Hey guys, don't forget to download your free hard surface modeling guide: www.clkmg.com/jlmussi/3d-guide-2408
@KAGARAKIS
23 күн бұрын
Awesome!thanks!👌👌👌
@PrefoX
7 күн бұрын
u need a calculator for 60/6? xD
@alystFFS
2 күн бұрын
❤
@robierob_5932
23 күн бұрын
Weird that people are complaining about him using blender. As a 3D artist, you should alsways strive to keep evolving and learn new things. Correct 3D principles are universal across all 3D software.
@roni.rsnstn
23 күн бұрын
I'm really glad to see veteran 3D artists coming into the blender space and teaching through a quad/subdivision workflow. I feel like blender modelling tutorials have been more focused on getting a well-shaded model with tricks like edge marks or messing with normals, instead of with good topology. To be clear, there is nothing wrong with that, but its like trying to run before you know how to walk. you gotta know how to work with subdivision models in order to understand when you can divert from that workflow, and thats where i see a lot of blender beginners go wrong. good job man 🙏
@jlmussi
23 күн бұрын
I appreciate the love the brother! Yea can't get away from learning 3d fundamentals if you're serious about mastering 3d modeling.
@ventiladordesuco
23 күн бұрын
I wish I could like your comment twice
@horriblypink
17 күн бұрын
Also, it doesn't help that the main topology channel for Blender went a spiritual journey and literally deleted all his videos after he joined a church
@jarrodhasenjager7061
16 күн бұрын
@@horriblypink What channel was/is this?
@ventiladordesuco
12 күн бұрын
@@jarrodhasenjager7061 Arrimus
@FionnHand
22 күн бұрын
When merging your array you don't need the weld modifier, there's a checkbox to merge within the array modifier itself!
@jlmussi
22 күн бұрын
I appreciate the tip...This will come in handy!
@blpreH
23 күн бұрын
8:53 - Instead of clicking each linked copy to paste driver, do next: Copy driver from main mesh->Select all linked copies->RMB on the field to paste driver->RMB again->Copy driver to selected. This will save you a bit of time)
@jlmussi
22 күн бұрын
Nice! Thanks for the heads-up; I'll have to check that out.
@nourghafarji
23 күн бұрын
A lot of Maya guru's are switching to Blender, or adding it to the arsenal, Blender is getting bigger!
@douka3993
23 күн бұрын
Because blender is popular and gets them more views, also they can sell more courses for blender beginners.
@hectorescobar9450
23 күн бұрын
@@douka3993also because has better Modeling tools
@rano12321
23 күн бұрын
@@douka3993 and objectively better for poly modeling than maya, even people using maya since beta would agree on that.
@5DPixel
18 күн бұрын
@@douka3993Yeah, also that it’s completely free
@nourghafarji
13 күн бұрын
@@douka3993 well said
@rano12321
23 күн бұрын
Great to see more Blender tutorials from you, Thanks.
@jlmussi
22 күн бұрын
Thanks for the support!
@NanoGameLab
20 күн бұрын
With your curve, at around 23 minutes you subdivide the curve, which is fine, but if you want move that curve vertex at the end to the centre of that object after you have approximated the scaling you can go back to object mode. go into the other object, select that vertex your aiming towards, press Shift S, cursor to selection. then go back to the curve select vertex, shift S again selection to cursor. that will move that vertex to exactly that point and because you did the estimated scaling it will be pretty close either way . but that's how you can match exact spaces quickly. you can also use snapping with shift tab and selecting the vertex in the snapping menu or project to faces to snap it to a face (typically how decals are done, but is useful for moving vertices and geo aswell.).
@ventiladordesuco
23 күн бұрын
I am a former Maya user. I've adopted Blender as my 3D package of choice but I set my viewport navigation to be exactly like in Maya, which is also used in many other 3D softwares. I also assigned insert key for toggling the pivot point editing (sidebar>tool>options>affect only>origins, also ctrl+period), sometimes I use the cursor, but it always felt unnatural. Also, I removed the hotkeys from 1,2,3 in objecr mode since it starts hiding objects on the outliner, which is completely nonsense.
@jlmussi
23 күн бұрын
Yea the 1 2 3 hiding objects drove me insane at first since diving in and out of object mode is new coming from Maya. Oddly enough, I was used to this concept while using Softimage back in the day.
@nisachar00
23 күн бұрын
Hey .. what’s the short called in key mapping interface? For the life of me I can’t find the origins option when trying to map it to ‘D’ (the Maya default) I too use the alt+maya shortcuts. Might be a good option to create a video just for Maya settings mapped on Blender.
