I 250% forgot they even existed at all, my bad. I guess those would be Staff category, technically, but I don't know, I've never actually used one.
@finoderi
5 жыл бұрын
And there is non-lethal heavy weapon too.
@LeoKRogue
5 жыл бұрын
@@finoderi Learning all kinds of stuff today, thanks guys. ^__^
@hugdeeznuttz3458
4 жыл бұрын
@@LeoKRogue what are your PC specs
@LeoKRogue
4 жыл бұрын
GTX1070, Ryzen 7, 16GB RAM
@the_real_Kurt_Yarish
4 жыл бұрын
This may be too late to mention, but I want to point out a cool feature about Rifles in this game: if you target an enemy while you are sprinting and press the fire button, Arno will drop down on his knee into a slide, brace the rifle on his raised knee, and fire the weapon mid-slide. It is very stylish. Pulling it off on the one guy running away after beating his buddies up with the same gun's stock makes you feel stronger than god.
@LeoKRogue
4 жыл бұрын
It's definitely awesome, I love doing that. Works for the Blunderbuss too, I believe.
@THEROGUEGUY3214
3 жыл бұрын
i was gonna say that i thought everyone was clueless
@nodrevilot
3 жыл бұрын
Yo how tf do you do this I’ve been trying to do it all day
@the_real_Kurt_Yarish
3 жыл бұрын
@@nodrevilot It's been so long since I've played Unity that I honestly don't remember. It may be a perk/ability upgrade you have to unlock... maybe? Does Unity even have perks like that? For actually doing the action, you lock unto the target, run at a full sprint for a few seconds until you're at top speed, then I think you hold the fire button down; rather than simply pressing it. Sorry if this isn't helpful, again it's been quite a while.
@nodrevilot
3 жыл бұрын
@@the_real_Kurt_Yarish ay thanks man I’ll try it out
@AWACS_Snowblind
5 жыл бұрын
Pistol: quick shot Rifle: quicker shot (you would think longer shot but I guess not) Blunderbuss: thicc shot Guillotine gun: tactical nuke _Choose wisely._
@LeoKRogue
5 жыл бұрын
Absolutely brilliant.
@Doctor_Straing_Strange
5 жыл бұрын
''tactical nuke'' I love that description 🤣
@acername9012
4 жыл бұрын
When I played AC Unity musket was broken. It was the best melee weapon there is xd
@thegamingraven6719
4 жыл бұрын
Top 10. 1. The “best one” pistol
@thegamingraven6719
4 жыл бұрын
2. Rifle
@theseagullwithteeth116
4 жыл бұрын
“Use this if you don’t want to slaughter your enemies” Weapon Description: “can crush a man’s skull like an egg”
@LeoKRogue
4 жыл бұрын
I know right?! Unity is so weird because yeah, despite that, it totally just leaves them wriggling on the ground anyway.
@ricktheawesome19
5 жыл бұрын
Teacher: *teaches me for years Me: *learns nothing Leo K: *makes 10 min vids Me: *remembers literally everything Leo said in the vid
@LeoKRogue
5 жыл бұрын
Godlike
@user-is9nm4vw8j
4 жыл бұрын
That’s because you actually care
@ThreeProphets
3 жыл бұрын
Literally me
@nudul842
5 жыл бұрын
The rifle in Unity vaguely reminds me of Connor in AC3 countering enemies with rifles.
@aliceangel2799
4 жыл бұрын
And the broken rifle club. I kept that equipped for half the game
@raphaelb5237
Жыл бұрын
The fun thing was throwing it for an insta ko
@MilkCalf
5 жыл бұрын
"There's no additional animation for getting the pistol out of your holster" Lol that animation is the one reason I like pistols most.
@LeoKRogue
5 жыл бұрын
It's so stylish hahaha. Just BAM and then puts it back.
@DravicPL
4 жыл бұрын
@@LeoKRogue I used to run AC IV Black Flag with predominantly four pistol holster build. Basically I rushed to craft the holsters as soon as possible and whenever possible I went for headshots or quick shots to kill enemies, rarely using any other weapon other than pistols and a hidden blade. So beautiful ☠️
@NicoGrosso78
5 жыл бұрын
I love unity's combat and how it incentivices stealth, shame it breaks with little more than a box on the floor between you and the enemy
@LeoKRogue
5 жыл бұрын
That's the long and short of it, yeah. I'm not sure if I would say I Love it, so much, because ultimately I'm not engaging with the system, I'm trying to refuse to take part in it, I'm trying to avoid it, etc. Not just because it's hard, but because it's just not very fun to play. Many amazing action games have even harder fight systems than Unity, but the difficulty there is no issue because the player *wants* to get better and experience flow. I'd say, I really dislike the *actual* combat in Unity, how limited, primitive and simple it is, but I *appreciate its Purpose* and why it's in the game; which is to incentivize stealth, as you said.
@NicoGrosso78
5 жыл бұрын
@@LeoKRogue yeah I always try to complete missions with stealth but since the AI is also broken it's nearly impossible for me not to get caught (I know about tools but they feel kinda cheap, I like using nothing but the hidden blade)
@LeoKRogue
5 жыл бұрын
The AI just expects the player to use everything in their arsenal, that's all. It's significantly less busted if you do choose to use your full inventory. I do love H.Blade Only runs, but I'd tear my hair out if that was my normal approach in this game haha. There's a time and a place, basically.
@NicoGrosso78
5 жыл бұрын
@@LeoKRogue lol yeah, it takes me ages to complete missions and when I inevitably screw up (or the game does) I want to kill myself
@LeoKRogue
5 жыл бұрын
The Unity Mood v__v
@yamankurtkale8154
5 жыл бұрын
The only weapons I need are berserker blades and smokes
@LeoKRogue
5 жыл бұрын
Saaaaame
@toastiboi7618
4 жыл бұрын
This gives Leo *pleasure*
@kdn1753
4 жыл бұрын
I feel this
@Complete_Stranger7050
3 жыл бұрын
Firing berserkers at brutes is pretty pog
@lukab4679
5 жыл бұрын
Just to clear things up, you need the *Heavy Weapon Master skill to get the Strong attack for Rifles.* Now you can all be badass musketeers and still have some edge in combat :)
@corvenalemna8631
4 жыл бұрын
kinda weird. It acts like a heavy handed. Shoots like a pistol. Need heavy master skill. But the heavy attack is identical to one handed.
