Help me get to the bottom of this exploit, first person to replicate it gets $100! (instructions below) 1. Join my server og-network.net (Bedrock players can join with port 19132) 2. Record a video of you consistently replicating the bug, and upload it to youtube unlisted. 3. Post it in my servers discord - discord.gg/G7zq6NPZnM
@vrourk
Жыл бұрын
Very cool
@VGODP
Жыл бұрын
Collab ?
@MrInunickrocks
Жыл бұрын
This sounds similar to the god mod glitch form 2b2t I don't know if they are similar but they both made you invisible and so you can't die
@VGODP
Жыл бұрын
Bro just Learned how to turn my Mode on
@chris80_0
Жыл бұрын
If you try to replicate this, try using a lag switch this might allow you to replicate it more easier.
@IceTank
Жыл бұрын
The invisibility is probably due to the server not sending the player info packet to clients on the server. If the server does not send this packet players won't appear on the tab list and all players in range will ignore Incoming packets that relate to that player. This causes players to appear invisible.
@brostrod
Жыл бұрын
soooo hypothetically it can be replicated and even forced if you just block said packets from being sent to the server
@ZelPie
Жыл бұрын
this would also explain why they can take damage from arrows and fire
@Howzieky
Жыл бұрын
@@brostrod it's not that the server isn't getting the packets, it's that the server isn't sending them to some players.
@GegaCraft
Жыл бұрын
@@Howzieky so it's the server's fault for not properly handling the packet. The question is... what causes it?
@theplayer4664
Жыл бұрын
@@GegaCraft well yeah what causes it is the question here beacause if its the server not sending that stuff to the clients but it does have it, why isnt it sending it? probably the high ping doing something, if it is the server not sending those packets then there isnt a reason i can find, if the client isnt sending the packets i would guess.. no i wont guess anything cos latency doesnt really change what's sent, i dont know im not a developer or mc mod or anyone that could know stuff like this greatly
@npcmaster3304
Жыл бұрын
8:14 for me being an active player, i actually ended up witnessing this when i was playing on windows xp (as an experiment at the time). i didnt really know that it had some associations with this op glitch, but it could of been possible that i was in this glitch state while i was afking without me even realizing it.
@cpperglm
Жыл бұрын
Ye same
@Phonixem
Жыл бұрын
Try using your mobile data when it has ended and you will get it every single time
@sirbrixalot6177
Жыл бұрын
I recognize this. This is one of the things that was found while me and a few friends were experimenting a private server designed for testing for the Live Overflow SMP server. It’s simply an issue with the order that the join packets were sent, and I guess this can occur on bad connections sending smaller packets seconds quicker than larger ones. I don’t remember the specific order but it shouldn’t be hard to find if one were to make a mixin for the network handler.
@ambassator2465
Жыл бұрын
do u have the ip to the liveoverflow smp server? Im not good with networking stuff but I have a good understanding how minecraft server works and I wanna test exploits on it XD
@wizardlyfrog
Жыл бұрын
I remember this as well. Had a the same problem. It's hilarious (in a small server.)
@Pixel_b0t
Жыл бұрын
Do you have the proxy ip ?
@theairblow
Жыл бұрын
@@tranquil14738 packet lost, probably put on the "retry" stack, the next packet is sent successfully, the "retry" stack is attempted. That's what I think happens. Unsure if lost packets are retried though - this is a theory.
@privatechannel1272
Жыл бұрын
I know the Live Overflow SMP It's really technical stuff..
@SemiHypercube
Жыл бұрын
This sounds ridiculously powerful, hopefully there's some way of figuring out what causes it and a way to fix it soon
@sploshsploosh
Жыл бұрын
id give it a week haha
@crabyart7036
Жыл бұрын
It seems similar to the portal god mode hack that was present a couple years ago
@iamarizonaball2642
Жыл бұрын
Fix it? Why would you? I wanna abuse the hell out of this exploit.
@Superscoper20h2
Жыл бұрын
Devs pls fix
@privatechannel1272
Жыл бұрын
I've had similar experiences shown in this video in the past It was around 1 month ago, I was playing in my Aternos server with my friends. Then I started to lag, my packets sent to the server weren't going through, so I started to "Time out" which means I couldn't send any messages, commands break blocks, or do anything, other players would not see me moving and I would not see them moving. It's like the connection between my client and the server was broken. From the other players' perspective, I would have left the game, but in my perspective I'm still in the game because Minecraft will wait a certain amount of time before kicking me for "Timed out" This is completely normal to happen though. But the weird part is that when I am kicked and in the server list, I can't connect back to the server. And when I hover my mouse over the thing that says the ping in the server list, I see that I would still be in the server, and when I wait a while, when I can connect back to the server I think then I could have been invisible, I am not sure but that has happened to me.
