Thank you so much to the original development team of Metroid Prime. It is my favorite video game.
@wermutton2125
2 жыл бұрын
Love all your interviews with ex-Retro staff. I wouldn't be surprised if there are current Retro staff members watching these and still taking some notes for either Prime 4 or future projects
@The_Ostrich
2 жыл бұрын
I highly doubt they are taking notes for a game that is in development for 3 years and probably already done and just getting polished for a release in a year or so.
@wermutton2125
2 жыл бұрын
@@The_Ostrich I mean, none of us know how far along Prime 4 is. But alot of what these ex staffers said could be helpful/inspiring for future projects as well
@mrdoggo3569
2 жыл бұрын
@@The_Ostrich i doubt mp4 is anywhere near release. But like the other comment said, none of us knows how far it is.
@SaItyToad00
2 жыл бұрын
@@mrdoggo3569 Uhh actually it is, most games take 3-4 years to develop, and its like Ostrich said, its already 3 years in developlent.
@mrdoggo3569
2 жыл бұрын
@@SaItyToad00 i thought i had answered this already. By now mp4 is not even at 3 years of development, and not all games get 3-4 years anyway
@SynaMax
2 жыл бұрын
Love hearing the story of how the Dark World became the "Purple World" XD. Excellent interview; keep up the incredible work, Reece!
@aether3885
2 жыл бұрын
That made me laugh. It's a shame their original idea for it didn't work out, would have loved seeing it leave into horror style like that, but I get why it didn't work and it was interesting hearing how that played out
@ulti-mantis
2 жыл бұрын
About the Nova Beam + X-Ray, from what I remember it wasn't just a simple digital zoom, it drew a black window and inside it drew only the creature you had locked on, zoomed in, with their weak points highlighted in orange. This was then overlaid with a specific HUD frame.
@MrMiguel211
2 жыл бұрын
Thank you Jack Mathews for being an essential part in creating my favorite games of all time. The Prime Trilogy has and always will have a very special place in my heart since I've played them for as long as I can remember. And still do to this day actually, I speedrun the games, and I've gotta say: these games are very well done because they are literally unbreakable, the stuff that is done in speedruns are just oversights and that's *IT* . It doesn't go beyond that, so good job!
@herethesphere306
2 жыл бұрын
So fascinating. Thanks to KIWI and Jack for the interview. It's interesting how he describes a lot of the solutions to problems as being simple in a way, just slowly whittling away more complex attempts until they can discover the core of what they are trying to accomplish. I also love how the developers have to think about the names of the areas in the Prime games, because they were referred to as something else during development vs. what they shipped as. It's pretty funny but understandable :p
@thekiss2083
2 жыл бұрын
Yeah, the biggest revelation for me was that it's apparently pronounced "Aggon" Wastes, and not "Ay-gone" 🤪
@johnnydarling8021
Жыл бұрын
1:04:00 This would explain a lot since Metroid Prime 4 was restarted to give to the reformed Retro. Basically: “Do you want it done fast, or do you want it done right?”
@KIWITALKZ
2 жыл бұрын
TIMESTAMPS 00:00 - Intro 01:25 - How Metroid Prime Trilogy Consistently Kept 60FPS 05:05 - Jack Tried To Kill Skytown/How Skytown Was Created 08:55 - Jack Stopped MP3 From Having Water In It 10:22 - Jack Killed Off A Dark Water Effect That Tanabe Had For Prime 2 11:52 - Original Concept For Dark Aether 16:49 - Dark Sanctuary Fortress Was The Only Area That Wasn’t Based On Original Dark Aether Concept 18:12 - Tilt Of Camera During Platforming/Original Concept For Platforming In First Person 21:10 - Original Concept For The Thermal Visor 22:13 - Scan Visor In Prime 2 23:16 - Michael Kelbaugh Hated Jack’s Original Dark Visor Idea 24:01 - Echo Visor Inspired By Ben Affleck’s Daredevil Movie 24:44 - Biggest Difficulty Of Visors Was Keeping 60FPS/Scan Visor In MP3/How To Create Bloom Lighting 27:03 - How Nova Beam Worked Technically 29:18 - Visor Effects Weren’t Difficult To Implement 29:44 - Difference Between Specular And Diffuse Lighting/How Samus Reflections Were Implemented 