This is like watching George Lucas and Steven Speilberg have lunch
@CainOnGames
Жыл бұрын
Am I George or Steven?
@stephanplough
Жыл бұрын
@@CainOnGames George!
@HeatIIEXTEND
Жыл бұрын
Much better.
@KuroNekoExMachina
Жыл бұрын
@@CainOnGames Both. No, really.
@ModernOddity728
Жыл бұрын
@@CainOnGames Better than George or Steven, you're Tim. :) The world doesn't need another George or Steven, it needs more Tims, honestly. 🙏💯
@booradley6832
Жыл бұрын
Does Leonard really not know that VTMB is one of the most highly regarded RPG's ever by the community in its current fan patched version? People even patched cut content back in. It makes me so sad to hear how it hurts him, when its brought so much joy to people. You did not fail Leonard, you gave people something wonderful that those who had the time because they were not arbitrarily restricted by a corporate deadline to do those bugfix and balance passes went ahead and completed, and now your game is so incredibly beloved that it hurts to hear that you dont feel triumphant about it.
@notanotherreviewer.
Жыл бұрын
It really bums me out how pained Leonard seems to be thinking back about the development of Vampire, but I get it. Wish he could one day see that game like how see it, but he was on the thick of it. Saddens me that we don't hear so much about the development of Vampire because of it, but I hope you can get Jason to talk about it and that he feels better about the whole thing.
@directorhaddon
Жыл бұрын
Yeah - you can see Leonard look uneasy even when it's mentioned. He knows people love it though, which helps.
@junkbucket50
Жыл бұрын
@@directorhaddonWe know it's one where the player is going through one of the apartment buildings (either Santa Monica or Downton but as he mentions a foyer it's probably Downton) and then he starts saying about how much he loves the game and how many times he's played it. It's also around about the time they were developing outer worlds so it is older than that. That's about all the clues we have to go on but I'd assume it wasn't very niche so probably had quite a few views. Probably only about 5000+ hours of videos that meet that description with the amount of people who have played Vampire on KZitem. :P I can't remember if they had announced Bloodlines 2 after the Outer worlds released but there was a huge spike then as every creator jumped onto the bandwagon to get Bloodlines 1 done before Bloodlines 2
@jtaco4101
Жыл бұрын
It's brutal being CEO when things arent going super great.
@JackWse
7 ай бұрын
Remember when I played it back in like '04 or '05 might have even been 06.. either way, you kind of hit with a dud, and I just played it and ran around to pretty much everybody I'm like you play video game you need to try this.. and we're talking teachers here that we're talking about design in this way like games like this didn't exist.. I don't think they did. So so coming back and realizing that it's a cult classic now and it's all over the internet as one of the greatest things ever.. that makes me smile a lot, genuinely thought that game just disappeared into nothing.. and it certainly felt like it at the time.. but now it's it really does have its place for what it did as well as it did better than probably anything at the time.. and just like dark Messiah did that for immersive Sim and sword combat gameplay at the time.. we would never see it again.
@LK-em1bv
5 ай бұрын
Vampire bloodlines was incredible. Nothing quite like it. The vibe, lore, story, clans, dialogue, unique gameplay etc. It is great and has developed a deserved cult following over time. The love for bloodlines has only grown over time due to the internet. It’s upsetting that Leonard had such a difficult time with the development. I hope he knows how much love the game gets now. It’s considered one of the greatest RPGs of all time.
@xensan76
Жыл бұрын
Leonard talking about the Let's Play of Vampire almost brought a tear to my eye.
@sf3testvids
Жыл бұрын
Not sure if any hints, but u guys know which let's play he was referring too ?
@xensan76
Жыл бұрын
@@sf3testvids no idea, sorry
@trompell0
Жыл бұрын
@@sf3testvidsthe best vtm let's play I've ever seen is by a smallish channel called Gamehorder. He has a great voice and he's funny.
@waveplay3978
Жыл бұрын
Troika is the perfect example of the adage "aim for the moon because even if you miss you may hit a star". The games were absurdly ambitious but real art speaks loudly even when it's imperfect. So many games these days are more stable, have better graphics, bigger scope and release on time. But they're often also very tame and bland. Troika games are are so memorable because they were never tame. Speaking through their art was the only way they could survive in the industry for as long as they did
@Kristviljan
Жыл бұрын
It cannot be overstated the impact Vampire has had on my life, without it I doubt I'd still be around so I just want to say thank you for making that gem. Don't ever think that the work Troika put out there is unworthy of praise, what you guys made might've lacked polish but there is a luster there the likes of which I don't think I'll ever find anywhere else.
@GriboedovAnton
Жыл бұрын
"...I doubt I'd still be around" wut?
