judgment was so busted with the previous sr murasama, you could extend the z into a crit and hit a delayed crossings into a bisection
@Feristle
Ай бұрын
Additionally they need to finish benihime bankai, they said they will rework some moves and add passives to the bankai, but it’s been months, where is it??
@DopeAK7
Ай бұрын
they aint reworking it anymore since its strong
@Feristle
Ай бұрын
@@DopeAK7 it’s really not.. it’s legendary at best, it’s nothing compared to something like duality. It’s also really boring, and the doll model looks small and they barely put any effort on the visuals, or did they have any creativity in making the moves. They NEED to rework the G move, because it’s basically just a boring teleport slash, and they need to make a better doll model for the T, it looks tiny, and pathetic. It doesn’t even have a face! Did I also mention that they had an unreleased reworked move to the C in bankai? It was in game for 1 day before they removed it because it wasn’t finished. I was honestly so disappointed because benihime is my FAV bankai in the manga, and they left it a mess like this
@torchthebeing2714
Ай бұрын
@@Feristle truly they just have to make the teleport slash into Kisuke famous nuke ability " Hiasobi, Benihime, Juzutsunagi" and make the model for the doll better.
@Feristle
Ай бұрын
@@torchthebeing2714 exactly
@gawhdlike8598
Ай бұрын
The x move should have been shibari (move that binded aizen) and chikasume should have been a counter
@Chazmo53
Ай бұрын
I see Senbonzakura in the thumbnail. I am the #1 advocate for changing flower cuz fuck that Shikai. And the Bankai feels nothing like Byakuya outside of Senkei.
@ChocolateKsuh
Ай бұрын
Compulsory Rework Idea Changed to Mythical (NO SPOILERS) After rolling this schrift your weapon will be removed (even uni), and youll only have your fists (even if not hakuda). Schrift: Base Stage: Replication (everytime you spawn in or die, start at this stage) *Cant use any hotbar moves, nor m1 or crit Putting your cursor over somebody will show a white rectangle overlay around them, using crit with someone highlighted will tp the player behind them for a brief second, using one arm to touch their back, then tping back to original position, hold out hand, blue reishi flows into it, forming whatever weapon your opponent has, and can be sr and arrancar weapons too. (if other player has uni weapon, each crit will have a flaw when you use it, no hyper armor, slower windup, longer cd, etc) This also replicates their accessory stats/buffs onto you(would not stack with your current accessories). After replicating someone, your hotbar moves will now be usable, but have a rare chance for one of your skills to change into 1 of the skills the person you replicated had. (like snows rare picture stun bs) 35 sec cd (after cd you can replicate someone else, if you had replicated one of their skills it would change back to the skill you originally had on the hotbar) Holding crit for 6 sec will remove your replication Pressing crit 4 times will revert you back to your last replication (each time you crit a sfx is played so yk your doing it) T and G are only usable after you have replicated with someone. (Can only replicate people in Replication Form) T in Replication Mode: Manipulation Mode You keep the same weapon and stats you replicated both T and G change and have all new properties Holding T then pressing 1 (T1) will have the player throw out a kick, that shoots their leg off into a projectile that explodes after time into a red and black nerve vfx aura like acids taint, If someone touches this aura, their keybinds are randomly changed around for 5 seconds before reverting back. If the leg touches another player it will stick on to them, drain their rei a little bit, and then explode into that red and black aura causing the same debuf. Blockable, parriable if him. 2 bars posture dmg, 15 sec cd. After ability is used, another leg instantly grows out of player. Randomly chooses which leg to shoot out ( can be left or right) Has hyper armor and short windup, interruptible like waterfall dance. T2: Split into 2, this clone copies your movements, once a hotbar skill is used (wont do anything if you crit or m1) it will copy that attack and also use it with you. After you will both fly into eachother transforming back into your regular form. (each clone has half of your regular characters appearance and half all white, like a white zetsu type beat) 30 sec cd and Clones attack does half less posture then yours T3: Player lunges forward like soul link, if another player is caught, lines become attached to both you and that player, if you go too far the lines will stop extending and will drag whatever person is too far with them. Using T again yanks whoever is caught towards you (like warden but no stun for true combos(ptsd)) T+W will extend them upward and slam them down removing the connection.