@taublix315
Жыл бұрын
That is a worryingly dangerous bug, I hope you can find a way to fix it. It is also worrying to think if it worked on other servers, I guess as of now we have no idea. I would try to recreate the bug, but my computer isn't laggy enough, so I don't think I would be able to.
@aidenking3557
Жыл бұрын
Hey its you! Didnt expect to find you here lol
@taublix315
Жыл бұрын
@@aidenking3557 AIDENKING?? XD wow me either
@taublix315
Жыл бұрын
@@aidenking3557 OH Btw funny thing, I had a glitch on Rainbow Realm that's related to one of MisterEpic's older glitch videos, the one where ur kinda like on two servers at once
@speedyfriend67
Жыл бұрын
@@taublix315 imma use on hive server 😆
@aidenking3557
Жыл бұрын
@@taublix315 can we get on tmr?
@TheThinkBox-nm9um
Жыл бұрын
@TheMisterEpic As a Java & MC Plugin developer, the reason is probably due to the PlayerMovementPacket and other PlayerDisplay packets not being sent to players. Likely an issue with protocollib. I suggest getting a packetlogger and seeing what appears in the logs as well as updating protocollib and all other plugins. If I can get packetlogs or src code of the custom plugins I can check for bugs. Not 100% sure it is a custom plugin error though. The cause is probably due to the order that the join packets were sent due to packetloss, and in a normal up to date paper server with no bugs this should not work but protocol lib is probably doing something. Not 100% but if you want to replicate it, I suggest sending the join packets in a different order via a mod.
@chalk-consumer0
Жыл бұрын
if this is true then would it be possible to develop an anticheat to counter this?
@TheThinkBox-nm9um
Жыл бұрын
@@chalk-consumer0 Yes. If you have a listener to listen for the order of the packets, if they are in the wrong order, stop the connection. Pretty simple.
@jan_harald
Жыл бұрын
yeah, @sirbrixalot6177 said that he and his friends had already accidentally found it while messing around with the game for a technical server, and it is indeed caused by the wrong order of packets (although I don't know, I doubt they used any plugins) their comment: *"I recognize this. This is one of the things that was found while me and a few friends were experimenting a private server designed for testing for the Live Overflow SMP server. It’s simply an issue with the order that the join packets were sent, and I guess this can occur on bad connections sending smaller packets seconds quicker than larger ones. I don’t remember the specific order but it shouldn’t be hard to find if one were to make a mixin for the network handler."*
@soupcangaming662
Жыл бұрын
@@TheThinkBox-nm9um the box thinked😱
@danhtienmai2022
Жыл бұрын
This bug can be similar to the imortal bug in 2b2t many years ago, which was caused by a lag machine.
@Nell_Hell
Жыл бұрын
@@thearchive6837 i know this sounds bad but i hope there will be chaos with this glitch on big servers 🍿🍿
@Charlsmagne
Жыл бұрын
Nt rlly it happens whe n players have high ping i have replicated it continuously
@mariopluto6721
Жыл бұрын
@@Charlsmagne not to 100% yes. But they are both related in that they both make the player invisible, and that they remove the players hitbox, and they are also both ping, and lag related.
@Charlsmagne
Жыл бұрын
@@mariopluto6721 how does arrow work then lil man
@mariopluto6721
Жыл бұрын
@@Charlsmagne i dont know, from a developer standpoint this seems like more than just a cooincidance, i cant explain exactly how they work.
@YoavBar
Жыл бұрын
Sorry for the awful particles LOL! Great video! This is very interesting, oh well time to get bugtesting I guess. I really want to find out more about this and help find out how to replicate it consistently.
@ThatOneMfFrFr
Жыл бұрын
Yo thank u for the awesome content u made for us
@KwikBR
Жыл бұрын
this actually happened on the hermitcraft server, grian was just playing and other members couldn't see them, couldn't hear them from the voice chat mod, couldn't see them on the tab list
@Etjonn
Жыл бұрын
It also appears that the problem at hand is related to the order in which the join packets were transmitted. It is possible that this issue may arise when a weak network connection sends smaller packets at a faster rate than larger ones.
@Flegz1
Жыл бұрын
That is such a weird and rare glitch and it makes you so OP. Hopefully we'll find out what's the glitch and it won't happen again!
@mostsincerlypleasestoplook5025
Жыл бұрын
this kinda reminds me of a time when 2b2t players managed to create a lag machine that made people near it have there hitboxes removed. this only occured once from what I know and It couldn't be explained
@bucket6079
Жыл бұрын
i don't think this case is the same but I can definitely see how it looks similiar
@0rthrus
Жыл бұрын
bro watched a Fit video and is now an expert
@pandapip1
Жыл бұрын
@@bucket6079 I have to disagree here. I think it's exactly the same bug. The fact that both have a similar root cause (lag-related) and an identical effect (hitbox removal) is almost certainly more than coincidence.