@blpreH
8 күн бұрын
@@nisachar00 go to preferences->keymap and type "collection" in the search field, you'll find it in the "Object" section)
@rajendrameena150
22 күн бұрын
Blender has all possibilities, it just need professional teachers like you to utilize it to full extent. I think people like you actually realise the value of blender.
@megachebu
5 күн бұрын
I love the part where you reconstructing the curve. I know all the tools you used but the problem is understanding where to use what. For example I didn't understand that moving the ribbon along the normals will eventually put it in the center of the tube. Great tips, thank you!
@jlmussi
4 күн бұрын
Thanks for the kind words. Much appreciated!
@hectorescobar9450
21 күн бұрын
Blender‘a true power is on its addons. I compare it to a Japanese sports car that can be easily moded into a total beast. Sure there are plugins for every other 3D software out there but none of them come even close to the community and ridiculously matured add ons you get in Blender. That is the primary reason why seniors like myself jumped in the Blender boat.
@hectorescobar9450
23 күн бұрын
Awesome tips man man. For the belts you can also array and constrain instances along a curve following the contours of the belt
@jlmussi
23 күн бұрын
You're welcome! Thanks for stopping by the comments section.
@myztazynizta
23 күн бұрын
#5 Once modifiers or multiple objects come into play I would use Collection Instances
@damianmontero4628
7 күн бұрын
Such a nice video! Thank you! :3
@OasisPLA
22 күн бұрын
5:20 from Outliner you can grab objects on every surface in Viewport and they will be copied and PERFECTLY placed on surface.
@Virjoinga
22 күн бұрын
I'll give you a tip. Enable clipping on the mirror modifier to avoid the issue you're having at 15:21 👍.
@jlmussi
17 күн бұрын
Nice! Thanks for the heads-up; I'll have to check that out.
@bzikarius
9 күн бұрын
9:06 You don`t need driver. Just select all by similar data-block (Shift+L, Object data ), then press Alt and drag thickness. OR make separate object controller with custom property. OR mark leading object somehow at least. Just because you can`t remember each tiny part in large project and you will forget which is which very soon. 14:31 The idea is correct, but ATM it is much handier to have radial array modifier, made with Geometry nodes. Make once, use everywhere. 20:06 Again Geometry nodes will deal with it perfectly, so you will have pure curve for control. Especially when you need to turn parts of tube without deformation. 38:41 YES! This is modifiers for!
@OdiljonBotirov-di4tj
20 күн бұрын
turn on cavity in the viewport thats a game changer feature for the view
@jlmussi
17 күн бұрын
Love that feature!
@edwinwallace1825
21 күн бұрын
That last tip was a mind blower
@jlmussi
17 күн бұрын
I appreciate ya stopping by the comments section!
@ChaosWolfNinja
21 күн бұрын
Nice! Glad you are show these Blender peeps the modeling process. Not say there are not Blender modellers out there that work this way but from all the videos I have seen to get in to Blender from Maya they definitely done't work this way.
@jlmussi
17 күн бұрын
I appreciate the love! 🙏
@cekuhnen
22 күн бұрын
Very nice thumbnail image!
@anishk5572
3 күн бұрын
I want to know about those that you put on the thumbnail, some advanced way to control, like you showed that belt, i am assuming those two loop at sides can control the belt.
@Alex-un1th
19 күн бұрын
Timecodes might be very useful, thank you!
@altwhisper6920
9 күн бұрын
And after that video I've subscribed
@myztazynizta
23 күн бұрын
20:00 I have a node group that would convert those tubes to a curve running through the center.
@Benn25
16 күн бұрын
The cylinder was pretty good.
@deadbody408
12 күн бұрын
Will you try some of the 3d mesh ai tools and rate them?
@myztazynizta
23 күн бұрын
#4 radial array geometry node asset
@edh615
23 күн бұрын
how do you like the feeling of modeling and UX in general of Blender compared to maya/max?
@jlmussi
23 күн бұрын
Both have pros and cons. Blenders hotkeys make more sense in their correlation to words and commands which make them easier to remember. For example the components being labeled 1, 2, 3 shortcuts for verts, edges and faces. However I do like Mayas layout better, as I think its beginner friendly. I think once you get comfortable with either software you'll mainly rely on hotkeys anyways. I do like Blenders modifier's quiet a bit as well but editing pivots and transforms still feel a bit clunky.
