heavily with the leveling content made them suck.
@DonYagamoth
7 жыл бұрын
Many comments on what people seem to be missing. I personally was kind of sad that Ulduar was the only raid to really implement those Hardmode triggers or specifications (And I guess Sartharion). It made it feel like we actually made an impact in the environment and boss execution, rather than "push the button for harder"... Although ironically, one of my favorite hardmodes was literally that big red button anyways o_o...
@MegatronYES
6 жыл бұрын
DonYagamoth one of the very beat gimmicks ever
@Ryan-sn3uo
3 жыл бұрын
We do have special boss triggers like in Castle Nathria, Innerva will spawn the animus machines from ToT for every animus pet your raid had. They hit like a truck.
@QuinnRiley360
7 жыл бұрын
Man I actually kinda miss ammo. I mean, it was annoying but it was kinda rad. I remember that being the main reason I leveled my hunter back in the day. I kept wanting to get new ammo that added more dps. Maybe it's just nostalgia from my noob days but I dunno, it just felt like it was a part of what made hunters hunters. I never really got past like level 20 before it was taken out of the game so I could be way off but ya know.
@torturapesnorrarape
7 жыл бұрын
loved it aswell, i hated soulshards though..i think i wouldve liked them if the stacks werent just 1 soul shard per space
@QuinnRiley360
7 жыл бұрын
SAME. Them not stacking was the bane of my existence lmao
@luketfer
7 жыл бұрын
As a hunter, I do not miss Ammo, when you were raiding you had both your quiver/ammo pouch stacked full of ammo AND you'd usually have another bag full as well. This was combined with the fact that hunters also had to carried a shit-ton of petfood to keep their pet happy (or else it would run off).
@Zorrent12
7 жыл бұрын
Yeah, I hear you. I felt the same way about poisons- it was a pain to keep a ton of each stuff brewed and ready, but it made the rogue class feel more like its own thing and, I guess, made the game as a whole feel like it had more varied content. Sure, it was a pain, but isn't the entire idea of a game just a convincingly disguised self-imposed struggle?
@torturapesnorrarape
7 жыл бұрын
you're right, but the one thing that should never have existed for rogues was the reagents required for blind...having to be herbalism just to be able to use blind was retarded, should've made it something else entirely
@danielskrivan6921
7 жыл бұрын
Honestly, I think TBC had the best stats and itemization in the game. In Vanilla and TBC, gear had flavor. Starting in Wrath, and especially Cata and on, gear just got so formulaic. Blizzard has done a lot to streamline the game that individual pieces of gear, classes, etc. have really lost their personality.
@shii5795
5 жыл бұрын
Man, reforging sure would be useful now with all the god damn RNG that's on gear now.
@rednex1989
5 жыл бұрын
DUUUUUDE… .. GLYPHS?
@johnathonfisher5748
4 жыл бұрын
He has a whole separate video about that
@HAIKU-c7z
7 жыл бұрын
I miss reforging, one of best features ever made.
@jdssnake
7 жыл бұрын
Miss reforging
@Pookie2112
7 жыл бұрын
jdssnake I don't it was expensive af and I feel you should have to keep playing to get gear with the best stats instead of just reforging it but.. I guess that's the diablo player in me
@jdssnake
7 жыл бұрын
I was in a small guild of family friendly raiding so i wasnt getting the best stuff at a fast rate at all. Idk why but i just loved having to enchant and reforge each piece of wargear to get the absolute best stats out of it.
@MrLachyG
7 жыл бұрын
jdssnake ugh I hated trying to balance hit and expertise. That made reforging a pain
@MrLachyG
7 жыл бұрын
Brian didn't say it was hard, just that I hated doing it. Almost every time you got a new bit of gear you needed to tweak it, especially when you got a piece with lots of expertise or hit. That being said, I wouldn't mind reforging returning now that hit and expertise are gone.
@kou7191
7 жыл бұрын
Specially when versatility - a stat that's, at best, filler for 90% of specs - is pretty much everywhere while others are as rare as Invincible to get...thank Elune for RNG huh.
@danielskrivan6921
7 жыл бұрын
Reforging and hit: you already had to change a lot when you got new gear, anyway. You might need to gem for more or less hit, or change out another piece of gear that had more or less hit to reach the hit cap. Reforging just made it easier to hit the hit cap without changing gear around, which was a huge QOL boon for those who had to keep multiple pieces of gear just to min/max their hit. Whoever at Blizzard decided it was better to reach the hit cap without reforging was probably drunk when the decision was made.
@XFrozenAshX
7 жыл бұрын
Daniel Skrivan Especially since bosses can now just randomly dodge or parry attacks from the front so when having to stack for certain mechanics makes melees lose out on potential dps for no reason other than more rng. I miss reforging even without having to reach hit and expertise stats. The amount of haste gear I've found on my rogue which is worth basically half as much as mastery crit or vers is crazy and it's always the shit that titanforges to 920 or something dumb.
