No likes yet lol(you and all other game developers are awesome btw)
@ozbae
2 жыл бұрын
there is milk missing in the game
@aria_purple_hihi
2 жыл бұрын
@@ozbae yeah next time dani must work on the game to and then it is a milk chaotic game😂
@khechaassia6123
2 жыл бұрын
MUCK
@VtheFifth
2 жыл бұрын
Dani you didn't make it to this challenge I am disappointed at your thick milk 🥛
@CodeMonkeyUnity
2 жыл бұрын
Oh wow lol I can't believe I didn't notice the "ship" had movement! I thought it was a static tower defense game so I never even touched my keys, I guess that goes to show how important it is to have a tutorial to explain even the basics. Despite not communicating with each other the final game came out really nice! This was a fun project, thanks for the invite!
@6Pope9
2 жыл бұрын
Good point. It is another lesson learned on how crucial it is to comunicate with the player even tho you couldn't comunicate with yourselves. But at first I even thought that you didn't notice the shop :D
@user-hz4tc2pf3x
2 жыл бұрын
That's the funniest thing ever
@rachitjasoria9041
2 жыл бұрын
yeah i was smirking and thinking "lol he doesnt know it have wasd movements 😂😂"
@jgoglescu
2 жыл бұрын
yeah this is true
@AaronAsherRandall
2 жыл бұрын
And yet, you still added in my favorite mechanic!
@WhoTheHellTookDudedogScrewYou
2 жыл бұрын
I like how code monkey didn't even realise that you could move
@MarkRiverbank
2 жыл бұрын
…or open the shop and add modules.
@MrCrompz
2 жыл бұрын
That was funny
@fulconini
2 жыл бұрын
@@MarkRiverbank he did open it
@MarkRiverbank
2 жыл бұрын
@@fulconini in the edited video, sure he had a clip of it…but absolutely nothing he did to the game suggested he knew there was a store.
@rrrrmrmr
2 жыл бұрын
I was screaming at my screen the entire time 😂
@JonasTyroller
2 жыл бұрын
That was fun. Happy that CodeMonkey and Yän found some nice ways to tame my brutally hard balancing a bit. 😅 Great video!
@LoggyDev
2 жыл бұрын
Your section was very impressive, they all were impressive 👏
@chandlerrenteria9043
2 жыл бұрын
jonas, where video?
@AaronAsherRandall
2 жыл бұрын
Dude great job balancing the game! Very impressive!
@ayushmaanbhava663
2 жыл бұрын
make a game dev collaboration with Dani!
@sapiranimations
2 жыл бұрын
You are the GOAT man. What a professional approach, totally nailed it.
@Larso1310
2 жыл бұрын
It would have been nice to see the creators react to the finished version of the game
@BetoYu
2 жыл бұрын
The last ones should also react to the first version. hahaha
@thinkublu
2 жыл бұрын
Yeah, the vid felt incomplete without that lol
@MDG-mykys
2 жыл бұрын
Some of them wrote comments.
@BetoYu
2 жыл бұрын
@@MDG-mykys , comments are not as great as a full reaction. hehehe
@meow7192
2 жыл бұрын
Yeah, I was rlly disappointed that there was no reaction...
@thecrewa6938
2 жыл бұрын
jonas: i made the game never stops getting more difficult. code monkey: hold my rocket...
@darco1991
2 жыл бұрын
It would be good to not just do this with content creators but also any full time game devs who are looking to promote their game. it would be a good opporunity
@Selawen
2 жыл бұрын
I mean, sokpop are full time devs, just not in the traditional sense
@kamaljohnson2200
2 жыл бұрын
Yeah was just thinking how good this business model is.
@MDG-mykys
2 жыл бұрын
Too busy for scrubs like these, lol. (joking)
@leciii7831
2 жыл бұрын
I feel like there was some mtn dew thing that tried to do this and everything went wrong
@MDG-mykys
2 жыл бұрын
@@leciii7831 I think that Polaris massive fiasco is a bit different than this, lol.
