Getting close to 1400 frames per seconds on my crappy RTX 3050 @ 1920x1080 rendering an infinite terrain.
Green cube terrain model is using OpenGL instancing.
Instancing is a technique where we draw many (equal mesh data) objects at once with a single render call, saving us all the CPU to GPU communications each time we need to render an object.
#opengl #3d #terrain #performance #gaming
Негізгі бет 1400 FPS - 3D low poly infinite terrain test
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