@enzodebil989
5 жыл бұрын
"Our goal is to make sure you can have a Unity within an Odyssey" They literally toned down and streamlined one of the core gameplay mechanics in this franchise. So much excuses on their obsession of big open worlds to justify those MTXs.
@LeoKRogue
5 жыл бұрын
Saw that article. Disgusting.
@elvenatheart982
3 жыл бұрын
Ugh
@sanjaysoni9281
4 жыл бұрын
berserk + wait for like 300 people to gather + grenade-axe = rip guards lmao
@LeoKRogue
4 жыл бұрын
A delightfully destructive combination of mechanics. :P
@HintsV2
3 жыл бұрын
I think that the craziest thing about the guillotine gun has to be the number of options it opens up to you as a sandbox player. The amount of combo potential for the mortar strike is phenomenal. When combined with a cherry bomb, smoke bomb, money pouch, stun grenade, or even an artificial crowd caused by an NPC under the influence of a berserk blade, you can easily wipe out portions of the map to create access points you otherwise wouldn't think would be possible. You can also attack enemies around the corners of walls through the blast radius if you spot them with your Eagle Vision. It's an absolute blessing that Ubisoft also gave us the Belt of Franciade, which increases your mortar ammo capacity to 4 grenades. When you combine this with the Assassin's Cache ability, you can grant yourself many opportunities to continuously use the guillotine gun's cannon. I'd say this is a must-go combination if you're a player who enjoys messing around in the newer Hitman games or Batman Arkham series.
@expl0sives4day58
Жыл бұрын
The eagle guillotine gun is insanely fast, I like to play the it belongs in a museum heist, shoot a 5 star swordsman with the beserk, wait for a crowd to gather, use a stun and toss 7 poison grenades and stun again, then once their health is weakened I use the cannon and then finish off.
@TheWhiteWolfGaming
5 жыл бұрын
The best thing about the rifles in my opinion is that if you do a quick shot while running, Arno will basically knee slide while shooting the enemy, independently if it is in front of him or behind him. To me it is the coolest animation in the game. And I only discovered it existed after 3 years playing the game xD
@LeoKRogue
5 жыл бұрын
It's super stylish for chasing down a Kill Objective Crowd Event like a criminal etc.
@Kobble03
4 жыл бұрын
I've recently been playing assassin's creed a lot out of boredom, and I'm completely in love with them again. So when I started watching your Unity overviews, they were an immense help for improving my experience and I just love hearing the passion from you as you explain the game, so there's a sub from me keep up the great content!
@LeoKRogue
4 жыл бұрын
Thank you so much! I'm so glad you found my stuff useful. :D
@cookiethegreat
4 жыл бұрын
2:10 "For roleplaying purposes" Lmao, I equipped myself with the golden musket and the Napoleon's Artillery Outfit, proceeded to go to the military camp and beat the crap out of every guards/soldiers. All of that while imaging myself as the "Examiner" or "Tester" or some sort. If I managed to defeat them, they still need training! And if they managed to defeat me, that means they're strong enough to serve France!
@LeoKRogue
4 жыл бұрын
That's the spirit.
@geraltofrivia7448
5 жыл бұрын
Stealth really is better than combat in unity It's just the way the game was meant to be played
@LeoKRogue
5 жыл бұрын
Exactly right.
@Kaliblister
4 жыл бұрын
yeah but i really like that you can win a small skirmish really fast and then going back to stealth. i love the balance in unity. there's a real incentive to play stealth but if you fucked up you can save it with a quickfight. i hate when game force you to play stealth and fail the mission if you are detected like in older AC or splinter cell.
@themarvelousrobot6277
4 жыл бұрын
Yes and that's how an assassin should be. I really love the game because it's very realistic on battlefield and some mission are really hard
@Ray_not
4 жыл бұрын
ever since im done in unity, i decided to focus my gameplay on combat rather then stealth. i know for a fact that many people think that this game is stealth focused/Parkour focused but, the combat can be enjoyable at times. this video also accurately describe the weapon mechanics in unity. sword : very well balanced weapon over all spears : for agility and flow in combat (i prefer to use fast attack when using with this weapon type) heavy : to make sure they're all dead (don't like hoe slow it is but, goddamn is the finisher is satisfying to watch) rifles : quick shot and Role play stuff guillotine gun : crowd control so far i had tested every weapon except for the rifles and the guillotine gun. to be honest however every weapon in this game seems to work the same really you when play it long enough. the only thing that does make you want to change weapons is mainly because that you just gotten bored with the type weapon that you had and with its animation as well. like me for example. i use swords through out the campaign and i gotten bored with it (mainly because that you can spam the same combo over and over again just like in this video). so i decided to play with other type of weapon. it really makes the game more fun to be honest. seeing arno using other types of weapons and seeing his mastery on any weapon type. that's my opinion anyways though. anyway, have a great time! btw nice video brother
@LeoKRogue
4 жыл бұрын
Yeah, he's really awesome. I love to see characters using different weapon-types, across all games, honestly. Makes them seem very well-trained, and very experienced.
@Ray_not
4 жыл бұрын
@@LeoKRogue the only assassins that i see that has pure mastery on many weaponry is jacob, evie, bayek and alexios. but, i still prefer arno. i don't know man. his attacks on all weapon types can somewhat describe his personality in combat. that how i feel anyways.
@lenny8129
5 жыл бұрын
Yeet yeet! Thanks, I've had trouble deciding which weapon type I should use for style and function, I've used spears for quite a while and really enjoyed how smooth it is, just heavy attack and stab them while they're down. I'll definitely be trying out all the weapon types
@LeoKRogue
5 жыл бұрын
Spears are so damn cool. I'd probably play with them more if I wasn't face-deep in Castlevania these days.
@szyli213
5 жыл бұрын
I hope one day my PC will be able to run Unity as smooth as your PC. :( :D
@LeoKRogue
5 жыл бұрын
I hope so too. You can try upgrading parts one by one, over time.
@szyli213
5 жыл бұрын
@@LeoKRogue i did. Only my video card left... 😔 The most expansive part. This is why i asked you about yours once 😁
@bloodymares
5 жыл бұрын
Wow, very informative as usual, Leo. it seems like I underestimated Unity's combat. It's actually pretty complex. No wonder I always disliked it just because I was spamming Perfect Parry with Combos. Now, if only it had more realistic animations like human shield and your weapon contacting enemy's weapon until you open them up for a finisher (AC1 style), this combat would actually be perfect for an AC game.
