Hey Everyone! We have a new video that covers how to Animate Object Visibility using Geometry Nodes here: kzitem.info/news/bejne/joWE3WRrbHidiWU It makes Method 3 significantly easier, and you might find it helpful! Thanks for watching!
@jvukovic4
4 жыл бұрын
Thank GOD you made this, i was dreading having to follow a 45 minute tutorial when i could swear face texture swapping is as easy as how you show us.
@TheObservatoryShow
4 жыл бұрын
No problem, I'm glad you found it useful! Thanks for watching!
@Oldmanfnaf
4 жыл бұрын
1:52 for those who get trap in the node group hell space, it's tab to get out.
@TheObservatoryShow
4 жыл бұрын
^This is important! Thank you 😁
@lemonworm
3 жыл бұрын
Holy fuck man, the node group you created to switch eyes is ABSURDLY powerful just as a standalone node within blender. Ive started to use it in shaders as a tool to select between various presets. Its so incredibly useful huge props
@TheObservatoryShow
3 жыл бұрын
Thank you very much! I'm glad you find it useful, we actually have an update video improving these methods coming out this week...hopefully 😅 Thank you for watching!
@markusfranz8809
4 жыл бұрын
This was way more informative then I could have hoped for! Thank you so much for making the video!
@TheObservatoryShow
4 жыл бұрын
Glad you liked it! Thank you for the great question!
@gzuspower6483
4 жыл бұрын
For Shizzle!!!
@Katy133
8 ай бұрын
Thank you so much for this tutorial. Method 2 was perfect for a rolling clock I wanted to animate, as I had a single texture for the numbers 0-9, and wanted to add a subtle overshoot every time a new number clicked into place on the clock's rotating pieces.
@Yodakiller3000
3 жыл бұрын
Thank you so much for telling me all this! One thing I found useful that I would love to see in a tutorial is how to keyframe the animation (which can be done by going to "Objects->visibility->" and pressing i while hovering over the "show in viewports". Once again thank you for the great tutorial! I will use this for my Miitomo animations.
@TheObservatoryShow
3 жыл бұрын
We made an updated video for these methods that drastically improves the ease of keyframing, especially method 3! Thank you for watching, and I hope its helpful!
@mageandnightingale
2 жыл бұрын
Any way you could put I link to show how to key? I can't find "objects" and I can't find a source that just shows how to keyframe them
@SangHendrix
4 жыл бұрын
This is gold! I'm downloading this video to my laptop.
@mr.awesome5109
3 жыл бұрын
Isn’t that illegal or is there a way with this video
@TheObservatoryShow
3 жыл бұрын
Hey Everyone! We released an Update to these methods for anyone who is interested! You can watch it here: kzitem.info/news/bejne/z6Owp5abjnaBiIY
@TheWiseChickens
4 жыл бұрын
Oh neat, I was just thinking about this. Thanks for the tutorial!
@TheObservatoryShow
4 жыл бұрын
No problem! Thanks for watching!
@millybaez24
3 жыл бұрын
Thank you so much for making this!!! I've been struggling so much trying to change face expressions from splatoon models, this helps a lot! Thank you again!!!
@TheObservatoryShow
3 жыл бұрын
I'm glad you found it helpful! Thank you for watching 😁
@ianandrew1997
Жыл бұрын
That node group is brilliant. Thank you so much for sharing this information
@uwaiswaiswais
3 жыл бұрын
The second method is simpler to do with less expressions but I can understand how the first method is way easier to keyframe. Haha I just wrapped my head around the second method. Thanks btw!
@TheObservatoryShow
3 жыл бұрын
We are currently working on a follow up to this video, that will compound and improve on each of these three methods! Thanks for watching 😁!
@Furiac.
7 ай бұрын
Love how blender often makes complex things easy! (But it also sometimes makes simple things hard lol)
@SuperWiiBros08
2 жыл бұрын
this is very useful but when I try the math values nodes with 4 textures, the 3rd value doesn't show up at all while value 1, 2 & 4 do show up just fine
@TheObservatoryShow
2 жыл бұрын
Make sure the greater than values are set correctly, I've had something like this happen a couple times and it usually ends up being that I just set up or connected the nodes wrong! Let me know if this solves it, thank you for watching!