@Li_Tobler
Жыл бұрын
@@GriboedovAnton sometimes games help people get through really hard times, either by providing escapism from a terrible life situation, or offering introspection and provoking inner dialogue that helps you to resolve those issues. Like a good book or a deep movie, etc. You never know what can be that push for someone to set their life straight. A couple of people have said the same thing abt Fallout under other Tim's videos. To the original commenter - I'm so glad you're still around! This game has also provided me with absolutely insane amounts of joy and inspiration. I'm glad you were able to feel it as well!
@01What10
Жыл бұрын
@Li_Tobler Well said. It's true. Books, movies, games, comics, etc. Any and all can be an outlet people need in dark times. They can inspire, or give perspective, even insight into ones own life. Sometimes, the right story, however it is delivered, can create profound personal moments of clarity and understanding in a person. A person cannot understand unless they themselves have gone through such a "dark night of the soul". Sometimes, the right piece if entertainment at the right time can truly change a life.
@gargamellenoir8460
Жыл бұрын
I'm so glad Leonard saw that LP. It would be an absolute travesty if he never got to realize how amazing Vampire is and never got to be proud of it.
@ILOVESTARK
Жыл бұрын
What Lets Play is it?
@fafofafin
Жыл бұрын
@@ILOVESTARK It doesn't matter. Could be any of the tons that are here when you search.
@Li_Tobler
Жыл бұрын
Right! While this game is literally my LIFE, I can't even imagine living in a world without it. Lol it's so amazing, and I'm not even that much into games, but it's just SO. GOOD. Like a literal art piece. The amount of artsy screenshots and drawings that I made of it is astonishing hahah
@ciscornBIG
Жыл бұрын
@@Li_Toblervery cool
@MuzzloffPlay
8 ай бұрын
"Do it again!" "no.. NO!" I totaly understand... but that is so sad. Thank You For those games, you made my childhood very bright and interesting!
@wszczebrzeszyn
Жыл бұрын
Jason's wife seems like someone extremely cool and talented. Brothel in Arcanum is the best brothel in any game.
@wimbusbert1249
Жыл бұрын
*The Salty Mast has entered the chat*
@Deadener
Жыл бұрын
1:16:50 - I'm sure you know, Mr. Boyarsky, this isn't an isolated case. The fans of Bloodlines know the game isn't perfect, but you're correct about your statement. Through all the technical issues, all the bugs, the unfinished content, all the jank, this game had a SOUL. The passion bled through, and that world still feels more alive to me than any other RPG I've played. It has a mood and atmosphere that's intoxicating and magical. There's simply no other game like it. I'm sorry the game brings back so many bad memories for you. We all wish you guys had more time, and had a friendlier release date. But this game is so important to so many people. We'd rather it shipped like it did, than not at all. I hope the fact that so many people still love this game, despite it's flaws, brings you some peace. The world would be emptier without it. The real tragedy is that it seems we'll never see anything like it again. It's maddening to see the industry at once look to it for inspiration (like the Cyberpunk devs openly stated), but utterly ignore Urban Gothic as a genre for RPGs. Even then, we'd still never get that edgy 90s aftertaste that Bloodlines had, on top. Maybe in another 20 years :)
@zeriel9148
Жыл бұрын
Yeah, that's the main issue. Even the same guys making the same game now would be drastically different. The culture has changed. How people live has changed. Tim & Leonard have changed, etc. It's just a moment in time that passed on by. New VTM I'm really not a fan of for this reason. Supernatural the TV show had a similar problem; when everyone has smartphones and the internet horror is just... different... and the 90s moment of vampire counter-culture blending dystopia/horror/punk & traditional Bram Stoker style Dracula vampires just isn't coming back. It certainly doesn't help that creative types have become horrifically self-censorious in general and all have political groupthink now. It's hard to write art that pushes boundaries and is weirdly creative when you're chiefly concerned with not offending your in-group.
@alliestrauss
Жыл бұрын
Vampire is why I want to make games. It saddens me a bit that you guys feel disappointed with this game, but it was perfect for me. Thanks for making it💖
@jorelemes
Жыл бұрын
I'd love to see another talk with Leonard but just about The Outer Worlds 1!
@jermainegrays
Жыл бұрын
Me too
@scarlettNET
Жыл бұрын
It'll only likely happen after TOW 2 releases. Cain has mentioned he doesn't wanna talk about TOW too much bc a lot of his experience and thoughts on that game will have factored into 2.
@Tribophopic
Жыл бұрын
I can’t wait to hear about it.
@sergiom8405
Жыл бұрын
"Everybody literally I've talked to about it tells me that was the best game job that they've ever had." - this tells you everything. Thank you for another great talk, Tim and Leonard! Love these!