@LeoKRogue
5 жыл бұрын
Thank you! ^__^ At the risk of sounding a bit bitter, I'm going to say that understanding Unity's combat does *not* suddenly make it great. Case in point, I just explained all of these things in the video, and I still hate fighting in this game. It's just not what I'm looking for in a combat system, and I play *a lot* of melee action games. I will admit, it's a lot more enjoyable if you actually use all of the moves you have access to, definitely more than just Perfect Parry and Light Attack :P
@bloodymares
5 жыл бұрын
@@LeoKRogue what exactly you don't like in this combat system (minus the 2 things I mentioned)? How would you improve it to a level that you can actually enjoy it? Or say, if you were tasked to design a combat system for an AC game, what would it be?
@LeoKRogue
5 жыл бұрын
[1. Aesthetic over Mundanity] So, I don't really care for realism that much, as long as what I'm doing looks *cool* and feels right, *feels* like it makes sense for the character and their world. The early Assassin's Creed games weren't necessarily the most realistic stuff in the world, but what made them awesome was that their animations not only looked sick, they *felt good* to do. Even AC1 had some pretty crazy looking attacks (they became more flashy the shorter your weapon got, so Sword was relatively grounded, Knife was a little intense, and Hidden Blade counter was just full anime mode). [2. Input Response] What matters to me is that the system is listening to what I'm saying. Unity doesn't feel like that, at all. Almost never, honestly, even when you're playing "perfectly." There's a pervasive sense of sluggishness, delay, and input-lag on every button the player presses, and that just doesn't feel very good, no matter how you argue about it. When you compare the instantaneous response of AC Brotherhood, or Devil May Cry, or any action game to Unity's combat, there's just no excuse. On the slower side, which can be done very well, Dark Souls, Sekiro, and Bloodborne, even Red Dead Redemption 2, which all lock you into their animations whenever you attack, feel much more responsive and reasonable than Unity does, without sacrificing any sense of weight to the actual weapon you're swinging or shooting. When early testers of Unity leaked information on the game and broke their Non-Disclosure Agreements, one of the things two of them mentioned was that they couldn't tell us information on Combat, because even though we were a few months before release, Combat wasn't even properly implemented and couldn't be thoroughly tested because its features were missing. Read that again; a few months before release, *an entire system* that represents one of the most "player-facing" engagement methods (Combat, Parkour, Stealth - as opposed to Economy, Gear, Skilling etc, which are secondary systems) was straight-up just not functional. They *clearly* needed to give this game more time in development. This ties into point three. [3. Fairness and Mastery-Curve] Unity combat barely has any mastery-curve, because you're either at the bottom rung, or you learn two or three critical techniques and suddenly you're a god. There's very rarely, if ever, a happy medium. The worst part of combat in Unity is that it doesn't trust itself to exert pressure on the player, so it freaks out and tries to overcompensate in a horrible manner; shooting you from off-screen. The more enemies there are in a fight, the more likely one of them will pull out a pistol and start to shoot you. The player has no method of interacting with this directly. If an enemy attacks the player, they can be Parried or Perfect Parried, which allows the player to Punish that enemy for their aggression. If an enemy far away from the player is attempting a Gunshot, even if you Dodge it, that enemy is no worse off than when they started. Because of this crucial blunder in the game's design, you can get situations where the player can't do *anything except dodge* over and over again because they're constantly getting Gunshot-Imminent indicators (the brighter glow, telling you "dodge NOW") throughout the entire fight. This is just one example, but it's ridiculous. Enemies don't have a stock of bullets that they can run out of, the player has a stock of Smoke that they *can* run out of, in order to shroud themselves from enemy snipers. The entire situation with guardswarms that are above a certain critical mass is just a clusterfuck. [4. Conscientious Design] Finally, none of what I just described would be a problem if the game was built with it in mind. But it isn't. The entire population of France *will still* aggro onto your position if you stick your pinky out wrong. Getting back *into* stealth after being caught is a nightmare, because Gunners are *not exclusive* to combat-pressure, they also pressure you for doing what you're supposed to; running away. In The Last of Us, if the player's running away from enemies, the %Chance that Bullets will hit you drops significantly, because you're playing optimally in that moment and the game is resonating with the correct decisions. Unity doesn't have *anything* like that, other than "Drop Smoke and keep running, and if you don't get away in time, drop Smoke and run away again." Basically, you can't really stay in Combat, but you can't Run Away back into Stealth *either* because you're gonna get clapped for trying *both* of those, unless you have Smoke, which brings me to the final effect this has on the entire game. [5. Encourage, But Don't Require - Varied Verb Use] Smoke Bomb is the most useful item in Assassin's Creed Unity, because no smart person should be playing the game without it. It solves Combat (gives you time to do free actions), it solves Stealth (create pockets of cover for yourself in the world; this is Smoke's best and most fun use, and what it should've been all about) and it solves Movement (while running away from guards, Smoking the ground prevents you from getting one-shotted by French Revolution Legolas and Widowmaker from 50000 meters away). In a better-designed system that was more aware of the effect every mechanic has on every other mechanic, you would not see Smoke become "meta" in every context. But it is. Because so much of Unity is rushed, unfinished, and poorly thought-out. Thanks for coming to my Ted Talk.
@bloodymares
5 жыл бұрын
@@LeoKRogue so basically delayed input, crazy unbalanced NPC behavior which limits player's agency. Got it :)
@zachmercer1065
4 жыл бұрын
Leo K [Rogue] Would be pretty awesome if this game were modified by its community to update certain combat mechanics like being shot from off-screen, input delay, fixing the Combat-to-Stealth transition, and actually being able to use Rifles from a farther reaching distance. Not sure if there’s a modding community for that or if people are even able to modify the game files at this point though.
@corvo1776
4 жыл бұрын
I wish the newer AC games would let you use the hidden blade as a main weapon like they used to
@LeoKRogue
4 жыл бұрын
I wish the same.
@kortex5130
5 жыл бұрын
It's really weird to see you fighting someone, but the vid was cool and I finally got on explenation on why I often used a finisher on lov level enemies when it was supposed to be my first hit on them
@Mr.Vini2204
3 жыл бұрын
Ah yeah, remember when the most unrealistic item in the game was a granade launcher combined with an axe and a single glowing swordthat you had to literally finish the game to get? Good times
@LeoKRogue
3 жыл бұрын
Good times. :[ Interestingly, even the Guillotine Gun itself was grounded in reality. In real life they'd just be called axe-guns, and they were allegedly used by pirates. There are both historical and more modern examples if you Google around.