@PolyMars
2 жыл бұрын
WOW I love this idea, and the game turned out awesome!
@realdlps
2 жыл бұрын
Your going to do this with barji and some others aren't you?
@Will-Eves
2 жыл бұрын
By any chance, are you looking for another developer to be in your version of this? By any chance?
@gatfromber
2 жыл бұрын
So your not dead
@Dorbellprod
2 жыл бұрын
pooly mars
@lightning_11
2 жыл бұрын
I love how you can just click a link and play the game. It's a great idea! (Unfortunately, unity won't load for me, though...): Edit: After enabling 3rd party cookies and disabling a few extensions, it worked. This is awesome, I could totally see this making a ton of money as a mobile game!
@cleoknight4788
2 жыл бұрын
Jonas: so anyway, I wanted to make the game harder so you can’t just survive infinitely because that’s not as fun CodeMonkey: kill all button go brrrrrr
@janthejetplane5668
2 жыл бұрын
I mean the button makes the game easier, but not extremely easy, like an escape button once every minut? Not bad but still, you need to survive forever
@Palocles
2 жыл бұрын
That was the worst set of additions to the game, imo. The “mega missile” should have been made like a bomb in Raiden or 1944. You got 3. Make ‘’em count,
@mickytananu5908
2 жыл бұрын
code monkey didn't realize you can move so he make it easier
@Lolyeet
2 жыл бұрын
what did you expect from zero contact lol
@LordBhorak
2 жыл бұрын
@@mickytananu5908 Didn't realize you can move AND upgrade your ship. Probably didn't even read the code and just threw in some shit as the game is brutally hard if you stay still and use just the first gun. 🤦🏻♂️
@ossebro384
2 жыл бұрын
i dont think codemonkey understod the game idea untill the end.
@andonivelasco8466
2 жыл бұрын
Yeah, the missiles should have been a new module/upgrade. Regardless the game came out awesome haha
@aaronking2020
2 жыл бұрын
Yeah he kinda ruined it
@romilgoel4191
2 жыл бұрын
Shhhh....
@titoepfx4272
2 жыл бұрын
@@andonivelasco8466 the missles would've been fine if the other guy improved on the fact, so if u needed missles to kill a certain type of enemies or something but yea it should've been a module but im assuming he put missles because he thought u couldn't move and u would eventually get over whelmed
@MDG-mykys
2 жыл бұрын
@@aaronking2020 _ruined_ is a bit exaggerated, I like that you have a different "main" weapon.
@MasterQuestMaster
2 жыл бұрын
Aw man, I had hoped that there would be all the developer's reactions to how the game tourned out in here. Like having the first developer react to what the others made of the project would have been really cool.
@GuttMedHatt
2 жыл бұрын
Just the fact that the game turned out almost as Liam intended is pretty crazy "A base building game where you control a space ship"
@GoldenEvolution
2 жыл бұрын
This looks like a super cool idea and it also looks like it was executed really well if I look at the awesome end result! Sounds like an absolute blast to participate in something like this. It would even be super cool if this was in a game jam format 😃. I found it super funny to see that code monkey didn't even realize that you could move the ship, and yet added a really cool feature to the game. Great stuff, everyone who participated!!
@CodeMonkeyUnity
2 жыл бұрын
Heh yeah I totally missed that! Really thought it was meant to be a static tower defense game, that's a very practical example of how important tutorials are!
@GoldenEvolution
2 жыл бұрын
@@CodeMonkeyUnity Totally agree, even just having the keys shown around the ship before pressing them would've been enough
@jenkathefridge3933
2 жыл бұрын
@@GoldenEvolution or settings where it shows the controls.
@angrygeri7026
2 жыл бұрын
WE NEEEEED more collab content! I especially liked the inclusion of Sokpop, been following them on Twitter for at least a year now and they make cool little stylized games! ❤
@TheShelfman
2 жыл бұрын
It's crazy how cool the end result is! Great job to all of you, especially since you didn't communicate at all
@MegaAlchemist123
Жыл бұрын
I found this challenge and watched all parts of this challenge series. I love them! I really really love them and hope for more such content. It's so fascinating to see how the different devs interpret the game and how they want to improve it. It is truly unique and worthy of subscribing. Thanks for all the work!