@Ivanselectsongs
Жыл бұрын
Vampire holds a special place in our hearts. Thank you all who contributed!
@CihanSan
Жыл бұрын
Vampire is a masterpiece, I wish you guys all the best, and I can't wait to see what gems we get from you in the future.
@calebszyszkiewicz719
Жыл бұрын
Im sorry that you two had it so hard at the end of troika your team changed and touched so many peoples lives. We are grateful ❤
@TihetrisWeathersby
Жыл бұрын
This is a Spacer's choice worthy chat
@DefinitelyNotSade
Жыл бұрын
I don't that means what you think it means, lol.
@LuciusVulpes
Жыл бұрын
That's a Spacer's Choice comment.
@wimbusbert1249
Жыл бұрын
It's not the best choice...
@totallynotretro9967
Жыл бұрын
Is this an insult or a compliment? 😅
@TihetrisWeathersby
Жыл бұрын
@@dionysos1476your wages are gonna get docked for that
@leinadisjourneys
Жыл бұрын
This was so moving, you guys are fantastic to listen to. You can really tell the passion was coming through. And that's the reason why I really loved the Troika games. They were unique and very "balls-out" (scuse me). As you say, Arcanum may have had everything thrown in there and the balance probably suffered for it, it could've been a game that functioned *better*, and yet... the very reason why I love it so much is its ambition. I love making a character in Arcanum, I love how easy it is to roleplay. Even though it's not balanced, it's like... maybe not everything needs to be balanced? Maybe sometimes it's cool to have this huge crazy game that lets you do so much. Even if other aspects of the game suffer. It was so moving to hear Leonard talk about Bloodlines. But it's crazy, I know how buggy the game is obviously, and that it was unfinished in parts and all of that. And yet, I remember getting that game and *loving* it from the get-go. That game has some serious character to it. The atmosphere is just unparalleled and I love how I actually found the game really freaky to play (even aside from the more obvious horror-segments). The music, the way the characters looked, it really came together into something extremely unique even though the game was unfinished. I was completely in love with it from the start despite all that. I was genuinely unsettled by the snuff-film plot, finding Pisha... just great creepy horror-stuff without it becoming a pure horror game. And yeah, that was Troika's awesomeness to me. Arcanum was like the ultimate huge isometric RPG character-making sandbox (with a great and interesting world), ToEE was the ultimate in terms of D&D combat on a computer and Bloodlines dove into characters, writing, atmosphere and is still unmatched in those areas in many ways. The Troika games did the things they focused on better than any other games I think. This was so much fun to watch, thank you Tim and Leonard for making it happen.
@StavrosNikolaou
Жыл бұрын
Arcanum was an absolute masterpiece. My favorite of yours and Leonard's. Thank you, thank you, thank you for showing the world how good RPGs are made. Please collaborate on another isometric one :)
@sophomorehat
Жыл бұрын
Thanks guys. These talks have been fascinating. Tim, you said you don't want this to become an interview channel, so I'd just like to say I never once got the impression you were interviewing Leonard. Like another commenter said, it was more like listening to two legends talk over lunch. Having Leonard on definitely added another dimension to the stories you were telling and the lessons you wanted to share. I hope you'll do a third instalment sometime!
@wantsomerye5537
Жыл бұрын
Since Leonard mentioned Brian Mitsoda and Chad Moore and you said that you might interview more people, I might as well ask if you could perhaps get in contact with them to talk about the writing and other stuff they made at Troika. I love listening these development stories. 😁
@poyaispanic5269
Жыл бұрын
Arcanum was an incredible game, there has not been anything like it before or since
@caucasiangarry
Жыл бұрын
I've been totally in love with the tribal power armor helmet art for so long, I feel crushed that it wasn't used as the cover art. Such a great juxtaposition and paralelle from the first game's. There's not much use in wishing things were different, but I'm bummed out we didn't get to see your Fallout 2 and I'm sorry it didn't go as you guys hoped. Really happy we get to hear these thoughts and ideas and old stories now though; you guys have always been huge inspirations to me so I've greatly appreciated these talks 😊 You guys rule 💪
@alexfrank5331
Жыл бұрын
A different business leader would've definitely use the GNW as a model for positive reinforcement by calculating how much money was saved by GNW, and translate that into big fat bonus to all the people who worked extra hours in nights and weekends on GNW (it will be a tiny fraction of the actual profit, but to the poor workers, it is massive). It's ironic how Tim kept saying he has bad business sense, but the people who rule over him isn't much better. They probably just don't take responsibility for mistakes as much as Tim does.