@enigmaz9
2 жыл бұрын
Imagine that the Guillotine gun was considered Ubisoft getting a little crazy and not staying grounded with realism. Compare that to AC Valhalla, talking about jumping the shark, they went ballistic and threw and attampts of staying grounded right out the window. My god they destroyed such a great series.
@LeoKRogue
2 жыл бұрын
I know, it hurts.
@acceleratinq2277
5 жыл бұрын
hello i’m early so i really don’t know what to comment lol but it’s gonna be a great vid since it is by you
@LeoKRogue
5 жыл бұрын
That's very nice of you, thank you. :)
@coruviel
3 жыл бұрын
I see they never fixed this game, all the parry animations except for the swords are broken the enemies wierdly turn around and react incorrectly to the parry.
@LeoKRogue
3 жыл бұрын
For real. Assassin's Creed has always had its fair share of animation 'desyncing' but in Unity is when it's at its absolute worst. Small wonder they went for a hitbox/lock-and-pivot combat system for Origins/Odyssey/Valhalla. It may look less fancy at baseline but at least it's consistent.
@icarusgaming6269
3 жыл бұрын
I'm pretty sure long guns heavy attack comes from the heavy weapon skill Alright, so the way I like to fight in Assassin's Creed is by ensuring everything dies in one hit. On the defensive, this is pretty simple: Just do a God combo. There's actually only one enemy type that requires the tool finisher, and that's officers, who can do a ground dodge. Everyone else goes down from a single heavy attack on the ground, allowing you to conserve your items. As mentioned, every enemy type except heavies can be grounded by two staggering strikes just like the Kenway saga, but getting the timing down requires practice so you don't just kick them in the crotch over and over. Instantly killing a heavy without a legendary weapon or a perfect parry requires some sort of stealth technique converted to combat like the tackle assassination. Finally, legendary weapons are completely overpowered. They one-shot heavies with heavy attacks and everything else with light attacks. Officers always seem to block your first hit, so make sure to lead with a staggering strike. And keep topping up on smoke bombs so gunners don't one-shot *you!*
@LeoKRogue
3 жыл бұрын
Hell yeah.
@BigIron4511
4 жыл бұрын
Replaying some of the AC games recently (On Brotherhood so far), and I gotta say after watching some stuff on Unity I'm lookin forward to when I get to it. Gotta say though, gonna miss Dagger/small weapon animations and the heavy weapon throw but hey-ho. Nice informative video!
@LeoKRogue
4 жыл бұрын
Thanks Sasky! Hope you enjoy it.
@Ghoul-Mask
5 жыл бұрын
Mace is a non-lithal weapon? Ahahabahahah. How did they even come to this idea?
@LeoKRogue
5 жыл бұрын
¯\_(ツ)_/¯
@xC4N4D14NB4C0Nx
2 жыл бұрын
I don't know why game devs do what they do, but I'm pretty confident getting hit with a 10lbs mace is deadly.
@LeoKRogue
2 жыл бұрын
One would think, right?
@rawhan1
4 жыл бұрын
YOU literally deserve more subs seriosly
@LeoKRogue
4 жыл бұрын
Thanks! Tell your friends and share me around. Check out my No Upgrades Commentaries of Unity, Dead Kings, and Syndicate, as well as my Stealth Reaper videos. ^__^
@rawhan1
4 жыл бұрын
@@LeoKRogue Don't worry i will :D
@likmijnreet4542
Жыл бұрын
can anyone explain how you can tell if your too far away to shoot an enemy so you don't waste a bullet/blade? Does the target need to have a yellow outline for the kill to be guaranteed? Or red, or white?
@LeoKRogue
Жыл бұрын
Yellow. Also, if you aim manually, your crosshair should turn red. Otherwise, you're too far.
@BurtonBrewster
5 жыл бұрын
That transition between rifles and guillotine rifles was priceless. Nice video. Very thorough as always.
@LeoKRogue
5 жыл бұрын
Thanks~ ;]
@Coco-ee2mq
5 жыл бұрын
Aren't we supposed to avoid combat and be sneaky beaky like?
@LeoKRogue
5 жыл бұрын
No one reads the (Request) in the video title, I see. (But, yes, ideally.)
@Coco-ee2mq
5 жыл бұрын
@@LeoKRogue ok sorry dad
@LeoKRogue
5 жыл бұрын
I forgive you.
@CJ_F0x
2 жыл бұрын
Believe it or not but there actually is a real historical weapon that looks an awful lot like ACU's guillotine gun. Just look up "gun-axe" or something. You'll find it soon enough. Also, Shadiversity has a great video where he explains what it exactly is, what it does and when it was used.
@LeoKRogue
2 жыл бұрын
I've had a few comments say the same, yeah, and by now I'm intimately well-acquainted with it. Of course, the Unity version is quite exaggerated, but it was awesome poring over all the articles and looking at photographs various collectors / museums have taken. :D
@MahkRonAKash
3 жыл бұрын
I would've pointed out, Spears and the Guillotine Gun replace your firearm. For anyone loving the concept of a grenade launcher, when those bombs are out, you have no pistol. A rifle uses the ammunition capacity, but slower, but feels cool as shit to use. Small odd factor, similar to the way maxed damage is identical from sword to spear to heavy, which is unrealistic, the max range between handgun and long rifle is exactly the same, where in reality, a long rifle shoots much further than a small pistol, which Assassin's Creed Black Flag-Rogue demonstrated correctly, not being able to strike gunners with any handgun, but when picking up their rifle, your range increased significantly.
@LeoKRogue
3 жыл бұрын
Yeah, I neglected to talk about it it because I thought it was really obvious. It's kind of one of those things where... Because you're so used to it, you don't realize it even bears mentioning until you think about it after the fact and realize, oh, maybe not everyone knows that. And yeah, Gun Range being the same as all other Gun Range (ex. Guillotine Gun) is pretty well-known by now. As long as it's classed "Firearm" by the game, you're good.
@howshouldiknow2568
4 жыл бұрын
In this case you should judge a book by its cover. A morning star or any weapons with pointy spikes attached to a stick will kill a “Normal” person or if it’s not a strike to the head or vital area and the don’t bleed out so if you just break there leg or something they will have a bad day. But then again this is assassins creed so there going to have a bad day whatever you do.