@bucket6079
Жыл бұрын
@@pandapip1 the problem itself, yes, is similiar but the causation is entirely different here the versions are also different since 2b is on 1.12.2 and mrepics servers is on 1.19
@pandapip1
Жыл бұрын
@@bucket6079 Considering the bug, to my knowledge, hasn't been reported, there's no reason why it wouldn't work in multiple versions many years apart.
@MyGamester
Жыл бұрын
i like when you do updates about your server, makes it feel alive.
@koolkatzjoey1717
Жыл бұрын
there are some crazy glitches out there... but this... this is very intresting. I hope you can find out exactly how this happens and i also hope you're able to fix it. good luck
@nathanpfirman625
Жыл бұрын
What this reminds me of is a bug first discovered on 2b2t which was originally just a really big lag machine but the players who made it found out that it created soo much lag that they would go invisible and would have their hitboxes removed from existence but the lag machine created so much lag they had to turn it off or they would be banned. Edit: Theirs a video on FitMc's channel ( A 2b2t Historian famous for the saying "ON the oldest anarchy server in Minecraft") covering a machine that granted players immortality and complete invisibility.
@DaveyL2013
Жыл бұрын
I was getting this glitch consistently like every other login on a vanilla server for a decently long while around 2 years ago and another time I got it constantly when joining a rather laggy Rift server on a snapshot I had made at the time for modded survival so I think it may be a Minecraft bug and not a plugin bug.
@Tylorean
Жыл бұрын
I think it might be due to the connection failing during some important stage of connecting with the server or while playing. This makes sense in the connection with the lag machine on 2b2t that also gave invincibility and invisibility.
@pandapip1
Жыл бұрын
I thought of that too. It seems like the exact same glitch, since the hitbox clearly disappeared (see the player who punched through the 'godmode' player).
@lmnk
Жыл бұрын
2:30 -- The particles are probably made like this to make it easier to spot invis players in BW/SW. I used to do the same and it does actually help to spot the players!
@sirog7116
Жыл бұрын
I had notices a similar glitch in 1.18 server (Java) where I would go invisible . But I wasn't immune to damage (probably) .
@JohnDoe-hr4cf
Жыл бұрын
This happened to Grian in Season 8 of HermitCraft, I believe, as well as a few other people on the server. From what I remember it could be fixed server side by going through a Nether Portal.
@Ralsricat
Жыл бұрын
+1 this is the first thing I thought of upon watching the video
@TheColinputer
Жыл бұрын
So this reminds me a LOT of something i used to do sometimes on a factions server i used to play on. I had in my custom client a mod i made called c-lock Or client lock. It would essentially halt the entire clients process. Sort of similar to the old trick of right clicking on the window bar. After about 30sec of your client not sending any packets. (or specifically the keep alive packet) the server will kick you. I found that if you locked your client. Then changed IP addresses. (easy to do in places like Australia with dynamic IPs) force kill minecraft. Then reopen and right away reconnected. A good portion of the time you would get a similar pseudo invis. It was as if the server was somehow confused about which IP you were actually on. Sending some of the packets to your original one. And some to your new one. You had to do all this within 30sec before the server registered that you timed out and kicked you, otherwise it would not work. No idea if i still have a compiled version of that mod anywhere. And it was written for 1.8 (yes i mean 1.8 from 2014) so prob couldnt connect to your server on that old a client anyway.
@platinumsun4632
Жыл бұрын
Mind adding me on discord? Id like to make a video on this.
@InternetHobo
Жыл бұрын
Something similar actually happened to me before playing on a friend's realm. A friend went to the spawn to show me something, but when he was right in front of me I didn't see him. Similar to what you showed I couldn't damage him, but he could hit me. However this is a realm with no plugins and this glitch still occurred and I was told that he would experience that glitch sometimes on this realm. I'm not sure how it works, but I am confident that it's not the plugins thats causing the problem since it has occurred on a pure vanilla server.
@penlordnt
Жыл бұрын
Okay ToggleXYZ is legit amazing. They discover a game breaking glitch and their immediate reaction is to inform the owner, test how it works and its limits instead of abusing it, and try to figure out how it happens with the staff so that it can be fixed. Truly a chad player right there.
@StuffandThings_
Жыл бұрын
I love how Australia was partly the cause for an unexplainable glitch
@TheDuperTrooper
Жыл бұрын
This is just tick tock clock all over again....
