MUSIC & TIMES: 0:00 - Sonic: Before the Sequel - Circumstance - Opening 0:28 - Sonic: After the Sequel - Horizon Heights Act 2 1:12 - Sonic: Before the Sequel - Star Shores Act 2 2:33 - Alex Lee - Take It 3:08 - Sonic: Before the Sequel - Titanic Tower Act 1 5:21 - Sonic: After the Sequel - Storm Station Act 1 6:44 - Sonic: After the Sequel - Horizon Heights Special
@Pr0jectFM
5 жыл бұрын
I see you also enjoy Sonic The Next Level
@VideoGameAnimationStudy
5 жыл бұрын
Do you mean Alex Lee?
@Pr0jectFM
5 жыл бұрын
@@VideoGameAnimationStudy No. The exact same song is used in the hack Sonic The Next Level. You're all about beautiful games and it's a beautiful hack with smooth Sonic sprites. It's the only other place I've heard the song, and since you showed some other fan games I assumed it was a reference to that hack. If there is some other connection between that Alex Lee song and Sonic The Hedgehog I don't know it.
@VideoGameAnimationStudy
5 жыл бұрын
Ah okay, well basically there's a missing level from Sonic CD referred to as "R2", and someone made a video of what it would have looked like, and they used Take It by Alex Lee as the song for the 'Present' theme and so on. So now it's widely known to Sonic fans as a potential Sonic CD theme (even though it's just an early 90s dance track)
@Pr0jectFM
5 жыл бұрын
@@VideoGameAnimationStudy I found it. That video came out in 2016 and Sonic The Next Level was in the 2015 Sonic Hacking Contest, so that's where the original connection of that Sonic and that song came from. It's interesting how that happened.
@PleaseUnsubscribeHaha
5 жыл бұрын
4:26 "I just tend to leave him" Aww... that's cute OH NO WAIT WHAT ARE Y-
@VideoGameAnimationStudy
5 жыл бұрын
Hehehe 😈
@detgamingyt7701
5 жыл бұрын
@@VideoGameAnimationStudy A DEVIL, *_A D E V I L ! ! !_*
@DoritoTime
5 жыл бұрын
Reminds me of the one Sonic Short where the orbonaut couldn't turn around
@greenknight9000
5 жыл бұрын
*TO BE CONTINUED*
@tgr3423
5 жыл бұрын
*TO BE CONTINUED* has never been more perfect.
@_Adie
5 жыл бұрын
Sonic's... appearance on the title screen. He jumps and does all those twirls, and his finger has so many frames! It's quite mesmerising, looking at it for the first time
@VideoGameAnimationStudy
5 жыл бұрын
Yeah, it's almost like too much. I think they just wanted to show off to Sega when you think about how bland Sonic 4's was.
@_Adie
5 жыл бұрын
They're definitely showing off
@knightshousegames
5 жыл бұрын
I love in the special edition art book they have every frame of that animation across 2 pages
@VideoGameAnimationStudy
5 жыл бұрын
No way that's cool, haha
@pkmntrainerred4247
3 жыл бұрын
@@VideoGameAnimationStudy Yea, They really wanted to be like ''THIS is how intro animation is done, And yes I'm looking at you with that glare, Sonic 4''
@Larry
5 жыл бұрын
I'd like to see grass blowing in the green hill type zones, more so some sort of reaction when sonic runs etc.
@VideoGameAnimationStudy
5 жыл бұрын
Yes! Environmental behaviour and reaction would be ace.
@wangtang32000
5 жыл бұрын
@@VideoGameAnimationStudy hmm..
@VideoGameAnimationStudy
5 жыл бұрын
You don't agree?
@RAFMnBgaming
4 жыл бұрын
What Mushroom Hill did for that was pretty good.
@marr_cel
4 жыл бұрын
@@VideoGameAnimationStudy sonic unleashed, generations, and forces did that.
@Part_Time_Fox
5 жыл бұрын
Great job on this analysis! The new animations flow great and definitely encapsulate how classic sonic should feel.
@goolus
5 жыл бұрын
"If he has one or no balls I'll just leave it there. 4:31 *jumps and kills*
@MicahBuzanANIMATION
5 жыл бұрын
As a 2D animator myself, I love how you're analyzing and breaking down the animation in these games!
@VideoGameAnimationStudy
5 жыл бұрын
Thanks! Are you a professional animator? Have a website or Twitter?