@danielskrivan6921
7 жыл бұрын
Bosses could always parry or dodge from the front.
@Philnemba
7 жыл бұрын
I honestly like having 2 different critical stats during WoD expansion.
@shii5795
5 жыл бұрын
Yeah. Multi-strike was great. Versitility is just renamed PVP power. And it's garbage.
@bsmurf3
4 жыл бұрын
Spell pen was actually in vanilla, check the talent trees. I don't remember any gear having spell pen though and it never called it spell pen, however, there were talents that reduced the chance your spells would be resisted, ie, spell pen.
@yooouuuuu
3 жыл бұрын
there were a few items in naxx with spell pen
@danielskrivan6921
7 жыл бұрын
World quests are great, except for the fact you end up doing the same content you leveled on over and over again. So it's nothing new (except for Surumar, which is still going to repeat the story content in that zone that you do to unlock the WQs), and then it makes leveling your next character that much more boring.
@groot3737
7 жыл бұрын
RIP Mass Summons
@Garik_2182
7 жыл бұрын
"10-man mythic" never existed: mythic difficulty was born in Siege of Orgrimmar as it is nowadays,20-man,it came to substitute the former restriction of members that no longer applied to flex. before that,only 10/25 normal and heroic existed
@jessemorales7286
7 жыл бұрын
Joe Garik I got so annoyed at that when I heard it. I raided Heroic content before mythic and when people nowadays hear it they just say "you only did heroic LK? Was mythic too hard then?"
@NewMetaTV
7 жыл бұрын
Jesse Morales first of all who the fuck are you talking to about lk runs and second nobody fucking acts like that omegaLuL
@parabel5437
4 жыл бұрын
"it added yet another step to the list of things that must be done to a new item before it was ready to be equipped, reducing the joy of getting an uprade intoa chore. if an upgrade drops, wen want you to be able to equip it with a minimum of fuss." jesus did the interns at blizz took over the dev team at some point? lmao
@charlieawerbuch5352
6 жыл бұрын
Oh God. Armor pen. Aka the reason Blizzard took a bat to Fury everytime they turned around. Spec stacked 100% without trying and infinite rage because they did so much damage.
@That_Doctor_Del_Fella
6 жыл бұрын
And because of that it was the reason almost any pug you did for ICC would guarantee the deathbringer trinket was gonna be ninja'd. Then the raid would collapse because thats the only reason half the dps came anyway.
@snazwonk2066
7 жыл бұрын
you cal ammo anoying? But it visually improve game as hunter with bow got quiver on hes back. And now after so many years they cant evan make back slot cary something like backbag or other cosmetic shit. only shiti 1 polygon cloak... When even shitty allods online got intesting backs (dragon whelp riding your back, crow siting on shoulder and more other).
@Myosuke97
6 жыл бұрын
Using any skin of the hunter artifact you do have a quiver on your back, beast since its a gun you dont.
@thebigzdog08
6 жыл бұрын
Also i miss wintergrasp was bloody awesome. Tol barad was ok ashran was meh didn't really enjoy it as much.......
@Fireitup3222
5 жыл бұрын
Wintergrasp was great. The best part was it was all your server so you saw the same people all the time and developed rivalries that actually made you care about the pvp. Now I couldnt care less who kills me or who I kill cause I'll never remember them or see them again.
@mikkachu
6 жыл бұрын
I liked the video a lot! I admit to SORELY missing Reforging, it was wonderful to have a LOT of haste and crit for a caster regardless of hit. Expertise? - Meh, it was actually useless for my hunter at the time of Cata - I didn't care for it at all. Don't recall PvP Power though, and never noticed much of the content being taken out - call me a "filthy casual" but I enjoyed all I could during the time I had. Guild Perks were extremely helpful and I am very sad they were "dumbed down". I was completely MIA after the beginning of MoP - life took over more and I simply wasn't all that into it anymore after a year and a half or whatever time I did play. So when I came back in Legion, I was blown away by the gold people had like it was no big deal - the gold market now is actually ruined. once I found out it was taken away, I didn't really have all that much love left for my hunter other than running around and collecting rare hunter pets. I liked the fact that I had myself to focus on as well as my pet, now it seems it has shifted more toward making a hunter obsolete if you spec BM because you have to keep track of cooldowns on your pet's and whatnot - I dunno, I haven't played my hunter much as of late, I just don't agree with taking away a great ability which was essentially the equivalent to Shadow Word Death - yet Death got a limit set on it with a cd and Kill Shot was straight up taken away. Stupid, imho.
@gruntscrewdriver3261
3 жыл бұрын
Remember that shittery, like every items what bosses dropped had hit, and every class had way too much of it, even you reforged it. Like my lovely troll hunter had it 11-16%.
@jacobislucas
7 жыл бұрын
Another thing added and then removed. Monks. I remember they were added during mists of pandaria, but then I never saw them again in any of the other expansions. Wonder why they would remove a whole class.
