do any of the games in this tourney feature Tech level 2? I get that mining facility control is key and we could probably assume a game is won or lost at this stage, but, from a spectator's perspective it's so much less interesting to see fighters exclusively being used, with the occasional appearance of a turret here and there. it's still a real game as is obviously, the micromanaging and mindgames are impressive! I also clicked through random games in the Major and Minor Space Cups so I probably missed the longer games. But personally if some of the future tourneys had a ruleset that allowed for longer games, with greater unit diversity, I think it'd be more entertaining to watch. Imagine corvettes and frigates being involved in a bigger chunk of games! EDIT: just noticed Lany got to Tech 2 in Game 3, it's a shame the victory was so commanding that all we got to see was Boba Fett and a Tartan for a few seconds before the forfeit lol
@Dave_Chrome
2 жыл бұрын
my knee-jerk, not very well thought out solution is for games to start at Tech level 2, or for games to start with more credits (and you issue a complex ban on bomber rushing bases, maybe determine how many bombers you can have spawned in the first 5 minutes or while you are tech level 1). or, if you're willing to play with modded maps, maybe make the initial spawn garrison have 1 or 2 Tartans and Corvettes to discourage bomber rushes and help stall for a tech upgrade. of course, those extra ships would undeniably shift how mining facilities are fought over (I could see the Corvettes speed toggle ability being a major issue, maybe disable abilities on those garrison, making them like low tech level in galactic conquest). but it might also be pretty interesting since managing that one (or two idk) ship becomes incredibly important! I have a mostly casual eye for EAW given that I'm very inexperienced in PVP but I hope an idea like this is at least considered
@lanyschannel
2 жыл бұрын
@@Dave_Chrome Hey Dave, Lany here! You are definitely right in your assessment that EaW vanilla 1v1 stays at tech one very often when played at a high level. I personally like the purity of almost chess-like decision making paired with the opportunities to use good micro-management to get an edge, and to perfect your strategies. Simple, but with a lot of depth. Now as for variety, there is one fundamental game mechanic responsible for this: The amount of credits players can spend scale with the amount of players on one side. Meaning in a 2v2 everything is effectively half the price - including tech upgrades. On top of that, the tech upgrade prevents you from building units while you get it, so tha's another thing especially punishing in a 1v1. In 2v2 and above, you always see higher tech levels. In 1v1, lower level games tend to get to tech 2 often too, since there mines tend to live a bit longer. We want to preserve the uniqueness of the different 'modes' the game offers: The puristic 1v1 meta of the base game, which makes use of the better unit handling compared to the expansion. The 'moba'-like gameplay in vanilla 2v2, where both sides heavily revolve around their tech 2 heroes. The forced tech 2 in vanilla FoC 1v1 games: Mines are so tanky here, that you have to tech before you can really attack them. And so on. And fingers crossed that more mods will start to put some focus onto multiplayer balancing and onto adding spectator features :)
@Dave_Chrome
2 жыл бұрын
@@lanyschannel thank you for the reply, I hadn't even considered player count when I wrote this. When put into perspective of feeling like different gamemodes with different gameplans, I think they all can be appreciated individually from each other. That reassures me a bit lol, don't get me wrong EAW 1v1 is great but I'm glad the other metas exist. That knowledge gets me hyped to see all of them I look forward to watching a variety of tourneys!
@duke9877
2 жыл бұрын
that’s exactly what i was thinking of. i mean to control the game early is the most important thing. if you win the first 5-10min you normally win the game. but the ,,real‘‘ strategy comes in higher tec. what ships you use, how they positioned to each other. use bombers and use intercept to counter them and so on. I think this would be much more interesting to watch and for you guys to fight.
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