@iantaggart3064
Жыл бұрын
The game in concept was fun, but Jonas truly made it playable.
@LocalContentShow
2 жыл бұрын
Some of the things Jonas thought of and the way he really thought about the knock-on effect of the different changes was really cleverly done. MVP on a team where everyone was already more than pulling their weight
@fevner773
2 жыл бұрын
If there is a next time, i feel like having the art done in one of the final few steps would make this way more chaotic, since people will be trying to guess what the hell they are looking at, and so the style of the game could change speratically.
@gilbertbeilschmidt4129
2 жыл бұрын
Ooh even more chaos! I like it...
@tumultuousv
11 ай бұрын
Well you can't really know who will make the art. Could be the 2nd dev. Then the 3rd. Or only the 3rd. Or last
@EllaNinto55
2 жыл бұрын
This was a really cool concept for a video, and I'm impressed how good that game came out. Only thing I feel like the video is missing is a segment at the end where we can hear everyone react to the finished product. See people express surprise at later developments and to discuss how it differs from what they expected.
@bbradleyjoness
2 жыл бұрын
This was one of the cooler game dev challenges out there! I'd love to see this again but different people, maybe less people. Different types of people (devs, animators, graphics, etc) and I could see so much content here !
@amirrezahashemzadeh9839
2 жыл бұрын
This was the coolest video i have seen in a long time i can tell it was hard to make this video definitely i want more .Good job👍
@loturzelrestaurant
2 жыл бұрын
GIVE THEM ONE MORE HOUR and the Game's superior to Yandere-Simulator. ...Telling, aint it? Jokes aside: Game Making is truly an Art-Form AND a Science. Unfortunately, i dont know how one can better themselves in Art, except one advice: Check out other people's work. Learn, get inspired, respect youre colleages and predecessors. If someone has no Respect... well... lets say Doctor Who and other Franchises got to feel what it means to be taken over by those without Respect. Sorry for the long comment, but at long last, my point: I do know how to become better at Science, which is checking out various KZitemrs like Professor Dave, Sci Show, Sci Man Dan, Hbomberguy, Tom Scott and Joe Scott.
@wingdingfontbro
2 жыл бұрын
EEEEEEEE OMG I LOVE THIS!!! I feel Code Monkey was the dev who didn’t add the most. He didn’t seem to play the game as he didn’t even move from the “spawn point” and I wish he improvised on the missiles with the shop adding another weapon type. He didn’t ruin the game as it works as a good panic button late game.
@alittlekittycat21
2 жыл бұрын
I’m sorry but “code monkey” has a suspicious voice that almost resembles Kermit the Frog- I couldn’t stop thinking about it.
@Skeffles
2 жыл бұрын
Fantastic to see this didn't all fall to pieces. I've often thought about similar challenges with multiple devs working on 1 game. It's great to see you actually go through with it.
@Edmar_Thorn
2 жыл бұрын
I think the ONLY thing I would add to the final product (aside from a 'controls' splashscreen) would be that those asteroid slimes (whatever the enemies are called) could only be broken by a rocket before you could kill them. 10/10 amazing work from everyone!
@SpikeTheSpiker
2 жыл бұрын
Hilarious how everyone feature creeped the superfluous stuff but only one person at the very end tried to expand the core shooting loop. Really important lesson to learn there
@BlackStarForge
2 жыл бұрын
Such a cool project. I really love the fact you went for no communication at all. And the game is actually fun adn looks good. I wonder if this could work for even longer chain (20+ people). I guess just getting into code would maybe take too much time, or there would not be easy way to add complexity without reworking the core.
@FlipYourLearning
2 жыл бұрын
Hey, nice to see you here :) I'm a fan of your Rogue Earth project.
@BlackStarForge
2 жыл бұрын
@@FlipYourLearning Hello, nice to meet a fan at such early stage. I rarely comment on YT but this challenge really stands out.
