I am so incredibly grateful to you for uploading this video and freely sharing this script, it just saved me so much headache and allowed me to stay on deadline for the character I'm finishing up today! Thank you thank you thank you!! :) Also, awesome work on the animations for the character in the video! It looks fantastic!
@MalbersAnimations
10 ай бұрын
I'm glad I was able to help you :D
@georgemerloiu
Жыл бұрын
Works like a charm, thank you so much for sharing this! All the best!🙏
@이영환-e5e
5 ай бұрын
oldroot에 bip001 쓰고 newroot 실행시 오류가 발생 합니다. 해결 방법이 있을까요? 바이패드 상태가 아닌 fbx 로 export 상태에서만 root 가 생성되는 것인가요?
@AnimatedInsight-rn5uq
Жыл бұрын
@MalbersAnimations, The script is great! However, I have a small issue. My 3ds Max biped rig's root bone has a 90-degree rotation in the X-axis. When I export with these rotation values, the motion doesn't match yours. Could you please suggest where I can update this? Unfortunately, I've already created around 20 animations without noticing this root rotation.
@ArcadeForeverMF
Жыл бұрын
not working on max2023 i get some error with the script
@kemisenpai9701
2 жыл бұрын
please help i changed the mesh of the raider in horse animset pro and every thing works perfectly execpt the bow and other weapons are out of place
@MalbersAnimations
Жыл бұрын
Hey Kev: Take a look at this quick video: streamable.com/6qz24o
@sqwert654
2 жыл бұрын
I found rigging in 3ds Max a most annoying experience compared to Maya and Blender. If there even a way to get bone roll axis? Much prefer Maya.
@MalbersAnimations
2 жыл бұрын
The softwares is just a tool. Whenever you feel confortable and work Fast! Stay there. I use biped because I don't have to worry about Euler gimbal lock and wrong axis rotation with it. And I animate super fast with it
@highflex370
2 жыл бұрын
@@MalbersAnimations Good approach, maya requires way more technical thinking during rigging and animation. At the end of the day you will be wasting more time solving that where as in max you can quickly get something working that is super solid and a bunch of big studios like Ubisoft have used max on some very popular titles ( splinter cell series, assassins creed etc ) I personally only use maya nowadays ( due to job ) but i miss the times i had with max when i started out being able to quickly build rigs/animate them without too much thinking about technical constraints :).
@PiPiCatStudio
Жыл бұрын
god !!!you save me lot of time ,i used key everyframs. 3dsmax CS is a great tool ,but autodesk dont value it
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