@MicahBuzanANIMATION
5 жыл бұрын
Yep, independent animator. I mostly do weird music videos and tour visuals for bands: www.micahbuzan.com/portfolio/animation/ I'm looking forward to digging through more of your vids. Keep up the great work, this is a really fresh form of videogame related content.
@VideoGameAnimationStudy
5 жыл бұрын
@@MicahBuzanANIMATION Mate that's incredible, that's some really stellar work, I love it! I assume you've been in the industry for some time?
@LeroidwithFries
5 жыл бұрын
4:26 guys don't be silly he was just jumping over to him to give him a big old hug
@mjc0961
5 жыл бұрын
"I just tend to leave him" Yeah I saw you cutting away before finishing him off. 😋
@StriderZessei
3 жыл бұрын
Gotta save the animal inside!
@aiwjdaiwkdwadkodawdawd
5 жыл бұрын
4:30 "I don't want to destroy him!" *Jumps on it and cuts the video* No badniks we're harmed during this second
@indigo6518
5 жыл бұрын
Your voice is as calm as Bob ross
@VideoGameAnimationStudy
5 жыл бұрын
Thank you! I do love happy little trees! 🌳
@TimurSokol
4 жыл бұрын
@@VideoGameAnimationStudy But why there is only one tree in your comment? Give him a friend 🌳🌳
@brogaming7393
3 жыл бұрын
@@TimurSokol I would love to, m8! 🌳
@LiveHedgehog
5 жыл бұрын
It's weird going back to the Classics after playing Mania because you don't realise how much detail it added. One slight gripe with the video - the music is a bit too loud compared to your voice, if you reduced the volume of the music a bit it would make the video better to listen to.
@VideoGameAnimationStudy
5 жыл бұрын
Oh that's strange, I didn't notice that so much when editing. Thanks for the feedback!
@Agent-yw1kj
5 жыл бұрын
Really? I think Sonic 3&knucles looks much more prettier than Sonic mania
@lkellyjr.6146
5 жыл бұрын
Male agent 3 are you outside of your mind my friend ( also not trying to be rude just saying sonic mania is way more detailed and the colors jump out way more in mania then in sonic 3 and knuckles
@Agent-yw1kj
5 жыл бұрын
@@lkellyjr.6146 Look at Sonic 3 and knucles. Then look at mania. Sonic 3 and knucles is much more prettier than mania by a long shot
@VideoGameAnimationStudy
5 жыл бұрын
It's all subjective, there's not really any point discussing who's right when it comes to aesthetics and prettiness.
@redalchemy7322
5 жыл бұрын
A great analysis, Sonic Mania really improved upon the formula making it feel much more lively. The attention to detail in terms of speed for animation is a really nice touch. How would you feel about a more hand drawn Sonic like what has been recently released for their animation channel if they tried that style for a new game?
@VideoGameAnimationStudy
5 жыл бұрын
I think that would be great, I feel like it's the perfect series now to begin trying out new art styles.
@JSevion
5 жыл бұрын
Great job breaking down all of the subtle details in the game's animations. I used to think I hated the animation smears, but they really do make the character animations more lively. I like the idea of replicating the Lost World bounce as well I still don't like smears on the robots, though. I really prefer the stiff, but ultra-smooth way they moved in S3K. Most of the badnicks recreated for Mania still retain this, but the newer badniks like the buzzsaw crabs from PGZ or the electric slinkies from TMZ still look off to me.
@VideoGameAnimationStudy
5 жыл бұрын
Ahh I forgot to do a close up of the buzz saw crabs in Press Garden! But yeah, agreed, sometimes it looks a little too rubbery on things that are a bit firmer.
@theharvardyard2356
5 жыл бұрын
I disagree on the Lost World stretchy jump, only because I like the impression the classic design gives that the ball he curls into is very rigid. It makes it feel more powerful as an attack, and gives more of an impression of a steel pinball bouncing around the stages rather than a rubber bouncy ball. This makes bouncing off enemies, bumpers etc. feel much more satisfying, to me.
@VideoGameAnimationStudy
5 жыл бұрын
That's fair enough, the stretchy factor has been divisive
@night377
5 жыл бұрын
This just made me appreciate Sonic Mania even more, hopefully one day Christian Whitehead & the team can bless us with some kind of sequel.
@BradynNewcomer
5 жыл бұрын
This game makes me cry because of how beautiful it is.