@FlipYourLearning
2 жыл бұрын
@@BlackStarForge I am making a game inspired by Kurzgesagt's videos too (their immune system ones in my case). It's still not developed enough for Reddit, but seeing the enthusiasm that the community showed for yours was very encouraging early on (I began coding about one month before your first post), and I admire how you have managed the community side of your project and adapted to the outcome of the conversations with Kurzgesagt.
@Forest1538
Жыл бұрын
I still wish there was a section at the end where the devs convene and talk about what the project became
@twistedliverstudio
2 жыл бұрын
I have to say you guys really killed it and what a fun looking project, kudos.
@GaleGrim
2 жыл бұрын
I love that with Jonas and CodeMonkey you see two/three design principles collide in ways that change the game quite a bit. Jonas is slow and steady, the player's choices are low impact but add up and determine victory or defeat collectively. Every choice matters in the end. CodeMonkey is fast and precise, letting the player take high impact decisions that are never undone or out balanced by the previous, each decision leads to a momentary and immediate victory. Every choice matters immediately. Jonas takes passive skills like planing and modal placement, and rewards that with results. An expanded list of pieces and effects to add to your ship as an opportunity for passive skill as reward for active skill. CodeMonkey takes active skills like timing and live predictions, and rewards that with results. A high impact targeted attack, and a volley attack that gives breathing room from enemies for active skill. Then Jonas with a focus on slowing game flow to give space. Managing the expectation of skill on the player. Giving them time to think. With CodeMonkey making them think faster to create space. It's so interesting, and it also collides with how CodeMonkey didn't know WASD let you move because like how a player might not know. The game didn't tell them. It's so cool!
@stark9983
2 жыл бұрын
This is a well made video and a great Idea, very entertaining. Some Feedback: Would have been nice to have a reaction of the final game from all participating Devs
@Essiggurke-r2h
7 ай бұрын
honestly i dont watch these for the chaos (like others who were complaining about the lack of chaos) i watch them for the creativity and also i like when people handle others ideas with respect but without being scared to improve them. we all have different skill sets so more people can always improve on one persons work
@DawnosaurDev
2 жыл бұрын
Wow, that looked awesome! Really well executed with the constraints of the format, I'll have to try something like it one day Super interesting mechanics and gorgeous art style, man I might just have to steal the game idea :D
@YasserSedrati
2 жыл бұрын
I would love if you finish the video by the reactions of all the developers when they see the final look of it. Specially the one who came up with the prototype.
@hory-portier
2 жыл бұрын
I would love to see a talk at the end where you get together and learn what others had in mind or what were the strange peaces of code that later ones didn't use were meant for.
@lvdb2006
2 жыл бұрын
I love your videos, they always inspire me to work on my own games. Keep up the good work!
@Bella-qw4dw
Жыл бұрын
cute art style ✨♥️ can't wait to see how the game turns out in the future. quick suggestions: maybe have a mini ecosystem for environment immersion? like small fishes jumping put of the pond, frogs chillin on lilypads, sheeps roaming around and stuff.
@SamRichardson1990
2 жыл бұрын
Any one know THE MUSIC at Last 30 sec??
@Red_Bastion
2 жыл бұрын
If possible with schedules, would like to see this concept again but with a 2nd loop, where after the last dev it goes back to the first and they all get another time chunk to work on it! Sounds fun to see people react to and try to work with their vision of the game after every other dev had put their hands on it
@augustogoncalez6625
Жыл бұрын
PLEASE make as many of these videos as possible! I am absolutely loving it!!
@ChipboardDev
2 жыл бұрын
This is amazing! I'm jealous, I hope I get the opportunity to be a great developer like you all and work in a team that makes a nice polished game one day.