@buglerplayz7497
Жыл бұрын
E
@jan_harald
Жыл бұрын
from the sounds of it, it's actually a vanilla bug, since people have been able to do it for a while, and on many servers it's just due to having some packets sent at the wrong order, the server forgets to send that invisible player's info to other players, so their clients ignore any data relating to it (because why would they accept data for a non-existent player, in their view) some people claim they could do it rather consistently 2 years ago, even, and others have found it more recently it's happened to people trying to exploit minecraft for a server that requires exploits to even be playable (for fun) it's happened on hermitcraft (to grian) I kinda doubt that EVERYONE was using a common plugin...although it is also very possible...but if it is a common plugin, then that protocollib may indeed be the culprit
@commentOwO
Жыл бұрын
That weird arrow falling animation happens on mcci sky battle sometimes, hopefully it doesn't cause issues like it did for u
@monferno1
Жыл бұрын
I had this happen a few years back, I was on a factions server and raided a base, killed them all without being hit and didn’t think anything about it until they complained about dying for no reason without seeing anyone
@dddripz
Жыл бұрын
I may have had a similar (or the same) glitch before. I was playing on LAN with one of my friends, until my internet went out for a few seconds. When it came back, I was completely invisible, even in third person mode. I couldn't be damaged and could damage other players. It didn't go away until I restarted the game. I don't know if it's the same, but I just put the idea out there.
@robert.slatt.original
Жыл бұрын
LAN=Local Acces Network, What does your internet have to do with this?
@Stb3345
Жыл бұрын
@@robert.slatt.original he meant open to LAN which is a singeplayer option that makes your server visible to others connected to your network
@coolking6923
Жыл бұрын
this bug seems familiar, this happened before on 2b2t when some players made an incredibly large lag machine, but this time, it didn't log them out, it simply made them invincible and also invisible, maybe the lag has to come from the server?
@c0r3k1d3
Жыл бұрын
My guess is that it isn't plug-in specific, but that it has to do with the lag spikes more. If you try to join the server during a lag spike, you might be joining the server at the exact millisecond that you "time out", which would be why you don't get listed in the server list is because the server thinks you timed out, but your client thinks you made it in, so it lets you interact with everything.
@Sawdust_
Жыл бұрын
something like this could be the case probably not this exact thing, since if the client would still have to talk to the server for interactions, but the bug might be from time outs might be from lag spike joining, like you said my own guess is that somehow the server just never asks some of your player's info(lag spike maybe?), like hitbox, skin, and maybe even what to render either way, the implications of this bug are quite scary im likely wrong about this but oh well
@mmmm6666b
Жыл бұрын
no minecraft dosent work like that because if you get "timed out" all packets will stop being sent to and from your client you are able to see this with the use of a hack client or something of the sort (yes with the client on u will be able to move around and everything as if nothing had happend but there would be a client side thing pretty much thiking like its a massive lag spike counting the seconds that you havent received a packet
@Goner2
Жыл бұрын
I think so too. I’ve seen this often on one server I play on.
@ItzEndrr
Жыл бұрын
I have experienced a similar bug. Basically, after a server reload, i couldnt be hit OR hit anybody. I could also fly while hitting in the air. The only way for me to hit or be hit by other players was projectiles. I wasnt invisible, but i found the similarities quite interesting. The reason for this was a bug with mobs and essentials(i used F3 + B to see the hitboxes and then logged on with wurst with truesight).
@AirbusAviationEnthusiast
Жыл бұрын
“I need to get to the bottom of this before powerful players abuse it” Uploads a tutorial to KZitem. Nice.
@KnittedSister
Жыл бұрын
This reminds me of a bug on Hermitcraft. In season 8, Grian logged in, but was completely invisible to Mumbo Jumbo. He proceeded to tease and prank Mumbo, eventually spawning a Wither in the base they shared with a few other people.
@realmitch
Жыл бұрын
I think this absolutely has to be lag-related. FitMC made a video a couple years ago about 2b2t players accidentally achieving this same state by using a massive lag machine, although it could not be successfully replicated
@therealsmileyyt
Жыл бұрын
A player sends packets to the server, the code to the server may have a bug to sending certain packets when having bad internet, thats why the invisible glitch works, it works because the missing packets aren't being send to the server.
@markus_park
Жыл бұрын
A while back ago, something similar happened at 2b2t. I’m not sure about if they became invisible, but they discovered invincibility by activating their lag machine
@Sawdust_
Жыл бұрын
last i remember, the lag machine deleted their hitboxes and somehow made them completely invisible
@CallMeConrad
Жыл бұрын
My friends and I found this bug on minehut a couple months ago. If we would have one client in a world and we attempted to join with another client running simultaneously, the second one that was joining would get kicked but the first one would effectively get vanished and have all the effects that you described in the video. It worked on some worlds consistently but not on others, we think it had something to do with the version the world was hosted on. It works in the lobby, one way to easily tell is that your skin reverts to an alex in your inventory
@CallMeConrad
Жыл бұрын
Just tried this on og-network, does not work unfortunately
@judahforshey1865
Жыл бұрын
Good thing he reported it instead of abusing it lmao
@TheMisterEpic
Жыл бұрын
Very true
@judahforshey1865
Жыл бұрын
Also isn't it a bad idea to tell basically everyone on your server how to do this bug?