@LuccianoNova
5 жыл бұрын
It’s a joke bcuz no one plays them anymore
@LuccianoNova
5 жыл бұрын
Poison sweet
@YourCrazyDolphin
5 жыл бұрын
@Poison You live up to your name. Sure, you still play one. I also play one, but a huge attraction for the class was just the lore around MoP. Soon as it ended, they just dropped in popularity. Very few play them.
@YourCrazyDolphin
5 жыл бұрын
@Poison I mean the actual playerbase. It was relevant in MoP, then it just became either a drunk or discount rogue and most players didn't care anymore.
@brycecarlson3395
5 жыл бұрын
CrazyDolphin r/woose
@jakob8408
7 жыл бұрын
Mp5 was there since vanilla, and it also generated mana every 5 secs at that time
@christianweibrecht6555
7 жыл бұрын
marks of honor where in vanilla also im pissed that they removed battle for under-city, no valid reason why they did
@THE1andONLYHairfish
7 жыл бұрын
I just played an alt through the Wrathgate questline for the first time since Battle for Undercity was removed. The omission was jarring, and made the whole Wrathgate event feel kind of...pointless.
@Carriesue1982
7 жыл бұрын
THE1andONLYHairfish You can still do the battle for undercity on a few Wotlk private servers. :)
@shii5795
5 жыл бұрын
Yeah, never understood why they would remove that. Probably because it revived the Jaina Proudmore hate. Fuck her. BFA is literally all her fault.
@RmRoyalflush
7 жыл бұрын
mythic came in mop in the prepatch for wod and only for siege of orgrimmar from mop, which was just the renamed hc mode...
@JasonTheFilth
4 жыл бұрын
What I liked about multistrike back then was the fact you could multistrike a multistrike lol and on top of that get a crit on every single one if you are incredibly lucky
@thisguy5017
6 жыл бұрын
You should look up a bit more about resilience. It was changed in BC after one or two seasons of Arena because the same classes were dominating shamelessly. After the change, it instead reduced the damage caused by crits, and the damage caused by DoTs, thus completely breaking the stranglehold that a few key classes had on arena rankings. Resilience was also removed from the stat point balance on gear, and given freely as a bonus stat on pvp gear, although I don't recall exactly when this change was made and I'm too lazy to look it up right now. Before the change, some classes/specs were crippled by resilience. Retribution Paladins, who had ZERO resilience on their class pvp gear for the first 2 seasons of Arena pvp (this was intended, because the stat balance point system would have left Ret Paladin epics with the same non-pvp stats of blue gear), depended heavily upon inflicting critical hits to activate some of their abilities, including damage increases. Since an Affliction Warlock back then could not crit with DoTs, and would have a significant reduction to damage inflicted upon him by a Ret Pally, the Warlock would be at a tremendous advantage, both by inflicting full damage to his target, and by his target inflicting only half damage in return, with his healing also reduced (lost an instant cast Flash of light that was activated by inflicting critical hits). Any spec that depended upon critical hits was similarly dampened by the old system, while DoT and steady-damage classes were not impacted in any way by the original Resilience system. That's why it had to be revamped to something that would affect crits and DoTs evenly, without impacting steady-damage classes who were considered to be functioning as intended.
@clulesskid3179
6 жыл бұрын
Armor pen in Wrath was the easiest thing to understand for a MM hunter. Replace every single gem with ArP gems. Fuck the meta bonus because that shit don't matter. PewPew.
@kawgrath1876
5 жыл бұрын
Rest In Peace to that one demo warlock glyph from MoP that turned you into a tank. Gone but never forgotten.
@DozyDruid
3 жыл бұрын
It was beautiful while it lasted
@Gragain
6 жыл бұрын
I miss reforging and truly caring about stats
@pawe6199
6 жыл бұрын
I think reswilience was helpful in pve as well in TBC, If I recall corectly it helped tanks to be less crited by bosses, but it was not that much valued compared to standard avo stats
@lorelaitodd-watkins7203
7 жыл бұрын
I wish you could Timewalk to the older content, such as old Vale or pre-cata Azeroth (without flying of course)
@dylanhartz8473
7 жыл бұрын
4:10 raids in cata and mop were harder on 10 man, why do you think all of the first guilds to get the ahieves were 25 man, with a 10 man you had less CDs like rallying cry, tranq, and many more, also you had a lower healer to raid group ratio, the only thing that made 25s challenging was organizing 25 people, which goes away after you have a guild that is experienced with each others abilities
@fiffi5318
7 жыл бұрын
Didnt Marks of Honor exist in Vanilla?
@Satans_Financial_Advisor
7 жыл бұрын
Dabelju: W Yes. I don't think he played vanilla because he actually got a few things wrong about it.
@StarZergV2
7 жыл бұрын
It did, there was even a repeatable quest turn in for WSG marks of honor giving honor and rep for whatever side you were on. Alliance: Silverwing Sentinels Horde: Warsong Outriders
@benkesallai
7 жыл бұрын
it was seperated into BG tokens in vanila too if i remember correctly.