@tahamohammad8842
3 жыл бұрын
One thing I love about sonic mania’s animation is how smooth it is,especially when compared to its predecessors. I believe it’s part of why the game feels smoother even though the control is nearly identical. The feedback you get as a result of moving is far smoother and that creates the image that the game it self is smoother.
@AlexYardZone
3 жыл бұрын
When I first played Sonic Mania I was a bit thrown off by the animation where sonic hits a spring and spirals up into the air. I didn't play Sonic CD much so I wasn't prepared for it but now I appreciate it. Funnily enough, I watched this video about a year ago and here I am again!
@VideoGameAnimationStudy
3 жыл бұрын
Yeah, it's surprising how the spin launch works seamlessly into the overall design of Mania, seeing it in places like Green Hill and Chemical Plant is definitely a novelty!
@hemangchauhan2864
5 жыл бұрын
I didn't even notice many these detail!
@GunFeverr
5 жыл бұрын
The consistency of the jump attack sets it apart from other platfromers, the hitbox is very obvious and Sonic has no vulnerable area which means no infuriating situations where you take a hit because you're off by just a pixel, a stretch or transition frame would potentially ruin this dynamic.
@VideoGameAnimationStudy
4 жыл бұрын
They was pretty much the idea I was going for, using Sonic Lost World as a reference
@KaitouKaiju
4 жыл бұрын
Maybe a better way to give it some weight would be a dust trail as he jumps up
@LorenHelgeson
4 жыл бұрын
One touch to the animation I like is Tails' idle animation. Originally a stifled yawn as Gamepro described it when Sonic 2 first came out, he now starts to doze off, but snaps himself awake with a shudder.
@MasterGeorge090
4 жыл бұрын
I liked how in Sonic Mania when the characters climb up/down the slope, the animation for the slope climbing improved by making it so it looks like the sprite rotated.
@VideoGameAnimationStudy
4 жыл бұрын
Yeah that's right, they went for a 32-bit aesthetic rather than 16-bit, gives them a bit more room to be creative!
@TechBlade9000
4 жыл бұрын
@@VideoGameAnimationStudy Fun Fact: the SEGA Genesis is capable of doing sprite rotation and there's already a Sonic ROM hack that does it and a seperate one by the same dude that makes everything else rotate
@ShinNoNoir85
5 жыл бұрын
2:57 I feel like that Knuckles' climbing animation takes inspiration from his climbing animation in Knuckles' Chaotix.
@VideoGameAnimationStudy
5 жыл бұрын
You're absolutely right. I've not actually played KC at any great length, had to watch some on YT, and it's totally the same! Furthermore, the transform effect from the Heavy Magician fight is taken from the intro of Chaotix! So many references!
@RoseSupreme
4 жыл бұрын
2:33 Nice Sonic 1: The Next Level music there.
@jackscrivens9520
5 жыл бұрын
I think the brighter colours improve the game a lot :)
@VideoGameAnimationStudy
5 жыл бұрын
Me too!
@Mac1081
4 жыл бұрын
I love the colours and animations
@djroscurro9859
3 жыл бұрын
One thing I did notice is that the run seems to transition better into the sprint more than it did in the older games. I feel like it has a sense of rotation like the sprint. And he also leans forward similar to the sprint as well.
@ThunderJams
4 жыл бұрын
One element of the animation I love is how expressive Ray is. The way they blended his more isometric sprites from SegaSonic, as well as the general amount of character he has in his animations, he's so cute! Like his big doofy smile and thumb waggling after he finishes an act. He's perfect. Overall, the animation was really improved, but I'd actually say Sonic's animation is a little less expressive than in 3 & Knux. Compared to 1, 2 and CD it's a huge improvement, but I kind of liked the slight redesign he had in that game? Either way, it's definetly a game which looks gorgeous in motion, and the sprites are some of my favourites in any game ever, next to the sprite animation in GBA Fire Emblem.
@jonsterthe1st355
5 жыл бұрын
6:02 pause! Sonic cd's scraped breaking sprite!
@guffingtonreal
4 жыл бұрын
Tails, get off the bench.
@jonsterthe1st355
4 жыл бұрын
@@guffingtonreal I will vibe in this bench for all eternity
@guffingtonreal
4 жыл бұрын
@@jonsterthe1st355 You are not vibing. Sick fox.
