魔界村 / Makai-Mura (Japan Revision C) Capcom 1985 420,100pts Player up2 収録Ver MAME32 0.99 2loop old version
※動画は最後の捨て残機をカット編集しています。
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魔界村
発売年:1985.09
開発/発売元:カプコン
ジャンル:アクション
コントローラ:4方向レバー+2ボタン
システムボード:専用基板
CPU構成[M6809, Z80] 音源チップ[YM2203 (2)]
魔界という暗い世界のゲームを上手に演出した名作「魔界村」。魔界に潜む特徴的なキャラクターと背景の美麗なグラフィックには驚かされた。そして、まさに生き物のように動く「レッドアリーマー」というキャラクターのアルゴリズムには誰もが驚いた。驚いてばかりの「魔界村」であるが、それほど衝撃的だったのである。余談だが、このゲームの成功で、カプコンの本社ビルが建ったという話もある。全7ステージの2周構成でループする。1周目の魔王「ゴンディアス」は実はニセモノ。2周クリアで真のエンディングに到達できる。
ストーリー:
とある平和な国の姫が、魔界からの使者のさらわれた。姫を愛するナイトは姫を助けるために魔界に向かった・・・・・・。しかし、姫を助けるためには、魔将軍が待ち受ける6つの門をくぐり抜け、大魔王を倒さなければならない――。
[出典:魔界村 業務用販促チラシ(カプコン)]
Makaimura (c) 1985 Capcom.
The player takes on the role of Sir Arthur the knight, who sees his sweetheart, Princess Guinevere, kidnapped by the Goblin King.
Arthur must run and jump through six horizontal and 8-way scrolling levels in his bid to rescue the kidnapped princess. Arthur is initially armed with throwable lances, but a variety of other throwing weapons, such as axes, flaming torches, swords etc. are dropped by defeated enemies and can be picked up and used to fend off the zombies, bats, demons and other assorted satanic minions that Sir Arthur has to face.
Each of the six end-of-level gates is guarded by one of Satan's generals; huge, end-of-level guardians who must be defeated before the player can finally reach the Goblin King and rescue the princess.
- TECHNICAL -
Main CPU : M6809 (@ 1.5 Mhz)
Sound CPU : Z80 (@ 3 Mhz)
Sound Chips : (2x) YM2203 (@ 1.5 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 2
= [A] FIRE, [B] JUMP
- TRIVIA -
Makaimura was originally released in September 1985 in Japan. It is known outside Japan as "Ghosts'n Goblins".
The title of this game translates from Japanese as 'Demon World Village'.
- SCORING -
Scores for enemies killed :
Zombie : 200 points
Grave Spirit : 200 points
Crow : 100 points
Plant : 100 points
Demon : 1000 points
Dark Shield Knight : 100 points
Wraith : 100 points
Cyclops : 2000 points
Blue Devil : 100 points
Ogre : 500 points
Two-Headed Golem : 300 points
Purple Goblin : 100 points
Dragon Tail : 200 points
Dragon Head : 1000 points
Skull : 100 points
Skeleton : 100 points
The Red Guard : 3000 points
Satan : 10000 points
Scores for items picked up :
Key : 1000 points
Skull Coin : 200 points
Wreath : 200 points
Young Arthur Doll : 200 points
Foot Soldier Doll : 400 points
Knight Arthur Doll : 400 points
Princess Doll : 400 points
Ghost Doll : 400 points
Devil Doll : 400 extra points
King Arthur Doll : 10000 points
Money Bags : 500 points
The Princess' Ring : 100 points
The Princess' Shoe : 800 points
The Princess' Dress : 1000 points
Arthur's Knickerbocker : 2000 points
Arthur's Crown : 5000 points
Capcom Symbol : 10000 points (this item also appears in many other Capcom games of the time, e.g. "1942").
End of Level Bonus :
Level 1 : 5000 points
Level 2 : 5000 points
Level 3 : 10000 points
Level 4 : 10000 points
Level 5 : 15000 points
Level 6 : 15000 points
- SERIES -
1. Makaimura (1985, Arcade)
2. Daimakaimura [CP-S No. 02] (1988, Arcade)
3. Chou Makaimura [Model SHVC-CM] (1991, Super Famicom)
4. Arthur to Astaroth - Nazo-Makaimura - Incredible Toons (1996, PlayStation)
5. Maximo (2001, PS2)
6. Makai Eiyuuki Maximo - Machine Monster no Yabou (2003, PS2)
7. Goku Makaimura (2006, PSP)
- STAFF -
Designed by : Tokuro Fujiwara
Lead Programming : Toshio Arima
Music & Sound Effects : Ayako Mori
- SOURCES -
Game's rom.
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