Catacomb Command Barge with sovereign coronal flying around with 3 scarab units to rip even up to 3 OC from a unit (minimum of 1) a spider or 2 and a technomancer with cloak is fun! Rip custodes with banners and vehicles to 1 OC take objectives from them and tie them up with ever repairing swarms
@joer5330
11 ай бұрын
Played 2 games this weekend with the vehicle heavy list - Vault, Monolith, DDA, Silent King, Triarch Stalker etc. It's a huge stat check and super hard to shift for a lot of armies.
@samg7430
11 ай бұрын
11:00 I actually think the technomancer is a superior choice compared to the Hexmark. It's cheaper, it can heal a unit D3 per turn ontop of reanimation protocols (very good for mutli wound heavy hitters) and with the cloak is still benefits from Lone Operator. Hexmark shooting ability is superior by far, but limited to 18" so you're not going to benefit all the time, especially it backfield camping. I dont think it's worth the extra 20pts which can go elsewhere in your list. 14:33 - one of the issues with the chronomancer move shoot move is its caped by the shooting range of the unit. If youre taking Reapers your max range is 18" (if the chrono shoots). That means you HAVE to spend 1CP to advance (and roll average) so you get into firing range and activate the ability in your first turn (definitely if going first, possibly if going second). I think thats a waste of a CP. Instead take 1 flayer warrior so you can shoot at 24". You're guaranteed the chrono ability activates every time, you save 1CP and it only costs you a warrior's worth of firepower output.
@FPLhotair
9 ай бұрын
I do the 1 Flayer with Chrono and a standard Lord for 1" movement and res orb. Works a treat.
11 ай бұрын
For VoD; I think the 2nd point of the rules commentary you show at 2:11 is quite clear - "Rules that [..] apply to Reserves units [..] also apply to a repositioned unit when it is set back up". VoD unit is a repositioned unit; the Leviathan restriction that prevents units coming in on turn 1 is a rule that applies to reserves units, and so it also applies to repositioned units like VoD-repositioned units.
@mattiaindelicato9416
11 ай бұрын
Immortals in melee can be really scary, once took down an Armiger with a 10 man squad+Anrakyr!
@nicholaskudriavetz4824
11 ай бұрын
Thanks for the video! I just played the most frustrating rage quit game against necrons yesterday at a RTT and now I’m watching necron videos to figure out what happened! I’m a custodes player and I went against a fully buffed 2 bricks of necron warriors. It a full round of shooting, 5 wardens w/ a char, 6 allurus, a land raider, and Cronus grav carrier. Then a charge and 12 custodes in two seperate groups. Needless to say by my next turn all the warriors were back. Unbelievable resilience for the warriors!
@Planet40K
11 ай бұрын
im guessing part of 4 of this video come into effect + protocol of undying legions... nasty
@Planet40K
11 ай бұрын
Slight error on a screenslide with immortals. would actually be ap-2 as its hungry void + illuminor szeras and not -1ap Necron Immortal Best Weapon in 10th: Gauss Blasters or Tesla Carbines? - kzitem.info/news/bejne/qaiOsW2MnX-FlqQ
@musicalcharge
11 ай бұрын
It's the extra AP that really makes the difference, that's putting most things on their invul.
@theprojectside6812
11 ай бұрын
That Tank Shock/Hungry Void combo doesn’t work as the Hungry Void is done in the Fight Phase and Tank Shock is done in the Charge Phase just FYI.
@Planet40K
11 ай бұрын
thank you. thats me trying to be to clever. you art correct
@theprojectside6812
11 ай бұрын
@@Planet40K that’s what having a hobby community is all about, helping with and discussing tactics 🙂
@Dewoy1
11 ай бұрын
Another cool video to remember and look back to! In that scenario though, of the Immortals getting to throw hands with a charakter and using Hungry Void. If Illuminor is chilling next to them, they get even 2 Ap on their fists right?
@Planet40K
11 ай бұрын
Yeah I pinned this as soon as the video went live
@flatblizzard5435
11 ай бұрын
For the monopoth can you deepstrike it in turn 2 than use its eternity gate to move a blob of 20 warriors on the board next to it? Order is not specified so my current assumption is that you can as i can deepstrike than use the gate.
@Planet40K
11 ай бұрын
Yep. It’s just reinforcement step
@zissoulander
11 ай бұрын
If you're buffing DDAs, monoliths, and other vehicles a technomancer with cape(lone operative) is a better option or coronal as it can heal for d3 as well.
@thevincesable
11 ай бұрын
I wanna try a technomancer with S.C. and canoptik control note and have him with 2-3 doomstalkers ^^
@raiden2048
11 ай бұрын
I was playing against my friends aeldari and my 20 man squad of necro warrs with a technomancer tied up his avatar of khaine for rounds 3,4, and 5 lulul I love reanimation protocols. I really need to replace my 2 doomscythes with some hvy lokhust warrs tho, i have to spend alot of points to access some heavy weaponry rn
@Lurchlee-Necrons
11 ай бұрын
Awesome video! Could you do a video on how we (Necrons) can gain CP? We need as much as possible for our strats especially since the Overlord got nerfed.
@juanpapel529
11 ай бұрын
Canoptek Spyder ! ❤👍 With technomancer and the crown very good, and ! 2d6 with the beam and blast = on 20 anything = 1d6 + 4 per beam. So with 2 canopteks spiders : 4 beams = 16 extra attacks + 4d6. S6. Hit on 3+ 👍 and after the charge 👌
@legionact1
11 ай бұрын
Hella good info :)❤ keep it up
@jakubmizerski5685
11 ай бұрын
Super informative 24 minutes
@Planet40K
11 ай бұрын
🤘
@legionact1
11 ай бұрын
Seriously informative! Thx man 🎉
@johngibson826
11 ай бұрын
Can eternity gate on the monolith be used turn 1? Also i used this ability this weekend to bring a 10man warrior w technomancer equipped w sovereign coronal next to the monolith which worked well
@Planet40K
11 ай бұрын
No as the ability places them in reserves first
@johngibson826
11 ай бұрын
@@Planet40Kgot it, it’s a wonderful ability and finally remembered to use it mid game to save my 10 man warriors
@mattk4093
11 ай бұрын
I've been pondering orikan in a warrior block for a while and now realise it's crap. 4+ invul is just defeated by what will be shot at them, which is AP0/AP-1 blast weapons. Technomancer with hypermaterial is the way to go methinks. No Thralls. 305 points instead of 360 (orikan and thralls) -1 to hit, 3+ save, 5+FNP... AP-2 ranged weapons will put them on a 5+/5+... which is the same as a 4+ invul. Overall much more resilient to blast weapons. Arguably more resilient in combat... because high AP/damage elite-killing units won't be charging necessarily.
@Planet40K
11 ай бұрын
Techno for sure, but those thralls are worth every point
@AlexAlex-mk4qw
11 ай бұрын
If a unit get out of combat with the monolith ability its not count as falling back right?
@Planet40K
11 ай бұрын
Nope
@rossbowskill2339
11 ай бұрын
If a royal warden is leading a Necron warrior unit and the warriors die, can you activate reanimation next turn to bring them back ?
@Planet40K
11 ай бұрын
no as they seperate once the body guards are dead
@rossbowskill2339
11 ай бұрын
@@Planet40K legend, thanks for clearing it up for me
@Planet40K
11 ай бұрын
Did I answer this twice 😝
@rossbowskill2339
11 ай бұрын
@@Planet40K you did indeed mate😂 least now I know 😂
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