ご視聴ありがとうございます!次は、Mayaでのキャラクターモデリングの工程の一部を、もっと細かく説明しようかと考えています。特に見たい工程など、リクエストがありましたらコメントでお寄せください! Thanks for watching! In the next video, I would like to explain in more detail some of the processes of character modeling in Maya. Which process would you particularly like to see? If you have any requests, please let me know in the comments.
@edahotori
2 жыл бұрын
今までいただいたコメントから、↓の内容の解説が需要ありそうだなと思っています。 ・VRM向けの骨構造、ウェイト設定 ・ブレンドシェイプ設定 ・ラティスによる形状調整 ・顔の法線調整 ・VRMのMToonシェーダー設定 ・3DCoatのテクスチャ作成、Photoshop連携の活用 他にもリクエストあればお気軽にお寄せください! From the comments I have received so far, I think the explanation of the contents of ↓ may be in demand. - Bone structure and weighting for VRM - Blendshape settings - Shape Adjustment by Lattice - Facial normal adjustment - MToon shader settings for VRM - 3DCoat texture creation and use of Photoshop linkage If you have any other requests, feel free to send them my way!
@ftwgunnerpwns
2 жыл бұрын
The process / workflow of modeling the clothes on top of the model is something I'd be keen on seeing, had to do that recently and ended up with clipping faces because of the overlapping clothes 🙃 And thank you so much for uploading this! It helps alot! Not very many maya users or videos as there are blender ones, great to see such a quality resource too!
@Meowow-l7x
2 жыл бұрын
can you make tutorial for beginners? about important tools in the program and their usefulness in modeling
@edahotori
2 жыл бұрын
@@ftwgunnerpwns Thank you for your kind comments! In job, I often work on making clothes on top of the bare body. I'll reference that in my next video!
@edahotori
2 жыл бұрын
@@Meowow-l7x Any requests would be appreciated! I'll even come up with a video for beginners!
I really like this tutorial walkthrough, its a very nice workflow to cut with the knife and its easier to understand for a person that only drew and just wants to get started into 3d modelling their own drawings
@edahotori
2 жыл бұрын
First of all, it is easy to understand that it can be thought of in a flat plane. After that, good luck with the three dimensionality!
@Blazingle
2 жыл бұрын
Never thought of doing the face modeling from a plane first then shaping it with a lattice! This looks amazing! Earned a sub 100%!
@edahotori
2 жыл бұрын
Thanks for watching! This is my go-to method for recreating a frontal face!
@leungkwun
2 жыл бұрын
That was amazing!!!!!!! I am a student studying 3D Modeling, and I love how you make the character!!! Please have more tutorials for us !!! Yahooo!!!
@edahotori
2 жыл бұрын
Thanks! I'm having so much fun creating character!
Easily one of the best 2D to 3D modeling processes I've seen on KZitem. It's nice to watch a pro's workflow of modeling 2D characters, and I learned a lot from this though I'm currently studying cel-look modeling in Blender as a hobby. Hope you keep updating your channel with new tutorials or timelapse modeling processes!
@edahotori
Жыл бұрын
Thank you for your high evaluation! Sorry for the lack of updates on the channel.... We will do our best to live up to your expectations.
@deery4389
9 ай бұрын
Amazing. The trick you did with the hair on a plane was ace. Looking forward to following along to this.
@edahotori
Ай бұрын
Thank you very much! Sorry I haven't been able to get the next content out.... I will do my best.
@deery4389
Ай бұрын
@@edahotori yesh please do! would love some more tutorials!
Using a lattice to shape the face after flat creation is really clever and non-destructive. I keep forgetting how useful Lattice modifier can be for things like this.
I'm so glad you complimented me on the work I stuck to!
@Slipdash
10 ай бұрын
Never seen a video where someone cuts the face out like that before. Very interesting 😊
@edahotori
Ай бұрын
Thank you for your interest!
@바카채은
2 жыл бұрын
なぜ世界には天才がこんなに多いのですか???
@edahotori
2 жыл бұрын
過去の天才のおかげです!
@MaRy-nw1nl
2 жыл бұрын
I'd love to see more tutorials from you! Amazing work. :D
@edahotori
2 жыл бұрын
Thank you! I'll do my best!
@Jin_Pp
Жыл бұрын
i nvr thought this can be made this way ,loved it. pls make a detailed video on how to make the face ,would love to learn ..as for me im just getting started n i loved ur technique of making 2d then transforming it into 3d without lacking any details.pls uload a video fast on this 👍❤
@timefliesaway999
Жыл бұрын
Second this!
@edahotori
Жыл бұрын
Thanks for watching! Sorry I've been a bit busy and haven't been able to make the next video. Please be patient.
Loved the video. I'm currently studying maya in a game design class and your video made me realize I could use this class to also make some 3D vtuber models if I'm I get good enough. Taking notes on everything, your work is awesome! Also, really wanted the song used in this video, I saw that it was from Dova Syndrome, but do you still know which is the name of the song itself? Thanks you in advance!