@MicroMidas
Жыл бұрын
Damn! I'm impressed. That turned out well. I know you do it nowadays, but I wish I could have seen the devs play it, and all react together on this one as well!😋
@jaredjosephsongheng372
2 жыл бұрын
6:56 Jonas: Now I can already I Can Already imagine people will play it and say "Jonas! You ruined the balancing you made it, you broke it" Reality Codemonkey: *Makes a f*cking Kill All Button and the Difficulty Scaling that Jonas did was made absolutely useless*
@cyberneticbutterfly8506
2 жыл бұрын
Makes me think that 95% without communication might be the sweet spot. No excessive meetings and a hard cap on how much you can communicate would be an extreme teamwork method. For small games and prototyping anyway. I suspect it would need more for bigger projects.
@superitgel1
2 жыл бұрын
Jonas Tryoller guy did the most work IMO. Fixing the bugs is hell of a work.
@calamar1e320
2 жыл бұрын
Adopting this idea into a wider project would be really interesting to see. I make no claims in the realm of game development, but an interesting addition to this would be basic story elements and potentially even a planet placed somewhere on the far bottom of the map. I had this vision as one of the devs was piloting the ship down the screen that there could be a flashing set of text triggered by being close to what the system could recognize as a planet, saying something like: sensors are picking up a strong gravitational reading, before the bottom of the screen is enveloped by what could definitely be a sphere if it's top was not a literal wave of blue and green. The player could pass over this zone, following into another one where the ship controls a "descent" animation that transitions the player into another map on the ground, with the ship nearby and ready to pilot. The top down view could really make for an interesting experiment in terms of how to make these transitions feel stable. Regardless of what you guys plan to do with the finished product, this was so amazing to watch and it really took my imagination out and let it roam with your guys' additions. Thank you so much for this video
@zackmarkham4240
2 жыл бұрын
Reminds me a lot of this old flash game on Kongregate. Can't remember the name, though. You were a bubble, could shoot enemies, buy upgrades, and progress through levels getting harder and harder as it went. Bosses every like 5 levels, many MANY different enemies that would feature the upgrades from the shop. It was really fun and I played and beat it a lot. I wish I could remember the name or even just play it again.
@slevinchannel7589
2 жыл бұрын
Oh, how i wished some talented, young Programmers would make a HunterxHunter Game. Until now, no one has done real-good with this, despite the franchise being so super-popular and it’s magic-system being even more popular.
@Stealthfang270
2 жыл бұрын
Not only is this really impressive, but also the game looks incredibly fun! I can't wait to try it out
@loturzelrestaurant
2 жыл бұрын
GIVE THEM ONE MORE HOUR and the Game's superior to Yandere-Simulator. ...Telling, aint it? Jokes aside: Game Making is truly an Art-Form AND a Science. Unfortunately, i dont know how one can better themselves in Art, except one advice: Check out other people's work. Learn, get inspired, respect youre colleages and predecessors. If someone has no Respect... well... lets say Doctor Who and other Franchises got to feel what it means to be taken over by those without Respect.
@pch1370
2 жыл бұрын
Jonas makes it harder and Code Monkey has no problem with just standing still. He just has a very good gaming chair.
@devcybiko
2 жыл бұрын
Interesting that for each new developer the overhead of understanding the previous work got longer.
@nTu4Ka
Жыл бұрын
You need to give each following dev increasingly more time - to explore and find out what's already built. E.g. +30 mins to dev 2, +45 mins to to dev 3, etc. It makes sense because more and more content is added that requires to get familiar with.
@fuzzy-02
2 жыл бұрын
This just serves as a proof on how much possible it is to polish games before sending them out into the world. Like these guys didn't talk yet the game came out so smooth. Yet those big companies just copy paste garbage all day and spam the mobile games market
@Baleur
Жыл бұрын
8:45 wait, this guy did all his work without ever once discovering that WASD moves the ship? 9:25 yep, the mega missile effect isnt tied to the ship, just the point of origin when you launch it.
@nand3kudasai
2 жыл бұрын
this reminds me to a gamejam who started me as game developer, where there was lots of developers to make a level of a game and after that all they are joined, it was AMAZING.
@pixl_.