@xmatias9
3 жыл бұрын
this video goes straight to favorites
@TheObservatoryShow
3 жыл бұрын
Glad you like it 😁 Thank you for watching!
@aortaplatinum
2 жыл бұрын
>Simple >Uses nodes yeah okay buddy have fun with that I guess I'm the "some situations" that method 3 will be advantageous in lol. I considered doing that in the first place but wanted to see if there was an easier way to do it. Thanks though, this was really helpful! Can't wait to start animating my own simple, stylized characters!
@TheObservatoryShow
2 жыл бұрын
Haha, nodes aren't so bad once you get used to them! We have an updated video that has an easier way to keyframe with method 3, and I suspect there are quite a few other ways to do it as well. Good luck and thanks for watching!
@javier5606
3 жыл бұрын
In the texture mapping technique it really helps to use entire divisions and modulo so that a sole value node will give the apropiate coordinate
@TheObservatoryShow
3 жыл бұрын
That's a good idea! Thank you 😀
@emiliano3d514
3 жыл бұрын
This was the most interesting video i ever saw about how to animate face texture, the easiest to understand, and the shortest one, good job! you got all of the points on a super efficient way.
@TheObservatoryShow
3 жыл бұрын
Thank you very much 😁 We're currently working on an update video that improves each method, which should hopefully be out this week! Thanks for watching!
@ratitimothy2845
4 жыл бұрын
Very nice! Thank you for making this video this help me a lot
@TheObservatoryShow
4 жыл бұрын
Glad it helped! Thank you for watching!
@AxZelAnimations30
2 жыл бұрын
I remember making a Smash 3DS Character Mod using Blender. They did use separate meshes for closed eyes, open eyes, etc with different textures, same for the mouth. As for the hands, they are separate hands. Might also how the low poly models work in KH3D. As for Dissidia (012), I think they used the 2nd Method.
@TheObservatoryShow
4 жыл бұрын
Hey Everyone! Thanks for watching ♥! If you have any questions, be sure to let us know!
@ChampiAnimator
3 жыл бұрын
can the first method be made on textures with transparency?
@gdog8170
3 жыл бұрын
can this be used in game engines? if so, how?
@TheObservatoryShow
3 жыл бұрын
@@ChampiAnimator Yes! I'm sorry I didn't see your comment for so long! We actually have an update version of this video here: kzitem.info/news/bejne/z6Owp5abjnaBiIY that covers how to use Alpha transparency, I hope this helps!
@TheObservatoryShow
3 жыл бұрын
@@gdog8170 The textures and the models can be used in Engines! However currently the Blender node systems can't be exported.
@ChampiAnimator
3 жыл бұрын
@@TheObservatoryShow it helps, thank you
@Engylizium
4 жыл бұрын
That was awesome! Thank you for the simple and informative tutorial! P.S.: I think game engines handle it in a more simple manner than a 3d modeling software
@TheObservatoryShow
4 жыл бұрын
Thank you! Yeah that's what I figured, but I don't have much experience with all that jazz.
@Srcsqwrn
3 жыл бұрын
This is EXACTLY what I needed! I'm glad I found this video, because other videos don't realy touch on this.
@TheObservatoryShow
3 жыл бұрын
I'm happy it helped, we have an updated version of this video coming soon that expands/improves these methods even further! Thanks for watching!
@Srcsqwrn
3 жыл бұрын
@@TheObservatoryShow I've subbed because of this vid, so can't wait for the update!
@bluetoad07
Жыл бұрын
Method 1 is incredible. I cannot thank you enough.
@TheObservatoryShow
Жыл бұрын
Thank you very much for watching!
@purchasingjohnstone6700
4 жыл бұрын
Still come back to this video all the time for things!!
@TheObservatoryShow
4 жыл бұрын
I'm glad you find it useful!
@Peas3D
3 жыл бұрын
So I figured out a trick for the alpha on the textures. Copying the first method with separate pictures and the value slider, duplicate the group. The only thing you need to change is instead of using the color outputs for your textures, you can simply use the alpha nodes. Assign your images in the same slot, you can reuse the same value slider and just replace the inputs.