@PlaylistGeneral
Жыл бұрын
Unfortunately most HR departments are structured around recruiting people who can market themselves best, not those with the best skills. Companies like everyone to be a car salesman, even the programmers who never face customers. It's not permanent, but it's a weird thing in our work culture that just leads to so many people in miserable jobs.
@Don_Giovanni
Ай бұрын
What do you mean by GNW?
@CainOnGames
Ай бұрын
@Don_Giovanni GNW & TIG, My OS Abstraction Libraries kzitem.info/news/bejne/yZB71ad8nKOeloo
@vivekviswanathan2283
3 ай бұрын
What a great conversation, both first part and this. Fallout 1 is one of the few games I have played many times throughout my life (Deus Ex (2000) and Final Fantasy 7 being the other two). After hearing so many discussions about the development of Arcanum and seeing all the positive reviews, I just picked it up on GOG.
@CainOnGames
3 ай бұрын
Thank you for the kind words, for getting Arcanum, and for the Super Thanks.
@AlDim000
11 ай бұрын
Vampire is incredible. I played it very early on, well before all the fan changes and patches. While it had some obvious glaring problems and an unfortunate area or two, it was already such a glorious ride back then. It was deeply engaging with its storytelling and choice, it had amazing characters, sometimes it was funny, sometimes it was frightening, but most importantly - it had a soul and that is the hardest thing to replicate. Over the last nearly 20 years I've played it at least half a dozen times and just like with Fallout, I always find something new that I hadn't experienced in previous playthroughs. The last time I played it was with my wife who doesn't enjoy actually playing games, but loves watching story based adventures and participating in the dialogue and choices. She also loved this game to bits. Also, a few years ago there was a coworker of mine who worked nights and I felt she would vibe with this game, so I recommended it to her and she loved every bit of it as well. I guess it is a bit like a particular kind of chocolate - some people just get it. So yeah, the game had janky combat, bugs, and some obviously rushed parts, but it's also one of the best works of art the gaming industry has ever seen. It just saddens me to hear that Leonard Boyarsky (and I'd assume others on the team as well) went through such a horrible time and had a complete mental and emotional burnout during its making. While that should never happen, at least I would like to tell him it wasn't all for naught and him and his team really left a positive mark with this one.
@MisterDevos
Жыл бұрын
What a treat! I just watched the 1st part last night and really enjoyed hearing about the creation of what is probably my favorite gaming franchises ever! Thank you Tim and Leonard!!! 😁
@1sweetree
Жыл бұрын
Despite all mentioned setbacks, Vampire Bloodlines is one of the best games of all time. It is an amazing work of art. I absolutely cherish the experience of playing it for the first time, and each subsequent playthrough only improved.
@wszczebrzeszyn
Жыл бұрын
Anyway, thank you Leonard for dedicating your time on this, great interview. And thank you Tim for organising and publishing it.
@BreakdancePeach
Жыл бұрын
Are you going to do a video where you interview your other old coworkers? I never even played the classic Fallouts, but I didn't think it'd be so interesting hearing the development stories about them.
@CainOnGames
Жыл бұрын
I have reached out to some of them, and if they want to chat, I will be happy to do so!
@flamingburritto
Жыл бұрын
BROOOO PLEASE PLAY THE CLASSIC FALLOUTS! THEY ARE AMAZING! Fallout 1 is easily my top 3 games of ALL TIME! Their graphics may look dated, but that only adds to the charm of that game for me. The RPG mechanics are phenomenal, the world is amazing and characters you can absolutely get lost into. The main quests, the side quests are amazing. And it has for me one of the best villain in any game ever made!
@BuzzKirill3D
Жыл бұрын
@@flamingburritto It's funny, I first played F1 in the early 2000s, I was about 11 or 12. I thought the game looked kind of ugly, to be honest. Even then! It was a while before I got used to it and then started to appreciate and love the claymation models and the dated dusty look (although even now I'm kind of annoyed you can't run straight up and down without zigzagging). It's since been one of my all time favorites, maybe even #1 of all time, BUT I remember distinctly that visual hurdle I had to get through. And I can only imagine what that hurdle is like for younger people who are used to hyper realistic graphics of today. Unless the person is genuinely very interested in gaming history, they're probably not going to be able to get through
@flamingburritto
Жыл бұрын
@@BuzzKirill3D The truth is that as more and more games start going towards realism the more i get bored of it. Instead i LOVE the art style of fallout 1 and 2. I love the art style of indie games like noita. The more these games push towards realism, the more i am attracted to games that have a good art style. By art style i dont mean the games dont look good or realistic, but just that they dont look as bland. Like that outer worlds for example, its not pushing for realism and its world has a distinct art style and color pallete to it.
