Not the best list. In my opinion I include Star Cruiser, Lawnmower Man, Red Zone, Jimmy White's Whirlwind Snooker, Muhammad Ali Boxing, Out of this World, Duke Nukem 3d, Panorama Cotton, F1 World Championship, Kawazaki Superbike Challenge and so many others...
@iwanttocomplain
Ай бұрын
Yes, joke channel.
@Aliceundeaddoll
Ай бұрын
Exactly my first reaction was "Where's panorama cotton?"
@TheSocialGamer
Ай бұрын
Great job showcasing the power of the Sega Genesis... Even modern Indie games push the limits of the Genesis... You got yourself a new sub.
@iwanttocomplain
Ай бұрын
What is 3D and what is 'psuedo' 3D? Is it the use of a polygon? What is a polygon? 3-4 co-ordinates defining texture transformation for a bitmap. Or no texture and flat shading, or basic gourad shading. Or just vectorised lines. Elite, a very early '3D' games uses line drawing and hiding routines to simulate perspective. They even made a co-pro to make it work on the NES, PAL only (no NES co-pros were allowed in the US). 11 of these games are the line scrolling game. A technique available on the Atari 2600. The simplest one's too, release titles like Super Thunder blade and Super Hang On. Chase HQ?! No Vroom engine games like F1: World Championship Edition? That games has trackside 3D object, horizontal column scrolling for tilting and sprite scaling for all objects and opponents. The Vroom engine games, surely some of the most advanced line scrolling engines made on a 16bit machine. There was a homebrew game that attempted a novel technique, something about mining. It looks dreadful, but a novel implementation of a 3D effect. The Mega CD game Battlecorps used it's sprite scaling chip to build walls and floors quite well... But these examples are only raytracing, line scrolling + tile replacing or the Road Rash sprite scaling engine. The one exception I enjoyed was the G-Loc scrolling texture technique.
@KamusRetroGamer
Ай бұрын
Duke Nukem 3D, Wolfenstein 3D and Panorama Cotton
@saturnosync
15 күн бұрын
panorama cotton, the adventures of batman and robin, vertex
@jonathanmarois9009
14 күн бұрын
George Forman is a stretch... it's cartoony and more of a top-dowm perspective than 3D-ish. It didn't even have parallax!!! Otherwise ... Why not a more obvious choice like the Strike series... Desert Steike, Urban Strike, Mechwarrior, etc...?
@EsmeAmelia
Ай бұрын
What was "pseudo 3D" about the George Forman clip?
@MakaimuraKiu
Ай бұрын
The adversary's sprite appears to be moving back and forth, as if there were depth.
@iwanttocomplain
Ай бұрын
This is what's called, 'misinformation channel', purporting to be supporting, by misdirecting with nonsense like simple line scrolling racing games, calling it 'magic', as if the effect is generally unattainable to average programmers. Why not choose the Boxing Legends of the Ring game, that moves the ropes and crowd around to simulate perspective? Because the channel is designed to discredit the system. Why? It's complicated, but Sega, the brand _must be attacked_ whether overtly or covertly. Going back to their very first home console, the SG-1000. Laugh at the SG-1000 everybody! Laugh at it! It's _oooooooold!_ you don't want that old thing. New games. New games are best. No 2D. 2D is old fashioned and out of date...
@EsmeAmelia
Ай бұрын
@@MakaimuraKiu "Appears"? You didn't look it up? It doesn't really look more advanced than NES Punch-Out to me.
@MakaimuraKiu
Ай бұрын
@@iwanttocomplain "Because the channel is designed to discredit the system." Well, I think that with this comment everything has become quite clear. Goodbye, my friend.
@MakaimuraKiu
Ай бұрын
@@EsmeAmelia And what if it's not more advanced than a NES game? It's a Genesis game that use some visual trick to show the feeling of depth. No more, no less. End.
@ilovecoffee6318
Ай бұрын
Not sure why you included that George Foreman game. There isn't anything inherently 3D about it. Not to mention the game sucked.
@MakaimuraKiu
Ай бұрын
The adversary's sprite appears to be moving back and forth, as if there were depth.
@andrecastro1980
Ай бұрын
Beautiful games. Funny games.
@user-vu4yl3yo3p
Ай бұрын
15 had no 3D effect shown... But yeah, the MD used magic for some of these games for sure
@MakaimuraKiu
Ай бұрын
The adversary's sprite appears to be moving back and forth, as if there were depth.
@iwanttocomplain
Ай бұрын
@@MakaimuraKiu the opponent sprite moves up and then down again. He doesn't change size at all. That's just a static screen with ropes drawn using perspective rules, hashed out in renaissance Italy hundreds of years ago and the man moves up, then down again. WTF. Insane channel.
@MakaimuraKiu
Ай бұрын
@@iwanttocomplain The sprite moves in that way to give the player the impression that there is depth when there is not.
@iwanttocomplain
Ай бұрын
@@MakaimuraKiu in no way does the 'effect; of moving a sprite vertically up then down again give the impression of depth. Now if they had maybe swapped his sprite out for a slightly smaller one... Oh the magic of programming that would require though... Did you credit any of these videos you magpie'd from around yt?
@iwanttocomplain
Ай бұрын
No mode 7. Oh no. That looked bad. Straight up. Look at F-Zero. A mess. Mario Kart, dull. Piltowings, looks ok, but _very_ sparse. Otherwise racing games? No, they don't control well. Why? Because the matrix transformations require next level programming skills. That rules out 95% of developers. So racing games (not _cart_ racing games) did not control well. Otherwise mode 7 being looking 3D? Well, it was utilised in the Toy Story first person section, although it was glitchy and didn't run very well. Maybe better to just use a raytracing engine. Quite simple really. Technopop made only 2 games: a super basic platform Spiderman game (ok one on the Mega CD too, also _extremely_ basic, and then Zero Tolerance, a ray tracing engine game and the unreleased sequel. Mode 7 is pure gimmick. 3 cart racing games, _baaad_ racing games, _some_ nice use as a sports field, looking not really better than just some basic tiles moving around and resizing. Complete messes like that Distinctive Software footy game I played the other day. Mode 7, all hype, no trousers. Messy pixels all over the shop. It's not "magic" to use a computer to make a graphical effect, it's fairly simple coding knowledge and much easier to implement than the mode 7 super complicated system. Why not make a 3D model on the Mega Drive? Not seen very often but I saw it in the Overdrive 2 demo. Then there's the flight sims... 1-7fps. But hey. That's a fully 3D playable game, lazily ported from a DOS game, invariably from EA. But that's a real 3D game with physics.
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