Window To Viewport Mapping In 2d Viewing In Computer Graphics In Hindi | Window to ViewPort
Window to viewport transformation. Window-to-Viewport mapping is the process of mapping or transforming a two-dimensional, world- coordinate scene to device coordinates. In particular, objects inside the world or clipping window are mapped to the viewport.
Viewing Transformation- Window To ViewPort Coordinate Transformation In Computer Graphics Hindi
The viewing transformation is the operation that maps a perspective view of an object in world coordinates into a physical device's display space. ... The terms device, screen, and display space will be used interchangeably for coordinate systems in image space coordinates.
Viewing Pipeline In 2d Viewing In Computer Graphics Hindi | Viewing Pipeline Computer Graphics
#ComputerGraphicsLecture
#ComputerGraphicsLecturesInHindi
#ComputerGraphicsTutorialsInHindi
#ComputerGraphicsUGC
#ComputerGraphicsNET
#ComputerGraphicsVideos
#ComputerGraphicsInHindi
We know that the picture is stored in the computer memory using any convenient Cartesian co-ordinate system, referred to as World Co-Ordinate System (WCS). However, when picture is displayed on the display device it is measured in Physical Device Co-Ordinate System (PDCS) corresponding to the display device. Therefore, displaying an image of a picture involves mapping the co-ordinates of the Points and lines that form the picture into the appropriate physical device co-ordinate where the image is to be displayed. This mapping of co-ordinates is achieved with the use of co-ordinate transformation known as viewing transformation.
The viewing transformation which maps picture co-ordinates in the WCS to display co-ordinates in PDCS is performed by the following transformations.
• Converting world co-ordinates to viewing co-ordinates.
• Normalizing viewing co-ordinates.
• Converting normalized viewing co-ordinates to device co-ordinates.
Image result for 2 dimensional viewing in computer graphics
The two dimensional viewing is a transformation process of real world object into position point which is relative to the viewing volume, especially, the points behind the viewer. Clipping is a computer graphics process to remove the lines, objects, or line segments, all of which are outside the viewing pane.
45- Numerical- Homogeneous Coordinate - Composition Of 2d Transformation In Computer Graphics Hindi • 45- Numerical- Homogen...
46- Rotation About Arbitrary Point In Composition Of 2D Transformation In Computer Graphics Hindi • 46- Rotation About Arb...
47- Numerical On Rotating A Triangle About Arbitrary Point In Composition Of 2 d Transformation • 47- Numerical On Rotat...
48- Reflection In 2D Transformation In Computer Graphics In Hindi | Reflection In Transformation • 48- Reflection In 2D T...
49- Shear In 2D Transformation In Computer Graphics In Hindi | Shearing In 2D Transformation Hindi • 49- Shear In 2D Transf...
50- Numerical On Shear A Square In 2d Transformation In Computer Graphics In Hindi | Shear • 50- Numerical On Shear...
ugc net computer graphics | ugc net computer graphics questions |computer graphics ugc net questions and answers | computer graphics for net exam | computer graphics for ugc net
#UGCNETComputerGraphics
Playlist:
UGC NET- Computer Graphics:
• Playlist
UGC NET- Operating System Lectures:
• [Complete Syllabus] UG...
Operating System For BTech- BE- BSc-Msc- BCA-MCA...Students
• [Complete] Operating S...
Foundation Of Computer Science- IPU
• Playlist
Full Discrete Mathematics Syllabus
• Discrete Mathematics T...
Негізгі бет 54- 2D Window To Viewport Mapping In 2d Viewing In Computer Graphics In Hindi | Window to ViewPort
Пікірлер: 21