@AirmanMatch
6 жыл бұрын
Yup. I remember stockpiling multiple weeks worth of marks to turn in right before rollover to try and rank up.
@chrisbrown-uu3mh
6 жыл бұрын
and they are still in the game just not as consistent as they used to be
@Magicmano123
7 жыл бұрын
multistrike was removed because if you had enough of it your multistrike could then multistrike and that one could also multistrike. You had situations where a warlock would throw a Chaos Bolt and there would be 7 other tiny ones flying behind the first because a couple sets of the multistrikes and the main cast duplicated. This was a busted thing for specs like blood DK and WW monk, 5 Deathstrikes off 1 cast all going into the same blood shield, Or getting a lucky proc and sending out 3 Chi Waves all bouncing around.
@johnmaxwell8279
7 жыл бұрын
did it remind you of a certain melee spec of a certain caster/melee/healer class who certainly used 2h weapons along with a certain spell with this effect and then certainly 1shot ppl in pvp if the stars aligned? I remember my game crashed once bcuz some guy did it.
@silverhand9965
7 жыл бұрын
Magicmano123 That is untrue each spells could multistrike twice at maximum the only exception are destruction warlocks as one of their tier sets automaticly sent 2 bonus multistrikes on chaos bolt on top of the normal ones Also multistrike death strikes for blood only multistriked the damage,not the healing or the shield.the reason why blood used multistrike was for the runic strikes passives,which gave them 15 runic power per auto attack multistrike
@core36
7 жыл бұрын
John Maxwell you mean druid?
@HAIKU-c7z
6 жыл бұрын
I loved daily quests in Pandarie, but i hate world quests now
@mattdayne2585
5 жыл бұрын
Ahh I remember when they added Multistrike to WoD. I thought it was a pretty cool idea for a secondary stat, it didn't seem super impactful but a nice addition for dps and heals. I missed out on most of WoD when I took a long break from the game to focus on life. I actually liked some of the stuff in WoD too, though I'm sure the content drought would have eventually made it boring for me. Still, I kinda regret missing out on the majority of WoD's endgame. I was reading through the comments and people were talking about Multistrike was valuable to certain classes/specs, I think they should have kept it in game. Also, I miss reforging. I like those little things that let you customize stuff for your character, it would be extremely useful in today's game with how RNG stats are now. Lastly, I really miss Resilience and PvP power. I was hardcore into PvP until they removed those stats. Partly because I enjoyed being able to do PvP and work towards good pieces of gear by PvPing plus the bonus of having stats that affected PvP gameplay. Once they removed that it sorta killed some of the fun elements of PvP for me. And after they removed the PvP vendor it really killed PvP for me. It wasn't just the gear but I wasn't a fan of PvP gameplay in Legion either, I only had fun on a few classes in PvP during legion. BfA PvP feels much better than Legion but still kinda meh. And I hate the conquest fill up bar and loot box cache for gear which isn't even good compared to mythic+, warfronts or raids.
@cannibalgeorge
7 жыл бұрын
mp5 was there from the beginning of Vanilla. I miss the times where mana management was a thing...
@Maverick7613
6 жыл бұрын
I miss the times when ANYTHING in the game was a challenge...
@int3r4ct
7 жыл бұрын
Trashran is still in the game, and can be queued at 110. no idea if anyone even bothers though.
@OscarMega2000
7 жыл бұрын
U should call wod "Warlords of Drain all the fun" ;D
@shii5795
5 жыл бұрын
At least WoD was more fun than BFA.
@danielskrivan6921
7 жыл бұрын
Zone PvP: Lake Wintergrasp was an epic experience. Tol Barad was meh. Ashran was probably the worst thing I've ever seen in WoW.
@Ghalion666
5 жыл бұрын
Pretty sure like half of these were added late vanilla.
@Pwnzistor
5 жыл бұрын
Are you sure marks of honor weren't given in Vanilla? I'm pretty sure they were.
@Whombulance
4 жыл бұрын
You’re right!
@Obiika
6 жыл бұрын
Yeah I think you forgot you were supposed to mention only stats that were added after Vanilla in your deleted stats part because all spell pene, mp5, etc were already there in ZG Vanilla
@justinparker7712
4 жыл бұрын
"Sometimes" systems get removed at the end of expansions....SOMETIMES!!!!! Nearly every bit of the expansion gets removed now
@Heruagarwaen
7 жыл бұрын
what about defense rating?
@megamage911
7 жыл бұрын
Actually, multistrike would also let your on hit effects proc multiple times, which would make it even more useful for fx. Paladins with our seals.
@annoyngorangerocks
7 жыл бұрын
MoP dailies....I have a love/hate relationship with those. They could be really fun but god the rep farming was insane and doing it for days and weeks on end.
