Using Unity's new input system, C# events, blend trees with animations, and Cinemachine create a basic 3rd person controller in Unity. Create basic movement, jumping, melee attack (animation only).
Tutorial Files: github.com/onewheelstudio/Adv...
Assets Used in the Video (Affiliate)
************************************
Low Poly Megapolis: assetstore.unity.com/packages...
Toony Tiny People: assetstore.unity.com/packages...
Want to support the Channel?
*******************************
Shop the Unity Asset Store (affiliate): assetstore.unity.com/top-asse...
Become A Channel Member: / @onewheelstudio
Or a Patron: / onewheelstudio
Grab a T-Shirt: onewheelstudio.com/merch/
My video and streaming kit: kit.co/onewheelstudio/tutoria...
Buy a Game Design Books: kit.co/onewheelstudio/game-de...
Other Links
************
Discord: discord.onewheelstudio.com
Twitter: / onewheelstudio
Devlog: onewheelstudio.com/
Twitch: / onewheelstudio
Timestamps
*************
0:00 Intro
0:24 Scene Setup
0:47 Input Action Asset
4:14 Generating C# Code
4:59 Creating 3rd Person Controller Code
7:54 Jump Code
11:55 Movement Code
19:00 Character Object Setup
23:20 Movement Animation
26:33 Movement Animation Code
28:45 Melee Attack Animation
31:55 Melee Attack Code
33:50 Cinemachine Camera
37:40 Input System + Cinemachine
39:07 Other Useful Settings
39:58 THE END
#unityinputsytem #GameDevelopment #Unity3D #indiedeveloper
Негізгі бет 3rd Person Controller - Unity's New Input System
Пікірлер: 308