( doesnt ragdoll NO TRUE FHKJCING COMBOS) T+S will rip the lines out of the other player removing the connection(does slight dmg) then lunge forward with a cross slash using the nerves. T+W cd 12 sec, unblockable, parriable and counterable. T+S cd 25 sec, 1st part is only parriable, cross slash guardbreaks is parriable and counterable. G: Player falls asleep, if left alone slowly, slightly, recovers hp and rei (anime bubble vfx, and a zzzz would be funny ash, also slight windup NOT FRAME FGHJKCING ONE %%$%$%#%#%!!!!!!!!) if you are attacked tp behind opponent, change arm into a spike, and drive it into opponent, after you take the spike out, kick them away. Once landed, for 5 sec, your opponents hotbar skills will be randomly moved around, and a red vfx will form around the opponent. If you feint your m1 at just the right moment before attacking (have to time it right), the player will wake up instead, the skill would be put on cd for 20 sec, and you would be stunned for 2 sec allowing your opponent to counter your counter. If the counter is landed, G is put on cd for 90 sec T5 changes you back into replication mode G in Replication mode: Evolution Mode Keep same weapons and stats you replicated T: Largely nerfed version of X in volstandig, lower dmg, doesnt cripple, blockbreaks, hyper armor after windup, long windup, parriable and counterable 15 sec cd T air variant: while midair, a rock arm extends from the ground and rises up to underneath the player, then the player stomps the hand down. Blockbreaks, parriable and counterable, deals more dmg than ground T. 19 sec cd T2: kneel down and make a circle of nerves on the ground, long windup, interruptible. If another player steps on it, they are stunned and 2 smallish stone hands form and fly into eachother (blockable, parriable, uncounterable, 3 bars of posture) thn another two larger stone hands form on the opposite sides of the smaller ones and crash into eachother (guardbreaks, parriable, counterable) if both hits connect, cripple for 3 sec. If interrupted 15 sec cd, if landed 40 sec cd G: Make replicated weapon larger and then perform an attack based on weapon type. Strong attack, but each weapon type has its own drawbacks after using. Has hyper armor and uninterruptable, can still be damaged while winding up. Greatsword: (blade gets larger and some nerver lines vfx on it) Large overhead swing that forms a slash projectile (blockbreaks, parriable, counterable, 40sec cd, slow windup, slows players movements speed upon use) Sword/katana: (blade gets longer with tiny nerve line vfx) Large horizontal slash (Blockbreaks, parriable, counterable, fast windup, 30 sec cd, puts all other skills on cd, and resets cd timer for skills that were already on cd) Spear: (spearhead grows massive with nerve vfx on it) A dash into large reverse overhead slash (blockbreacks, parriable, counterable, decent windup, 30 sec cd, and doubles your rei drain on attacks for 30 seconds) Axe: (axehead blade gets larger and longer, or hammer top gets bigger with nerve vfx lines on it) Jump into the air, into a 360 downward slash (Blockbreaks, parriable, counterable, long windup,40 sec cd, also slows players movements, and increases jump cd) Dagger: (Transform the dagger, or daggers into a twinblade) Perform a large slash up into the air, flowing with multiple slashes downwards (initial hit blockbreaks, can block the rest, all hits are parriable, and only intial upward hit can be countered, fast windup, 35 sec cd, puts all other skills on cd, and resets timer for skills that were already on cd) maybe ill think of a vollstandig too idk
@batslc
Ай бұрын
Damn, you gotta post this in suggestions channel
@ChocolateKsuh
Ай бұрын
@@batslc wish i had the role g 😞
@kudosw2870
Ай бұрын
@@batslcyo I would make one but I’m banned from type soul because a mod decided to take my suggestion perms because he didn’t like what I was saying you think you could get one posted for me?
@bolt2318
Ай бұрын
Crazy
@wrinklybrain832
Ай бұрын
This with territorial mark would be absolutely crazy
@shiki9850
Ай бұрын
compulsory is insanely scary, the whole point of the ability is that the user is an extremely lore relavant character, basically, in the anime, being touched by the nerves that the ability uses entails whats practically an instakill for anyone that isnt a captain/vice captain
@chrisgoescrazy1917
Ай бұрын
ty for showing that flower suggestion, as one of the last 5 flower users i don’t want them to rework it from scratch bc it always ends up being a gut (not sure how that would be possible but they’d find a way) but that guy was cooking and i’d be so down for those changes, though the c could be a bit more flashy while maintaining the same functionality i think.
