In this Unity Tutorial we'll cover the difference between spritesheet and skeletal animation to better inform ourselves when engineering a system to handle character customization in our games.
The example we'll end up building in this tutorial is a 2D Character Creation or Character Customization menu, with bonus features of a Randomize button and a Save button that will save all of our changes to a Player prefab that can be used in later scenes.
This tutorial is a bit more abstract, and its purpose was more to illustrate how we need to design ahead of time a system to handle character customization and to create art assets tailored to this system before things become unmanageable.
This tutorial is tailored for beginner to intermediate skill level developers.
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ASSET LIST
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2D Rogue Package: assetstore.unity.com/packages...
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#bmo #unity #tutorial
Негізгі бет 2D CHARACTER CUSTOMIZATION in Unity Tutorial
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