@jonsterthe1st355
4 жыл бұрын
@@guffingtonreal ha! I shall use my powers of vibe to prove you wrong!
@guffingtonreal
4 жыл бұрын
@@jonsterthe1st355 That's not vibing. *That's a crime, Tails.*
@QualityGarbage
5 ай бұрын
Watching this video again for fun and... 1:53 really reminded me how much stiffer Eggman is in Sonic Superstars
@cleanfoxboy9225
4 жыл бұрын
2:52 u forgot to point a cool point. Lol Before the max speed animation, Tails starts spinning his tails. Haahahahh
@thescarvedinsect
5 жыл бұрын
4:26- '...I just tend to leave him.' 4:30- *TAILS, NO!*
@ImoDaDude
2 жыл бұрын
Your right, The lost world jump was quite satisfying!!
@krealyesitisbeta5642
4 жыл бұрын
“I tend to leave him.” Tails: “No bot left alive...”
@EnnVP
4 жыл бұрын
Something I noticed was you get what feels like a full smooth 360 degrees of rotation when running a loop where you used to definitely notice the run angle transitions on the original series
@VideoGameAnimationStudy
4 жыл бұрын
Yeah that's calculated sprite rotation, which was doable in those days but took up lots of processing power.
@draykiedrayker2279
5 жыл бұрын
Your videos about video game animations really help me for my animations that are not video game oriented. Thank you!
@VideoGameAnimationStudy
5 жыл бұрын
I'm glad to help! 😍
@koopa1018
5 жыл бұрын
4:10: Not to mention, it signals to the player when the enemy is actually dangerous.
@VideoGameAnimationStudy
5 жыл бұрын
Indeed!
@Trusty125
5 жыл бұрын
You didn't mention Tails' ugly rotation animation in sonic 3 (His tails go all small and wiry) I thought that the one in sonic mania massively improved on that one
@VideoGameAnimationStudy
5 жыл бұрын
Ah yeah, I should've got some footage of that, but I know exactly what you mean, it's like badly planned and stuff.
@SilverSonic1992
5 жыл бұрын
Ah, but there was a valid technical reason for that. You see, in normal gameplay Tails's tails are a separate object that animate on their own. Whenever you go on a rotating object however, the tails object vanishes and the tails are drawn directly on Tails's sprites. This means the tails cannot be drawn far outside of Tails's sprites due to the way the sprite is put together. It has a limited amount of pixel space for each character.
@clonefighter1996
4 жыл бұрын
@@SilverSonic1992 Sprite offsets didn't exist back then? Shame.
@SilverSonic1992
4 жыл бұрын
PyrkagiaTheHedgehog Sprite offsets?
@TheAlison1456
5 жыл бұрын
I love the concept of this channel. Applied specialization, having fun while learning and analyzing something. The kinda thing you just don't get with big channels.
@VideoGameAnimationStudy
5 жыл бұрын
Hey, thanks a lot! Yeah I have a bit of a problem that i get bored in doing the same thing too often, so my videos end up having, hopefully, a fresh feel each time.
@arnaldopangia
5 жыл бұрын
04:29 - You were jumping on the poor thing! You lied to us!
@VideoGameAnimationStudy
5 жыл бұрын
I was saving the animal within!
@arnaldopangia
5 жыл бұрын
@@VideoGameAnimationStudy okay... I forgive you
@Mac1081
4 жыл бұрын
Video Game Animation Study the animal liked it in there
@bregowine
Ай бұрын
This game is an absolute joy visually, with some of the best sprite work of all time honestly
@notthere83
5 жыл бұрын
You know, this really whet my appetite, as I skipped this game up until recently. But when I played it, it became apparent to me very quickly how much platforming in games has improved and that I don't want to go back to the mechanics of those "good old days". Jumps aren't always triggered when I press the jump button, running feels spongy. I'd rather go back to Hollow Knight, Celeste, etc. - if only I hadn't already played them for so long. There aren't enough great platformers and metroidvanias being released...
@jedihunter176
5 жыл бұрын
This man's voice is auditory silk
@VideoGameAnimationStudy
5 жыл бұрын
Why ~ _thank yooou_ ~
@OminousBlast
5 жыл бұрын
I agree with your video! I would also like slight background motion blur and sonic to lean more forward while running to make the game seem more fast paced
@VideoGameAnimationStudy
5 жыл бұрын
Good idea!