@Markovz-dy4cy
Ай бұрын
Entvari has said in suggestions that kyoka will get a rework AFTER hell upd drops, which sucks
@batslc
Ай бұрын
RIP
@Notthe1Ego
Ай бұрын
Yo we gota talk about now canadianmre is working overtime bro
@goku.solos21
Ай бұрын
we gotta talk about how canadianmre is a fucking bum who ruined ranked and should get fired
@gaming.golden
Ай бұрын
5 Reworks we AREN'T GETTING Before Hell Drops..
@Rene-wg6qd
Ай бұрын
Fun fact about Kyoka, Everything that looks not terrible has been reworked already, this includes: Kyoka X SFX and VFX Kyoka C SFX Bankai pop Bankai T (Its also been said that Josh wants to rework it sometime after hell)
@gawhdlike8598
Ай бұрын
No way you didn’t say Benihime, they literally got a move that don’t belong in the kit. (Edit: you mentioned it at the end but it still deserves a rework)
@gawhdlike8598
Ай бұрын
Passive: Red Burst Energy - The more damage you deal, the more energy you gain, which can be used to upgrade your moves. (2 Nakes worth of damage should give you enough energy for enhanced moves) Z: Nake - same old nake, but if used with Red Burst Energy, the 3rd nake becomes Kamisori, dealing true damage (like Blade Cero) and bypassing block rather than just breaking it. X:Shibari - You jump in the air and shoot out a long net over your opponent that ragdolls them for 1.5 seconds. (Somewhat similar to wind t move). With Red Burst Energy, it transforms into Hiasobi, Benihime, Juzutsunagi, trapping them for a slightly longer duration and summoning AoE explosives that can hit enemies in or near the net. However, missing this move gives the user endlag similar sonata flow. C:Chikasume - A counter that shoots out tiny blades (imagine Shinso's ranged counter and the duality Z move combined). BANKAI Passive:Full Energy Output - You always have enough Red Burst Energy to enhance your moves while in bankai Passive:Reconstruct Your World - Dealing damage to enemies while they are within your puppet's range gives them a random debuff that lasts for 10 seconds. The same applies to your allies, giving them buffs instead. T:A cutscene move that gives your opponent a debuff of your choosing, lasting for 10 seconds. G:Kannonbiraki, Benihime, Aratame (usable 3 times)- Summons a puppet that heals 1/4 of a bar every 2.5 seconds when you are within its AoE (Don’t worry, it’s massive-probably as big as the Deathdealing domain). While this is active, if you get knocked out within the AoE, you receive a permanent buff until the puppet despawns.
@Chazmo53
Ай бұрын
Ive had this idea since Flower dropped. Senbonzakura rework idea: Shikai M1's: keep the same effects and animation, but landing the m1s will add a bleed stock to the enemy similar to the grimjow claws. Crit: make the crit go further and maybe stun a little longer (not by much but at least make it so you can do SOMETHING after the crit. As it stands, you can't even m1 after a crit since most of the time their m1s come out first, or they can flashstep away. Add S Crit: holding S and using Crit will launch a singular Petal sword forward. Doesn't guard break, but will instantly apply bleed and a short stun. This wouldn't travel too far but would be a decent move to force the opponent back a little. Z move, make the followup swords guaranteed to hit if you land the initial petal burst. Additionally, the swords will still form and track the nearest opponent the initial petal blast misses (will be blockable and parryable) additionally, this wouldn't deal much posture. Plus there's still that long animation where you can't act until the swords start moving, so you aren't able to go straight into your other moves. X: make this move guard break and reduce the knockback. If Balance T is allowed to be a stupid fast guard break, then why can't Flower X? Even if it's made a tiny bit slower, Flower has overall fairly low posture damage. The Z swords are easily blockable and punishable, and the X is not only easy to parry, but even if it lands, you don't get anything for landing it. Letting it guard break would be nice, as well as reducing the knockback so it could possibly link into the Z (sorta like how Suze's TP punch can combo into certain speed moves) Flower C: rather than the constant AOE, the petal storm will swirl around you for a moment and pull all nearby opponents in, applying a debuff that disables flashsteps for 2.5 to 3 seconds, deals overall low damage, but it can combo into the X for a little more damage. Bankai: fix the activation animation so you actually drop the sword into the ground instead of it orbiting around you. M1s stay the same Crit: swipe your hand forward in a large aoe (like the Light Res Crit), anyone hit by the crit will have a sword summoned to chase them. Z: Summons 6 swords instead of 3 X: larger range and will auto teleport to the opponent you hit if your mouse is close to them. C: much larger AOE, pulls opponents in and now applies the Gokei grab effect (but less damage, shorter duration, and it doesnt send you into the air) the C move is already terrible outside of the Speed passive tech, but Even that sucks. Taking inspiration from Rebirth of Souls and making it a move that pulls the enemy in close would give it a new purpose that could go along with its better m1s and revamped shikai skills. Senkei: make it a larger radius. Same effect as normal. But when the Senkei ends, depending on how many hits you land on the opponents trapped, summon a large amount of swords to chase them. (Hypothetically, summons 2 swords per m1 you land. If they parry, it reduces it by 1 sword, taking damage reduces it by 1 sword too. So landing 5 m1s would summon 10 swords at the end) REPLACE GOKEI WITH SHŪKEI HAKUTEIKEN FOR THE LOVE OF GOD! This move would be a Cinematic attack where your character shows the reiatsu wings and flies forwards for one massive final blow. This deals 4 bars but can only be used once. Disables Senkei for the rest of the Bankai after using it. As for the Bankai choices, it just doesn't feel like a strong Bankai. The base kit doesn't change at all. It just feels like you get 2 new moves. Making the base shikai moves better in bankai would definitely help. Along with making it's 2 bankai moves different. Senkei is already nuts but giving it a longer cooldown but increasing the chaos of the swords would make it a little less underwhelming. And replacing that STUPID GRAB with a legitimate offensive skill as a sacrifice skill would give the Bankai something to make it deserving of Legendary status, as well as making the bankai fitting for how powerful Byakuya actually is.