@BreakdancePeach
Жыл бұрын
@@CainOnGames I figure not everyone'd want to be on camera or have much to say. Even asking them for a text anecdote or two you can share would still be pretty awesome. Thank you for everything you've made! And the classic Fallouts are absolutely on my bucket list
@boodleboy
Жыл бұрын
I'll have to chime in for Vampire Bloodlines as well. I'm sure everyone among the original staff knows this, but it's just so incredibly amazing how this game is considered by many as their favorite RPG of all time, considering how rushed and sub-optimal development went down. It's like a work of defiance, struggling against a whole collection of difficulties and road blocks that couldn't have been much different than straight up sabotage. There's really no other game I love as much as Bloodlines.
@daStig177
Жыл бұрын
As someone in the creative field, I just wanted to let you know how much I appreciate these talks. I really empathize with Leonard about often not being able to enjoy your work after you have to toil on it for months and years on end - definitely one of the most painful things about being an artist. Of course you then have to rub salt into the fresh wound by integrating work you'd rather not look at into a graphically pleasing portfolio. I'm glad he got that deserved praise in the let's play he watched. That kind of unsolicited compliment becomes such a cherished memory.
@andrewblalock3037
5 ай бұрын
Yall should keep posting conversations, i could listen to this all day lol
@unwashedmime
Жыл бұрын
Hey Tim, just wanted to let you know seeing this being uploaded today (Sunday) just made my work day tomorrow so much better. Can't wait to listen. You are truly filling a niche that nobody else is. No pressure. This content is just great. Its a warm hug of nostalgia.
@Jamsaladd
2 ай бұрын
Love these talks with you and Leonard. So awesome to hear you guys talk about all these great games. Thank you for your time , guys!
@TihetrisWeathersby
Жыл бұрын
Looking back at the old fallout games they where so ahead of their time, The Humor is hilarious
@zimluura
Жыл бұрын
Man! I remember Gamestop's website said that Bloodlines & halflife2 came out on the same day. I went in to buy Bloodlines but was told it was coming out "tomorrow". Figured I might as well get hl2. Steam was incredibly intrusive in those days, but I tried to suck it up and play hl2 that afternoon. The next day I went back and bought Bloodlines, which was amazing! To this day I have never started up hl2 again. Thanks for making Bloodlines!
@symol30872
Жыл бұрын
I'm addicted to these videos. So fascinating to hear all the behind the scenes for games I loved as a kid.
@imonlysleeping4491
Жыл бұрын
Thankyou, Leonard talking about the let's play was beautiful
@ПокоиВизерда
Жыл бұрын
Well that was so interesting, especially about the Troika itself. I can't deny, I would listen to this just chatting for 10 hours straight. Thank you, Tim. Your channel is a big finding for me, 'cause I am on my way to the game industry too, with my small games. Some of your tips have completely changed my mind on things I'm working on right now. Just sincere thanks.
@entorwellian
Жыл бұрын
These retrospect talks are great. Thanks for bringing Leonard back on again. It's fascinating hearing about what was going on during the development of all these games.
@mercai
Жыл бұрын
Two respected gentlemen who are so humble about having made 2 of the greatest cRPGs of all times. Amazing, thanks for this chat
@shableep
Жыл бұрын
You know, I’m generally not into fantasy games at all, but hearing how much love went into the making of this game I think I really have to give it a shot. Knowing that you both worked on this AND my favorite game of all time, Fallout, I’ve got to get my hands on this game. Really looking forward to playing it. Thanks again for these amazing talks. I love hearing you two together talking about working on previous games together. I hope you keep doing it. Thanks again. Really a privilege to hear from people that had such an impact on my life.
@alejandrovaldez7538
10 ай бұрын
Barely felt the time passing, great friendly conversation, from great video game developers, just started to play for the first time Fallout (of course the first) and it´s amazing, like the old wine, amazing game so ahead of it´s time. Glad they are working on The Outer Worlds 2. God bless you guys!! Wish you all the success very well deserved. Greetings from Mexico.
@RyuAzuku
3 ай бұрын
Man this was such a a great interview, loved hearing how things went and it's sad to hear how rough everything went for Leonard.
@Gutock
8 ай бұрын
I have bought every Troika game at least twice, once when they came out and inevitably the digital copy. They were such huge parts of my childhood and I can't thank you guys enough. I love these interviews, the more you can do (when you can, if you can, and if you want to) the better. So insightful and so fascinating, and it sucks that these works of art had to be paid for in blood, but I'm forever grateful for your sacrifices. Thanks.
