can't priority directly to a building or bridge only to/from another belt piece.
@Appl_Jax
2 ай бұрын
Discovered this game recently and got pretty far pretty fast and after now looking for other people's creations, I noticed there's a stark difference to how I approached the game vs others. I found it faster to target a single number and deliver that at maximum throughput. So the "factories" are the basic building blocks (adder, multiplier, subtractor, divider, etc.) that would take N extracted lanes and perform the operation and output N _full_ lanes for the given belt/operation speed. The belt prioritization is odd some times. It works sometimes and fails most others for me. So far, the best use I could find for them is to designate one belt for the "main" input source and a second as a "supplemental" to ensure that the output is at max throughput. The secondary lane would only be used if there were holes in the main. It would back up by design that way if there are long downtime for the main line, the supplemental line can take over for as long as there are numbers on that belt. All in all, I'm having fun with it.
@Just_a_Joyful_Josh
3 ай бұрын
Wow, I'm learning more from a random person online than from most of the stuff I learn from school
@markwesterlund971
4 ай бұрын
I think the prioritisation is for when you have a non-filled belt with the best stuff that you want to sneak in some extra stuff on without losing any throughput of the important tokena 57:23
@TankorSmash
4 ай бұрын
Yeah for the next (non-Haskell!!) video, I'd love to see some new unlocks. Like you said, it's sort of tame to just unlock new numbers.
@marcobering3945
4 ай бұрын
He has divider, exponents, and storage left to unlock. And frankly, at the 4-5 digit primes level, I still ain't used any of them. Adders, subtracters, and multipliers are all i've used.
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