@King-uz8wk
Ай бұрын
everything was good until the 4 bars plus flower already does dumb dmg in bankai but in shikai they are all blockable
@Chazmo53
Ай бұрын
@King-uz8wk Bankai does need a damage nerf. But the 4 bar move is a 1 time thing sorta like Suze nuke. Plus it would stop you from using Senkei which is your biggest damage dealer so it sorta balances out, especially if the move has a long startup. But the damage can be lowered if it's an issue.
@robodoge781
Ай бұрын
devil god fist has insane stun if you get the timing right
@skell6134
Ай бұрын
About Compulsory not interrupting stuff, most likely guy you been fighting is Hierro variant and Hierro variant's Oscuras has hyperarmor
@batslc
Ай бұрын
Didnt think abt that but the stuns barely noticeable either way lol
@skell6134
Ай бұрын
@@batslc Yeah but i just wanted to point out just in case
@moverandshaker88_6
Ай бұрын
That was cero variant
@dontdabplease7747
Ай бұрын
Ty for shouting my suggestion on flower out ❤
@AlsoMomoIg
Ай бұрын
flower is mad good on air hakuda, still viable with kendo but there are much better options, same for others trees
@WuyuziYYDS
Ай бұрын
4:37 yooo thats me
@SheepleVibes
Ай бұрын
ngl they should rework Superstar or buff it. the Shrift is a worse version of devil which you are saying needs a rework and the volt has two moves that do damage and one of them flings the person so far you can't combo with it or anything. And also, I've gotten gripped in the revive so even that's kinda mid. (Btw I love James, so I hope they keep him)
@aruipineo
Ай бұрын
Volt is alr, but Schrift has been overnerfed
@TypeSoulisGoated0
Ай бұрын
agreed on everything but flower tbh also flower bankai gotta be top 5 modes in the whole game
@skies..7881
Ай бұрын
highkey they just need to finish devil and spirit. then rework judgement
@Anobody20
Ай бұрын
I love judgment bankai
@jinthekid9051
Ай бұрын
And for the love of god pls rework that ugly pink blob they call a sword It never looked like that(except in gokei WHEN HIS HANDS WERE OFF THE SWORD)
@ArthurMartinsCarnielli
Ай бұрын
Nlg but i dont feel that kyoka is a ilusion shikai in type soul, it need rework
@exeleonlouise4991
Ай бұрын
devil's mode is really fking good though
@batslc
Ай бұрын
I heard it was trash b4 and since it hasn't gotten a rework
@Honestboxer680
Ай бұрын
Top #1 should have been the ranked rewrite, lowkey ts is buns doesnt even give shikai rrs
@ymir6843
Ай бұрын
Y'all sleeping on confusion rework
@hmmmm7377
Ай бұрын
Flower is op i Gigny elo u see alot of flower speed ultra Skil cuz the c move gave a lot of soulstyle
@Hero-pr8pe
Ай бұрын
Is there an update this weekend
@davidogbemudia7909
Ай бұрын
Nah saying kyogaisuigetsui need rework is crazy though as long as they don't nerf it am good
@Requiems42
Ай бұрын
Bat do you think an x axis qkido is alowed to complain about hakuda?
