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@compatriot852
10 ай бұрын
Yet another great video.
@thenumberIX
10 ай бұрын
hey great video. can you make another video on paperzd for multidirectional enemies? Mine are moonwalking 💀
@CobraCode
10 ай бұрын
Hey, thank you. Top down and multi direction isn't my main focus right now since I'm working on action platformers and beat em ups. I do have plans to do something BIG though with that and make a full 20~50 hour course on how to make a JRPG in UE5 in the Octopath taveler style... it's still gonna be a while though :/
@alaabahattab
14 күн бұрын
I added the socket to all the sprites and it still doesn't show on the flipbook after creating it.
@Spamkromite
10 ай бұрын
That hat is so Layton, I love it ❤ Thanks for sharing this. I was wondering how to make the hats to attach to all the sprites without changing the sprites of the protagonist to match each of the millinery collection they can get in the game. They are only cosmetic but players like collecting hats, I know for a fact 😜
@Therizin0
28 күн бұрын
This is method-adjacent to sockets - apologies if it's too out of left field: if I have a character who has separate sprite sheets for clothes matching his animations, how do I have the clothes and guy follow a single AnimGraph, when the main character can only have his one AnimBP+AnimSources - Do they all need a seperate AnimBP?
@CobraCode
27 күн бұрын
Yeah I believe there is currently no way to share an anim bp for multiple parts and you'll have to make them separately. If you heavily rely on split up animations and maybe also on bones then looking into spline and the sdk they have for Unreal Engine might be useful.
@trollgasm
10 ай бұрын
You mad lad. I was about to waste away my entire weekend doing research on how to properly combine niagara particle system with PaperZD, and you release this video. That's hilarious.
@Whetzell
Ай бұрын
Can I link sprite sheets to do this? Fore example if I have an idle of a character can I have a matching sprite sheet with just his face on it that overlays onto the body sprite sheet while still keeping them separate? Or maybe a flipbook socket?
@CobraCode
Ай бұрын
Yeah something like that should work. You'd attach one flipbook to another through the sockets. Then you'd have to tell both flipbooks which animation to play when.
@madeeasy7148
2 ай бұрын
Is this possible to do with multiple weapons? Like a pistol, then a rifle ect? Thanks
@CobraCode
2 ай бұрын
Hey, yeah that should be possible with this system!
@brandonjacksoon
10 ай бұрын
Thanks mate! Another great tutorial!
@PsychoticaYT
10 ай бұрын
When I add a ParticlePos socket to the impact frame of the sprite, it adds a ParticlePos to every other frame of my attack animation as well. Then itll only take the socket pos of the first frame and emit it there instead of the intended frame. Edit: Interestingly enough, when i mash the button quickly, the particles emits from the second frame, but the bullet wont appear from the socket at all
@CobraCode
10 ай бұрын
Hey, the ParticlePos being added to all other frames of the flipbook is the desired behavior and shouldn't have a negative impact. I'm still not sure about the specifics, but yeah sadly sprite sockets can be a bit buggy sometimes. I had cases where everything works perfectly fine, but other cases where I had issues like things being 1 frame early or late.
@西正西米
10 ай бұрын
In UE5.3, when setting the "Parent Socket" of the Hat to "HatSocket," the Hat becomes invisible. However, when setting the "Parent Socket" to "None," the Hat becomes visible again. Is this a bug in UE, or is there an issue with my settings? I have confirmed that in the Sprite settings, the created Socket is indeed named "HatSocket."
@baladidoggames
9 ай бұрын
Hey there! Awesome video! I'm running into an issue with using bulk edit to modify the socket locations of multiple sprites like you did in this video. Someone on the Unreal forum suggested it might be a versioning difference. Would you mind sharing what version of UE you ran during this video? Or can you think of any other reasons why it might not be working in my project? The only difference I can think of is that my sprites are quite a bit larger than the one you used in the video. Thanks!
@CobraCode
9 ай бұрын
Hey! I've been using this method all the way from 4.27 up to 5.3 and haven't had any issues with it. I believe the name changed in 5.2 though from bulk edit via property matrix to bulk edit assets or something like that. That is quite strange, but sadly I don't really know why something like that would happen :( Sorry I can't be of much help with this one!
@baladidoggames
9 ай бұрын
@@CobraCode Thanks! I'm on 5.1 still so I suppose that's not it. I did manage to find a workaround at least. It still lets me copy and paste the entire socket (or list of sockets) which then carries over the location. Still weird how I can't change the location directly though. I appreciate the help either way!
@alaabahattab
14 күн бұрын
@@baladidoggames How did you solve it? I can create the socket on all sprites but they don't show on the flipbook, it is driving me nuts...
@brandonjacksoon
10 ай бұрын
Always awesome tutorials!
@datsmabowl
Ай бұрын
Thanks for your great content! Question: As there is no sprite compositing system for PaperZD, I was hoping to use this system to implement a character customisation system for hair, clothing, facial features etc, but I still wish for a way of compositing sprites, it would make everything so much simpler! Do you have any thoughts or guidance for how something like this could be implemented in UE5? Thanks so much!
@CobraCode
Ай бұрын
Hey, that's actually something I would also like to have in PaperZD and told the creator about it as a feature request. It is something very hard to implement though, so I don't think this is on the top of his priority list. Outside of that you'd have to put something together using sprite sockets which can also be used with PaperZD. There was a bug fix recently with sockets sometimes updating delayed in PaperZD, but I think base Paper 2D by itself has sometimes cases where the sockets are not updated consistently, so that's another issue.
@datsmabowl
Ай бұрын
@@CobraCode Thanks for the reply, I'll give it a go :)
@datsmabowl
Ай бұрын
Do you think perhaps there could be a way of using code to call from an external sprite composition directory and create new flipbooks like this on the fly? I'm a bit of a beginner so not sure how complex this would be!
@CobraCode
Ай бұрын
@@datsmabowl Unreal is very expandable and there's also python scripting support, so I believe something like this is probably possible. It would take a lot of time and effort though.
@franciscomunoz2944
10 ай бұрын
Hey, great tutorial, I got a question, how would you do a run to stop and then, the idle animation in PaperZD?
@CobraCode
10 ай бұрын
With PaperZD if you click on a transitional condition you can put in a transitional animation! This might work for your case.
@user-iy9gq4tj4k
10 ай бұрын
Can you make a tutorial for parallax with an orthographic camera?
@CobraCode
10 ай бұрын
Thanks for the suggestion. It's on the TODO list... but so are hundreds of other videos ^^
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