@BlitzTDM
Жыл бұрын
It seems to be a PlayerJoinEvent or join packets problem, sometimes if there are too many PlayerJoinEvent listeners, it may skip something some things, my best workaround on Spigot API is to have only one or two listeners on a plugin and have activation called from a separate classes. Issue Idea: There may be a certain time that on joining, too many things are happening at once not letting the server register the player. For Example: There may be the Permission Tag Generation for the TabList + Cosmetics loading + Generating Chunks and so on.... Another fix I did in a Velocity plugin to stop skipping, was to add a delay or have (in my case Velocity API) activate on a later stage of the listener, I did this to allow loading of Tablist to not be mixed up. Another Issue Idea: On the Chunk loading case, there may be multiple people joining at once and people moving to load chunks putting a bit more pressure on the server to send chunk packets which may end up skipping packets or listeners, this may cause player data to not correctly save on the server making the player kicked out, makes sense for high ping scenarios since that's usually the case due to slow data transfer/connection. Resolution Idea???? Update plugins to work together and make them not send so much at once or collect so much at once, maybe add delays, maybe even make a plugin library to allow the plugins to talk to each other for packet sending and synchronization of events. This is based on my knee-high-in-the-pool experience on plugin development, I hope it helps generate ideas and stuff. Other Ideas: Proxy to Server talking????? Proxy packets????? Proxy Effect + Server Effects Overlapping????? Proxy Packets + Server Packet interference on player data????? Mojang verification packets colliding with Proxy-Server verification packets??????
@SmoltingWassie
Жыл бұрын
I’m glad you’re exposing the glitch, I’ve been using it for years and whilst I do love it, I think it’s only fair the people now know.
@z3roinfinity
Жыл бұрын
how does it work?
@narinatanuj8402
Жыл бұрын
Go get the 100$ smh if you know it
@SmoltingWassie
Жыл бұрын
@@narinatanuj8402 I don’t do what I do for money, I do what I do to send a message.
@ericwheton6935
Жыл бұрын
this is a prime example of the difficulties of async coding, its most likely the protocol lib as it changes how most packets are handled, the cosmetics are seperate from the player entirely and only need to appear at a location so its unlikely that. There are tons of issues like this present my favorite is from vanilla minecraft and thats being able to convert any block into a falling block in vanilla
@flailofthelord
Жыл бұрын
It's a network issue with vanilla minecraft. Minecraft doesn't know that you're on a server and doesn't take any instructions from the server end. The player is detectable by the server (hence why your cosmetics plugin still worked, and they could take damage from world instances , and probably hostile mobs as well.) However the client isn't telling the server that your player is online so the server doesn't send their information to other players. A simple way to solve this would be a custom plugin that will detect these variables and automatically kick the player, forcing their session to be reset. It's similar to the creative mode bug where you could join hypixel while in creative mode from singleplayer. Hypixel could detect this and alot of players were getting false banned.
@xFlxme
Жыл бұрын
I love how unique your videos are! Keep up the great work, man. You are the reason Minecraft content creation is so good. ❤️
@chonkyseal11321
Жыл бұрын
yes
@VGODP
Жыл бұрын
I need a Collab with him
@BumboBoy
Жыл бұрын
Hi Misterepic. FitMC made a video about this exact same bug. It occured on 2b2t 2 years ago. The video is titled "How 2b2t's "Immortality Machine" was Made"
@LuxuriantCarrot
Жыл бұрын
The fact that you lose your skin makes me think it has something to do with offline mode, like you have already been accepted into the server but you don't ping mojang. Like how cracked servers work.
@Invalid-user13k
Жыл бұрын
There's always more bugs to find that can see and take advantage of
@CZghost
Жыл бұрын
That glitch happened to Grian as well, on Hermitcraft server. He was for some reason invisible to Mumbo, and being the troll he is, he decided to troll Mumbo :D
@puerlatinophilus3037
Жыл бұрын
My hypotheses: 1. You time out. And you log back in, but the "connect" packet is dropped. 2. Some plugins may only trigger a login when receiving the "connect" packet. 3. The server handles the dropped "connect" packet well on a reconnect. 4. Or maybe it's just a race condition, lmao.
@pachabee
Жыл бұрын
This exact thing happened to me the other day actually. I was using a boat on a wide ocean.
