Sign up to Milanote for free with no time limit: milanote.com/gamedevguide0422
Let's take a look at some not-so commonly known things that you can do in Unity and C#. Hopefully there's something useful in here, leave your own tips in the comments section below! 👇🏻
Chapters:
00:00 - Intro
01:05 - Sponsor
02:11 - 01 - Start As A Coroutine
02:45 - 02 - Find And Customize Shortcuts
03:30 - 03 - Temporary Backup Files
04:27 - 04 - Locking and Duplicating The Inspector
05:11 - 05 - Reveal Serialized Property Names
05:58 - 06 - Swap Inherited Components in Debug Mode
07:00 - 07 - Polymorphic Lists
08:07 - 08 - Get Icons from Unity Objects
09:33 - 09 - Embedded Scriptable Object Editing
10:42 - 10 - Modal Editor Windows
11:34 - 11 - The [MovedFrom] Attribute
12:42 - Bonus Tip - Auto-Fix Imports in VS
13:06 - Outro
References:
Icons - github.com/halak/unity-editor...
Scriptable Object Editing - forum.unity.com/threads/edito...
--------------------------------------------------------------------------------
Want to support the channel?
▶️ Help fund new episodes by joining the Patreon - / gamedevguide
💡 Get One-Month Free of Skillshare Premium - skl.sh/MKR826
Use these links to grab some cool assets from the asset store:
Get the Must Have Assets! - assetstore.unity.com/top-asse...
Free Unity Assets! - assetstore.unity.com/top-asse...
New on the Asset Store! - assetstore.unity.com/top-asse...
Top Paid Asset Store Packages - assetstore.unity.com/top-asse...
Asset Store Partners - assetstore.unity.com/lists/as...
--------------------------------------------------------------------------------
Socials and Other Stuff:
• Subscribe - kzitem.info?...
• Join the Discord - / discord
• Twitter - / gamedevguideyt
• Facebook - / gamedevguideyt
• Instagram - / gamedevguideyt
Негізгі бет 11 Things You (Probably) Didn't Know You Could Do In Unity
Пікірлер: 195