@edahotori
2 жыл бұрын
Thanks for your comment! I am sure you will be able to make 3D models for the Vtuber models, as they share many of the same specifications as game models. The BGM used is "Rider of Starlit". dova-s.jp/bgm/play3766.html
@joseluismendoza374
7 ай бұрын
Thanks for the video!! I am currently learning Maya and I really needed to see the process for a full scale character. How long did this take you to make?
Did you clean the tri's or is it okay to have tri's for your use case?
@pizza7256
Жыл бұрын
i know this is old video but i hope you still answer my question :),i see you have a lot of triangles polygon, are triangle or N-gons okay in character modelling that has a lot of deforming?
@edahotori
Жыл бұрын
In the model for real-time use, there is basically no problem if some of the triangles are mixed in, since they are all triangles in the final model. However, if possible, it is better to use quadrilaterals to create a natural topology for smooth UV development and skinning.
@少女B
Ай бұрын
顔を立体的にしていくときにラティスを使用してやっていますか?
@edahotori
Ай бұрын
はい!ラティスで大まかに変形したあとは、ソフト選択や個別選択で細かく調整しています。
@sapphireserenity5847
2 жыл бұрын
The results are very good. Thank you for the translation.
@edahotori
2 жыл бұрын
Thank you for watching! I'm not very good at English, but I'm glad you see this video!
@NuovaStarGaming
2 жыл бұрын
dude please make a tutorial on this! this is so amazing! u earned urself a sub!!!!! keep it up
@edahotori
2 жыл бұрын
Thank you so much!
@Mr.East1249
2 ай бұрын
I love your art , By the way can you tell how much time is required to create this characater
@edahotori
Ай бұрын
Roughly two to three months.
@Alice_Longinuse
Жыл бұрын
Hello. I have question in outliner there is node called "ffd1base". Is that deformer too ? What kind of deformer ? Thanks
@edahotori
Жыл бұрын
"ffd1Base" is a node that is created with the Lattice deformer when it is created. Normally, only "ffd1Lattice" is used for deformation, but by selecting "ffd1Lattice" and "ffd1Base" at the same time and moving or scaling them, you can change the range to which Lattice is applied. This is useful for symmetrical lattice deformations on asymmetrical models. Sorry, It's hard to understand with just text, isn't it? Maybe I'll do that in my next tutorial video...
Thanks for looking! Glad I could be a learning experience for you.
@tylerdolstra9179
2 жыл бұрын
Hi Edaho, I think this is one of most amazing character modelling process i have seen. Would you happen to know of a similar feature to the lattice deformer used for the head and hair shape in blender? Lattice is quite different in blender.
@edahotori
2 жыл бұрын
Hi Tyler! I find this technique useful if you have a complete frontal design drawing! Sorry, I'm not very familiar with blender... I asked Dr. Google. horohorori.com/blender-note/modifiers/deform/about-lattice-modifier/
@kiwi_3821
Жыл бұрын
Should I do a blendshape before import in unity? / if blendshape in unity doesn’t work, how I can fix it?
@edahotori
Жыл бұрын
If blendshapes work on maya, they should also work on Unity. There are some reasons why blendshapes do not work. For example, if the number of vertices or vertex numbers in the base and target meshes do not match, it will not work correctly.
excelente flujo de trabajo no lo conocía aprendía algo nuevo. muchas gracias seria excelente que el tutorial de las las expresiones del muñeca.
@edahotori
Жыл бұрын
Como no entiendo el español, recurro a la traducción automática. ¿Qué significa "expresión de muñeca"?
@tokumi_robo
2 жыл бұрын
すっげー
@edahotori
Жыл бұрын
あざす!
@Asapplin
2 жыл бұрын
Very enlightening, thanks.
@edahotori
2 жыл бұрын
Thank you for looking too!
@arifsuhardinata1156
Жыл бұрын
hello, I just recently learned maya and I a bit confused at 3:13 timestamp, what tool did you use to bend the hair plane?
@edahotori
Жыл бұрын
At 3:13, a Lattice deformer is applied to the flat hair mesh to increase the number of Lattice divisions. The finely divided Lattice points are moved by soft selection to remake the flat mesh into a three-dimensional one.
@arifsuhardinata1156
Жыл бұрын
Thank you for the reply, I really appreciate it
@sakana.tempuraa
Жыл бұрын
Can i ask how to do the the part 0:53 , how to cut the size at the same time ? I just know we can use mirror to have a same size 🥲😳
@edahotori
Жыл бұрын
Mirror editing can be performed by turning on symmetry in Tool Settings!
@zengzing7744
2 жыл бұрын
私はこのようなビデオがより多くあることを願っています
@edahotori
2 жыл бұрын
ありがとうございます!また作りたいです。
@zaidkiwan5168
2 жыл бұрын
this video is amazing! it needs more views!
