In chapter 2, using your tileable texture map as a base, we will learn how to paint displacement, bump, diffuse and specular maps. We will also learn how to control displacement map values by understanding how positive and negative displacement is controlled with RGB color mapping.
Get the full FREE Gumroad tutorial, including all the maps and models demonstrated in these videos here: gumroad.com/l/oaIjF
Негізгі бет 3D Sculpting with Photos - Part 2 - Creating Displacement, Bump, Diffuse and Spec Maps
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