@robertfaber5871
7 жыл бұрын
Resilience was useful for tank druids in burning crusade, as there was very little defensive gear to start, and resilience crit reduction did affect NPC attacks. Druids could still be crushed, but not crit with enough defense rating + a few resilience pieces.
@ThreeNill1
6 жыл бұрын
Wasn't it such - you need defence rating to be uncrittable and then you needed over 100% avoidance (including block) to be uncrushable? Wars and pallies had it easy with block while druids could never get uncrushable, but had a shitton of armor mitigation and dodge
@jurgenbuntinx1
6 жыл бұрын
Resilience only worked against players...
@SOMEFORM
6 жыл бұрын
resilience was viable for bear druids more than defence.. and was cheaper to get. tanked BT and 3 sunwell bosses with a couple of resilience gems in.
@SpiritedSpy
5 жыл бұрын
2:40 yeah, bullshit, I still gotta check to see what the optimal choices for my azerite gear is so I don't make a dead piece of gear.
@gorkskoal9315
7 жыл бұрын
Oh gods lol I almost fergot about spell pen. Shade of Aaran, the vibrating voidlords, one or two other bosses possibly litterally had one of the few Holy Resist. LOL you can imagine how tricky that made tanking them. I think they changed Shade of Aaron. (nax bonkers mage boss)
@gorkskoal9315
7 жыл бұрын
All due. Reforging per- se wasn't responsable for for the hit caps (of dps). that's purely a: building-the-game-thing. And yeah legion with litterally random stats on all geer should've had Reforging. Ion has a stick shoved up his ass about that
@supersolenoid
4 жыл бұрын
As for hit rating and reforging, Blizzard could have simply baked critical strike into hit rating, fusing them together in one stat that provided hit % vs. a target up to the cap and then critical strike chance for any point in excess. It would have also made sense from a practical point of view: once you are geared/trained enough to always hit a target of a certain level with your weapon/spell, any blow has a certain % to turn into a critical strike. Below that threshold you simply can't crit and even miss.
@lm_paranoid
6 жыл бұрын
take the first quote from blizzard and apply it to bfa I'm looking at you, azerite armor
@tapiopuranen88
6 жыл бұрын
Just collected 5k gold from order hall missions, they still in the game...
@WarMasterGames
7 жыл бұрын
17% not 16% for casters :D
@techtonic_pcs458
5 жыл бұрын
To bad LFR is not in the list
@_d0ser
6 жыл бұрын
Actually, before AQ40 Hakkar had a "hard mode" but it just didn't give any extra loot. The 5 priests around ZG could be left alive and would buff the final Hakkar fight.
@denoum
7 жыл бұрын
does anybody know what happened to Rob from How to Warcraft? just a small question.
@EvlEgle
6 жыл бұрын
Armor Pen was just busted with scaling. Armor is busted with scaling itself. if 1000 armor reduceds damage taken by 10% then 2000 armor reduces damage taken by 20% right, nope more like 35%. So if you have 30% armor pen, you do twice as much damage with 60% armor pen right?? Nah more like 2.75, and if you have 70% then you doing like 1.75 times what you did at 60% and at 100% youre just broken.
@Saimeren
6 жыл бұрын
I don't get why people are saying that Warlords garrison mission gold was amazing.. What did you get from a mission? 150g? 500 at most? And then you had 4 missions? so.. 600g a day from one character? Right now in my legion order halls I have 3 missions on 4 characters each that yield 1000g plus a bonus 1500g. Tomorrow when I log on I will have an extra 30,000 gold. In WoD I didn't get my gold from the mission board. I got my gold from the profession huts you could build. I would pour so many resources into getting Alchemy and JC mats to sell. I would easily make 15,000g a day from that. Not the pittance the mission table gave me.
@Arkwite
7 жыл бұрын
the thing you said about Marks of X is wrong (I'm pretttyyy sure). They were in vanilla and also AV couldn't be entered by ANY level, it could only be entered by level +40 (or 50, correct me if I'm wrong lol) also noticed you said Mark of Honor, but seemed like you were talking about Marks of Alterac Valley/WSG/AB.
@juliahubel1920
7 жыл бұрын
Legendaries being weapons only and something unique. Idk, I just hope they get rid of Artefact weapons in the next expansion...
@Myskully14
4 жыл бұрын
They didn't...
@jamjestkowal
6 жыл бұрын
Hi, I think that armor penetration was only in WotLK. In vanilla and TBC there was just flat "ignore xxx of enemy armor", which was way more powerful against targets, which had low armor (cloth pvp players) and that's why it was converted into a % ignore through a rating in WotLK. source: dude trust me jokes aside, I used to play for only TBC and WotLK and I was a DPS melee, so I remember those thing pretty well :p
@danielskrivan6921
7 жыл бұрын
Daily quests are a perfect example of Blizzard making something that's really good, and then going way overboard on it later on. Daily quests: good way to keep players coming back every day. Daily quests in Mists: good way to burn players out. Hardmodes in Ulduar: good way to make content last longer. Hard modes since then: good way to give players progression fatigue. Flying in Outlands: nice reward at 70. Flying in Cataclysm: bye, bye world PvP. Stat normalization in TBC: remove things like "spirit" from any gear from players not expected to have active regen from spirit. Stat normalization in modern wow: only item level matters and your stats might as well scale from that.