Жыл бұрын
the moment you realize that even though noa and liam aren't allowed to converse, they probably did because who else is filming noa
@adamsinclair1959
Жыл бұрын
I love these challenge videos, but of them all, this is the one that definitely resulted in the best game in my opinion. I keep going back to play it over and over, would never have guessed it was made in such a chaotic way if I hadn't seen the vid.
@Joshuathegreatest7
2 жыл бұрын
This idea is awesome :D Honestly I hope to see more of this in the future with even more developers like Dani, or maybe even doing another variant of this where you start off with a child creating a small game idea (since they tend to have some crazy ideas and drawings) and starting the creation process using a game developer with less experience, and slowly moving to more experienced developers. So going from a child, to a high school developer, to a college developer, to an indie developer, to a big time developer and so forth all in this style of no communication.
@hyperforce
2 жыл бұрын
Fun game, I got to about 100.000 points, but after that the enemies come so quick, if you take your eyes off the screen for 2 seconds you lose. Started out with Rocket speed and Regen, later build additional omni-directional guns on the ship to help cover blindspots. Madly clicking rockets near every enemy that comes onto the screen is what kept me alive long enough.
@filippiat9151
2 жыл бұрын
Very cool video, great idea. Makes me want to focus on my gamedev skills more to be able to take part in something like that. I was just hoping that there wold be some video call that you gyus would record and shere where you all play and react to the final version of the game and discuss what each of you were thinking.
@danishchief1078
2 жыл бұрын
5:02 "Who CAAARES AS LONG AS IT WOOOORKS" I could relate 🤣🤣🤣
@chauvetwoods95
2 жыл бұрын
Game was brilliant! Thanks for adding a browser version :D
@bednarekcharles9280
2 жыл бұрын
I love this idea! This was amazing! Can you do it again? Maybe you send it to everyone 2x but in the same order.. person 1,2,3,4,5,6 and then person 1 would get it back and it goes down the line one last time. I think everyone would have more freedom while also getting the chance to focus on polishing the final product.
@HiddenDragon555
2 жыл бұрын
I think the reason it didn't go chaotic is for the same reason improv scenes can develop into a cohesive story. Everyone built on the base that was already added.
@catbert7
Жыл бұрын
Waiting for the one where an amazing game is put together and the last dev's like "I don't like this," deletes everything, replaces with Pong xD These are so amazing. Every dev really added something special and important. Particular props to Noa and Aran! Well... not so sure about CodeMonkey's missiles, and that he appeared to not even realize you could move the ship or add modules! ;P
@batatac4mil86
2 жыл бұрын
A slither.io type of version for this game would be amazing, you could find scrap metal parts on the world, and you could increase your ship size HP and damage but that would make you slower, so smaller more fragile ships with less damage could team up on you and dodge projectiles more easily and fight for your metal scraps if you die
@alaslipknot
2 жыл бұрын
"Let's make a pass the game challenge" Code Monkey: "let's also make it a tutorial"
@2fifty533
2 жыл бұрын
what?
@dryued6874
2 жыл бұрын
I think the reason it ended up so stable is that the first stage ended up with a pretty solid understanding of what the game should be. It's not like you can take it sideways, unless you really want to.
@kaboomsihal1164
2 жыл бұрын
After the last one I am now permanently blinded. He's using light mode, he's clearly an alien.
@NewbieIndieGameDev
2 жыл бұрын
I really hope this becomes a series. Amazing idea, great guests, cool game and super fun to watch! 😃👾
@ptanomon4108
2 жыл бұрын
"good new, I tidied up the codes. Bad news, the code doesn't work anymore" -dev
@dundeedideley1773
2 жыл бұрын
Creative people doing creative things in a creative way. Love it
@gospeldoneright
2 жыл бұрын
Thanks Liam for doing this
@alloutej
Жыл бұрын
This was actually very satisfying to watch as a low game developer myself to witness creativty and art at its finest this was a truly amazing video and idea props to you @Blackthornprod!