32:34 - How Fog Was Created For Splinter Hive Area 33:24 - Nintendo Never Wanted Metroid Prime To Be A TPS/Shigeru Miyamoto Realising How Important Metroid Is In The West 35:10 - Creating The Morph Ball Camera/Mark Haigh Hutchinson Needs More Praise 36:12 - How The R.U.D.E Engine Was Created/Early Days Of Retro Studios 41:30 - Moments Jack Realised That Metroid Prime Was Something Special 45:20 - Jack Left Retro Studios Because Of Metroid Fatigue & Technical Limitations With Wii Hardware 49:35 - Retro Studios Overhaul During MP2 Reinvigorated The Team/MP3 Was When Retro Got More Autonomy 52:04 - Problems When First Forming Armature Studios 54:22 - Nintendo’s Approach To Game Design/Problems With Western Game Design 56:30 - Financing Of Game Prototypes/Business In The West Vs Japan 1:03:20 - A Lot Of People Can Design A Game But Cant Build A Game/Time Is Needed To Polish 1:05:10 - Bluepoint Games Are Great At Remasters/Remastering Games 1:06:56 - Jack’s Wifes Cook Books/Jack Does Miss Being In The Game Industry 1:09:04 - Where To Follow Jack Matthews/Love & Lemons 1:09:40 - Jack Puts Rumours To Rest That He Doesn’t Like Metroid Prime 2
@Master-Mo
2 жыл бұрын
Amazing Interview as always! I think the complex geometry of the enviroments in Prime made it look so amazing despite not having bump mapping. I mean no wall is just flat. I might be mistaken but didn't some assets in Phaaze have bump mapping. There is a part where you fall down in Phaaze and a weird face is right in front of you. That face always looked like it had bump mapping to me. I also gotta say Prime 3 looked amazing and very modern back in the day despite being on Wii. They did one hell of a job with that game. These game didn't age a bit as well. All three Prime games are still as amazing as they were back in the day though with a potential HD version on Switch, Prime 2 could benefit the most from faster loading times, similar to Skyward Sword.
@samus-rd1channel453
2 жыл бұрын
I love this interview, Metroid Prime developers of Retro Studios are almost half gods to me!
@user-qm2fi9pi9f
2 жыл бұрын
один из основных для закупок это like ac
@mrdoggo3569
2 жыл бұрын
Its easy to see that Jack is just a really approachable and laid back person, it felt like you two knew each other for many years :)
@Vampirolol
2 жыл бұрын
These interviews are all interesting from start to finish and you are a great, great interviewer. Always on point, fast, well informed.
@0tf850
2 жыл бұрын
The reflectivity in Prime 1 is gorgeous, but I found that Prime 2 had a bunch of objects that looked like a downgrade, or even unfinished with their surfaces/lighting. MAN that dark world concept sounded so much better! if only, then the Dark Visor might have actually been interesting.
@rp-lopez
2 жыл бұрын
Yeah that would have made the dark visor much more useful (being able to see everything and not just 10 ft in front of you) and it's why Imy personal theory is that the original dark world concept was developed with the dark visor in mind.
@StiffAftermath
2 жыл бұрын
Wow super smart optimization for prime trilogy. Awesome! I appreciate my fave game prime 1 even more now.
@user-fs7iw9ji8j
2 жыл бұрын
メトロイドプライムに栄光あれ‼️
@VrpalnRIsr
2 жыл бұрын
Here's to a Metroid Prime port to the Switch... God this hero right there helped create one of the best Nintendo games.
9 ай бұрын
man, what a goldmine this channel is!
@Oni64
Жыл бұрын
Would be nice to have a re-interview since the release of the remaster.
@johnnydarling8021
Жыл бұрын
19:24 There are other First Person “Platformers” that used that exact solution. A couple examples are the Predator’s jump in the AVP games, and the teleport/blink of the Dishonored games.
@Marc_Wolfe
2 жыл бұрын
My least favorite part of some visors is limiting normal vision instead of just overlaying extra info.
@samus-rd1channel453
2 жыл бұрын
34:56 True!
@user-qm2fi9pi9f
2 жыл бұрын
один из основных для закупок это like ac
@johnnydarling8021
Жыл бұрын
So, Retro got burnt out on Metroid after the third one, and left only to find out how hostile western development is, and now look back at how good it was working with Nintendo. I think I’ve heard this before.
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