Yea i need 50 turns. Was the only way I played mario party. I once attempted to play mario party 5 with 10 turns. Big mistake. What made 50 turns great though was the capsules. 1: i like capsules more than item shops as the rng makes it to where im not buying only gold pipes, custom dice, and triple dice. 2: i prefer capsules as you can place them on spaces making every turn 50 game feel different. By the last 10 turns every space has a item and its chaos. I think its why i get bored with these mario parties. They are just a rush to the gold pipe and its just lack luster at best. But the 20-30 turn limit doesnt help. You need at least 20 turns to even get started. 10 turns is even worse as that just long enough for 1 person to get a star, maybe two. I hope this super mario party has a 50 turn limit so i can enjoy this game again. Hell, give me a 100+ turn limit. Smash bros I can make everyone have 99 lives with 999hp why cant i do that with mario party. More customization in a game the better cause it adds replay value which makes a game more valuable than anything
@semicolin367
2 ай бұрын
@@excaliburofgachagames9241 I personally hate the capsules with a passion, but I agree the shops in the other Switch games are too boring for the same reasons. Mario Party 3’s item balancing could be better (every board except Woody Woods is just “buy Magic Lamp, Reverse Shroom or Plunder Chest” most of the time) but I still think it had the best shop design: two types of shops that change inventory based on the player’s rank. I like the idea of capsules, they just don’t feel like they are relevant enough in most of the games I’ve played, and I hate the pacing and mini games of 5 too much to ever consider playing a 50 turn game of it.
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