@batslc
Ай бұрын
Depends on the hakuda build
@Requiems42
Ай бұрын
@@batslc judgment shunko(was watching my friend play ranked and that's his build)
@kaljahnjordan3220
Ай бұрын
fire rework when
@batslc
Ай бұрын
i was gonna mention it but it already got a rework that made it worse then before
@flummy1692
Ай бұрын
Theatre needs a rework so bad
@omelasui
Ай бұрын
i think vampire should get a revamp. The partial is amazing nothing wrong with it. However the full res should get a rework. THERE ISNT ANYTHJNG NEW, no new moves nothing new in full res it’s the same as partial. And for a legendary it’s kinda sad
@Idroll2
Ай бұрын
rework quincyglock
@YY6K9
Ай бұрын
Benihime T is so bad bro they should have added his net and make a his bankai sword to his base sword
@m4bam
Ай бұрын
devil doesnt nee a rework its just really techy
@robertotorres5588
Ай бұрын
Remove judgement+make flower busted please
@Gormless_Waster
Ай бұрын
Rework creation
@Doom_6505
Ай бұрын
I think vamp should get an rework
@batslc
Ай бұрын
vamps really good already, try using it w 45 kendo 20 speed and eviscerate sonata flow
@interbombings
Ай бұрын
or maybe rework hakuda this shit is unfair i 5 bar almost everyone😭😭😭
@aboverequiem-zu9ed
Ай бұрын
Why has nobody said iron? the worst moveset Ingame atm with one move being completely unusable in ranked
@aboverequiem-zu9ed
Ай бұрын
volt is unplayable as well each move doing 0.5 a bar
@batslc
Ай бұрын
Irons actually really decent because of a true combo into rising swallow
@kles9513
Ай бұрын
No way they rework mura before yama, pls rework q yama is so shit 🙏😭
@DG-lg4po
Ай бұрын
Shall stay that way
@kles9513
Ай бұрын
@@DG-lg4powhat this mean bro? Like fr im not good at eng and dont understand
@kiraa_k_
Ай бұрын
We wants quincy yamato to stay trash @@kles9513
@DG-lg4po
Ай бұрын
@@kles9513 quiggy
@yameru3336
Ай бұрын
anyone got that op devil combo
@batslc
Ай бұрын
id put it in the video but i dont remember it myself
@yameru3336
Ай бұрын
@@batslc dang
@Midnight_Witch1
Ай бұрын
Flower doesn't need a rework. Maybe a few SMALL buffs to shikai and nerfs to bankai, but that's it. What people don't get is the X is a getaway move. Use that while getting hakuda comboed and watch the magic happen. When it comes to C... the complaints annoy me. "Oh it's a free parry or people just run" RUSH THEM! When you use c, rush the hell outta them! Can't parry if you use sonata flow or sumthin. Rush the hell outta them and c works fine. You can't just sit around like an idiot.
@batslc
Ай бұрын
the high range of the C move works against you imo because by the time you get in range for a sonata or something you'll get hit by the parry stun
@Midnight_Witch1
Ай бұрын
@batslc use c in their face then sonata. Gamble ik but it works.
@batslc
Ай бұрын
@@Midnight_Witch1 honestly still isn't a good idea because if someone has good reaction time it's a free parry, however even as a gamble it isn't the best because there's better options that are more consistent then flower
@Chaper0n
Ай бұрын
@@Midnight_Witch1They can just immediately start spamming f and any move you pull is gonna get cancelled like what? That isn't even a gamble that's just hoping your opponent is so trash they don't even know how to deal with flower c
@Gormless_Waster
Ай бұрын
Rework starrk
@destroyer_x2332
Ай бұрын
41 seconds and no views? Bat fell off.
@Kirichiin
Ай бұрын
I think berserks BANKAI needs a rework, specifically the bankai, i can sorta live with the shikai but berserk feels more just like a mindless brute more than kenpachi himself, kenpachi actually uses his sword n stuff and the shikai nor bankai has that its a good shikai but kind of boring.
@batslc
Ай бұрын
they already have the true bankai and stuff finished if im being honest i dont think they'll rework it sadly
@demondog4697
Ай бұрын
Breh his take on flower is straight trash what do you mean you dont see people using it. Every time I do raids theres always 1 to 2 people using it and killing everyone hell ive seen people win in gladiator so much with flower it'll be 3 or 4 soul reapers and 12 or more arrancars and they just beat every one and when they pop bankai its almost unstoppable. Bro really doesnt know what hes talking about bankai for it one of the best
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