@TheObservatoryShow
3 жыл бұрын
That would definitely work! We're actually doing an update video for these methods, which we cover how to deal with alpha and easier keyframe methods, hopefully this week! Thanks for watching! 😃
@Peas3D
3 жыл бұрын
@@TheObservatoryShow great to hear, looking forward to it! Love the content
@AlderTheSwirl
4 жыл бұрын
holy hell ive been looking for a tutorial like this for ages. thank you! i thought blender was just really primal in texture animation and was worried i couldn't get textured eyes
@TheObservatoryShow
4 жыл бұрын
No problem! Thanks for watching 😀Blender is surprisingly versatile!
@waelxcm
2 жыл бұрын
oh my deear deeeeeaaarrr GOD! this literally solved ALL of my problems with faces right now! and by extension many MANY more useful applications for these techniques
@TheObservatoryShow
2 жыл бұрын
Glad this helped you out! Thanks for watching!
@TheStrokeForge
4 жыл бұрын
Man this is a total life saver!!!!
@TheObservatoryShow
4 жыл бұрын
I'm glad you found it useful😃 Thanks for watching!
@nicolasdefrancony9095
4 жыл бұрын
GOLD
@TheObservatoryShow
4 жыл бұрын
Thanks! 😁
@EdwinDevey
4 жыл бұрын
Superb tutorial and well presented. I too had problems with frames between keyframes giving unwanted views but reading the other comments it was easily resolved by giving a value to all frames holding a constant value until the next keyframe.
@TheObservatoryShow
4 жыл бұрын
Thank you for watching! Glad you could find the answer here!
@paul-thys
3 жыл бұрын
Love this man! You deserve way more subs and views. Keep it up!
@TheObservatoryShow
3 жыл бұрын
You're too kind! Thank you very much 😁
@jheremih3D
4 жыл бұрын
thank you so much for this......i love this. Thanks for sharing this beautiful piece of knowledge
@TheObservatoryShow
4 жыл бұрын
You're very welcome! Thank you for watching!
@cheychc
3 жыл бұрын
this video was so helpful!!! (and i just now notice you've done an update LOL) I used method one! I'll check out the new vid too! Thanks for the help! :)
@TheObservatoryShow
3 жыл бұрын
I'm glad you found it helpful! I hope you find the update even more useful! Thank you for watching 😄
@paolaanimator
2 жыл бұрын
Thank you so much for making this video, I'm doing an animation where a character is writing on a piece of paper, it is just a 2D texture, so this is a huge help!
@TheObservatoryShow
2 жыл бұрын
I hope it's useful! Thanks for watching!
@rinshimori1224
2 жыл бұрын
this is perfect, subbed
@TheObservatoryShow
2 жыл бұрын
Welcome! Thanks for watching!
@dhruvverma2951
4 жыл бұрын
Just wow,exactly what I wanted
@TheObservatoryShow
4 жыл бұрын
Thank you so much! I'm glad it helped, thank you for watching! ♥
@dhruvverma2951
4 жыл бұрын
Hey can you make a separate video explaining the first method in a more basic/detailed way
@TheObservatoryShow
4 жыл бұрын
@@dhruvverma2951 What kind of details are you interested in? Do you want to know what the individual nodes do, or is there something else? Also our Paper Mario video covers how to apply the first method to a walk cycle, which might be helpful!
@alex.artechtattoo
2 жыл бұрын
Thanks a lot, MAN! I'm so glad to find your channel!
@TheObservatoryShow
2 жыл бұрын
I hope you find it useful! Thank you for watching 😄
@bluethumbbuttoneek9465
4 жыл бұрын
Lovely will figure this out
@TheObservatoryShow
4 жыл бұрын
Thank you for watching!
@firered1191
4 жыл бұрын
I've been looking for something like this for ages! Thanks!!
@TheObservatoryShow
4 жыл бұрын
No problem! Thanks for watching 😁
@zapfsaeule2
3 жыл бұрын
This and the new version is so great! Thanks for sharing and for this great channel!
