Really Thank You for these series and for taking the time to explain every little step and not taking it for granted...you are helping me so much you cannot imagine..
@galotta8475
Жыл бұрын
Thank you so much for the series! It`s a huge difference maker allign a reference correctly with the UVW Map!
@champsmitty1
6 ай бұрын
thanks for the refresh on setting up blueprints the right way it's been a decade since i used the software (2012) version. this will allow me to jump right back in. thank you so much for doing things correctly
@hamidsalami7022
Жыл бұрын
Thank you so much Paul! I was looking for a tutorial that shows perfect and easy technique for modeling a car accurately and this tutorial series will definitely help me a lot I've seen a lots of car modeling tutorials but I found your method for modeling a car the best! I was wondering if you could share the reference image for this car here so I can follow a long. btw all your tutorials are really amazing and unique and I love it and enjoy watching them!
@paulneale
Жыл бұрын
Just search for it. Mercedes-Benz AMG SLS Should come up right away.
@hamidsalami7022
Жыл бұрын
@@paulneale Thanks!
@eriksabzinovs5222
8 ай бұрын
I am about to move from C4D to max purely due to the modeling tools. picked your tutorial list to get used to the software. Thanks mate
@88suga
8 ай бұрын
Thank you for a detailed video. Im pretty fresh in this. How do you drag and drop without adding a slate material on it? because ive rewatched it 3-4 times, i dont see you doing anything. dragging it just from the image viewer to the plane?
@hastiamaniii
9 ай бұрын
Hi , Can You tell me where can i find the image , I want to practice step by step with the video
@paulneale
9 ай бұрын
You would have to just search for it as I don't own it so can't really hand it out. It is the mercedes-benz-amg-sls-2011
@betlance
5 ай бұрын
when i scale it scales the hole plane not just the image on the plane to fit the plane. How does that work?
@paulneale
5 ай бұрын
Watch the tutorial.slowely with sound on. Scale the gizmo.
@pjmclenon
5 ай бұрын
how exactlty did you get the x and y axids to 0? why dont you explain? like you cant assume people undertand espxecuially when its so diffcut to see --anyways whatever--lisa
@pjmclenon
5 ай бұрын
i am not able to create the side view like you did removing the others viewports how did you do it?? of course you dont explain--Lisa
@csr2legend
Жыл бұрын
Zmodeler2 blueprint, it's very easy 1. Photo Editor on Mobile 2. Crop then saves from front, side, top, rear view 3. Export from Mobile to PC
@paulneale
Жыл бұрын
And this solves what problem?
@qorrri
4 ай бұрын
Thank you for the lesson,i have one question,when i dial visibility in object propertie to 0.2 and uncheck the renderer check box,my image is not see through like yours,also my image is a pic not blueprint like yours
@paulneale
3 ай бұрын
Viewport in high quality?
@qorrri
3 ай бұрын
@@paulneale Thanks for the fast reply,my image is not blurry i set the quality already,it just won’t become see through after i follow your steps at 13:16,forgot to mention i am using much older version of 3ds max
@paulneale
3 ай бұрын
@@qorrri I'm talking about the Max viewport. Is it set to Standard or High Quality?
@qorrri
3 ай бұрын
@@paulneale I''m using 2010 version i don''t think i have that setting (the game i want to build a model for needs that version),anyway i will redo your lesson maybe i missed something,thanks again subscribed
@paulneale
3 ай бұрын
@@qorrri 2010??? You are now 15 years behind in the development updates.
@nbanime25
6 ай бұрын
Bro thanks you help me lot thanks bro
@edtan5472
10 ай бұрын
This is very useful to a complete 3DS Max beginner, having gained a little proficiency on Blender. I was progressing until 10:55 when I couldn't scale the bitmap. It was imported using Drag and Drop. The units were set to millimetres in all 4 viewports. Any ideas how? I am still attempting on a trial and error basis.
@gamergeek914
Жыл бұрын
great video blueprint's is hard but am willing to get it a try
@vernpenrod7578
10 ай бұрын
When I drag the image via the UVW Map onto the plane, the image is not visible in the viewports (I have to create a texture and apply it to the plane to be able to see the image on the plane). I have searched and searched and can't find any info in this. I assume it's just a keystroke, but I be darned if can find it. Any insights on this? Once I do my work-around, I don't see the image on the reverse side of the sideview plane. Could these two issues be connected?
@paulneale
10 ай бұрын
I don't know what you mean by "drag the image via the UVW Map onto the plane" ??
@vernpenrod7578
10 ай бұрын
Thanks for the quick response! At 10:25 in this video, you drag the image of the car blueprint from your image viewer onto the plane. When I do that, the image does not show on the plane in the viewport. So I have to create a texture in the Material Editor, and make it viewable and then place it onto the plane. @@paulneale
@paulneale
10 ай бұрын
@@vernpenrod7578 I assume your is in shaded view? What version of Max are you in? When you drag and drop it on the plane does it create a material? Check by using the eye dropper tool in slate.
@krissosful
Жыл бұрын
Many thanks for sharing, amazing tutorial👏👏👏
@jackspratt4343
Жыл бұрын
Does the counter clockwise polygon creation exist in 3DS MAX 2014 ? Thanks.
@corvocattivo2191
Жыл бұрын
great video but the reference is in millimeters not centimeters
@none53
Жыл бұрын
Hey, can we get the ref of the car ? Thanks.
@paulneale
Жыл бұрын
You mean the image. Just search for it. Mercedes-Benz AMG SLS
@none53
Жыл бұрын
@@paulneale Thanks! :)
@jackspratt4343
Жыл бұрын
Do layers exist in 3DS MAX 2014 ? Ta
@jhonlloydromano6175
Жыл бұрын
Thank you
@jackspratt4343
Жыл бұрын
Drag and drop just lost me.
@paulneale
Жыл бұрын
What do you mean?
@jackspratt4343
Жыл бұрын
@@paulneale I just use the browse function. Thanks for replying
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