In this video, you will learn how to create a 3D logo on a curved surface in just 5 minutes in Blender. During the tutorial, we will take a look at the Knife Project tool and how to outline an image using the Grease Pencil tool and then convert the resulting object to Curve, and then to Mesh.
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Video text, timecodes:
00:10
This will be a logo that you can
00: 13
extrude inwards or outwards.
00:16
The most interesting thing is that we will make a logo on a curved
00: 18
surfaces, which is difficult to do with conventional modeling methods.
00:21
We will do it, literally in 5 minutes!!!
00: 24
Let's get started.
00:33
Do you know what it will take?
00:53
Go here, select create image,
00: 58
next reference. Here I have
01:01
black and white picture.
01:05
To align, press alt + R
01: 08
on the keyboard.
01:12
Now the image is positioned correctly.
01:15
let's create a Cube.
01:23
Press Ctrl+5 on the keyboard, this action
01:37
Assign the Cast modifier
01:40
Choosing sphere,
01:42
we set the factor to 1
02:12
Select Trace image to Grease Pencil.
03:18
This is the Grease Pencil object
03:22
right-click-bezier curve
03: 25 do
not pay attention to the inscription at the bottom
03: 29
we will hide this object
03:38
now it's Curve
03:42
This object can also be edited, but not necessarily...
03:47
click the right mouse button
03:49
with selected vertices and
03:56
what can we do here
04:00
select the Decimate Curve
04:07
Select the parameter here
04:09
to simplify the curve
04:13
resolution 12 by default, we will change
04: 16
this parameter
04:21
set the value to 25
04:23
pay special attention to the corners
04: 26
adjust the guides if necessary
04:31
since you need
04:35
if everything suits you
04:38
click the right mouse button and convert to Mesh
04:42
now it's
04:44
mesh object
04:49
great for us to continue
04:52
it is desirable to work
04:54
make the model more highly polygonal
04: 57 you
see, the corners are visible, this is not good.
05:00
Let's press Ctrl+2, thereby
05:06
assign the subdivision surface modifier, with the amount of iteration = 2
05:09
Now everything is smooth, at first glance ...
05: 12
Let's apply the modifier by clicking apply.
05:16
Maybe I overreacted with ctrl+2
05: 24 let's
do the following
05: 27 let's
select all the vertices
05:31
click "m" and select buy distance
05:36
look down the screen
05:39
3 vertexes removed
05: 42
this means that the vertices were located at the same point in space
05:49 fine
05:52
Let's check it out. Is everything scheduled here?
05:55
Let's increase the size of the ball
05:58
zoom in.
06:03
in the top view, we will correct the size
06:13
setting the position of objects
06:18
Next, we will work with the Knife Project tool
06: 25
a contour is required to use it
06:29
some object here is our contour
06:31
object and surface
06:35
a contour is a mesh not a curve
06: 38
first we select the contour
06:44
then hold down shift
06:46
we select the surface
06:50
press Tab
06:53
we are all singled out, we don't need it
06:56
removing the selection
07: 00
switch to polygons
07:06
let's move the cursor to the surface
07:08
press "L" on the keyboard
07:12
This is to highlight the entire element
07: 14
to use the knife project tool
07: 17 it
is important to choose the right type
07:33
The view is orthographic, straight
07:37
top, left... and so on...
07: 45
now go to the mesh tab
07:48
select knife project and click
07: 52 here
's what we got.
07:57
Now these polygons are
07:59
need to extrude
08:02
but first of all,
08:05
I suggest assigning the material
08:08
press Ctrl + i, this will invert the selection
08:09
You don't have to do this, but it's more convenient for me to work this way
08:12
and assign the material
08:15
this material will be the first, the main one.
08:19
Ctrl+i,
08:23
creating the second material
08:29
we'll touch it up right away
08:32
we will assign some color so that we can see it clearly
08: 38
great!
08: 40
switching to polygons
08:43
we will extrude them, I will extrude them along the z axis
08:58 here
's what we got
09:02
let's hide the object that we don't need
09: 05
artifacts are visible here
09:09 I
guess the denser it is
09: 11
grid the less there will be
09:14
unfortunately
09: 16 there
is no other way, you will have to
09:20
with your hands, correct the position of each
09: 23 tops
09:29
next, we assign Shade Smooth
09: 35
there are artifacts that are easy to deal with
09:38 fight
09:39
here we click the normals "auto smooth"
09:42
the value can not be changed
09:46 here
's what we got
09: 52 it
remains to configure the materials and so on...
Негізгі бет 3D logo creation | Grease Pencil | Knife Project | Blender Tutorials
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