9:23 I realized after making this that it's usually not necessary to wait for the booster to rise out of the atmosphere to switch back to the upper stage. Just switch with the bracket keys as soon as the boost back is done and you'll probably still be close enough to the other vessel.
@lambdaboy9999
5 ай бұрын
Well the problem is there's a maximum distance length between your vessel to the booster
@billkerman4314
2 жыл бұрын
Great vid! Remember that when landing you should switch the auto SAS to radial out when your speed gets below 15m/s, if you don't the craft wobbles around. The mod trajectories also has the landing icon feature but accounts for atmospheric drag, I highly recommend you get it.
@jebediahkerman6819
2 жыл бұрын
Sup bill
@billkerman4314
2 жыл бұрын
@@jebediahkerman6819 sup jeb. How’s the eve surface base?
@ChuckleNuts5155
2 жыл бұрын
The hecc
@TWELVE4_
2 жыл бұрын
@Bill Kerman you mean colony?
@TheGuyWhoComments
3 ай бұрын
@@TWELVE4_ do you not know how to @ people
@wafflehidraulico193
2 жыл бұрын
Finally, someone who makes a ksp video about recovering the first stage launching once and not twice (one for the first stage landing and the other for reaching orbit)
@canadianrocketman3475
2 жыл бұрын
ya but its pretty easy if your just launching a small or medium payload but, whilst possible, more difficult to land the first stage when the payload is to large
@EvilNeuro
9 ай бұрын
@@canadianrocketman3475just build a giant rocket!! I made a 400 meter tall rocket recently
@dinozone7373
2 жыл бұрын
There's a method I really like which isn't really mentioned in this video: wings. Attach wings, ailerons, landing gear onto a booster along with a nosecone on the top (probably the trickiest part of building such a booster). . Make sure the booster is nose-heavy when empty so it doesn't spin out of control on descent. Attach the upper stage on top of the nosecone, and then fly it like you would with the powered landing, but instead of doing the hoverslam you gently glide the booster down like an airplane.
@tdmexe
4 ай бұрын
ah yes, the turningyourbooooosterintoaplane method. I usually do that to, but not w/ the 1st stage :)
@jebediahkerman6819
2 жыл бұрын
You managed to fly those rockets perfectly. Idk how, but the way u flew those rockets was flawless
@CactusforceX
2 жыл бұрын
Want my advise? use the spacebar.
@jebediahkerman6819
2 жыл бұрын
@@CactusforceX damm should have thought of that
@Miliradian
Жыл бұрын
@@CactusforceX Damn, i used to right click every part to enable them. Thanks for the advice!
@OmnipotentNoodle
2 жыл бұрын
Great guide, but technically the savings are inflated because if the booster were designed to burn up or crash, it wouldn't have a bunch of the extra added equipment that is included in the final recovery value.
@redpug5042
2 жыл бұрын
i prefer doing a larger upper stage and then doing RTLS for the booster. When i go fully reusable, i also make the second stage go to the launch site after deploying the payload. it's really fun trying to recover stuff from orbit or even just boosters.
@jherd7909
2 жыл бұрын
With only +450 hours in the game, I'm still learning. This was a great tool to allow some new ideas to form and for some old ideas to be improved upon. I tried once "saving" the debris, but I now realize this was much more complex than strapping a few parachutes on the hulls and hoping they would land just fine.
@jasonqq
3 жыл бұрын
Thank you for the explainer! This helps a lot.
@jebrulio
3 жыл бұрын
You're welcome! I'm mainly making these to teach myself editing, so I'm happy to hear it's actually helping people too.
@bsiple
4 ай бұрын
Great video, I thought I needed several mods to make this happen and you made it look easy
@hugofolpp1753
2 жыл бұрын
Wow, I had no idea this was possible. I thought KSP auto-destroyed spent stages in an atmosphere when u move more than 5km away from them. Thanks, my career mode wallet thanks you
@jmstudios457
2 жыл бұрын
to simplify RTLS stuff, you can fly a pop up trajectory. Basically flying the trajectory so it only goes a little downrange to copensate for rotation or kerbin, and the planet will rotate so the KSC ends up right where your booster comes down. I think this was the original plan for Kister
@paolomontagna5286
3 жыл бұрын
very interesting and complete video
@rammerd86
3 жыл бұрын
perfect video, thanks
@DFX2KX
2 жыл бұрын
this is why I wish there was a mod to prevent the automatic despawn in atmo. that combined with KOS would be great for things like this (say a Falcon Heavy Analog where you'd be landing two or even three boosters).
