I don't actually do the consumables thing, I just thought people might like a way to make things less punishing.
I DO use this rule, though, and it really adds a lot of tension across the span of an adventuring day. You will obviously want to balance your encounters around characters not going unconscious all the time or anything, though. But this makes less-dangerous battles always feel like there are high stakes, since they can accumulate.
here's some keywords for the algorithm (idk how this works)
Dungeons & Dragons, rules, DM tips, Death saves? Idk i also have tags
click the good buttons please
Негізгі бет 9 out of 10 dentists probably recommend THIS
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