@benkesallai
7 жыл бұрын
I think the removal of reslience was the biggest mistake. As a vanila/bc/wotlk pvp, cata->legion pve player i rly enjoyed resilience times, when you could get something out of pvp and you could farm it. In legion and warlords most of the time my gear was better then the pvp players gear, i rekt ppl which was kidna fun, but i would still prefer to farm pvp items individually since its a different part of the game, with my items i couldn't get a single upgrade from pvp which took away the RPG feeling, because the only thing i did there was having fun which is ofc not that bad at all, but on the other hand you wanna upgrade and finetune your char since its the main goal of the game ( INFINITEEEE POWEEEER).
@sunwalkeredaaga4154
7 жыл бұрын
Why was multistrike removed? It made DoTs/HoTs super unpredictable. If a warlock or priest or druid couldn't know how much damage/healing they were going to do, it was impossible to judge when to use cooldowns or lust. See, every time an over time effect hit it could both multistrike and crit, and those were separate variables. What this meant in practice was that throughput was spiky for classes that relied on over time effects. One minute you'd be a god, and the next you'd be useless. Also it like, broke Atonement. Priests could no longer predict how many people would get hit with atonement each GCD, but failure to hit all group members with a heal could mean a raid wipe due to the massive AoE effects Warlords bosses had. A Holy priest could dependably do this: but playing disc was like playing whack-a-mole blindfolded. Multistrike was removed because it broke one of the most fun specs in the game. Holy was always dependable, but as boring as daytime television. Shadow was, at that time, a shit warlock. So, yeah. It was like Vanilla all over again for priests.
@TheIrishEnigma
6 жыл бұрын
In Burning Crusade, using PvP gear in raids didn't start getting looked down upon until towards the end of the expansion. As a mage, I remember it being pretty standard and even expected to grind out battlegrounds for the S1/S2 boots and gloves since there weren't many great options for those gear slots without raiding the higher tier content. The Merciless Gladiator's Warstaff was once THE best weapon for a caster until you could unlock Hyjal and Black Temple. In early TBC, I remember it being pretty common for a good starter tank to have some PvP gear since Resilience acted like a poor man's defense rating, not quite as good, but still serving the core purpose of eliminating critical strikes from enemies.
@harrodharrod5239
7 жыл бұрын
MP5 was called MP5, because that's how the stat was called, you even have it in your text. "Restores x mana every 5 sec". It ticked every 2 seconds, though that might have happened later on (remember when rogues were getting energy back in 'ticks' of 20 energy?), but the value of the stat was the amount of mana you got in 5 seconds. Each tick restored only 2/5 of the number you had on your item.
@ru99414
6 жыл бұрын
Just want to point out how incredibly complex the reforging for Prot Warr was, especially before DS when gear had low ilvl. You weren't even able to hit all the caps, because gear didn't have enough stats, and it would come at cost of loosing strngth (treath). You had to cap: Block, hit, expertise and have your Dodge + Parry at a 4% gap. Stamina was also a 'good' stat mostly in cata
@Amoreyna
2 жыл бұрын
They always made it sound so mind boggling hard to work with new gear before wearing it. Honestly, if you were into raiding and were hoping for certain drops, you simply had the crap you needed on you. Sure, you couldn't reforge but that wasn't a huge concern (especially after the first tier), unless you just got a crapton of gear at once. Reforging was great because you could take stats that weren't as useful and turn them into something useful and it complimented gemming and enchanting. Then, they decided to not let us do this, took away a lot of the gems and enchants and declared it better. So instead of working with a finite number of gear pieces and optimizing your BiS for a tier, we ended up with a massive amount of RNG gear with a wide variety of stats, sometimes made worse by something like AP in BfA. Instead of building up to a complete tier set and creating a build (and there were a good number of classes in Cata for example that had a few different builds that were viable), we have the current endless systems where an upgrade wasn't always an upgrade and you were left hunting for your best stats by pure luck instead of having some control over the process. Sure, one had to know what one's class/spec valued at the time but that took like five minutes, others already did the math, and the average player really didn't need to try to optimize to the ultimate degree. But people still did, complained about having to do so, and Blizzard 'fixed' it.
@DecayedPony
7 жыл бұрын
Another thing that was missing from the game now is bosses only available in the hardest difficulty.
@phantom0456
3 жыл бұрын
I miss reforging and the old socket system... sure, you had to go back to a capital city or have a yak, but I enjoyed the depth that hit, expertise and reforging added to the game. Gear is much more boring, nowadays. My favorite (and first toon) class was the warrior, and I loved the MoP version of fury... I remember off tanking Garalon’s cleave as a fury warrior by swapping into defensive stance, because my raid group had difficulty with the dps check. That depth no longer exists in the game, and it’s a shame.