@quoniam426
2 ай бұрын
The other alternative for average launch vehicles such as Ariane 5 style or just slightly bigger, is return to launch site after an orbit. Core stage gets the craft to orbit and then boosts back before the next pass over the KSC. If you time it right with the same altitude and speed (and inclination), you can use parachutes only, otherwise, keep a little fuel for trajectory ajdusting or winglets fo act as maneuvering grid fins (don't have winglets at the bottom for that to work) I recover all my KNES Ariane 5 core stages that way (and the boosters with parachutes into the ocean). Kerbin stock scale is small enough for that to work, don't expect to be able to do that in bigger scales because reentry speeds will be way too high for that to work, for that SSTOs are probably a better solution.
@SSanatobaJR
2 жыл бұрын
Awesome video. Thank you very much for showing this. I've not been brave enough to try recovering the first stage without shoots till now. Now I know how and will give it a try.
@nzredwolf4048
Жыл бұрын
I recommend the mod FMRS (Flight Manager for Re-useable Systems) basically, when you separate, you can jump back in time to when you separated, and land the booster. When you recover the booster, it automatically switches to where you left off with the second stage.
@arandomcommenter412
Жыл бұрын
That seems like the kraken would love it
@nzredwolf4048
Жыл бұрын
@@arandomcommenter412 The mod works just fine, maybe my wording didn't convey the function of the mod correctly. Try using the mod for yourself and you should see what i am talking about.
@themrunknown850
3 жыл бұрын
Powered Landing is way cooler when SpaceX landed the first Flacon 9!
@listopad09
2 жыл бұрын
Me using science mod: HM YES VERY USEFUL for real this really helped because i was trying to figure out how to use the kerbal engineer landing display thingy
@ryanm.191
Жыл бұрын
I frequently use a flight path of a gentle gravity turn that gets my apoapsis up to about 180k alt. At ap stage and burn to circularise, then switch to the first stage and it will roughly put you back on a landing course (ish) with the ksc
@themrunknown850
3 жыл бұрын
My first stage rocket is very very powerful and gigantic, it can carry like 78 tons to LKO and still fully reusable! The first stage I gotta use both method to safely recover the booster. It use 8 small parachutes, cut at 1k altitude. Then do a powered burn and land on a drone ship!
@froo5667
2 жыл бұрын
Do you have an action group to cut the chutes? What's the diameter? And what engines does it use?
@themrunknown850
2 жыл бұрын
@@froo5667 Action group yes, diameter 3.75 with 5 extra 1.875 tank arround it, engines: 11 vectors
@themrunknown850
2 жыл бұрын
Well, the land on a drone ship is still in progress though. I've never complete that before. The maneuvering has to be critical to land a 3.75m diameter with 5 extra 1.875m tank around it = 5m tank with 11 vector engine! the outer engine ring have locked gimbal and the rest it just 75% gimbal.
@themrunknown850
2 жыл бұрын
This is like the most powerful, most efficient, most less cost suffocation for carrier if you able to land... in one piece. So that why I add 4 retractable custom landing legs so that act like a shock resistance when touch down. Most landing going to kill all vertical velocity speed until
@themrunknown850
2 жыл бұрын
Full documentation about how my rocket work! First after lift of, it does a pretty normal gravity turn and follow prograde at T-52s until apoapsis. After having remaining 300-600 m/s of DeltaV, it started MECO and using the SpaceX's flip maneuver when separation! The second stage quickly go to orbit or at least near orbit. Then the first stage tries to use 10-100 m/s of DeltaV after to maneuver with 3/11 engines active to the correct landing spot. If it isn't enough DeltaV for maneuvering, the airbrake with tiny Vernor RCS thrusters to make tiny change to the landing location. After that at 2500-5000m, 6 orange parachutes slow down the vehicle after the engine try to kill all horizontal speed! At 500m, landing legs deploy as shock absorptions, cut parachute and safely touchdown at
@oberonpanopticon
9 ай бұрын
If you’re completely insane then there’s also the good ‘ol “turn the booster into a plane” approach. And the “catch it with a gigantic helicopter” approach.
@Dave_Kerman
Жыл бұрын
It works! Thanks for the video
@swiggedyswoner7315
2 жыл бұрын
I just use parachutes because I am lazy
@rasaecnai
2 жыл бұрын
i used parachutes because timing the suicide burn is hard
@shahishnusureshkumar248
2 жыл бұрын
You can use trajectories to get a better estimate of where you are landing with the rotation and atmospheric drag.
