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0:00 - 1. There is a culture of extreme consumerism and FOMO (fear of missing out) in the board game community
6:13 - 2. Designers kinda need to go to cons to meet and build relationships with publishers
8:44 - 3. Things move very slowly in this industry
10:38 - 4. Signing a contract does NOT guarantee that your game will be made
11:36 - 5. Your game’s success relies heavily on the marketing efforts from the publisher
12:58 - 6. Even if a designer gets multiple games published, they will most likely still need a day job
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