@glorioussir9673
Жыл бұрын
Thank you guys for sharing such an experiences! Tim, I love Arcanum with all my heart and I think that Arcanum have unprecedented level of reactivity that no game before or after had! Arcanum is what every ROLE-playing game should strive for.
@UncleCarpsGamingCorner
11 ай бұрын
Did not expect to get teary watching a chat like this, but Leonard's story about the let's player really hit me.
@coolbeanz-cb9xn
Жыл бұрын
I’m loving the interviews! So much insight and fun/interesting stories from both you and Leonard. Thank you!
@01What10
Жыл бұрын
I know that the Troika games were not what you guys envisioned them to be, or even wanted them to be. But there are those of us who TREASURE those games. Yes, they have bugs, because you guys were not given the time that you should have had to polish. But we all see and feel what you were trying to do, and we LOVE them for it. Honestly, some of the bugs add an endearing aspect to them. It's hard to put into words. But the games you guys made at Troika, are each, in their own right - Wonderful, beautiful creations. I and many others see Troika and your efforts as BELOVED pieces of video game history. Thank you both for the blood, sweat, and tears you put into them. These interviews have been amazing!
@NotoriousBlake
Жыл бұрын
Hot damn, Tim is producing gold here.
@PXAbstraction
Жыл бұрын
A fantastic and fascinating conversation!
@SOLIDO-PS
Жыл бұрын
Im looking foward to listen to all of this. Ive only recently discovered the channel and been binging the videos these last days. Im really glad it exist! Thank you for all the content you put out
@krellend20
Жыл бұрын
Troika's three shipped games are all, to this day, among the very favourite games of all time. There definitely was something magic about the culture and structure you had. These conversations with Leonard just make me think of how much more we could have had, how much greater our culture would be, if it wasn't for the business pressures that capitalism imposes upon creativity.
@solitude7566
2 ай бұрын
Vampire and Fallout are still 2 of my favorite games of all time. It's hard for me to put into words why that is but they just hit differently. I remember the day way back when I learned it was the "Fallout guys" that made Vampire and I thought, "Oh that makes sense". Ironic hearing how pained the development time of Vampire was for Leonard since the end product got me through some rough times. He put himself through hell to create something that helped pull some of us out of it.
@slxxpyhollow
Жыл бұрын
Gosh I could listen to you two speak all day.
@Emma-xx2kn
Жыл бұрын
This was fascinating to watch, thank you for uploading these two chats! Especially as a recent art school grad hoping to break into video games, there is a ton of valuable perspective shared here.
@pheidian707
Жыл бұрын
These talks are so inspirational! You guys are the superstars of the best games I've ever experienced.
@squib308
Жыл бұрын
Peace be with you Leonard.
@whiteglovestudio
8 ай бұрын
Tim should start a talk show interviewing game dev legends, these conversations are amazing and offer a glimpse into the amazing and sometimes messy world of game development in a candid manner, it's refreshing.
@beemerss
Жыл бұрын
Could listen to you two talk for hours. A whole 2nd part and there's still so much I'd wanna hear about. Hope you get Jason on at some point as well! Cheers
@junkbucket50
Жыл бұрын
Oh my gosh if you have a chat with Jason and Leonard together and talk about Vampire for an hour that'd be my dream come true
@ciscornBIG
Жыл бұрын
Both of these videos are high value. What a treat and treasure.
@Tellin08
Жыл бұрын
This was another amazing talk with Leonard. Thank you so much for this Tim Cain. I too felt when Troika shut down that it was an end of an era. I'm so glad i got to play Temple and Vampire at both of their launches and felt the vibe and culture back them. I'm glad that yall look fondly at what yall did at Troika overall. It goes without saying but I would love another talk with Leonard about anything yall missed.
@slxxpyhollow
Жыл бұрын
I sincerely admire you two so much, as incredible game developers and human beings, you seem like really good guys.
@daerthan
11 ай бұрын
I could listen to you guys for hours, honestly. I played every game you guys created maybe except Temple of Elemental Evil (Which I am downloading right now) and I must admit, Fallout 1/2 are still the best cRPG games I have ever played in my life. I come back to them all the time, I have them re-installed every time a buy a new PC. Those two games shaped so much of my own creative life, so many ideas I had about music and games in general all came down to Fallout 1 and 2. The soundtrack from Fallout games, Vault Archive is my all time favourite. I listen to it every time I meditate on the past and while playing other games. You guys literally shaped my childhood, thank you so much for that! On a side note it really pains me that there isn't as much creative freedom today in game dev, that big studios no longer take risks, that everything is done the "Safe way" like Tim said in some other video. I literally think that if big studios would just let a bunch of creative people in a room, give them a budget we would have A LOT more great big games. Thankfully there are small indie studios that are kind of keeping the spirits up and there has been plenty of great games coming from small studios. However I still think the only game that ever got close to how amazing Fallout games were was Underrail. I wish you guys the best of luck, stay in great health!