@edahotori
2 жыл бұрын
Wow thanks! I'll try my best to get you to see more!
@monita4956
Ай бұрын
¿Este modelo de personaje funciona si yo quiero animarlo? Es que tú haces el cuerpo cortando en algunos lugares por la ropa que lleva el personaje, no sé si eso será un impedimento si quiero darle movimiento al personaje en Autodesk Maya.
@shivangipriya4153
Жыл бұрын
Thank you, but how you make the blend shapes in fast way?
@edahotori
Жыл бұрын
Blendshapes are created by duplicating a base surface and deforming it with a lattice deformer or soft selection.
@shivangipriya4153
Жыл бұрын
OK, thank you.. please any video show what you wrote please which I can follow you
@syner2276
Жыл бұрын
Is the face modeling method good for a 3d sculpture that i can print?
@edahotori
Жыл бұрын
If you are sculpting for 3D printing, then any method of base modeling is fine. However, if you are taking it to ZBrush, it may be smoother to use rectangular polygons as much as possible. But if you are going to retopologize in ZBrush, that may not matter either.
@vivoslibertos
2 жыл бұрын
Fantastic! I wish I could texture like you. Noice.
@edahotori
2 жыл бұрын
Glad to hear it, drawing textures in 3DCoat is fun!
¡Sin palabras! Solo diré !Grandioso! ¡Más que perfecto!
@edahotori
Жыл бұрын
Gracias. Estoy muy contenta.
@kennethsibaja9942
Жыл бұрын
@@edahotori A penas estoy comenzando en el camino del modelado 3D y tu para mí eres una gran inspiración. Me encanta tu canal, sobre todo porque yo tambien quiero aprender a hacer modelos 3D tipo Manga.
@antoniola4815
2 жыл бұрын
Well this was different and interesting i may try this
@edahotori
2 жыл бұрын
Thanks! Try it!
@Sky-uo3so
2 жыл бұрын
beautiful
@edahotori
2 жыл бұрын
Thanks!
@JQ19988
2 жыл бұрын
May you do more of these kinds of videos but with anime modeling and normal speed? would love to watch the whole process in normal speed
@edahotori
2 жыл бұрын
Thank you for your request! Normal speed may make the video boring to watch, but if there is a demand for it, I will consider it.
@Conceptsofsanket
2 жыл бұрын
Ok so when you make those hairs with plane how did you get the texture on both sides ?
@edahotori
2 жыл бұрын
The hair is plane at first, but will be thickened later so that textures can be drawn on both sides.
@dungduong793
2 жыл бұрын
Thank you very much
@markgeoferbitalac1622
2 жыл бұрын
halloo how can you cut through planes so easily is that some kind of tool inside of maya?, cause if so im missing out by not using it XD
@edahotori
2 жыл бұрын
You can easily cut it with Maya's Multi Cut Tool!
@かえで-f8s
18 күн бұрын
can someone tell me what is that at 2:17 of video i dont know how to do that
@Minh9001
Жыл бұрын
How can I download your reference?. Tks u so much
@edahotori
Жыл бұрын
No materials are being distributed at this time. Our apologies! We will consider this as a request.
@Pixalynx
5 ай бұрын
how much do you charge per model ?
@edahotori
Ай бұрын
We have not disclosed the amount of money we received for this production, but if we were to make it in the future, we would calculate it at about 2 months worth of man-hours.
@Jr-shiungHu
Жыл бұрын
This is a good video. I want to 3d model my own characters too, but for 3d animation purposes
Hmmm... I think the content would be boring in real time. I might be able to do just part of it, but which part?
@Anonymouse007
Жыл бұрын
@@edahotori I totally forgot which part that I really want, if you can make the setup of the reference and the modelling part only
@edahotori
Жыл бұрын
I see, thank you very much.
@marksantiago22
Жыл бұрын
can you make a tutorial on how to set up the cutting toools like that plss
@edahotori
Жыл бұрын
Are you referring to the multi-cut tool? Thanks for the request! I will refer to it!
@marksantiago22
Жыл бұрын
@@edahotori yes plss can you make a manual tutorial how to set up and how to trace those in face of drawing anime im self study for how making own character by this kind of method. Thankyou
@shiris1000
Жыл бұрын
Plz post more videos like this😊 🙏🏻
@edahotori
Жыл бұрын
Thank you very much! I will do my best to live up to your expectations...
We primarily use Lattice deformer. We often use a combination of Lattice deformer and soft selections for rough deformations.
@nrryu
2 жыл бұрын
1:20
@Kyle-ho4lj
2 жыл бұрын
:) wow !
@edahotori
2 жыл бұрын
Thanks!
@itsamir2040
7 ай бұрын
Can i get the image reference?
@edahotori
Ай бұрын
Are your comments in response to the reference images for this character? I can't give them to you, but please see Susuri's art work via the link in the summary section.
Пікірлер: 199