I've been watching for a while now, and I must say that I love the old character style more than this new one. But as always, the videos are amazing!
@BLynn
Ай бұрын
I know this concept was originally developed for a quick simple game to help you move through the game in a single session, but I always though it should have been called the "5 Space/Area Dungeon".
@smilesschemes
Ай бұрын
I agree with you, that would make more sense. But the "5 Room Dungeon" just has a snappier name to it tho...
@killer-kid2453
Ай бұрын
Tbh, this method reminds me of some of the areas in Legends of Zelda: Ocarina of Time.
@hardshepard7715
Ай бұрын
Got any ways of making modified low level creatures as bosses? I had an expanding list of creatures that would make good as a random bosses for random dungons or such. One that i liked was a rune carver imp, seprerated from their master as their task was done and taking their spell book along. Not focused on spell casting but being empowered by it. Having rune knight enlarging ability. The thought of a small creature becoming large and becoming invisible at will. That will steam roll a party member. But also not out right evil npc. This imp could trade things and info while traveling such caves. Its always nice to have rp beat combat based off circumstances.
@smilesschemes
Ай бұрын
If you're thinking of having bosses for your dungeon, having something like a hierarchy does seem like something that would lend well to the dungeon. And in this way, lair actions could be a fun mechanic to implement. Definitely giving them some buffs either in the form of resistances, extra HP, some special actions that they can take that make them feel a bit tougher to deal with... do these help?
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