@LeoKRogue
4 жыл бұрын
Lmaaaoo
@endless7296
3 жыл бұрын
The only person that I can understand if they give tips
@LeoKRogue
3 жыл бұрын
Thank you so much! That's very encouraging. :)
@CarlosTeixeiraCosta
8 ай бұрын
Eu sou um jogador que gosta do combate e so uso a espada a aguia de sugar da dlc dead kings
@lohitakshslabryinth4018
2 жыл бұрын
Are you on twitch. I have a question to ask in the game where should I post it on youtube or twitch
@LeoKRogue
2 жыл бұрын
Post your question as a "fresh" KZitem comment (not a reply). I should see it.
@DespondentGuardian
4 жыл бұрын
Did anyone else used to let officers on the streets live, but then stop once you realized they're actually corrupted law enforcement. No? Just me? Alr then.
@LeoKRogue
4 жыл бұрын
ACAB, I got you. :P [hidden blade noises]
@doomsdaytaco3819
Жыл бұрын
1. I like how you're coming back to like and comment on comments after years 2. how the fuck is a mace non-lethal?
@LeoKRogue
Жыл бұрын
Who knows? xD
@doomsdaytaco3819
Жыл бұрын
@@LeoKRogueexactly my point, not even 10 minutes and you already like and comment even though the video is 4 years old
@davidponder1654
7 ай бұрын
Idk that spiked mace smacking someone in the cheek seems pretty lethal
@LeoKRogue
7 ай бұрын
That was my exact thought when I saw what Unity designates it. I was like, hmm. Are we sure about that, Arno? :P
@StealthyWDYM
6 ай бұрын
I always use the sword due to how freaking overpowered they are But personally, i really love using the heavy weapons
@joshtaylor731
4 жыл бұрын
Love your work man, you deserve a ton more recognition!
@LeoKRogue
4 жыл бұрын
Thank you Josh. ^__^
@MorseCodeStutters
4 жыл бұрын
This is a great video, very in-depth and helpful understanding these weapon types... TOO BAD I NEVER NEED TO USE THEM BECAUSE I STEALTH 100%
@LeoKRogue
4 жыл бұрын
Hell yeah~
@gachalordnoobie4911
18 күн бұрын
You can also perform non-lethal takedowns. On Xbox it is done by walking up to an enemy and holding the B button.
@LeoKRogue
18 күн бұрын
Yes. :) They don't use a particular weapon-type though, Arno just does them with his arm, I think.
@miguellopes7627
2 жыл бұрын
I started the game with 2h swords because I loved them in Ac brotherhood, but after piercing a guy with it and leaving them alive it's obvious the game treats them as axes some that made me want to try other weapons, currently I' using the rifle it is strangely fun can't quite say why
@LeoKRogue
2 жыл бұрын
Rifles are incredibly fun.
@BurtonBrewster
5 жыл бұрын
You ever notice how certain blades have different animations? So far I have only noticed thrusting blades (foils) and slashing blades (sabers/cutlasses).
@LeoKRogue
5 жыл бұрын
In my experience it's pretty random. Foils slash sometimes and sabers thrust/stab sometimes.
@BurtonBrewster
5 жыл бұрын
@@LeoKRogue Weird. Maybe if I have time in the future I'll study it a bit.
@ewchiha
Жыл бұрын
I can't understand nothing cause I'm brazilian and my my english is Basic 😭
@LeoKRogue
Жыл бұрын
I'm so sorry. :[ Most Important Thing: Perfect Parry -> Staggering Strike -> Projectile Quick Shot Desvio Perfeito -> Golpe Impressionante -> Tiro Rápido com Projétil With every weapon, this works to kill every enemy, only Brutes cannot be perfect-parried.
@ewchiha
Жыл бұрын
@@LeoKRogue thanks 🙌
@johnheller1393
4 жыл бұрын
i like the non-lethal spears because their finishers go well with the kung-fu staggering strike. And i like the lethal spears coz i think it looks cool when ground executing after a heavy/sweep attack. Especially the animation when Arno spins the spear around, holds it with two hands, and thrusts it down. That looks badass when arno sweeps and then spins the spear around for the ground kill, in my opinion.
@LeoKRogue
4 жыл бұрын
I firmly believe the spear animations are the best in the game.
@BigDoofus69
2 жыл бұрын
can u write my school essays, u sound so smart when u talk
@LeoKRogue
2 жыл бұрын
Sure, but it wouldn't be free. ;]
@dorimeameno5514
Жыл бұрын
Non lethal in ac unity is like completing missions as a pacifist in dishonored 1, its even worse than just being killed lol, arno just hits someone in the head with a mace and lets them bleed out, its even worse than just finishing them off lmao
@earlysteven123
3 жыл бұрын
Whenever I kill 6 enemies in unity through combat without getting hit I feel powerful....
@LeoKRogue
3 жыл бұрын
You should, it's tough to do.
@gottagoat2
4 жыл бұрын
I wish there was a bayonet for the rifles so u could use it like a spear
@LeoKRogue
4 жыл бұрын
Same, if only for the ground finishes.
@1nterzept661
2 ай бұрын
Reason I use the Rifle is because I have the Shay Cormac outfit and I wanted Arno to have an accurate Shay Cormac look. Another reason is the Rifle is good because it has a higher parry compared to the One-Handed swords, plus it deals the same damage as a heavy weapon since the Rifle is like a semi-heavy weapon when used as a melee weapon.
@LeoKRogue
2 ай бұрын
Same here. It's probably my most-used weapon type, it just feels so comfy compared to every other.
@elvenatheart982
3 жыл бұрын
Let's not forget, "the sweep animation is kung fu as hell" 😆
@LeoKRogue
3 жыл бұрын
I'm right.
@poodlemeister22314
4 жыл бұрын
Wait....rifle is still lethal if you shoot, yes? So shouldn't it say "Melee: Non-Lethal Ranged: Lethal"? Nvm to that...was too early Also...guillotine guns aren't fantasy...they existed...however in small amounts
@LeoKRogue
4 жыл бұрын
As far as I'm aware, no historical evidence exists to support the existence of guillotine guns or weapons like them in real life. I would love to see some if it's true, because it's a really fascinating weapon.
@mrreckless98
5 жыл бұрын
Can you make a guide about how to play ACU with merciful style, like killing nobody except for the targets? I dont really care about the how fast and fluently of the flow, I just wanna try something new
@LeoKRogue
5 жыл бұрын
I can. In the meantime you can look up my ACU Non-Lethal/Target Only vids.