@catdealer1144
2 жыл бұрын
another way that I prefer using, is SSTO's, as in having the whole booster get to orbit, drop off the payload, and return to kerbin wherever I want, I have an SSTO like that, that can deliver 17.5 tons to LKO, but a derivative of it has extra fuel tanks that are very low cost and drop off early in flight brings it's payload to 55 tons to LKO, so only a very small cost is lost
@Miliradian
Жыл бұрын
How do you guys manage to do SSTOs like that
@e-spac-espacecorporation6886
21 күн бұрын
@@Miliradianmore 3000 DV-orbit,more 4000 DV-orbit or return. Use this system
@aerodynamickerbal
2 жыл бұрын
Parachute: baby way Powered landing: giga chad way RTLS: *elon musk wants to know your location*
@KerbalProductions
2 жыл бұрын
sometimes I don't do RTLS but i do water landings bc it saves fuel
@particle_wave7614
2 жыл бұрын
FYI, parachutes only deploy when safe by default. I activate parachutes before I even enter the atmosphere.
@shadicgamer2124
2 жыл бұрын
FINALLY NORMAL TUTORIAL NO DAMN PRE SAVING LIKE OTHER KZitemRS DOING
@eclipseebd
2 жыл бұрын
very kool indeed. Kerbal style
@ChuckleNuts5155
2 жыл бұрын
This could save so mutch money for satilites
@penguiniconcorde2.036
2 жыл бұрын
thanks! great video
@rebocodianteiro
2 жыл бұрын
Dude u make good vids
@jebrulio
2 жыл бұрын
thanks :)
@shaniannajones
2 ай бұрын
The parachute landing doesn’t work all the time if your first stage is too big, because after it lands in the water it will always tip over and smash into pieces. It’s very annoying because irl water doesn’t vaporize things unless they impact very hard and fast, but ksp always treats water like a brick wall, no matter how fast you hit it.
@Toastedguyig
2 жыл бұрын
I did not know kernel engineer had that landing thing I’ve been being dumb for the moths I’ve had it
@mrgamerboy8316
2 жыл бұрын
You can use fmrs mod to recover the booster's easily
@alqiwa8019
2 жыл бұрын
4th way lithobreaking
@Kennanjk
Жыл бұрын
I dunno bout y’all but when I’m doing para shoots I just activate the parachutes and put down landing gear before staging.
@philippey4918
2 жыл бұрын
there is an other method that was ment to be used in the Energia II wich implie that the booster become planes to land on a runway
@oberonpanopticon
9 ай бұрын
Any tips on recovering extremely heavy boosters? The kind that violently explode if you so much as sneeze on them
@bers31
9 ай бұрын
THIS IS ILON MUSK
@matthewrushmer2436
2 жыл бұрын
Whta mod did you use the gave you the target to show you were you are going to land
@joelperillotempra9324
2 жыл бұрын
I play the build your space rocket and in one build in my game it's lost outer the solar system to the many times time wrapping
@skully2032
2 жыл бұрын
What mod do you use for the crosshair to show where you land?
@jocelynndotson7273
Жыл бұрын
Ironically, the soundtrack that plays at 8:57 is called 'no return' while this is a return to launch site mission
@Alrion1704
2 жыл бұрын
powerd landing music ff7?
@himshake
2 жыл бұрын
I'm new to this game and im not really sure how to switch the camera to the 1st stage..
@jebrulio
2 жыл бұрын
If it's right after you separate the two stages, just use one of the bracket keys. If you're switching back after you're far from the first stage, open the map (M) and click on it. If you don't see it in the map then make sure probes are visible with the bar at the top of the screen. Good luck!
@himshake
2 жыл бұрын
@@jebrulio I made a stock new shepard and im trying to land it
@jebrulio
2 жыл бұрын
@@himshake Cool! Let me know how it goes.
@JuanPretorius
3 ай бұрын
"cannot switch vessels while in atmosphere" omfg
@user-fw4vw6gz4k
Жыл бұрын
1-st launch took 57k 2-nd launch took 60k 3-rd launch took 56k benefit in 1k for such a difficult launch is not good.
@valecasini
2 жыл бұрын
6:08 or Trajectory
@8__iDk__8
Жыл бұрын
Why you don't used mechjeb?
@Zackzickel
7 ай бұрын
Why do your boosters have fins? They make them unstable while returning.