@TheObservatoryShow
3 жыл бұрын
Glad you like it! Thank you for watching!
@DoxyYT
2 жыл бұрын
im so lucky i found this tutorial
@TheObservatoryShow
2 жыл бұрын
Hopefully you find it useful! Thanks for watching 😄
@tienanhhoang6004
Жыл бұрын
Thanks sooo much i have been struggling with this thing a whole month now.
@Mimoas66
2 жыл бұрын
I'm currently working with Neptunia's models that use a similar method for face animation and your tutorial was pretty usefull.
@TheObservatoryShow
2 жыл бұрын
I'm glad you found it useful! Thanks for watching 😄
@AlberTesla1024
3 жыл бұрын
You should also include Facewarp Modifier technique. It's the best and easiest way to keyframe textures.
@TheObservatoryShow
3 жыл бұрын
In the update video we're working on, we don't use the UV Warp Modifier, but our end result is very similar in function. Thank you for the suggestion though, I should definitely include this in a video!
@AlberTesla1024
3 жыл бұрын
@@TheObservatoryShow No problem and I learnt that technique from BornCG youtube channel, you can check out their video for more info.
@ern_moldabek
4 жыл бұрын
Wow! Beautiful animation 😍
@TheObservatoryShow
4 жыл бұрын
Thank you! Hope it helps 😁
@user-yz5bw4dm2d
4 жыл бұрын
I don't know if you know this.. There is a addon called 'Animeall' which can be used to animate anything inside Blender. You can animate UV seams with it.
@TheObservatoryShow
4 жыл бұрын
I didn't know about this! I'm definitely going to check it out. Thank you for the info!
@mak00ileven
3 жыл бұрын
You are a legend. I subscribed
@TheObservatoryShow
3 жыл бұрын
Thanks for watching! 😊
@michaelfranke8622
3 жыл бұрын
That was really helpful. Now to figure out the equivalent for Maya
@TheObservatoryShow
3 жыл бұрын
I've never used Maya, if you figure it out let me know so I can direct people to an answer 🤣 Thanks for watching!
@IamStereotype
2 жыл бұрын
Whenever I keyframe the slider to change a texture, it simply deletes the keyframe right after I click off
@TheObservatoryShow
2 жыл бұрын
I'm not sure if this is the solution to your issue or not, but when you deselect a node, the keyframe visually disappears from the timeline/dopesheet until you reselect the node. If its actually deleting itself, I'm not sure what could cause that, I'll see if I can find any info on it!
@DoctorMadness
3 жыл бұрын
Cool content and education! Subbed!
@TheObservatoryShow
3 жыл бұрын
😁 Thank you for watching!
@mensoon6038
4 жыл бұрын
Nice fast tutorial, I hope can make face animation in LEGO move. What method u think is preferable for this? sorry if there was already such a question ;4)
@TheObservatoryShow
4 жыл бұрын
I would probably use method one. Then its just simply key framing the slider to change faces. Thanks for watching!
@Syke1337
3 жыл бұрын
Exactly the information I have been looking for. Thank you!
@TheObservatoryShow
3 жыл бұрын
Glad it was helpful! Thanks for watching 😁
@Darkovius
2 жыл бұрын
Very well explained, thanks for the tutorial
@TheObservatoryShow
2 жыл бұрын
Thank you for watching!
@daetheknight.
2 жыл бұрын
This is the tut I didn’t know I needed!!!!
@TheObservatoryShow
2 жыл бұрын
I hope you find it helpful! Thank you for watching 😃
@daetheknight.
2 жыл бұрын
@@TheObservatoryShow Extremely helpful!
@joacocavo2745
3 жыл бұрын
Gold and so easy to follow along. Thank you so much!
@TheObservatoryShow
3 жыл бұрын
Thank you for watching! 😁
@benthekreator2803
2 жыл бұрын
bless your soul.. method 3 was the confirmation I needed, thank you!