@mrreckless98
5 жыл бұрын
@@LeoKRogue I wanted to play like that because of that vid XD
@punishedwhispers1218
2 жыл бұрын
'Guillotine Gun is unrealistic' Need I tell you there is a rifle from this time period, which if you grab the barrel and pull unsheates a blade from the stock-the barrel is the handle. And to shoot it again, you sheathe your barrel into your stock. Tell me that shit isnt more badass than an axe gun...which also existed.
@LeoKRogue
2 жыл бұрын
I love it so much. And yeah, I'm aware that axe-guns are real, but 99% of the playerbase are not.
@donnalugtu896
Жыл бұрын
Guillotine gun is actually a real historical weapon that does the crazy stuff we see in game
@LeoKRogue
Жыл бұрын
There are indeed axe-guns, in researching them I found they're not _quite_ the same, but maybe I misinterpreted what I read and the images I saw.
@argrusvfx1582
5 жыл бұрын
Waking up to one of your videos really puts a smile on my face 😃
@LeoKRogue
5 жыл бұрын
And waking up to comments like these pays it all back haha
@captainsandwhich7469
4 жыл бұрын
Lol
@MrTwistedLizard
3 жыл бұрын
*Morning Star*-non-lethal Uhm...they do know this kind of weapon was create for bashing in armored helmets right? And most of these guys are taking it right to the face.
@LeoKRogue
3 жыл бұрын
Right?! I laugh every time.
@Mr_Bones2024
3 жыл бұрын
I just parry with strongest sword then heavy attack which normally one shots them
@LeoKRogue
3 жыл бұрын
Yup, if your weapon's stats are good enough to kill with, Heavy Attacks are easy clap. God-Combo is to be used when you're trying to kill guards while underpowered.
@why-oq3vb
3 жыл бұрын
7:47 the crotch shot a popular move from the assassins it makes their enemies not have kids
@LeoKRogue
3 жыл бұрын
Indeed. v__v
@majocruz6980
10 ай бұрын
are you able to use heavy weapon mastery and ground executions with the guillotine gun? i finished the game a long time ago and after a couple of years of not playing, decided to start up a new game so i kinda forgot if you can or not.
@LeoKRogue
10 ай бұрын
I think I distantly remember someone in the comments telling me the weapon even already has it built in, but I also forget.
@jedlehwiodiewalteh
7 ай бұрын
What do you think about syndicate's combat? Is it better than unity's?
@LeoKRogue
7 ай бұрын
I don't really enjoy either of their combat at all, so I have no real opinion. If I absolutely had to pick, I'd just go for Syndicate _simply_ because it's a lot faster and I'm pressing buttons a lot more frequently. But, neither one is great. 😅
@jedlehwiodiewalteh
7 ай бұрын
@@LeoKRogue which ac game has the best combat iyo?
@LeoKRogue
7 ай бұрын
I think they're all pretty average, but I enjoy AC1 and Brotherhood's because at least they're unique and interesting, if you choose to play with everything they provide to you. They have a flaw in that they don't properly punish a player for holding guard, turtling up and countering everything, but if you actually engage with the mechanics actively, they get really fast and interesting. Other than that, I think Ghost of Tsushima on Lethal Difficulty is probably what I'd want from an AC combat system. Challenging, punishing, but you're also very powerful if you know what you're doing.
@mercilessDharma
3 ай бұрын
@@LeoKRogue they j need to add a lethal type mode in every single melee combat based game
@RenegadeOperative
5 жыл бұрын
How is it going, Leo? Hoping things are well with ya. I run a community channel which is an unfiltered group for people to come in and enjoy gaming, anime and other forms of nerd culture with other people. I was wondering if you'd be interested in the opportunity of joining up with us to do podcasts, reactions, movie commentaries and play games with us along with finding out more? If you're not interested that's cool and I wish you luck in the future. Just hit me up with a response anytime if you would like to know more and talk about it sometime.
@LeoKRogue
5 жыл бұрын
It's going alright. I'm vaguely curious, but I love my freedom a great deal and I don't want to feel obligated or beholden to anything in particular. These days I've decided to just do what I want when I want, no more, no less.
@RenegadeOperative
5 жыл бұрын
@@LeoKRogue I respect that, man. Sorta why I made my own channel to do solo here, and duo on another channel. We certainly do understand that life/going wayward is first (hence why we don't accost people if they happen to be busy with life stuff) but I can respect your decision to say you like being on your own. Do your thing.
@LeoKRogue
5 жыл бұрын
I *did* say that I'm curious, so I'd like to check out that collaborative channel and see if it's something I would find pleasant. :3
@RenegadeOperative
5 жыл бұрын
@@LeoKRogue It's at Infinite Ammo Syndicate on KZitem and didn't mean to cast judgment that fast. It just sorta sounded like you mostly fly solo to me.
@ziadnour3998
2 жыл бұрын
*Why they don't make these kind of Assassin's cread games any more valhallah has nothing to do with stealth gameplay or any thing when i played the game is made to be a viking game not assassin i realy miss the vibes*
@LeoKRogue
2 жыл бұрын
I miss these vibes too, Ziad. As for the reason why they don't make games like this anymore, I'd guess it's because people like you and me who enjoyed them are pretty rare. The new AC games are much more popular, though at a cost to some of the things that made Assassin's Creed be what it was.
@simonsaid6682
5 жыл бұрын
Try out the exotic pistol 5 shot duckfoot, a close range shot gun that can instant kill 5 five diamond enemy at a critical chance, sometimes you can quickshot 3 elites guards then assassinate the last in coop Les Enraged kzitem.info/news/bejne/2oiisZ5mjWOLi6A (0:00)
@LeoKRogue
5 жыл бұрын
I've played with the Duckfoot a bit back in the day. Crazy gun.
@rockmcdwayne1710
10 ай бұрын
My favourite is the spear. Im also not sure what you talkin about when you say ''timed release'' for heavy attack. I always just hold my mouse button and i end up sweepin my target to the ground, following by stabbing them or using ground execution. Why i like spear so much is the reason that its the only weapon that allows you to ''stagger'' brutes. Just swipe em and stab em and job's done. Speaking of combat in general in this game. I think its an aquired taste. At first i compared it too much with older AC games and i didnt like it much but now, i absolutely love it.
@LeoKRogue
10 ай бұрын
You can release "early" to get the spear sweep a small moment before you would by just holding, is what I meant. As for Unity combat, I'm glad you like it. After playing every single game in the series, not just released before, but released after too, and finishing this entire game multiple times, including a commentated No Upgrades run, it's definitely not for me, heh.
