A playthrough of the sub-boss Goro in Snark-4918’s boss hack/Champion Edition hack for the SNES version of Mortal Kombat 1.
[To select Goro in this hack, highlight Johnny Cage, hold select, and then press any button]
[Goro’s moves are all pretty straightforward; the only things of note are that his stomp attack is just done by jumping, his regular throw is done by pressing [f+LP] and his pummel throw is done by pressing [f+HP] when close to an opponent]
Ah man, I’ve been waiting to do this one for a hell of a long time. There’s something really weird about a project like this where it’s possible to cover a good 99% of the important, iconic bosses of fighting game history, and yet it hasn’t been possible to cover one of the most important of them all. It’s been nearly 30 years since MK1 came out, and yet it’s taken until this point to be able to play as MK1 Goro. 3 decades. Three. That’s insane. It’s this big, jarring gap for fans of boss hacking which exists in very few other franchises, and it’s weird in a hobby which is all about making the “impossible” happen that there was a roadblock as big as this one.
All things shall come to pass though, and as of this time of writing there are boss hacks for the arcade versions of MK2 and UMK3, a few console boss hacks for MK1, and there will no doubt be a boss hack for Arcade MK1 in the future. Couple that with Konami titles like Battle Tryst and Fighting Bujutsu becoming semi-playable in Mame over the past couple of years, and it probably won’t much longer until every fighting game boss is “catalogued” in some way. Weird to be nearly at the end of a journey as long as this.
Getting to play as MK1 Goro has been a dream for myself and many others for goodness knows how many years now. It’s difficult explain to someone who isn’t a fan of fighting games, particularly the bosses sub-fandom, but Goro has had a huge impact in a way that not many other bosses have. You could argue that the likes of M. Bison, Geese Howard and Rugal have certainly been strong influences, and there are numerous other infamous bosses out there, but Goro really is the quintessential boss in many regards. As I’ve argued to people before, the fact that he and the other MK bosses weren’t playable for so long probably contributed to much of this mystique, as they were this sort of fascinating unknown which we had, at the time anyway, no way of utilising ourselves. The years went on and on, more games got emulated and hacked, more bosses became playable and documented in some way, but the early MK lot remained a kind of exciting unknown, which is a powerful thing in a hobby which is all about documenting what we were never meant to experience.
I have a tendency to gush over Goro, I admit (as Palacutt in particular has noticed), but that’s only because it’s entirely justified. He is, simply put, not only one of the most well-designed bosses in existence, but one of the most well-designed video game characters of all time. Everything about him is just brilliant. I never really talk about the sound design in games that much, but with Goro I kind of have to. From the stage music, to his voice clips, to the sound effects of his attacks, it’s all there to intimidate you and make you recognise that he means business. It’s an honestly genius way of hiding what is essentially a rather innately limited boss, and goes to show just how creativity was in games during this era. The fact that the game is already difficult certainly adds to this; having an already difficult game have an overpowered boss just adds to that even more, and gives Goro this kind of infamous, insurmountable air to him which we wouldn’t see again until the likes of Dark Souls bosses.
[Continued in a pinned comment]
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