@TheObservatoryShow
2 жыл бұрын
Thank you for watching! you should take a look at our newer video that covers animating object visibility. kzitem.info/news/bejne/joWE3WRrbHidiWU
@nierautomata9654
3 жыл бұрын
Thanks for doing this video this is exactly what I need 😆👍
@TheObservatoryShow
3 жыл бұрын
I'm glad it was helpful! Thanks for watching 😄
@Ruan3D
4 жыл бұрын
Thanks!! Just what I need!! :)
@TheObservatoryShow
4 жыл бұрын
Glad to help! Thanks for watching 😀
@AbbyCoon18
4 жыл бұрын
I need help on two things... 1.) How did you Create the Smash bros Sonic face posing section. I'm trying to do the same with Mario. 2.) Also, can I make key frames on clothes textures too? (For example, Mario into Fire Mario)
@TheObservatoryShow
4 жыл бұрын
Heya! First you have to have created a model and individual objects for each pose, and then key frame the objects visibility as needed. You can animate any texture, just use the node setup from first example! We go over key framing and animation a little better in our Paper Mario run cycle video! Let me know if that answers your first question or not.
@AbbyCoon18
4 жыл бұрын
@@TheObservatoryShow Sorry, I'm still confused...😟
@TheObservatoryShow
4 жыл бұрын
How far along in the process are you with animating Mario? Are you wondering how to key frame object visibility, or how to setup a model for animating?
•In the outliner, click the Restriction Toggles drop down menu, turn on disable in viewports and disable in renders. •Then make sure you're on whatever frame you want your animation to start on, in either the timeline/dope sheet/or action editor, wherever you prefer to work with keyframes. •Disable the viewport and render visibility of all the face objects, except for your initial face pose. •Keyframe both the viewport and render visibility of every single face object, by hovering over each toggle in the outliner, and hitting I. (If done successfully the Icon will turn yellow) •So now go through keyframing when every face pose begins and ends, only having one poses visibility enabled at a time. It is a little clunky to keyframe object visibility, in the dope sheets action editor you can see and move your keyframes around a little more easily. I hope this helps! Let me know if you run into any issues. ♥
@ranska000
3 ай бұрын
Perfect ! that was exactly what I need. 👍
@jantoniolmartinez728
3 жыл бұрын
Thank you for sharing, I´m creating a model of a book and was looking for a way to quick change the interior pages by switching the textures and keying the poses.
@TheObservatoryShow
3 жыл бұрын
Glad to hear that it was useful! Thank you for watching!
@lottex3486
4 жыл бұрын
ty
@TheObservatoryShow
4 жыл бұрын
No problem, Hope it helps!
@intetx
3 жыл бұрын
Love the short video format. Most tutorials just fluff stuff out to 90% >.>
@TheObservatoryShow
3 жыл бұрын
Glad you like it! I prefer shorter tutorials, so I attempt to keep them short and to the point, while still hopefully being helpful 😆 Thanks for watching!
@MagicSwordFilms
3 жыл бұрын
just what i was looking for, thank you!
@TheObservatoryShow
3 жыл бұрын
Thanks for watching! I hope it helps 😀
@mst3kforever
2 жыл бұрын
Bless you.... Bless you...
@TheObservatoryShow
2 жыл бұрын
Hopefully it helps! Thanks for watching 😁
@lelince3580
4 жыл бұрын
i Love U =) Possible join this idea face texture to sound for lip sync?
@TheObservatoryShow
4 жыл бұрын
Yeah, you could definitely apply these ideas to almost anything to animate it! I suppose you could probably automate a lip sync by baking a sound as an F curve as well...which we might make a video on...♥
@johnaMNG
2 жыл бұрын
besides of the great video, this silly things like at the end make it even better to watch, supper enjoyable ^^ 4:50
@TheObservatoryShow
2 жыл бұрын
Thank you very much for watching! I'm glad you enjoy my strange sense of humor!
@Imms64
4 ай бұрын
I'm starting in animation, my pc is ABSOLUTE RUBBISH and my brain feels like it's missing whike I watch stuff as simple as this But altough, this video will help, thanks a bunch (Note: I started trying to animate because of a youtube comment lol, it was of a guy that dreamt with fighting rayquaza with an stick AND WINNING, I'll try to make this first project as best as I can, and when I'm better at this shii, I'll do it again"
@SalElder
5 ай бұрын
Very clever. Thanks for the video.