@rockmcdwayne1710
10 ай бұрын
@@LeoKRogue Aquired taste as i mentioned, i guess. I find it much much better than what we have in newer AC games!
@DNH17
Жыл бұрын
I for example, would not use the long rifle as well as all the other powerful weapons, but the idea of using the rifle now made me think that it would pretty cool to make an assassination with a rifle shot (the problem is that the game requires you to manually kill the target.. so this cannot be done unfortunately I think). LoL playing with the rifle as a baton is so silly!! Looks like one of those Walking-Orchestras where there are drummers juggling with drum sticks or actually rifle army \ reserve doing all those tricks with the rifle... ahahah maybe Arno is one of them. I love the lethality and not lethality.. Indeed I would love and try to kill less, but often doing that when later you kill someone makes the whole effort non sensical, indeed it must be carried on for an entire mission or it doesn't make any sense. This thing is very interesting.. I did not even knew (after some weeks of stop) how to actually knock adversaries out Damn! I did not know that a staggering strike (the shoulder hit) did damage! And actually could be the finisher.. ok but by playing without HUD I need to actually know how many hits (by heart each one will need in order to perform this.. anyway I am already at memory 9 so the game is almost done... Anyway I have to say this game is one type of game that maybe it's worth to replay to create those cinematic gameplay and to be played with a permadeath house rule too. I think they should have had created the spearless kung fu Donatello stick.. that would have been amazing, just amazing, non lethal and just great for every type of role playing or at least the most honorable ones.One of the rules with sword would be respecting the no attack unless targets sees you and wants to fight you, never double on someone with a sword etc. I am all about this type of realism.. it's not masochism, it's just imemrsion. I can see here you clothes setup, I can confirm as an italian it's really well done, good taste and realistic. What you say about the Rifle and your sensibilities is exactly what I feel or look for in games in general, that sense of consequence, of meaning, the satisfaction in feeling the character does it cool and well, and feeling the designers really have helped in fulfilling the dream of the player to be in the assassin shoes. I did not know that you coudl shoot after with the rifle, sort of execution (and there are no bullets required), I guess this is the finisher button (not seeing the gun on your side as a back up is triggered by going "L1" so "aim" and the shot will be automatic, but you will have to recharge after 1 shot still. Damn the game is way too short to find out all these things and find out how to run the coolest and most satisfactory Arno story in the most hyper realistic personal immersive style. I fear I will have to play it again but I don't think I will as the game should have had something to direct me to an objective or the other without switching on the map or gps ... that's the only problem of these games (they should have a Rockstar games system like the one in LA Noire that tells you where to go with some interaction with your fellow investigator or with other ways interrogating NPC or else). ... even RDR2 was supposed to have such a system but then it was canceled. ( I am talking of immersive navigation for no HUDders which is my player life now). LOL when you roll the rifle with a button abuse, which I don't know what it is but .. well that's funny! I can't even watch the guillotine gun, it was not only what I found in Dead Kings when I foudn myself locked in that DLC after stupidly going in it due to my curiosity as it was just a few meters away from memory 2 or 3 conclusion, but it also touches exactly that trigger of no-go-extreme fantasy which is something I can't stand in games as it's way too arcade for me. Dead Kings was good just becaue it gave me so many francs and just doing first part of the DLC( just a tiny mission) until I found out there was a way out teleporting back to Paris. (I say this just for the info in case someone will be reading one day)
@LeoKRogue
Жыл бұрын
Unity has so much cool stuff in it, but a lot is not quite finished or fully realized. There are many things I love about it but always find myself wishing it was just a more refined experience.
@DNH17
Жыл бұрын
@@LeoKRogue Sorry for long posts. Yeah, maybe a mod could help that. Like a navigation thing, having voice overs triggered on Arno (since he knows la ville tres bien) with different voices not always the same barks to tell if he's near or not and also if to go right or do a little more city isles further in order to reach the location... Artificial sound clues like the one telling you are near a jumping spot isn't something i fancy at all, but instead hearing the eagle, that is extremely immersive and I really dig that instead (to tell you the same thing: up here, near here there is a tower location to reach). But What I am saying is connecting the story locations so that memories do not really feel like isolated or must need a HUD in order to reach them (or knowing the game by heart.. which requires at least 2-3 playthrough if not more). I myself have done the investigation mission, the one that is crime-scene style with also Elise, without HUD and tried to carry it until the end.. but sometime even the very bad button prompts triggering (due to distance not prompting it.. same when you want to steal) really ruins the entire thing and for that mission I just said I had after discovering 5 clues and talking downstairs with the "receptionist" I had to resort to using the Map and see the positions ... I just wish the games were made with the chance of playing it no HUD, I think they would not be heavy, they just would need a lot of handcrafting. I have been told that plus or minus The witcher is like that or CP77 is good too.. (in the latter no issues with using some good old HUD due to eyes augmentations or else) but I hope not to be broken in my expectations.
@elvenatheart982
3 жыл бұрын
"Spears spoke, it's what they do." Damn Leo, giving us wisdom of the gods on a daily basis.
@LeoKRogue
3 жыл бұрын
Poke* omg
@elvenatheart982
3 жыл бұрын
@@LeoKRogue my keyboard is retarded, I typed on phone
@JohnArceane
5 жыл бұрын
Even though you're not big on the combat in this game, it seems like you really had fun making this video, which is really cool.
@LeoKRogue
5 жыл бұрын
I 100% enjoyed myself making this, yeah. ^__^ Glad you noticed.
@FushiV2
2 жыл бұрын
Can you make a vid about ranking all AC games from worst to best
@LeoKRogue
2 жыл бұрын
I'll think about it.
@insane7718
Жыл бұрын
I was wondering why they kept moving on the ground
@LeoKRogue
Жыл бұрын
They're writhing in agony and suffering.
@amricefrfr
5 ай бұрын
I still play unity and I use the BONK! Weapon AKA every rifle in the game
@amricefrfr
5 ай бұрын
I love that sound
@zachtwilightwindwaker596
Жыл бұрын
I mainly use swords because it's fast and powerful. You forgot about pistols.
@LeoKRogue
Жыл бұрын
Generally a sword main here as well, when I'm not trying to be cheeky with a rifle. Sword heavies also instantly go through as soon as the charge is done, we don't have to release them, so that's just very comfortable to heavy attack people with. I didn't forget, Pistols aren't an Equippable Melee Weapon. I would've had to mention Phantom Blades, Berserk Blades, Smoke Bombs, Cherry Bombs, Stun Bombs, Poison Gas and Money Pouch too if I had to talk about every tool x_x
@R2-D2...