@Qrusher14242
Жыл бұрын
I could listen to you two talk for hours. Arcanum holds a special place for me and its great to hear how much fun you two had developing it. Even though it had some bugs and the combat was...adequate, everything else in the game more than made up for it. I loved the newspaper and all the different conversational paths you could take. I was sorry to hear Leonard had such a rough time during Vampire, but i completely understand with all that he had to deal with. Both games are just so unique in what they did, that the shortcomings can be overlooked
@borgy1337
Жыл бұрын
Thanks for doing this Leonard -- looking forward to Part 3!
@wodensol5000
Жыл бұрын
Ive yet to play any of the early fallouts, but was into fallout since 3, loving these videos. I love the old school 90s/early 2000s pc game art direction, so definitely need to play fallout and fallout 2.
@thelemmiebee
Жыл бұрын
Thank you for these videos.
@fredrik3880
Жыл бұрын
Chad and Leonard did an AMAZING job writing Arcanum. I play it a few times every year and ive made my own mod for it. Still discover stuff. Got character combos still not tried. The newspapers helps build the world so well love em.
@NickPavlov00
Жыл бұрын
Awesome part 2! Keep this chats coming!
@spongekiller178
Жыл бұрын
This needs to be a podcast. Tim and Leonard are awesome at talking and story telling. I also really believe that passion is the number one thing that can make a game great. If I can feel the passion that went into a game, I love it no matter how buggy or unfinished it may be.
@LahceneBelbachir
Жыл бұрын
I just installed Fallout 1, had it lying around in my Epic Games library and I'm having a blast, I love having the face of 20 year old Tim in my desktop as an icon, lmao.
@higgsbosontesticle
Жыл бұрын
Ewww an Epic drone
@LahceneBelbachir
Жыл бұрын
@@higgsbosontesticle Well, Epic has been good to me, I got almost all Fallouts for free, Fallout 1, Fallout 2, Fallout Tactics, Fallout 3 and Fallout NV.
@arjungiri135
Жыл бұрын
1:17:47 was good to hear. It shows that despite how rough and unfinished these games were, they did do something special. They succeed in what matters and that’s what makes them RPGs worth playing today. I really get Leonard’s pain at how Vampire turned out and wishing that they had managed to do it better, but I’m glad he knows that people loved the game regardless.
@PostapocMedia
Жыл бұрын
I wonder how different it would be for me working in Troika in it's best days compared to what I've experienced in game development companies so far. Looking forward hearing more from Leonard and other possible guests in the nearest future. Thanks, Tim!
@SknCommonLisper
11 ай бұрын
Troika games were some of my absolute favorite games (especially Arcanum), so thank you both (and everyone else) for those great games!
@LordRefa
Жыл бұрын
Just another wonderful hour of listening and learning.
@jonashansen1466
Жыл бұрын
Another great conversation. Thanks Time and Leonard!
@djnorth2020
4 ай бұрын
Passion bleeds through. It must be hell on earth to crunch with a deadline, but the games are so memorable. Like that old comic book you've had for ages but it's missing a few pages or there's stain from previous owner. It's still magic.
@Kaiserhawk
Жыл бұрын
Aw man, Leonard's tribal power armour art is PERFECT for Fallout 2
@JackWse
7 ай бұрын
I love that even in the horrible dystopia prior to the war.. there were ethics and lines that they didn't cross... Until thankfully that was solved.. and then the real work can begin!
@chevkoch
11 ай бұрын
I really enjoyed Vampire, the writing in particular is stellar. The way dialogues flow so organically, NPC responses to player choices, some of them took me by surprise, they feel tremendously real, full of character, thoughtful, expressive. It's a unique, deep writing style I've not encountered elsewhere.
@GD2X
4 ай бұрын
It would be great to have a part 3 to see how different development was for The Outer Worlds, in contrast to your time at Troika.
