This is perfect for quick level design when testing and refining game mechanics, since the fun in a game is mainly how well the mechanics are designed and how well they integrate with the environment.
@SkaOArts
Жыл бұрын
Cool Video. I wish there where more detailed explaination about importing the finish 3D Models and set up the collision model correctly in godot.
@filiformis
2 жыл бұрын
Nice video. As great as Godot's CSG tools are, I wouldn't recommend making them anyone's primary level prototyping tools. It's much better to get a really smooth pipeline between Godot and some dedicated 3d modeling software, then build the levels mostly outside the engine. The dedicated CSG workflow of TrenchBroom, for example, means much shorter iteration time even when you factor in the effort to export between the two programs.
@feyternerdworld
2 жыл бұрын
Thank's for the reflection but I think there is actually much value in setting up and adjusting a blocked out version directly in the game engine. Especially in games like 3D-platforms where you need to adjust a loot of how a level actually feels while playing it. Yes I think modeling more complex models is much easier in a dedicated 3D modeling software. So I would see CSG-Nodes only as a kind of level blockout tool before you start going into detail. Both ways have there pros and cons i would say.
@AnkorIsGood
3 ай бұрын
This was really helpful :)
@feyternerdworld
3 ай бұрын
Nice to hear that :) I think some part of this maybe changed a little bit with Godot 4.x but the basics should stay the same.
@redbu11
2 жыл бұрын
5:17 is there a tutorial on how to make that kind of looking rock/object out of CSG nodes?
@feyternerdworld
2 жыл бұрын
I think I could do one. But actually all I did was rebuilding the CSGNode (just adding loop cuts to a cube and extruding some faces, moving some egdes...) add a sub devision modifier, added some crease here and there to not lose the corners where I needed them. Last step was making the material with voronoi and noise texures and baked it like I show in my 3D asset creation video kzitem.info/news/bejne/q4Cpymt_faSgoY4 I guess if you search for some ting like "procedual rock material blender" there will be plenty of good tutorials already.
@egioch
2 жыл бұрын
It is a shame however that you cannot manipulate origin/pivot point of the brush to position it more precisely and you are limited to a one surface material. If not for these limitations it would be possible to not only prototype levels, but make them worthy of releasing with the game. Btw, if you assign material to both brushes you can have texture all over the resulting CSG mesh.
@feyternerdworld
2 жыл бұрын
I wouldn't commandant to actually use CSG-Nodes in a final game since the meshes can get quite messy with this boolean operations. So I think it's ok that CSG nodes are somewhat restricted with material :)
@baulator
2 жыл бұрын
you sound like Dustin
@feyternerdworld
2 жыл бұрын
I'm sorry, but I have no idea who that is :D
@MrWannabeartist
Жыл бұрын
@@feyternerdworld Only one famous person I know is Dustin Hoffman.
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