@waifu_png_pl6854
5 жыл бұрын
i loved the presentation in this game. everything was just so beautiful, the sprites, the colors, the animations, the general atmosphere... great game
@VideoGameAnimationStudy
5 жыл бұрын
Yeah, I really like the branding style they have for title screens and such as well. Good use of colours.
@cpab27
2 жыл бұрын
actually the turning around animation from sonic 2 is where the extra frame of turning around in mania comes from but the animation was just use for when you turn while doing the ledge animation but in later releases of the game it was scrapped cybershell has a complete video talking about it.
@NehemYah810
4 жыл бұрын
I love the sprites in this game although I do find myself a little upset they didn't revise the sonic 3 sprite. That was my favorite by far.
@SCORP1ONF1RE
4 жыл бұрын
now that there are massive hd tvs, they should add a zoom-out feature to shrink what you see, so more of the playfield could be viewed at once. then you could see big jumps and enemies in time to line up your jumps properly. they could make zoom in / zoom out customizable, or even a speed sensitive setting.
@bacon9092
4 жыл бұрын
“I just tend to leave it...” *JUMPS AT IT*
@thesolaruniverse9776
5 жыл бұрын
Great video as always! You sounded alot more calm this once -- which I definetly like!
@VideoGameAnimationStudy
5 жыл бұрын
Thanks! Do I normally sound a bit more frantic or crazy?
@thesolaruniverse9776
5 жыл бұрын
@@VideoGameAnimationStudy Not really haha, I found you a bit quiter and more laid back (ish) this time! ^^
@Kacper42PL
5 жыл бұрын
You have selected the perfect music on beggining.
@VideoGameAnimationStudy
5 жыл бұрын
I'm a big fan of Funk Fiction
@Kacper42PL
5 жыл бұрын
I cant say why not :)
@juneru2
5 жыл бұрын
this video is wonderful. character animation is very overlooked in my opinion and im glad this video can show the insane effort gone into manias characters specifically. also its great you go over some of the enemies/bosses too.
@VideoGameAnimationStudy
5 жыл бұрын
Thanks for the kind feedback, 'm glad you enjoyed it!
@Bluedemons213
5 жыл бұрын
If you look in the file's of sonic mania green hill act one you can see that the first boss is actually five parts of a 3D model put together and flattened to make it look like a ball, same goes for the giant mech for titanic monarch zone act one in the background.
@VideoGameAnimationStudy
5 жыл бұрын
Oh really? That's really cool, I didn't know that!
@BruceKenobi
3 жыл бұрын
I really like the channel! and what else to add? 2 words: hand-drawn animation!!! yeah! no more pixelart!
@pastyle0001
5 жыл бұрын
The sonic after the sequel music made me sub, definitely my favorite fangame of all time.
@VideoGameAnimationStudy
5 жыл бұрын
That music is just phenomenal
@joannecarnival6411
4 жыл бұрын
I must admit tho, I prefer when Sonic’s feet aren’t pointing straight forward; I really feel they should have built upon Sonic 3’s base sprite.
@keklekekle1114
5 жыл бұрын
i dont agree with the idea of a transiction animation for a jump, i dont think i've seen a non-cinematic 2D platformer use one and it looking/feeling right (if you have any example, please tell me about them), and i specifically love how the jump in sonic games is snappy yet seemless, having him stay in the ground for two or even one frame could ruin that, not to mention that when going at high enough speeds, staying in the ground for two or one frame could potentially mean missing a jump, though maybe, if implemented correctly, it could prove me wrong, these guys are awesome at what they do, and have made so many great innovations that i wasnt a fan of at first.
@VideoGameAnimationStudy
5 жыл бұрын
I don't think it'd even notice, he could still be leaving the ground and have one or two frames transition, it wouldn't ruin the flow. I mean if you look at Mouse Man and Wonderboy in The Dragon's Trap by LizardCube (which I go into in another video) they have transitioning frames that you barely notice but don't hinder the gameplay whatsoever.
@Amdecreations.
5 жыл бұрын
Love your attention to detail and analysis. I too noticed they used a lot of squash and stretch in the frames/animation.
@VideoGameAnimationStudy
5 жыл бұрын
Thank you!
@VideoGameStoryTime
5 жыл бұрын
Love this video! It's great to see Sonic Mania's animation broken down like this!
@VideoGameAnimationStudy
5 жыл бұрын
Thanks guys!
