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This shows an example workflow for Meat Machine, a time lapse that originally took about 30 minutes. The basic workflow is to start from a preset in the Every Impementation collection that best matches what you plan to sculpt: bones, muscles, sheet muscles, spine, etc. Then I'll clear out the transforms, delete the data in Edit Mode, and use the Curve Draw tool to start making meat! Next I'll go into the Geometry Nodes modifier and customize the Meat Machine settings. I regularly use Ctrl T and Alt S after a stroke to customize its twist and thickness. I'll sometimes use two or three separate objects that are basically the same, but just change a few things like the starting radius. For instance, you might have muscle objects at big, medium, and small thickness as default. Once the skeleton is in place, I mostly use the Surface stroke placement method, so I can basically add lil blobs of clay wherever I want them.
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#blender #b3d #meatmachine #meat #anatomy #geometrynodes
Website: ogbog.net
Twitter: @ogbog
Instagram: @ogbog
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