@wiznz3659
Жыл бұрын
I think this is a very specific set of events happening at the same time: 1) The player is on a poor connection (doesnt have to be switching connections) 2) The player is trying to login but the connection is so poor they have to try at least 2x to login (from timeout) 3) Once the player does load, the lag they experience logging in isnt the player experiencing lag but the server trying to load plugins while the player is actually timing out at the same time. This could be why the aesthetic plugin can load but the player model doesnt Ive tried to recreate this but somehow my connection from NZ is better than your connection shown on the video, even on my hotspot. The only thing I can suggest is to try and send a large amount of packets to yourself via cmd/terminal while attempting to login. You can set this for a variable amount of time so you can give yourself a testing window. You will have to play around with the volume of packets but of course the goal is to produce as much lag as possible on your own network that you can still login but not timing out indefinitely
@SuperDantedmc
Жыл бұрын
This happened in 2017 on 1.10. Player could not die to the void though. Player data was corrupted by an improperly optimized script that messed with player data on login. Combined with lag this can happen. Any plugins that modify packets could be the cause, but check your player data writes. See if their is corruption.
@VSink7631
Жыл бұрын
This could be potentially be a lag issue with the server. This happened on 2b2t where a lag Machine was built so powerful, their hitbox completely disappeared mid-game. Another supporting reason is that the server only uses 1 core, since that causes lag, the same 2b2t exploit occurs. My best guess is to build the powerful lag Machine in question to try to get results.
@Zytron
Жыл бұрын
I may have experience this before without realizing it too. I couldn't do any commands and it wasn't saying "invalid command' or anything. I assumed it was lag.
@cookiehead.
Жыл бұрын
Maybe it's a glitch with the connection, like when you connect, the server thinks you never joined and then you get into a 'connected but disconnected' state. Connected so you can see the server and send messages but disconnected that no one can see you or attack you. A similar glitch did happen in 2012-2013 (search it up) so maybe it's related.
@Savariable
Жыл бұрын
I don't think its likely that it is the server not thinking you joined, being that players who join after you are glitched or relog can see you, I think its more likely that some bug causes the other clients on the server to not be alerted that you joined or something like that, but idk
@adamsmahem9454
Жыл бұрын
I had this happen on minehut servers before, usually with 2 instances connected. Instance #1 is connected to the lobby while instance #2 is connected to the lobby, and uses /join. Instance #2 is immediately kicked back into the lobby saying "you are already logged in this server". Instance #1 however is sent to the server that instance #2 tried to join. Sometimes instance #1 is invisible on that server. This seems to happen on any minehut server, even a fabric one with no plugins. I thought this was just a minehut thing, or even a bungeecord/velocity thing, and it's very random so I didn't think too much about it.
@adamsmahem9454
Жыл бұрын
Also, if the server is empty except for you, the tablist is just a very thin line 😆
@rayzr8945
Жыл бұрын
I have logged into your server and commands didn’t work before. Basically exactly like what happened to you. It happened every single time I logged on for a few weeks and every time I just reloaded the server to fix it. I even messaged a mod on discord and in-game but they didn’t know what was wrong. It just stopped happening after a while so I forgot about it. I wish I had screenshots to share but I don’t. All I remember was I couldn’t do the / daily command and I couldn’t tp to spawn so I would get frustrated and reload. I never realized that I could have a game-breaking bug but it hasn’t happened in months so i don’t think I can replicate it. I think this happened because back when I first started playing on the server I had terrible wifi but then I upgraded it and got Ethernet. I honestly don’t think my wifi had an affect on the glitch though. My best theory is something to do with logging onto the server
@deeznucz8639
Жыл бұрын
Interesting. One of my friends showed me an exploit that allowed him to die, rejoin the server and become invisible. He said that he sends the necessary packets that remove the post-death screen. He could move freely, open chests and take and put things there, as well as beat players. As soon as he wanted to get out of this state, he sent a revival package, but all the things taken after the revival disappeared. I believe that this exploit may be related to unsent packets that are associated with high ping, and if so, then the exploit may have the same roots as yours. Unfortunately (or fortunately) he didn't tell me everything about how it works.
@deeznucz8639
Жыл бұрын
@TheRentes Yes.
@crushbeast29
Жыл бұрын
This right here folks, this is it.
@MadGamer1337
Жыл бұрын
This is the most game breaking glitch I've seen so far. I wish I can help but my internet is stable at best on US hosted servers. The worst it can happen is lose complete connectivity to my own interne which can happen in my region due to almost constant winds.
@MatthewC1608
Жыл бұрын
I think this vanish glitch could be client side and not server side, because to me the detail that it can happen while you are on the server, tells me that the game tries to disconnect you, and somehow fails yet succeeds at the same time, as if something stopped the kicking process in the middle of it. Or it could be a mix of both client and server being I have seen comments mentioning player packets. These are just theories though but they make the most sense to me being the server does not give off any errors, and I feel like a player packet issue purely server side would send some sort of error into the server logs.
@jhamirh
Жыл бұрын
As someone who used to find pop and dupe exploits in servers back in 1.5 days my best theory would say turn the server off or restrict access to admin for a few days check for bugged chunks and ask people who have mob farms to share where they are as having multiple of em near enough are practically messing with cpu. Now I havent played in years things patch in and out but old methods get forgotten and used over again as nobody can keep up with new and old uses.