@cedricaguilar4501
3 жыл бұрын
Amazing video, I think the last method could use drivers to hide the objects easily
@TheObservatoryShow
3 жыл бұрын
We have an updated video using drivers on all three methods! Here: kzitem.info/news/bejne/z6Owp5abjnaBiIY Thanks for watching!
@animatrix1490
9 ай бұрын
3:05 Megaman Legends seems to have taken this approach, too (if you look at the characters on Models Resource, you can see a ton of different face and eye expressions on the image textures)
@RB-bj8to
4 жыл бұрын
Great as always Thank you!!
@TheObservatoryShow
4 жыл бұрын
Thank YOU!!
@kyounokaze
4 жыл бұрын
Very cool and easy to understand.
@TheObservatoryShow
4 жыл бұрын
Thank you! Hopefully it helps ♥
@OayxYT
3 жыл бұрын
lifesaver
@TheObservatoryShow
3 жыл бұрын
😀 Thanks for watching!
@chubbydunkers78
3 жыл бұрын
This was an amazing tutorial! Thank you so much!!!
@TheObservatoryShow
3 жыл бұрын
No problem! Thank you for watching ♥
@creativohugo
3 жыл бұрын
Oh, thank you so much! I had no idea how these kind of cartoon eyes worked but you explained it so well, if you don't mind how would one go about using these methods and also making the pupils have the ability to track down something in the environment?
@TheObservatoryShow
3 жыл бұрын
There's quite a few ways you could go about doing it! The first way that comes to mind is to have your pupils be a separate texture with alpha transparency, and add it to the eye shader material using nodes. Then you could use a mapping node to slide it around on the eye. If you wanted to go a step further, you could add drivers to the mapping node that use the location of an empty to determine where the pupils are looking. If you're interested in this I can try to explain it better in a future video. Alternatively you could just just draw more versions of your characters eyes with the pupils in different locations. If I think up any other easier ways I'll let you know! Hope this helps!🤣 Thanks for watching!
@creativohugo
3 жыл бұрын
@@TheObservatoryShow Thank you! I had not think or even thought possible for these sort of eyes to follow and empty but that would be quite the perfect idea, I'll definitely try! I still would love to hear you talk of this more in deep in a future video though, you are a great teacher.
@tylerwashington5625
3 жыл бұрын
This is a really good tutorial and is gonna save me time and polygon count with a few simpler models! For things like if you would like an emission shader for a transparent texture, would a mix node be required for each facial expression?
@TheObservatoryShow
3 жыл бұрын
Depends! What are you trying to make? I'm glad you found it useful! Thank you for watching 😄
@manmadeartists
2 жыл бұрын
Sooo helpful! Thank you so much Sir
@TheObservatoryShow
2 жыл бұрын
😄 Thank you for watching!
@amini011
3 жыл бұрын
that was really good, thanks !
@TheObservatoryShow
3 жыл бұрын
Thank you for watching! I hope it helps 😁
@locusruizlopez5997
4 жыл бұрын
Really cool!
@TheObservatoryShow
4 жыл бұрын
Thank you! Also thank you for watching 😀
@aoypgraphic
3 жыл бұрын
Thanks you so much. This is what I'm looking for
@TheObservatoryShow
3 жыл бұрын
Glad it was useful! Thanks for watching!
@n8latham
2 жыл бұрын
I suck at nodes. Most tutorials don’t explain as clearly as you did.
@TheObservatoryShow
2 жыл бұрын
I hope it helps! Thank you for watching 😄
@UnrealHacktiger
2 жыл бұрын
Thanks
@TheObservatoryShow
2 жыл бұрын
Thank you for watching!
@locusruizlopez5997
3 жыл бұрын
thanks again
@TheObservatoryShow
3 жыл бұрын
I hope its useful! Thanks for watching 😄
@BonelyBoneMan
3 жыл бұрын
Thank you so much.
@TheObservatoryShow
3 жыл бұрын
Thank you for watching!
@HasanKeskintas
4 жыл бұрын
excellent thank you
@TheObservatoryShow
4 жыл бұрын
No Problem! Hope it helps!
