And finally we have this.
The first half is showing off the planet radius feature. And YAY! Finally we can recreate levels like 1-X, 2-X, 3-X, 6-X, and B-X with anatomically correct tiles!
(Well... almost. They're more pushed together, but it's still cool!)
Also I found a bug with triple tiles and how they interact with the altered planet. That's in the video too, plus how to avoid the issue.
And after that we have a whole bunch of hexagon patterns and other patterns, and how they can be done with triple planets!
I don't know why, but hexagons in adofai fascinate me. We've seen quite a few of them in different ways, but we haven't fully pushed the hexagon meta.
And hey, with the triple planets, this might be an interesting avenue to explore.
Of course I don't know many songs that switch triplet patterns, midsong, but it's still something I'd be curious to see.
Ok, this one doesn't need a level link. It's just messing around.
Негізгі бет A Dance of Fire and Ice - Testing some NEO Cosmos DLC mechanics
Пікірлер: 87