@Edgar_Kevin
5 жыл бұрын
This game is the best thing that happened in a long time 😍❤
@scotchtapeworm3755
5 жыл бұрын
I also love the intro animation with the music before the game starts. Simple drawingd, but it just feels so great! Instantly puts me in the mood to play thr game and have fun.
@VideoGameAnimationStudy
5 жыл бұрын
It's s fantastic piece of animation indeed, Tyson Hesse is a god
@Stewwit
2 жыл бұрын
i wish they made the characters have a falling animation like from falling off a ledge or falling down from bouncing off of a spring.
@berrytart_
4 жыл бұрын
One really subtle thing about Tails's flying animation is that the tails spin faster when you press the fly button.
@VideoGameAnimationStudy
4 жыл бұрын
I like that!
@CriticaLinkCritiques
5 жыл бұрын
Man, I really need to play this one of these days. Great video as always.
@VideoGameAnimationStudy
5 жыл бұрын
Yess you doooooo
@munchjrgames942
5 жыл бұрын
One thing that i love about Mania's animations is that they were specifically made so that frames could be deleted to reveal the original animation, for example, the spring, while now equipped with the faux-motion blur, still retains the original spring frames (Just with updated shading)
@VideoGameAnimationStudy
5 жыл бұрын
I guess so. I'm not sure you can say that for all, but you certainly can for some.
@munchjrgames942
5 жыл бұрын
@@VideoGameAnimationStudy Yeah, some don't work when you chop up the frames
@atomicskull6405
5 жыл бұрын
If you put the same areas from the originals and Mania next to each other you can see they improved the background tiles as well. It looks like how you remember the games not how they actually looked.
@VideoGameAnimationStudy
5 жыл бұрын
Totally. They did a really good job of incorporating that classic feel by using original stage layouts. For instance Mania Green Hill Act 1 is Original Green Hill Acts 1 + 2 mashed together with some extra bits, and Mania Act 2 is Original Act 3 but extended.
@bingobo2551
4 жыл бұрын
One thing I would love For the sequel is 1 of the new zones from mania to return to its sequel, and 4 of the zones to return to its sequel.
@VideoGameAnimationStudy
4 жыл бұрын
Sounds like a good idea!
@zig8925
5 жыл бұрын
The background music you use in your videos is always great!
@VideoGameAnimationStudy
5 жыл бұрын
Thanks, and thanks to them for making neat music!
@sosasees
4 жыл бұрын
5:44 This 3D rotation looks just like Sonic 3D Blast
@VideoGameAnimationStudy
4 жыл бұрын
Possibly, though I think it's mostly an enhanced sprite animation from the classic 2D titles.
@ドリフト180X
2 жыл бұрын
I’d love a second Sonic Mania. That game was so good. It seems weird Sega hasn’t made another yet.
@VideoGameAnimationStudy
2 жыл бұрын
Apparently according to an interview, the Sonic Mania project had fulfilled all it set out to do.
@Rationalific
3 жыл бұрын
Very nice run through! There were some differences that I didn't notice, but really make things nicer. Why hasn't Sega had these guys work on another totally new Sonic?! Why has it been almost 4 years?!
@VideoGameAnimationStudy
3 жыл бұрын
Interesting question. The guys who worked on this broke off and made their own studio called Evening Star, and they haven't posted anything since.
@Rationalific
3 жыл бұрын
@@VideoGameAnimationStudy I appreciate the info! It is good that they all stuck together. Hopefully, Sega will go through them (or is doing so now) to create the next Sonic game. (But knowing Sega, I have my doubts. They have a history of shooting themselves and their fans in the foot...) Thanks again!
@alexanderventrella8659
5 жыл бұрын
As someone who studied a little animarion in college (and loves Sonic), I appreciate this video. Sonic Mania did a lot to improve upon the classics, and I can see it going even further in another iteration. A few things I'd like to see are special animations for running backwards, walking underwater (also when low on air) and falling (currently just a walk/run cycle). Other than that, I do like the proof of concept you did with a squash-and-stretch for Sonic's jump. I think that would do wonders. Great video! Looking forward to more.
@Trusty125
5 жыл бұрын
There is actually a separate set of animations for air walking where the character's feet are a bit more pointed/floaty (unless you mean something more like Knuckles dropping out of a glide, in which case there is a falling with style mod)
@VideoGameAnimationStudy
5 жыл бұрын
Thanks for watching! Yeah, a separate falling animation (instead of the pointy feet air walking) would be great actually. And different environments for moving in general would be cool!