@MrCowyedeater
23 күн бұрын
@@jlmussi Do you use the comma and period hotkeys to change the pivot and orientation? I find they really speed up my workflow and I can do about 95% of what I can do with the D key in Maya, especially if I combine them with shift+S to snap the cursor to the median point of a selection. The one thing I can't do easily is aim/orient the pivot on a completely custom rotation, instead I have to rely on using the normal orientation of an active component a lot of the time, which is clunky.
@acadgatsu
8 күн бұрын
@@MrCowyedeater check out the friendly pivot add-on if you haven't already. 🙂
@heimoaigenbauer5206
22 күн бұрын
Hy! First of all: Thank you for your videos. I´m very new to 3D modeling and I have a hole in pocket, so I have to lern it the hard way. I have a solid Adobe CC background, so I am able to humble throw different tutorials to get what I think I need for my work. But what I couldn't find out was alignment in Blender. Until I found the ADD ON Mesh Align Plus. I have my troubles with it to work. So my big request to you would be: Could you make a deep dive tutoriell about this tool? That would be amassing. I could not find a tutoriell about it yet, where I weren't left behind with questions. Thanks!
@agovi4040
23 күн бұрын
Hi JL Mussi!!! Hope you are good
@jlmussi
23 күн бұрын
Thanks for the tip!
@Cosmoneer27
23 күн бұрын
your topology cured my ocd lol. But jokes aside do you have or recommend a 3d modeling course?
@vergil620
22 күн бұрын
very handy thank pal
@jlmussi
22 күн бұрын
I'm glad you found it handy! Your support means a lot to me.
@myztazynizta
23 күн бұрын
#1 there is at least 2 addons that give primitives with parameters. you can also make them from geometry nodes and save them as assets
@jlmussi
22 күн бұрын
I appreciate the tip...This will come in handy!
@Devn3dx
22 күн бұрын
I'm gonna try and get through this without yelling at my screen like a lunatic after remembering you talking trash about my precious blender after you came from fricking MAYA. "How could anyone use this" had me in my feels a few months back I won't lie.
@sila.v
23 күн бұрын
There is a lot of hotkeys assign in the blender by default. And it's painful to see that you don't use them. Alt + N for example. The last tip is actually interesting and maybe I will be using it sometimes. Btw, 40 minutes is a bit too much for 5 tips. Thanks for the video.
@3DKHMERModeling_168
14 күн бұрын
Good make it in blender
@StereoTyp0
23 күн бұрын
As a Maya user I need to spend more time in Blender.
@basila33
16 күн бұрын
did you actually need Calculator for dividing 60 by 6? :)
@zedeon6299
23 күн бұрын
For some reason blender hasn't updated their old primitives to geo node primitives which has parameters that u can modify in modifier tab
@PavelOrlov
23 күн бұрын
A ton of great tips. But that loose piece of the belt is on the wrong side of the belt buckle and I am now in pain.
@jlmussi
22 күн бұрын
Lol
@jlmussi
22 күн бұрын
Sorry for the pain I have cause by my wrecklessness. LOL
@EmmanuelYawson-lg7rr
22 күн бұрын
❤❤❤❤
@alexanderkosachev6593
23 күн бұрын
Your ambient light doesnt feat you anymore, if you know what I mean... :(
@l30n.marin3r0
9 күн бұрын
Add a compressor effect to your mic and adjust the gain. This is painful to listen to with headphones. You talk in this that is very quite at times and then you just pronounce certain syllables for emphasis I'm guessing but it just hurts. Also, are you using a pop filter? I'm getting awful plosives, it's like somebody beatboxing right into my ear
@Nightfox98
23 күн бұрын
wait... what was that about Houdini at 0:57? 😯
@jlmussi
23 күн бұрын
I wrote a software review about Houdini for PC Mag.
@bellyfortes9352
23 күн бұрын
I don't have nothing against blender, but he's switched from Maya to blender, just to get more attention and followers, as we know blender community are the bigger
@myztazynizta
23 күн бұрын
if you already sell cheese dogs and chili dogs, why not sell chili cheese dogs?
@rano12321
23 күн бұрын
Tools come and go, poly modeling is the same regardless of the software. Ask yourself are you a maya artist or a 3d artist?
@bellyfortes9352
23 күн бұрын
@@myztazynizta exactly, I don't blame him, as a contact creator, he should be, but his not do it as 3d artist
@CelestialxPanda
22 күн бұрын
Stop giving examples and just tell us what the f to do . Ughhhh
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