@oliverwaynechang3098
5 ай бұрын
He said to disable yaw, roll, and pitch so it’s NOT unstable
@extralargemcfries9891
2 жыл бұрын
Alternative, orbit with the first stage because you’re on console and it takes too long to switch and pilot vessels on this kind of time frame
@_RandomPea
2 жыл бұрын
It's pretty easy, you have hot keys L1 + left or right
@extralargemcfries9891
2 жыл бұрын
@@_RandomPea yeah, when they’re near each other. When you’ve already made it into orbit with one stage, you’re too far away to do that with the other stage
@_RandomPea
2 жыл бұрын
@@extralargemcfries9891 ah yes you have to do the mad dash to the map view :) or to tracking and risk a blue screen attack :'(
@_RandomPea
2 жыл бұрын
As much as I love it, it's equally the worst game on console for its stability issues imo. But the needs outweigh the bad points, gotta push out from Kerbin and be a multi planetary species !! ;)
@Gr3nadgr3gory
2 жыл бұрын
I have never been able to get to the point where I can unlock the airbrake let alone learn how to use it.
@BallMuncher555
2 жыл бұрын
What's the difference between powered landing and rtls?
@happkev2481
2 жыл бұрын
Power landing means landing anywhere where is land. RTLS means to you return where the rocket was launched and landed there
@Skiesaremine
2 жыл бұрын
The red dot doesn't work for me! What do I need to turn on to use the landing prediction!
@jebrulio
2 жыл бұрын
Is the KER window open like it is in the video? And you're selecting the LAND tab in that window?
@Skiesaremine
2 жыл бұрын
@@jebrulio Yeah, now my landing page won't even show up. I clicked on it and it shows a blank page.
@jebrulio
2 жыл бұрын
@@Skiesaremine That's weird, not sure what's causing that. All I can tell you is that the landing info only shows up when you're in a suborbital trajectory (collision course), also the target doesn't like to show up on the raised ground around the KSC buildings, and also the target is hard to see in vessel view unless you're close to the ground. If none of those are the cause of your issues then I'd try reinstalling KER and verifying integrity of the game's files if you're on steam. HTH
@Skiesaremine
2 жыл бұрын
@@jebrulio fixed it, I was in orbit, and the mod doesn’t realise I am landing
@pearified371
2 жыл бұрын
I have an idea What if you make a rocket with a reusable lower stage, but instead of powered landing or parachutes, you add deploying wings so it can land on the runway saving a LOT of money and fuel (patent pending) ok so i tried it and it didn't work but the idea is there if you wanna try
@rhett008
2 жыл бұрын
Using more fuel is a better option than deploying wings on the 1st stage, since those wings can be quite heavy and that weight could go to the payload instead. Having more fuel means more mass, yes, but that mass can be converted to velocity in order to land or boost back. Having something around 8 parachutes can also help with reusable stages, because that means you don't need fuel for landing, and they're much lighter than wings, giving more potential to the payload mass. (If you wanted to try wings again, make sure the CoM is in-front of the CoL when the booster is empty upon returning to the KSC, which you can simulate in the SPH)
@pearified371
2 жыл бұрын
@@rhett008 to whom it may concern, aight
@MaestroAlvis
2 жыл бұрын
How do you recover a sunken part?
@jebrulio
2 жыл бұрын
You mean in the VAB? Move the camera so it's inside the bigger part and you can see the sunken one, then grab it or offset it back out.
@bravoalpha101st
2 жыл бұрын
What’s the landing tracker mod?
@KerbalProductions
2 жыл бұрын
Kerbal Engineer Redux
@bravoalpha101st
2 жыл бұрын
@@KerbalProductions Oh? I didn’t know that KER did that!
@user_25th9p7
2 жыл бұрын
or get fmrs so you dont have to worry about doing things fast
@doggo2836
Жыл бұрын
landing marking mod please?
@normalhuman9260
2 ай бұрын
KER impact marker.
@normalhuman9260
2 ай бұрын
Or "trajectory mod"
@doggo2836
2 ай бұрын
@@normalhuman9260 my comment is old, but thank you lol
@jasper2185
Жыл бұрын
The flag💀
@axelzorzit2049
Жыл бұрын
Or better just add KSP stagerecovery Mod, thanks me later...
@lesbo6347
Жыл бұрын
parachutes alone literally nvr work i think it always burns up on reentry idfk but it will just disapear off the map. iv tried air brakes doesnt seem to make a diff. i always just end up having to put a probe on and land it myself.
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