@Lightning-ig2do
4 жыл бұрын
I think it'd be interesting if the first few frames of Sonic's jump started with him uncurled, and then you actually see him tuck and curl into a ball.
@AGwolf2097
4 жыл бұрын
note: Knuckles' "new" gliding and climbing animation isn't too far off his animation from Chaotix on the 32x
@VideoGameAnimationStudy
4 жыл бұрын
I've learnt that now yeah. That's really interesting!
@czech_ring
4 жыл бұрын
there were originally more frames in sonic 2's running animation but they removed them because of performance issues
@Nic_2751
2 жыл бұрын
The 3D games could still learn a lot from 2D animation
@metaridleyakathecunninggod1006
5 жыл бұрын
The music choice in this video was beyond perfect.
@marx4538
5 жыл бұрын
A lot of Russians talk about "awful eye-destroying palettes" and "bad animation quality" in Sonic Mania without even knowing what animation is.
@VideoGameAnimationStudy
5 жыл бұрын
Oh dear, that's a shame!
@austinreed7343
4 жыл бұрын
Marx They’re hooked on Mortal Kombat and other ugly video games like that. Orthodox Culture is weird.
@gneu1527
4 жыл бұрын
But not me
@RandomGuy-zl5sp
3 жыл бұрын
@@austinreed7343 but mortal kombat isn’t ugly
@austinreed7343
3 жыл бұрын
@@RandomGuy-zl5sp It is nowadays.
@PleaseUnsubscribeHaha
5 жыл бұрын
Finally, the long awaited Sonic Mania animation episode from animator Dan! Wait, wrong animator Dan?! JK of course amazing video as always!
@VideoGameAnimationStudy
5 жыл бұрын
Haha, thanks! All of the animator Dan's! (Danimators)
@PleaseUnsubscribeHaha
5 жыл бұрын
@@pixiepandaplush Yes please!
@PleaseUnsubscribeHaha
5 жыл бұрын
@@VideoGameAnimationStudy I'm going to start using that when referring to either of you :P
@PleaseUnsubscribeHaha
5 жыл бұрын
@MageBurger I know a someone!
@_Tzer
4 жыл бұрын
I want a mania 2 that takes the mania verse and does its spin on the adventure series.
@marcusanimations7228
4 жыл бұрын
4:26 if he has 1 orbe or less i tend to leave him :tails then perceds with jumping on it
@samuelkibunda6960
5 жыл бұрын
Let's just say sonic mania gave sonic and friends more character without even using words
@VideoGameAnimationStudy
5 жыл бұрын
True dat
@lowpolysunrise
Жыл бұрын
I like the fact that sonic fan game music got in here
@voluntarioscostarica4017
4 жыл бұрын
the comment sections for these videos are so non-toxic, it feels like I am in the good side of the Inteernet for a change
@VideoGameAnimationStudy
4 жыл бұрын
Thank you, that really means a lot. I do my best to keep it all chill and friendly!
@Bloxed
5 жыл бұрын
Great video Dan! I love Mania's animation and how it's both faithful and new! You always do an amazing job breaking down animation! =)
@VideoGameAnimationStudy
5 жыл бұрын
Thanks so much! Yeah, I couldn't not do a video on it, really.
@Bloxed
5 жыл бұрын
@@VideoGameAnimationStudy No problem! =)
@yeetiests4842
3 жыл бұрын
I like the floppy shoes.
@redengine4433
Жыл бұрын
4:24 i don't want to destroy him, the follows immediatly him jumping backwards
@redhatviewer
5 жыл бұрын
When I first look at the gameplay of sonic mania, I immediately fell in love how polished and smooth the animation goes (I want to be an animator in the future and looking at sonic mania really inspired me)
@VideoGameAnimationStudy
5 жыл бұрын
That's great to hear! I look forward to seeing your animations one day!
@superflix7790
4 жыл бұрын
4:34 4:33 I'll leave it alone if it has 1 ball. *Tails jumps closer to the shaking orb*
@iteachvader
5 жыл бұрын
I think my only gripe with Sonic Mania's visuals is how the camera is smoothed out as compared to the original Genesis titles. It lost that super-smooth 60 FPS feel, ironically making the framerate feel _less_ consistent than they probably intended. Same with the characters' rolling animations; they don't feel as fast anymore since they were smoothed out with more frames in between. Doesn't change how much I still love the game though.
