The Twist modifier produces a twirling effect (like wringing out a wet rag) in an object's geometry. You can control the angle of the twist on any of three axes, and set a bias that compresses the twist effect relative to the pivot point. You can also limit the twist to a section of the geometry.
The Shell modifier “solidifies” or gives thickness to an object by adding an extra set of faces facing the opposite direction of existing faces, plus edges connecting the inner and outer surfaces wherever faces are missing in the original object. You can specify offset distances for the inner and outer surfaces, characteristics for edges, material IDs, and mapping types for the edges.
The Slice modifier lets you use a cutting plane to slice through a mesh, creating new vertices, edges and faces based on the location of the slice plane gizmo. The vertices can either refine (subdivide) or split the mesh, and you can also remove the mesh from one side of the plane. Using Radial slicing, you can also slice an object based on minimum and maximum angles.
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3ds Max Getting Started.
If you are new to 3ds Max, follow the lessons in this Getting Started series and learn the basics. Topics include navigating in 3ds Max, modeling, animating, texturing and lighting a finished scene. We strongly advise you to follow these lessons in sequence, from first to last, before moving to more advanced topics in other playlists. This first lesson introduces the user interface of 3ds Max 2023
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