In recent days i have updated my good old 2014 scene. I updated the entire simulation asset and ported all simulation nodes to the latest houdini production build. I also added alot of extra features like cooling and warming interaction simulations for contact with the collision geometry as well as the ground. So in other words the ground texture will now introduce difference cooling to the lava depending on the material on what the lava flows. I also added a custom Lava bubble effect that is generated by the heat of the lava. Those bubbles are not generated randomly on the entire flow but they are generated in very heat areas with lots of vorticity. the preview only shows the lava itself.
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Негізгі бет 400 gb of lava meets 2021 - test sim
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