@VideoGameAnimationStudy
5 жыл бұрын
Hmm, not sure I can see what you mean.
@iteachvader
5 жыл бұрын
@@VideoGameAnimationStudy I recorded some gameplay of both, and made a comparison of the camera behavior. Sonic Mania applies smoothing to the camera's movements, especially when re-centering on the player. Here it is if you'd like to take a look. kzitem.info/news/bejne/1Xt9vaSdnKB_qno
@TheFullNEWS
3 жыл бұрын
this makes me love the game so muchhh more. definitely playing it after this video lol
@greyzone1996
5 жыл бұрын
You’re awesome!!!! Love the vid and keep up the beautiful work! :)
@VideoGameAnimationStudy
5 жыл бұрын
Thank you mate!
@KalebFish
5 жыл бұрын
4:42 *Bendableity*
@VideoGameAnimationStudy
5 жыл бұрын
Technical term.
@SparkyMK3
4 жыл бұрын
Great video about a great game! I only wish they had made the spinning animation when theyre launched off of springs less stiff in the posing. Would it have been hard to get even a little bit of overlap (like in the spines) or asymmetry in the posing or action as they accelerate, decelerate and then fall, with different parts of the body catching up with or overlapping each other as they react altogether to whats going on, instead of twinning it and making the characters body suddenly go stiff as a plank for the sake of a smooth 3D rotation, or was it done that way on purpose for a specific reason? IIRC, the Sonic Advance games (which also had some nice spriteart) tried to avoid straight inbetweening like that.
@VideoGameAnimationStudy
4 жыл бұрын
I'll have to study the Advance games more, but I guess it's sometimes to make modelling easier on all five characters, perhaps? It was referencing the Sonic CD jump pose, so I guess they were just sticking to that.
@ObaREX
5 жыл бұрын
Just binged a ton of your videos. Surprised I never heard of you before. You ever think on looking back to not-so-much older games. Like the Portal series. Particularly the second one?
@VideoGameAnimationStudy
5 жыл бұрын
Hey thanks! Possibly, yeah. I've like two years worth of video ideas, it's just a matter of finding the time to do them all 😅
@MT-fl1eb
4 жыл бұрын
Needa go back and replay it
@canimates2020
4 жыл бұрын
Parents: Video games will corrupt your mind This Video: How much sonics animations are getting better and how much frames is his animations Me:
@JSevion
5 жыл бұрын
A beard has taken Root on Dan's face!
@VideoGameAnimationStudy
5 жыл бұрын
Heck yeah, been there for a while now!
@callmeavery
2 жыл бұрын
4:26 "I just tend to leave him" YEEET
@Torthrodhel
5 жыл бұрын
Not to do with animation, but your suggestion of improving the animals animation made me think of it - I'd love for a Sonic Mania 2 to have a chao garden in it. That would look so awesome in 2D and be so much fun. Of course I don't expect Sonic & co to suddenly go around collecting the animals freed from badniks, so maybe it'd just keep a counter of how many of a particular type you freed during a level, and that's how you could then 'borrow' one in a chao garden in order to give to your chao to play with. Hey, they could even have a different garden attached to each level and maybe you have to find it, like a hidden secret - and when inside that area (which wouldn't have any hazards to you in it so you couldn't die or lose rings or anything), you take a break from doing the level and can warp between other gardens you've found (but the only exit that works is in the level you were just in, and the timer and score and everything are kept in memory and begin again as soon as you leave, so it's a bit like a pause). omg how cute would the little sprites be tho, they'd have to be made on the fly by an actual input mechanism (so a hell of a lot of work getting them to look right, so a huge task in general), and auu what if you could even try to carry one through the level, protecting it? So cute. I loved the chao gardens in the original 3D games but of course the actual zones weren't as fun as in 2D because well, Sonic's just always worked way better as a 2D game plain and simple. But I miss the chaos. So adorable.
@VideoGameAnimationStudy
5 жыл бұрын
Ah man, that'd be quite cool, actually. It'd certainly give an extra reason for replayability. I think a secret, unlockable zone should be at the end, too. I'm all for special rewards!
@Sinistar1983
5 жыл бұрын
Thanks for this video, as a game dev this is super helpful.
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