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Thanks for checking this Let's Play. Check a quick summary about COMPANIONS and chapter markers for fights in the description.
Midgame Fights Journey from Habitat encounters to act 3 Pit fights. Everything up to The Heart and Lower Mission Control.
Warring Kingdoms here: 44:10 Maintainance Deck Robots here: 58:10
Companions here:
Faythe: Faythe is an early game companion you can get for your Journey (one among Jed, Evans, and Faythe) who specializes in pistols and blades, and is more a dex/ finesse DPS or utility character - thanks to her high starting Int but is somewhat fragile. Early characters are more of projects and require you to raise them up and build them from low to high levels as you see fit. There are drawbacks to these starting units but the advantage is that they can be with you on all fights and in all areas of the game.
Cobra: I use her in some fights sparingly as she is such a strong unit. She is one of the three special midgame advanced companions you can get when you side with one of the three special factions in the game. She is associated with the Protectorate. She specializes in SMGs and Rifles and is highly evasive - an avoid tank essentially thanks to her capped DEX, starting legendary feat (Fast Runner) and feats that boost evasion even more. She joins midgame but also is not available for certain sections and periods and areas of the game.
Harbinger / Knurl - Not used per se on this run but these two are mutually explosive and are also advanced kitted out and built units you can get midgame. They are mutually exclusive - one wants you to kill the other. They are generally focused and skilled for damage dealing and are probably a bit better in terms of stats than starting companions. Harbinger does rifling and has good party buffs if you use her consistently in a playthrough and unlock those through disposition. Knurl is a stronger individual fighter with Pistols, has more defense but does not provide the strongest party buffs like Harbinger. Harbinger unlocks eventually more AP (Action points) for the whole party while Knurl gives more crit damage.
Fights / Chapters:
00:00 - Just Entering The Heart of the Ship - continue to fights
4:06 - Fight 1 (Part of Knurl recruit Quest)
6:30 - Fight 2 intro(Random goons in Church quarter)
7:37 - Fight 2 start
11:52 - Fight 3 (Return to Pit quest Braxton 1) with Cobra
20:48 - Fight 3 (same fight but Solo)
25:21 - Fight in Menzel Residence (Habitat)
38:33 - Mad Dog Thompson (Bounty)
44:10 - Warring Kingdoms (Protectorate Version)
48:40 - Warring Kingdoms Fight 2
52:48 - Next moves
53:34 - Six Finger Banger (Bounty)
55:08 - Post-Habitat Arena Fight 1
57:00 - Repeat of the same fight main is basically fighting alone
58:10 - First Law of Robotics (Deck Robos)
1:02:43 - Completing Braxton Post-Habitat Questline
1:12:27 - Hired Gun
1:20:40 - Clarence Manley (Arena Fight 2 Post-Habitat
1:23:52 - Raynor (Final Arena Fight), with Faythe as Duo
#ColonyShip #Iron Tower $rpd #fallout-like
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