@DOPELAFRAPPE
4 жыл бұрын
good tutoriel
@TheObservatoryShow
4 жыл бұрын
Thank you!
@DOPELAFRAPPE
4 жыл бұрын
@@TheObservatoryShow You have discord ?
@TheObservatoryShow
4 жыл бұрын
@@DOPELAFRAPPE Not yet, we plan on getting one going at some point!
@LeonardoNascimentoDesenhista
Жыл бұрын
Great. I use image sequences instead of single image. I'll try that mapping method.
@TheStoryParodyVideos
3 жыл бұрын
Whoever dislike this video, it's from the blender newbies who tried following the tutorial and it's not working for them and are still confusing to this tutorial lol
@TheObservatoryShow
3 жыл бұрын
😄 Thank you for watching!
@TheStoryParodyVideos
3 жыл бұрын
@@TheObservatoryShow hehe your welcome. I came here to watch this tutorial because I want to learn how to animate rigs from any videos like pokemon :D thank you your tutorial is so useful
@TheObservatoryShow
3 жыл бұрын
I'm glad you found it useful 😁
@lonelybrowncow9876
5 ай бұрын
This is fantastic! Thank you so much!
@jackie2915
3 жыл бұрын
HOLY MOLY this is easy, how do I make my texture transparent like yours?
@TheObservatoryShow
3 жыл бұрын
Which method are you using? Also this update video might help: kzitem.info/news/bejne/z6Owp5abjnaBiIY
@jackie2915
3 жыл бұрын
@@TheObservatoryShow I just watched your new video and it answered my question! thank you though :D
@uwaiswaiswais
3 жыл бұрын
Awesome! Could you go into more detail about UV unwrapping and texture painting with photoshop? I'm hoping to use my art (e.g. eye) as textures on my models. Kinda like this video but a little slower lol
@TheObservatoryShow
3 жыл бұрын
Yes, we can definitely go into better detail on UV Unwrapping! Once your model is unwrapped, in the UV editor click the UV menu, and choose export UV layout. You'll then be able to use that UV Layout in photoshop to paint whatever textures you want! I hope this helps!
@ZayJayPlays
2 ай бұрын
I have a problem where the Shader keyframes don't show up in the action editor.
@jomargalicia
Жыл бұрын
How do i set up my ALPHA IMAGE? like the first set up because the alpha image only recognize 1 alpha for all the image
@HaloXboxedition
Жыл бұрын
Hey I need help. I used your first method once and it worked flawlessly, but now I'm trying to use it again, and it's just not working at all. Every time I try to move the Mix node sliders it just turns the texture black rather than combining it with my base texture. Does this method not like transparent pngs?
@jimpeppercorn6244
Жыл бұрын
This is awesome, and the only video I found a clear and concise way to do this for an amateur such as myself. Works really well with blinking, but I am having some issue using this method for something like a mouth opening and closing. So when I add the keyframe, it seems like it applies to all of my animations? Is there a way to keyframe a mouth opening and closing using method 1, but have it apply to only one animation in the Action Editor?
@LowPolyJack
Жыл бұрын
I am also having this issue, did you ever figure it out?
@LowPolyJack
Жыл бұрын
I managed to get it working using a driver
@jimpeppercorn6244
Жыл бұрын
@@LowPolyJack I dont believe I did, what I ended up doing is saving the facial textures and using the game engine to change between them (godot 3.4)
@SugarLightStudios
3 жыл бұрын
how can we save those keyframes in pose library or some method to use it again ,I am talking about first technique
@TheObservatoryShow
3 жыл бұрын
You'd want to use drivers with the armature. You can save material keyframes in the NLA editor, but it's not super easy to work with.
@usernamesarelame5334
3 жыл бұрын
Questions: How do I find the face textures? (like the Pokémon Trainer one, where it has the expressions all on one image.) Like, what keywords would I use to find this kind of texture?
@TheObservatoryShow
3 жыл бұрын
You can find these models/faces and more at: www.models-resource.com/ ! You can search by game system and find almost any game model you'd like! Thank you for watching!
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