2 жыл бұрын
I wanna buy Unity but i have a question is dead kings DLC free? Or how much does it cost and is there anything else exclusive from it?
@LeoKRogue
2 жыл бұрын
It's free, everyone gets it automatically.
@R2-D2...
2 жыл бұрын
@@LeoKRogue thx love your videos
@nathantheredstonenoob3687
3 жыл бұрын
Question. What if I ain't in combat mode, and a guard is trying to shoot me, and I have no cover, wall, or even any tree, how do I dodge it without "dodge"?
@LeoKRogue
3 жыл бұрын
You cannot. Drop a Smoke Bomb as fast as you can to cut line of sight on you and prevent the shot, there's no other way. Major oversight on Ubisoft's part, in my opinion. Probably the most annoying part of this entire game.
@nathantheredstonenoob3687
3 жыл бұрын
@@LeoKRogue I see, but what if I don't have a smoke bomb :')
@PeterJamesVillegas
2 жыл бұрын
What I actually hate about the combat in the game is how unpredicatable it is. One point his con turned into a target, so I have to dodge and like a split second with no hesitation whatsoever, he chipped away almost 1/2 of my health left, despite dodging the best I could and have HIGH Health stats. This is why I prevent conflict as much as possible.
@LeoKRogue
2 жыл бұрын
Yeah, exactly. Unity combat is very unfinished, it's barely fun at the best of times.
@SamC77
Жыл бұрын
maybe this needs more testing but it feels like rifles kill in less hits than a sword as melee.
@LeoKRogue
Жыл бұрын
The weakest rifle is probably a bit stronger than the weakest swords, that might be something.
@JulesColour
3 жыл бұрын
I left a smoke and subscribed
@LeoKRogue
3 жыл бұрын
Bless
@JulesColour
3 жыл бұрын
@@LeoKRogue 😍
@nikolaiczernobog1232
3 жыл бұрын
Also with any rifle equipped you can use staggering strike when enemy has no hp and you're behind his back to execute a fucking roundhouse kick. Really makes me feel like a badass
@LeoKRogue
3 жыл бұрын
That is pretty sick.
@Wolfo277
3 жыл бұрын
2:45 Guy on left *FLOP*
@LeoKRogue
3 жыл бұрын
He's doing his best.
@Wolfo277
3 жыл бұрын
@@LeoKRogue tru tru
@CookPeida
2 жыл бұрын
I'm rly late but this helped me a lot, tysm
@LeoKRogue
2 жыл бұрын
You're welcome! Don't worry about being late. The enjoyment of a single-player game has no expiry date.
@mbs395
2 жыл бұрын
Thx for this video
@alexanderwindh4830
11 ай бұрын
Some videos said that heavy weapons are better because they deal more damage
@LeoKRogue
11 ай бұрын
Interesting. I don't know if that's true but it might be.
@mirukuteea
5 жыл бұрын
Early finisher is not consistent with most two handed weapons because it will trigger the special move, sadly..
@LeoKRogue
5 жыл бұрын
Yeah, that's why I use Sword as the example for the most spammable weapon to do it with. Heavies, Spears, G.Guns aren't great choices for it.
@Complete_Stranger7050
3 жыл бұрын
Me who uses rifle and non lethal: *I'm Batman*
@LeoKRogue
3 жыл бұрын
Yusss
@Giltredjohnson53
5 күн бұрын
Why does this look better then every game after origins
@LeoKRogue
5 күн бұрын
They pushed this game's visuals to the limits.
@scotchwhisky6094
4 жыл бұрын
How is a rifle not lethal, that's some bs.
@LeoKRogue
4 жыл бұрын
When used as a Striking Weapon, it's non-lethal. Bit of a stretch but I can see it, he's just beating on them a bit until they can't move but leaving them alive. The REAL BS is how weapons with big-ass sharp spikes on them are non-lethal. Really. H-How...?
@ArcticHaze45
3 жыл бұрын
I wish we could have rifles with bayonets that would be cool
@LeoKRogue
3 жыл бұрын
It would be.
@GrecoNoRoman
3 жыл бұрын
Guillotine guns is my favourite! Not the grenade launcher but the combat is my fav
@LeoKRogue
3 жыл бұрын
Agreed, I love the animations on melee combat for that weapon.
Yes and No. The reason the God Combo is called the God Combo is that it never fails on anything that you can put on the ground, and always kills. What you describe, some enemies will roll away from or survive. Try it on Spears or Elites/Agiles. The reason we projectile once they're grounded is that it's completely unavoidable, and pistol/rifle ammo is so cheap that spending it doesn't matter.
@digivagrant
2 жыл бұрын
@@LeoKRogue Ah... actually i learned that the hard lol. It's sad because the spear I like is a low rank spear. Pretty much shrunk the Perfect Parry window to use it too. 💀 Back to my strongest weapons coz I hate the combat in this game.
@LeoKRogue
2 жыл бұрын
I'm also not a huge fan of Unity combat haha 😭 Most of the coolest stuff in the game is low-level.
@rtepik9976
3 жыл бұрын
Man I love the game and your outfit
@LeoKRogue
3 жыл бұрын
Thank you. ^_^
@Arvore3folha
11 ай бұрын
No Daggers at all? :') so sad. My favorite weapon on all AC games.
@LeoKRogue
11 ай бұрын
Unfortunately... Daggers are my normal favorite weapon-type in all videogames. So you can imagine how let down I was that they weren't here.
@Arvore3folha
11 ай бұрын
@@LeoKRogue my favorite as well, mate! In all games. But the spear is very interesting thou. When I play this game, certainly the spear would be my choice. The kung fu vibe is awesome
@AsianChair
5 жыл бұрын
do you enjoy making assassins creed videos
@LeoKRogue
5 жыл бұрын
For the most part, I do!
@earlysteven123
3 жыл бұрын
Have you ever noticed that you can kill rooks in syndicate without desyncing? So that means the Frye twins killed at least one rook....
@LeoKRogue
3 жыл бұрын
I have not noticed, no. :P That's funny.
@Shay96
3 жыл бұрын
I guess Rooks aren't innocent civilians, just thugs who ally with the Fry twins. Hell, you can see Blighters joining them after completing several of the side missions.
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