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@binolombardi
4 жыл бұрын
While the hand is limited to appearing and moving to unoccupied spaces, the spell effect itself does not occupy its space. This spell can be quickened as a bonus action to cause its initial damage of 2d6 bludgeoning and the restrained condition. Then, if the first casting save is success, the spells action effect can be used on the same turn. The consecutive saves afterward, while still strength saves, deal half damage on a pass which actually boosts its expected damage after the first failure. One of the important distinctions about this spell is that ONLY the initial target can spend its action to free the creature. It’s kind of like the spell entangle that trades AOE capability for single target magical bludgeoning damage and the potential to be reused multiple times. A second important distinction is that the movement distance is a different unoccupied space “within range” and not “up to its range”. This means that you could potentially move it much further than 30ft after its initial casting if you teleported or moved a large distance while still concentrating on it. For example, you could cast the Maximilian’s earthen grasp, cast dimension door 500 ft away, and then use a subsequent action to move the hand within 30ft of your new location to an occupied space. 3rd important distinction is that while the initial castings spell effect is required to be on the ground, the subsequent actions used to move to new locations are not limited to the ground. 4th important distinction is that initial casting requires sight, but subsequent actions given do not. 5th important distinction is that if the initial save fails, that creature cannot be targeted again by the same spell, as it specifically requires a different creature.
@ChancesSpellbook
4 жыл бұрын
Jeez Bobby, I'm going to have to make this the new pinned comment!
@DanE-jt2mp
4 жыл бұрын
@@ChancesSpellbook How would you suggest I bring these things up to my DM? He only allows official rulings on spells from the official site or one that is sanctioned by one of their top officials. I have some experience in playing but it's hard to make a solid argument when I don't have much to base it off of. For example, because the spell says "as an action, you can cause the hand to reach for a different creature or to move to a different unoccupied space WITHIN RANGE." My DM would argue that this equals the original 30-feet. etc etc
@eduardop727
3 жыл бұрын
I'm confused on the 5th point. If the initial fails the you can't re-target it, if it's restrained why would you re-target it?
@binolombardi
3 жыл бұрын
@@eduardop727 For clarification, what I was talking about is if the initial save is successful against your target, it can’t be targeted again by that casting. As to your second question, the target can fail against the save and become restrained. If it spends its action to break free from the spell vs your casters DC, you cannot target your t again to try and restrain it a second time.
@eduardop727
3 жыл бұрын
@@binolombardi ah okay, I understand now. No I'm curious why you couldn't do that?
@Zr0din
3 жыл бұрын
How the hell is this NOT a Druid spell?
@bearli
4 жыл бұрын
And if you exchange the miniature hand with a cat's paw, you also generate an earthen cat's paw, if your caster is so much of a cat-person :D
@ChancesSpellbook
4 жыл бұрын
I would allow that!
@thereaIitsybitsyspider
4 жыл бұрын
I used this in 2 boss fights. The first boss got crit by my smite before it could do anything (I had just joined the table, the dm, was absent, his friend was guest dming, and I was driving her wizard on top of my character) but the second boss was a warlock, and he was completely disabled because he couldn't break free or cast spells with somatic components, so he was facing rolled.
@ChancesSpellbook
4 жыл бұрын
Haha what crazy circumstances!
@elmsigreen
4 жыл бұрын
This is a must for my Earthbending Sorcerer concept which I haven't made yet. But this is very cool for a Sorcerer since they can proc this each round but can still cast normal spells with Quicken Spell. Also even though it says "Earthen" Grasp, it can easily be reflavored as anything. Just a grasping tendril if you are a Sea Sorcerer, chains made of light if you are a Divine Sorcerer and etc.
@ChancesSpellbook
4 жыл бұрын
Haha I knew you'd get a kick out of this spell!
@elmsigreen
4 жыл бұрын
@@ChancesSpellbook There is a similar spell in Pathfinder which was the first roleplaying game I played and a wizard in my group abused the hell out of it. Was very fun
@wolfcosta3026
4 жыл бұрын
Keep up the awesome work! love it!
@ChancesSpellbook
4 жыл бұрын
Thanks! Will do!
@THEdeadlynightshade1646
4 жыл бұрын
Remember a strength check (to break free) is a flat d20+str mod so no proficiency mod :p
@ChancesSpellbook
4 жыл бұрын
Good point!
@soupforthefamily8378
5 ай бұрын
Last night I used this spell to grapple our canoe to stop us from going over a waterfall! Not entirely RAW but our DM allowed it as rule of cool
@soupforthefamily8378
5 ай бұрын
I also love pairing MEG with quicken spell metamagic. If they pass the initial save you can use your action to immediately try again, and if they fail the save you hit them with fire bolt with advantage same turn. Fantastic spell for a sorcerer 💯
@timbo6609
3 жыл бұрын
New to the game so here with a silly question. What happens to the hand on an initial successful saving throw? The target avoids the grasp and damage, but can the wizard use the hand on its following turn?
@DracosDiabolis
4 жыл бұрын
Check board pattern. Enchant the black squares with this spell. Stepping on the square or a red square triggers the hands. First on holds a person while the others beat the hell out the trapped victim. I'd say 1d4 would trigger depending on how the PC's are stepping And they last for the spell duration so you could have a tpk depending on rolls. Lmao
@ChancesSpellbook
4 жыл бұрын
Very interesting idea!
@onigamechannel2657
3 жыл бұрын
It's a pretty good spell to help the fighters and rogues against an enemy. Works wonders if a warlock throw a hex giving strength disadvantage before you cast it.
@TDSFounder
4 жыл бұрын
It's not a bad spell, but I usually base my builds out of themes and Earth spells don't interest me as much. If a gnome or something got caught by it, they'd be screwed without Misty Step or a good roll... wait, would Dispel Magic work on the hand?
@ChancesSpellbook
4 жыл бұрын
Yup Dispel Magic would shut this bad boy down!
@jamesrichards2720
4 жыл бұрын
The thing I wonder is if you choose to move the hand as an action after they have just been restrained does it move them and then release the target or is the target released and then the hand moves. If it's the case that you move them and then let go I would have them be dropped in a dangerous nearby location.
@ChancesSpellbook
4 жыл бұрын
The wording seems to imply you can't move it while your restraining a target.
@yeetsheep9077
3 жыл бұрын
Wait what would happen if you spent a really long time and made the hand the size of a person
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