@Bakazuraz
7 ай бұрын
I'm happy to hear the number one question about Arcanum was about the Ogre Island questline. That quest has been living rent-free in my head since 2001. When I finished that quest back then, I would have only been about 12 y/o and didn't have internet - so I thought something was wrong or I didn't complete it properly. I didn't have a way to look online at the time to see if there was another way to press forward to "finish" the quest. When I finally came to the realization that it was the "end" of the quest and that was the point was there are things that are beyond my power that cannot be fixed - it was a pretty profound thing to wrap my pre-teen mind around. Because of how this quest as stuck with me so strongly over the years, it has probably become my favorite video game quest of all time. The only quest in a game that has come close to reaching the feeling of the Ogre Island quest is the Peralez/conspiracy quest. But I still feel Ogre Island takes the cake because it organically the thread unravels by the player's curiosity (finding a conjoined skull, taking it to a phrenologist, and pulling on the "thread" to see where it leads) instead of being give a "quest" in a more standardized way. My one minor criticism of the quest (besides, as Leonard said, telegraphing to the player more clearly that the quest is "complete") is that there is no reactivity if you happen to get the book of evidence back. As a kid, I thought giving the evidence to the journalist only to find him "missing" and the evidence stolen was a "bad" ending to the quest. So I reloaded, gave the evidence to the journalist to progress the state of the story, but then I stole the evidence back from him so it was in my possession. So when came back the following day and the journalist was gone, I still had the evidence in order to try to give it to someone else. As a kid, I thought I was really clever figuring this out, but was disappointed that there was nothing I could to "progress" the quest any further to "blow the lid off" the conspiracy. So the only thing I could do with my impotent rage was kill every gnome in the game that had half-ogre bodyguards.
@ILoveCiniminis
Жыл бұрын
We will stay for the next part as well :)
@CartersRemasters
6 ай бұрын
Love that Leonard just explains casually he wrote the Master's dialogue, fucking great !
@junkbucket50
Жыл бұрын
Another great chat can't wait for the next one!
@alexfrank5331
Жыл бұрын
I think the big difference between Outer Worlds and Troika RPG is that even though Outer Worlds was good, it all felt theatrical and superficial. The corporate types following the script, but the rebels also follow a script. I take one look at a character and I successfully predict their entire story arc because they follow the most basic unimaginative rehash. Where as Vampire had Jeanette that you easily typecast, but the plot twist fits so well within lore and theme so it doesn't feel like it came out of nowhere. Vampire often surprised me by going deeper than they expected. Outer Worlds... did not.
@m4rwel
Жыл бұрын
Great chat. Sad to see how difficult developing Vampire was, but after all the work and the work of community to fix it it is literally the best immersive sim ever made and the best vampire game of all times. It' amazing. Hope for part 3 about Obsidian and Outer Worlds. And maybe some bits and pieces of Outer Worlds 2? :) In any case thank you both for this.
@anxietree
Жыл бұрын
Extremely interested in the Vampire chat, esp. with the new context from Arc, Also - would be immensely interested in any kind of podcast from you guys, its a pleasure listening to you chat. Some very successful ones run once every 2 weeks / 3 weeks / monthly - non intrusive scheduling, little time pressure; would be great to keep hearing you chat in any format once you're done with all the industry stories you've got
@Bleuthatup
Жыл бұрын
Hello Tim, it’s been great watching your videos lately! Me and my girlfriend both love fallout and we’ve been wondering how you guys came up with the plot (The Master, the FEV, the super mutants, etc). Usually when discussing fallout games we agree that we liked the plot of Fallout the most. Could you consider making a video about that? Thanks and best wishes
@lucagjokaj8915
Жыл бұрын
Hey Tim! I would love to hear an extended video on your thoughts of the Fallout games that you weren’t a part of, 3, NV and 4. What do you like about them and what would you change?
@Anubis1101
Жыл бұрын
im extremely grateful for the world editor and script maker for arcanum without them, my teenage self wouldve never been able to do the stuff i did with the game
@Brunafisken
Жыл бұрын
Very interesting chat once again! Thanks for sharing even about the rough parts!
@ackmaster8050
Жыл бұрын
I had an interview with Leonard a few years ago.. one of my career highlights in a sense. My brain was so melted form my job IT WAS THE WORST interview i ever had. BUT i got to talk to one of my inspirations and a legend and i couldn't believe it. I remember that (it was a few years ago) like it was yesterday
@dakedres
5 ай бұрын
I'm a programmer, I write tools, I love games. I nerd out so hard hearing about the stuff you made all the way back then. Support casters unite!
@michealboudreaux
7 ай бұрын
These conversations are incredible. Makes me want to create games.
@Al_Mars
Жыл бұрын
Hey guys, love listening to your stories! Just a couple of questions I wanted to ask: - Fallout had top-notch combat and idle character animation, something Arcanum was severely lacking. Was it because of budget constrains or were you missing some key animator, or maybe something else? - Do you play mods/total conversions for your games? If so, what were the ones that made you think "wow, I wish I did that"?
@xdeckard6
Жыл бұрын
Leonard, the half ogre quest was one of the most interesting and compelling quests I've ever seen in a game. We need more of that, we need more rpgs like Arcanum. It's setting, story and themes were so groundbreaking to me
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