@Lumberjack_king
Жыл бұрын
6:40 the power of bad internet should not be underestimated
@brostrod
Жыл бұрын
i swear bro themisterepic has the weirdest things happen on his minecraft server specifically
@catrardellybird2526
Жыл бұрын
My friend got this to happen on hypixel, when he was having horrid internet problems, and downloading something at the same time. We have not tried replicating it, but he got it to work 3 times in a row by accident. We will do more testing.
@ssneakyandfriends1626
Жыл бұрын
"An even playing field. NORMALY"
@TheMisterEpic
Жыл бұрын
Hahahaha
@BunnlyGames
Жыл бұрын
Lag machine in tb2t? There were a group of players in 2b2t who built a lag machine but caused the nearby players to become invinsible and invisible. Very similar.
@Hermit_Wish
Жыл бұрын
This should be possible on every server, including Realms and/or vanilla servers. Try joining with a bad ping when a "can't keep up" error occurs. Especially given it happens during peak hours.
@usedcolouringbook8798
Жыл бұрын
Minecraft is going to become THE purple playground soon.
@Rivtecs
Жыл бұрын
imagine when the first person to figure this out just decides to be a villian and exploits it
@theageofdragons5007
Жыл бұрын
This is a general minecraft bug that I used to experience a ton when I had an inconsistent Internet connection, basically you're half connected to a server and you sometimes get some error messages on chat when you join best examples being "unable to locate sign at (coordinates). Personally I remember doing this bug on Hypixel Wynncraft and Manacube primarily with each of them having a different result. On Manacube I got fully trapped inside the hub unable to interact with anything, on Wynncraft I made it to the character selection screen but couldn't do anything after that, and on Hypixel I would move for like 1 to 2 seconds and then get limboed and be trapped in there. I've never really had the chance to use this bug in any practical sense but I know with some sort of way to alter the packets sent to a server through ping or even worse hacked clients this should be 100% replicatable.
@toahnailor
Жыл бұрын
Remember when this happened on 2b2t? Fit made a video on it and it was due to a red stone machine so idk if it is different. However, when the players got kicked from the lag they were visible again so it could be similar
@ezrabeltz
Жыл бұрын
you have to admit its nice that that guy told you whether or not he was trying to flex or if he was reporting a bug
@nicejs8194
Жыл бұрын
This bug seems awfully similar to the 2b2t Immortality machine which FitMC even did a video on
@jimtwigg
Жыл бұрын
I can confidently say it is ProticalLib from experience I have had on my server and another one. It seems that when the client has a bad connection to the server and "Lag's out" of the server, not all of the player's packets are unloaded, so when the player is able to reconnect, the server doesn't receive all of the packets since it thinks they are still connected and that's why when you disconnect while it's happening it will fully unload the player packets and "fix's" the problem. That is my current knowledge on this sort of issue
@AlphaUru
Жыл бұрын
I experienced something similar in a private bedrock server with my friend and I. It was probably due to connection issues, but it was basically the same. The only difference is that the “god mode” would just randomly turn on and it would be like a ghost left the player’s body, where you are playing as the ghost. No other entities move on your end, but you are still in the server. My friend killed me on his end, picked up my stuff, but I was very much alive on my end, and he was frozen in place like time had stopped alongside all other entities. Whenever I tried to break a block, he could see the breaking particles but the block wouldn’t break on his end. I wanted to experiment on the glitch more but because there was only two of us we had done basically all we could do. It is fixed though by logging back in into the server. I think these types of glitches are some kind of internet issue but the same type of ghost mode or time stop mode can happen in vanilla with no mods which is interesting. Not as broken as the glitch in this video though but thought it was relevant enough to write a comment about!
@GoStormPlays
Жыл бұрын
Glad to see the owner of the server has over 10x more money than i do on the server.
@aaron_the_penguin
Жыл бұрын
I'm pretty sure this has happened once or twice on hermitcraft as well
@toff8362
Жыл бұрын
This happened on 2b2t once too, it’s a very rare bug.
@HenryHeartGold
Жыл бұрын
This looks like the same glitch that happens in Minecraft Console Edition's Minigames, Standing in a specific spot will render you invisible and invincible, but still be able to be hurt by environmental and arrows, So I wonder if it's relates to this and helps solving what causes this bug.
@rexyjp1237
Жыл бұрын
Ofcoarse this is from the war criminal filled 2b2t.
@notnick5535
Жыл бұрын
I will try the bug on a private server with limited specs with the plugins you mentioned. We'll see how it goes
@GSBarlev
Жыл бұрын
This looks exactly like what started happening on the Hermitcraft server nead the end of Season 8 (most notably look at the Grian and Mumbo video where an invisible Grian attempts to gaslight Mumbo into spawning a wither). If you haven't already, you should see if Xisuma documented anything about the issue.