@Quintaner
5 жыл бұрын
Blizzard removing reforging is kind of similar to their early handling of problems with azerite armor. They don’t understand the reasons that people have issues with certain systems. With reforging, people didn’t like it because it became a complicated equation of “how do I get my hit chance to be exactly 100%”, instead of what it should have been, which is just “this item is an upgrade but it gives me versatility when I could really use more haste, so I’ll just reforge it”. Azerite armor we didn’t like because the traits were so important that decent sized upgrades could be worse than your current armor until you could grind enough AP to unlock the traits that you already had, and blizzard initially responded by just adding more traits onto armor
@nothim1850
6 жыл бұрын
Resilience was an anti crit stat. Was actually used by tanks (Especially Druids) to reduce the damage they took in raids and heroics during TBC. While MP5 was a stat in TBC, it also existed in the game early on and I believe it was listed as MP2. Spirit was not viable for several of the healing classes at the time, including shaman and paladins. The "some healers wouldn't cast spells for 5 seconds should be some healers would cancel unnecessary casts to hope they hit the 5 second mark for full spirit regen :P The AV zerg was born at the end of TBC. Quick honor was the reason. It was actually the fastest honor you could get and the marks had nada to do with it. You missed healing power. Which honestly was a god send to all healers when it merged with spell damage to make the universal spell power.
@Sazandora123
4 жыл бұрын
"If an upgrade drops, we want you to be able to equip it with a minimum of fuss" Now THAT is hilariously fucking ironic today with all this corruption shit going on. I SO love getting an upgrade... and it's got +75 corruption on a character that's far too weak to even try the questline that lets me cleanse corrupted items!
@5hourenergy580
4 жыл бұрын
I love how in this vid hes like ye MoP dailies were bad af... OH HONEY YOU AINT SEEN BFA YET... HOLY MOTHER OF GOD.. bfa makes MoP dailies look like a fucking joke.
@bansheeownz
7 жыл бұрын
Reforging didn't add any gameplay. It just slowed the game down and made gear a little too lenient. I prefer the gear the way it is now, though I think I'd prefer more types of stats. I think we need 15 man raids to replace 20 man raids. I think it would appeal the most raids. Countless guilds can't meet the 20 man requirement and why is having more people so special? A lot of these stats are too specific or clunky. I like the 4 secondary stats we have now, because all of them are useful in all situations. You can optimize your stats at the end of the day, but nothing is useless. The one thing I miss is Multistrike. I think it would be cool if it worked differently, impacting your gameplay. It should give your cooldowns a chance to be used again outside of the global cooldown. It'd be an interesting alternative for Prot pallys and it'd be interesting to see how classes get balanced with this version in mind. It's probably overpowered the way I'm thinking of it, but classes could be changed to make it work. Daily quest hubs, and honestly the entire required repetitive grind at endgame as a whole needs to be toned down tremendously. People just want to raid/PvP/dungeons on their varying difficulties. Why is this such a hard concept to understand? The profession economy would more than pick up the slack for those who want an optional grind. I'm ok with new content, as long as it's finite and doesn't wear out it's welcome. Asking me to come back every day for the next 2 months is just going to piss me off, because I'll do it... against my better judgement. The Garrison was a poorly executed concept that didn't facilitate core gameplay or encourage community interaction. If it did either or both of those things, no one would hate it. The ridiculous rewards attached to it only served to force players who don't enjoy it to lock themselves away from the things they would rather be doing. It honestly felt like it was sucking the life out of the game to me. Old content suffers from old systems, ways of doing things, and an old economy. People talk about scaling content applied to the old world, making removing quest content unnecessary. However, what would REALLY need to happen is to wipe clean the old economy and materials in order to work with scaling content, including the Garrison rewards. However, I think this a concept too drastic for the community to consider. It's a shame to see old content get removed, but until we decide to embrace an evergreen content approach to old content, these are the compromises we have to make. A poor cover up for the real problem. The fate of all content is to become removed or irrelevant.
@danielskrivan6921
7 жыл бұрын
Regarding old dungeons on new mechanics: Blizzard usually makes the game easier for classes every expansion by removing mechanics you used to have to worry about (i.e. threat, DPS going OOM, lack of humanoid CC) and giving players even more tools to handle various situations. Timewalking dungeons are a joke of their former selves for this reason.
@grumpyoldwizard
7 жыл бұрын
I think you, Bellular, Priest, Nixxiom, and Mrrrggyl (sp) have the best channels on WoW now.
@emf6621
6 жыл бұрын
Average Joe check out Madseasonshow's wow channel too
@TheAdarkerglow
6 жыл бұрын
Feel like Multi-Strike is just a better or worse crit depending on the class and build and cap (though knowing Blizz, it was probably rare enough not to worry about that). I don't know if it could proc additional debuffs, such as poison stacks, or generate additional character stacks, such as Rage or Combo Points.