@nilsmuller-cleve6769
2 жыл бұрын
Very cool project and the result turned out way better than I would have ever imagined after hearing what the challenge is. A small suggestion if you are doing a video like this again (because I think thas has the same potential for a great series like mizizizi's 4 devs jam - 1 art kit): I'd really love see a response / reaction from each dev when they see the final result. Stuff like: "oh I'm glad you picked up on this" or "well that turned out way different than I expected".
@Geno-gf5hz
9 ай бұрын
It's really cool in every way except for the fact that there's essentially one type of hostile. They should add different enemies!
@NeoNthriller
2 жыл бұрын
Yoooo, that was fun to see. I hope you will organize another one.
@MartinDestro
2 жыл бұрын
It would have been fun to have a short discord call, or something of the sort, near the end of the video withe all the developers who participated to hear/see their reactions to how the game ended up.
@Bobo974
2 жыл бұрын
What a great idea for a content video and discover other game developers and their channels ! And the game is awesome ! Good job to all of you !
@stickguy9109
2 жыл бұрын
Really original and interesting idea. Let's have all gamedev youtubers participate next time and make the best game.
@s1l3nttt
2 жыл бұрын
Funny how it went from no screenshake, to a lot of it, then none, and then back again!
@ec1ipze918
2 жыл бұрын
I got a score of 14000 using 1 cannon, 6 click-missile time-reducers, and one life-regenerator. my run wasn't optimal, to say the least, but I'm proud of myself!
@green_box_games
2 жыл бұрын
Wow love this idea! Super cool seeing the game evolve across 6 devs.
@alejolab
2 жыл бұрын
This was great to watch. I remember suggesting this in another video but it was a ring of games, everyone would start one game and finish another. But I guess this is much convenient for us viewers to follow along. I enjoyed following everyone's creative processes and loved the result. It's very suitable for a series ;)
@Dani_Escalada
2 жыл бұрын
Great Project! nice casual game, with enjoyable graphics!!! One idea.. make modules break when hit twice (or single meteor) then if you get one arm destroyed you could lose an entire side of the ship (if not redundant) you could also make a record of how many tons you get your spaceship to weight. great content!
@Kaaxe
Жыл бұрын
dude this is the best out of these games I've seen so far! Can actually keep me playing for a while!
@yesyes2736
Жыл бұрын
i like how codemonkey never ever found out that the game actually had movement
@rick_davidson
2 жыл бұрын
What a great idea you guys, I love it!
@Dark_Slayer3000
2 жыл бұрын
Code monkey be looking at the "increases speed and agility" item and not giving a single thought xDDD
@leodelarosa6517
Жыл бұрын
2:54 its fun wish one of you guys do something finished with this fun idea of using enemies as cannon fodder for a boss
@rpxdytx
2 жыл бұрын
Lil bug: you can still shoot missiles while you're dead.
@arctiformgames
2 жыл бұрын
Wow what a fun idea. It'd be interesting to see something like this on a larger scale. Like 326 people each with 8 hours. So a 1 year development.
@jonathanaspeling9535
Жыл бұрын
These could honestly be a netflix special - cause I've been binging them non stop! Excellent content!
@jonathanaspeling9535
Жыл бұрын
Also Code Monkey - Cross over !!!
@RandomDucc-sj8pd
2 жыл бұрын
Just wait until GrayStillPlays finds this game and makes a mile long enemy sweeper
@qm3ster
2 жыл бұрын
10:15 excuse me, the WHAT-building mechanic? 😂🤣
@SniffGoose
Жыл бұрын
All these days are so talented and I love Liam’s idea for a game
@MomasGameDev
Жыл бұрын
That's so good. To create a game of this quality collectively in one day is amazing. Teach me your ways lol
@CreativeB34ST
2 жыл бұрын
Would have loved to see a group call of everyone together talking about their experience working on the game etc..
@iamthebubb
2 жыл бұрын
I had an idea for devs to try, take a game made in a few days by complete noobs and turn it into an actual game, you can only use what they’ve made and build upon the code
@AJ213Probably
2 жыл бұрын
I think this video would have ended nicely if you had the developers reacting to the final project at the end. I mean, the developers talked a lot about being excited about seeing what it will look like but we never got to see their reactions.
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