@CGI_Andy
Жыл бұрын
2:31 The fact that they play with a texture pack that looks like this. Bruh...
@alejandroalzatesanchez
Жыл бұрын
my theory is especific packets are being dropped such that the player goes on a limbo state
@2jz735
Жыл бұрын
I believe I saw a FitMC video where some people on 2b2t accidentally created this bug when creating a huge lag machine, and they were never able to replicate it.
@supahvaporeon
Жыл бұрын
I might have an idea, the server itself acknowledges your connection, but pulls bad packet info it has from your original time-out because the garbage collection still hasnt taken care of it. The server dumps your bad packets eventually, and will basically forget about you reconnecting. Your client is still connected, but cant send info out because its thinks the handshake for commands hasn't happened yet. I've poked a few server operator friends to see what they say too.
@GoStormPlays
Жыл бұрын
i find it hillarious that DaMisterEpic only has a rep of 1 lol
@BluePotatoBP
Жыл бұрын
I've done this before on modded and vanilla servers, it would only happen when my IP got reset (which is every night at around 1am, don't ask why, my ISP is weird) I would assume the handshake between the server and player that's supposed to authenticate them goes through but not all the information arrives, which is how the TCP/UDP protocols work (throwing data into the void and hoping it arrives at the correct location). This would explain the default skin being applied after death and invisibility, the server has acknowledged the connection but just throws out any user data/doesn't get it at all like location updates or even the skin. I've also had this happen on a different ISP where we didn't have a landline so they gave us a sim card that would go in the router and serve as a mobile hotspot of sorts. It would sometimes get overloaded with everyone being connected and me playing at the same time so I would get the same connection reset error. This also aligns with the guy using his phones hotspot to play. Hope the info helps!
@SakhotGamer
Жыл бұрын
2b2t players boutta have a blast with this one if they can replicate it consistently there.
@Howzieky
Жыл бұрын
The cosmetics were visible on the player because particles aren't attached to the player model in any way. Your plugin just says "at the appropriate player, create these particles", then it tells each online player, "hey, there are new particles at these coordinates". It doesn't say "there are particles at x player", so it doesn't matter if a player can see the player with the cosmetics. The particles are completely separate.
@EMREOYUN
Жыл бұрын
Maybe this one helps. In Terraria, we are using a load-balancer like ProtocolLib which allows both PC and Mobile clients can join and there was a deadly bug. If someone commected from mobile and someone else with the same name tries to connect from PC, the PC client will receive someone is already in-game error but thr join process will succeed and got down immidately. Mobile player still connected but become invisible, immortal, cannot use commands or send chat messages, and can't hit others or place blocks. Maybe using ProtocolLib and some load balancer like Waterfall or Bungeecord with the PE support was the cause of the glitch.
@Ham1255
Жыл бұрын
ProtocolLib is not load balancer, protocol lib just intercept packets/send without hassle of nms(net.minecraft.server) which player can use to make stuff impossible todo with normal Bukkit api
@EMREOYUN
Жыл бұрын
@@Ham1255 In Terraria's loadbalancer, we can both load-balance and change the protocol system. That's what I meant.
@thegreenhoodieguy
Жыл бұрын
This has happened to me before, probably because the server I was playing on was running on a crusty laptop.
@araynick8577
Жыл бұрын
It's kinda funny that this glitch has been performed on 3 different versions of Minecraft now. Bedrock, Java, and legacy editions.
@wiji1
Жыл бұрын
Sounds like the server has lost track of your Player class instance in some regard. Especially the command behavior shows signs of this. As you mentioned, it’s entirely possible that this is the result of a plugin incorrectly handling the Player instance asynchronously. Although unlikely, the invisibility could be the result of a plugin/the server sending an EntityRemove packet to the other clients for whatever reason. The internet change issues lead me to think that there might also be an issue with the handling of the KeepAlive packets, possibly resulting in the aforementioned behavior. These are just a few hypothesis based on my prior knowledge, hopefully they help in some way.
@buglerplayz7497
Жыл бұрын
I remember Fit Mc video that several people in 2b2t discovered immortality glitch
@retroaspectgaming
Жыл бұрын
theres a bug on bedrock edition thats kind of like this but also not like this at the same time. your hitbox and model will remain in place but you can still move freely when it happens. if you relog you will remain in the place where your hitbox and sprite are.
@rangerfurby
Жыл бұрын
pretty ancient bug that happened to me a few times when I had 2mb/s net
@trees7878
Жыл бұрын
ogs remember when the video was called something along the lines of "a dangerous bug only 2 people know of"
@dany_fg
Жыл бұрын
“Two things are infinite: the universe and human stupidity; and I'm not sure about the universe.” ― Albert Einstein
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