@frontendclerk
7 жыл бұрын
Mp5 was in the game and could be found on radomized uncommon items. Items with the Mp5 stat would be called "of Concentration" and would typically be found exclusively on rings, necklaces and capes. Similary Hp5, health per 5 seconds also existed. While I am not sure what the health regeneration stat was called in vanilla I am sure it was something around the lines of "Regeneration."
@Foxpawed
7 жыл бұрын
See, I would have replaced the last point with Thrown weapons. Technically they weren't _entirely_ removed as they're still a classification of weapons as you can see on the auction house, there just... aren't any. They all got turned into vendor trash and stopped dropping/being craftable. There's a part of me that REALLY hopes some day we'll get another ranged physical DPS class that specializes in them.
@joechavez1619
4 жыл бұрын
Spell Pen was introduced with AQ20&40. Even a trinket was added to the WSG vendor, along with a ring from AV were added in the same patch. Basically I'm saying Spell Pen started in Vanilla.
@TyrannisUmbra
7 жыл бұрын
It's worth noting that in BC Resilience had PvE significance, for tanks. It would reduce the chance to be crit by a higher amount per rating than Defense would -- though it wouldn't increase your chance to dodge, block, or parry like defense would. But for much the same reason people complained about resil being a 'dead stat' for most players in PvE, for a bear druid for example, defense rating was almost a dead stat too, since the only benefit it gave to them was crit reduction and bonus dodge (which they already had in abundance). So for bears, resil was a much more efficient alternative to defense rating to become crit immune vs bosses. And at the time, there were non-pvp items which carried resil (such as the Cloak of Blade Turning from Magister's Terrace), so it was a legitimate stat to consider for tanking. After that though it was a dead stat for tanking too, since in Wrath they made it so that by default tanking specs were boss crit immune via talents.
@KalleAlmighty
6 жыл бұрын
@hirumaredx tho a bit late, expertise did work for ranged casters too as of MoP, this meant that we could use gems to fix hit cap, and since MoP had a higher focus on secondary stats instead of gemming straight primary stats (like Cataclysm), this meant that gems like the Crafty Vermilion Onyx (Exp/Crit) (crit in my case as I was a Fire Mage) was in certain cases a lot more attractive to hit that perfect cap at 1742 hit/exp rating as caster in MoP
@danielskrivan6921
7 жыл бұрын
Harmode triggers were far and above way more interesting than heroic modes. Heroic modes are just one example of Blizzard replacing gameplay with pushing buttons in the UI (for another example, see the mission tables). Hardmode triggers made Ulduar the best raid in the game. Well, the artwork and the difficulty helped it a lot, as well, but the hardmode triggers are what push it above the rest for me. I would argue that timers like in Zul'Aman and Stratholme (which, timers were also used on Hodir) make for hardmode triggers as well.
@tonibingham2430
4 жыл бұрын
The new "improved" personal raid loot is what has also changed and is making it more time consuming within my raid. You see, in previous expacs the RL would allocate the loot based on the rolling system and would allow the flow of the raid to continue the raid where the Rl would simply allocate to the winner and it drops into their bags. This new, improved (not) requires my raid to stop, then everyone who wants to give their loot away to get ppl to roll (& in a 15m raid group there's 3 pieces of loot), the potential winners needing to stay where they are to receive said loot. This is the worst system ever that Blizzard have come up with and is very frustrating within the game - I calculated that we lost 45mins because of this system of loot
@Crazdor
4 жыл бұрын
I know this is quite old, but I think the answer to the question about challenge modes and why they'd be removed is because although scaling works just fine, the fact is that we all know by now that there's no guarantee that your class/spec will play the same from one expansion to the next. Some abilities get removed, others get changed, we (far too rarely) get new ones, stat priorities evolve, new talents... There's no easy way to make sure that it stays exactly as challenging in future expansions. Sure, you could make the argument that they could just give you the abilities that you had back then, but even if that were feasible to do, what happens to people new to the class who only have experience playing its current iteration and don't know the rotation or tools available back then? And all of that ignores the fact that there's some prestige involved. Having rewards from challenges no longer in the game feels rewarding, and I think it's best that they simply give us new challenges to conquer each expansion to earn similar rewards rather than trying to keep the old ones around for people who missed them.
@katmannsson
7 жыл бұрын
SPen was in Vanilla only it was worded as Decreases the magical resistances Example from the Mantle of the Oracle, the t2.5 Priest shoulders: Equip: Decreases the magical resistances of your spell targets by 10.
@Orcaaaan
7 жыл бұрын
Thats why this Game lost so much of its.. dunno how you say that in english - Charisma/Character, i guess. Removing so much Depth and interesting Stuff of the Game so you dont even need a Brain to play the Game how it is now. BM Hunter have a three Button Rotation for example, no need to buy Ammuniton or Feed your Pets.
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